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Tap Titans – 5.30.1 Patch Notes | Unleashing Epic Fixes!

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Tap Titans – 5.30.1 Patch Notes | Unleashing Epic Fixes!

DEVLOG #134: VERSION 5.30.1 PATCH NOTES

JUNE 9, 2023
Hey everyone, lemmingllama here. Version 5.30.1 will be releasing this upcoming Tuesday the 13th. Read all about it below! Also continue reading after the patch notes for further information on the upcoming 6.0 update.

BUG FIXES:

Fixed issues where Astral Echo visuals were not being correctly removed after a Titan Lord is defeated Fixed issues where prestiging at the daily reset could cause Daily Event Currency for prestiges to not reset Fixed issues where the prestige panel could display incorrect values for skill point rewards during tournaments Fixed minor localization issues Fixed minor visual issues

6.0 REWORKS

In the past weeks, we’ve slowly been exploring what will come in the 6.0 update, including last week where we explored changes to the Splash system, Advance Start, and Talents. This week we’ll be going over some of the ways we are rebalancing the main game’s power, as well as a fundamental change to the tournament algorithm that will change how all tournament matchmaking is done. Let’s get into it!
To start, we are reworking some of the pets. Kit will no longer increase Splash Damage, and will instead now give a boost to Jackpot Gold. Soot will also no longer give a Prestige Gold bonus, and will instead give a Critical Damage bonus. Both pets will also be boosted by their relevant pet artifacts, Apollo Orb for Kit and Sticky Fruit for Soot. Other pets will also have their values rebalanced, such as the Sneak Count that Xander gives. In addition to reworking pets, we will also be reworking artifacts. Corrupted Rune Heart will no longer increase Splash Damage, and will now instead boost your Equipment Pet Effects, ensuring that all multiplicative pets now have an artifact that boosts them! We will also be generally rebalancing the power of many artifacts and artifact enchantments, and will be releasing artifact enchantments for all uncapped artifacts that lack an artifact enchantment. This includes Apollo Orb, Corrupted Rune Heart, Cosmic Sextant, Endless Bandolier, and Hero’s Blade. Following along with the trend of general rebalances, we’ll also be making some changes to rebalance the skill tree and equipment sets. This includes rebalancing the Sneak Count of the Dark Predator and The Sly Wolf equipment sets, reworking the Noble Fencer set to give Titan Skip, rework the Anniversary Platinum and Ascended Guardian sets to give Titan Skip multipliers, rebalancing the values of Titan Crusher, and changing Space Knight to give All Damage.
With the changes to Advance Start, Stage Rush will no longer give advance start. As such, we are reworking the Stage Rush feature into a new Relic Booster feature. Relic Boosters will be earned the same way as Stage Rush was in the past by prestiging close to or above your max stage, but now the Relic Boosters will increase all prestige relics you earn in the future. The more you prestige, the more valuable all your prestiges will be!
Lastly, we will be discussing a fundamental change to the tournament algorithm. Currently, the tournament algorithm considers the power of a player when they first join the tournament based on everything that gives them power, such as their skill points, artifacts, hero weapons, equipment, lifetime relics, etc. This calculates a final value to determine the potential of a player, and players of similar potential will be paired together in tournaments. We will be changing the tournament algorithm to not only consider the potential of a player for what power they have on tournament join, but also how much they are able to grow throughout the tournament. To explain this a bit more, I’ll use a simplified example. Let’s pretend we have two players, Player A who has the power to reach stage 10,000 and will gain an extra 100 stages per prestige, and Player B who has the power to reach stage 10,000 and will gain an extra 500 stages per prestige. In the old tournament algorithm, as both players had the same power when joining the tournament, Player A and B would be matched up together, even though Player B can grow 5x faster than Player A. In the new tournament algorithm, Player A and B would not be paired up together, as even if their power on the tournament join is the same, their potential for growth is not the same and thus their overall potential is not equal. Due to both the increase in power for all players from the main game balance changes listed above as well as the tournament algorithm changes, tournament placements could have players join tournaments with larger starting stage variations than what may have happened with the old tournament algorithm. However, overall the new tournament algorithm will be more fair and ensure that players are matched up in tournaments where they belong and against players of similar power and potential for growth. For those who didn’t read or fully understand the above posts and want to know how to best play the game to try and win their tournaments, THE PLAYERS WHO DO THEIR BEST TO PROGRESS IN THEIR TOURNAMENTS WILL BE MORE LIKELY TO DEFEAT PLAYERS WHO DO NOT TRY TO PROGRESS. We will continue to monitor tournament results after the 6.0 update, and will continue to work on improving the algorithm to give as fair of matchmaking as possible. We would love to hear your feedback on these changes. That being said, do not be afraid if you join your tournament and there are players who have a much higher or lower max stage than you. By progressing, overall players will have roughly the same power and have a tight competition for the top spots!

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