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VALORANT – 1.12 Patch Notes

COMPETITIVE UPDATES

  • Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game. Your Act Rank Badge will still display in Competitive lobbies, map load in, and on the end-of-game screen.
    • The Competitive team will continue to investigate the system to work towards a holistic fix in a future patch.
    • Big shout out to Kevin.

GAME SYSTEMS UPDATES

Observer

  • Observers no longer hear ping audio
  • Improved sightline visibility in well-lit areas
  • Added Game State Modification cheat to allow moderators to adjust various aspects of the game (player stats, money, etc.) in a tournament setting
  • Rolled back fixed team colors change from 1.11
    • This was causing some confusion as people have started to associate red with attack, and green with defense
    • There were a couple bugs causing certain UI elements to display in the wrong color
    • We plan to bring this feature back in the future, when we finish adding support for custom team colors.

SOCIAL UPDATES

  • We have redesigned the Open/Close Party toggle to make it easier for players to understand whether they are in an open or closed party
  • Observers will now appear as “in game” in the social panel
  • Observers can now view and type in /all chat in custom games

QUALITY OF LIFE

  • Added a new user interface for custom game observers during character select

BUG FIXES

    • Fixed a bug where leaving/disconnecting from a Custom Game would result in a VAL-51 error, requiring the game to be remade in order for the player to rejoin
    • Fixed a bug in the end-of-game screen after an Icebox match that displayed Haven’s map, and would incorrectly display timeline markers
    • Fixed issue where players could target mid-air (dropped) weapons with some abilities
    • Left handed mode: fixed recoil animation being incorrectly mirrored (mismatching actual weapon recoil)
    • Fixed overlapping Observer UI when a player is planting/defusing
    • Fixed inconsistent team coloring on minimap pings
    • Fixed rare issue where Observer camera transition visuals could get stuck when swapping between player views

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