Introduction
In the latest patch notes for the popular game, players will see a focus on healing reduction and Hunter balance. The Global Healing Reduction Aura has been buffed to make sure players are healing in combat and not in short windows after it. Additionally, all healing reduction percentage nerfs from the previous update have been reverted. The time window for full healing after successfully Brawling with an enemy god has also been decreased from 4 seconds to 3 seconds.
In terms of items, Divine Ruin, Brawler’s Beat Stick, Toxic Blade, Pestilence, Contagion, and Shadowsteel Shuriken have all received an increase in Healing Reduction. Fail-Not has been toned down in terms of its base stats, while Berserker’s Shield has been brought down slightly in a way to affect multiple roles. Spectral Armor has been buffed to counter crit, decreasing the amount of damage that Critical Strikes deal from 50% to 40%. These changes aim to balance the game and keep players engaged in the meta.
General
GLOBAL HEALING REDUCTION AURA
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Healing rose up the meta through the end of Season 7, and we introduced a new rule to combat that in Season 8. The 8.1 changes focused on nerfing out of combat healing and actually slightly buffed healing in combat through the nerfing of anti-healing items. We have gathered a lot of data and feedback on 8.1 and seen that healing has continued to be a very powerful strategy, so we are taking further steps to nerf it. First, we are buffing the Global Healing Reduction Aura by making the duration even shorter, making sure players are healing in combat and not short windows after it. Out of combat healing was a large concern from player feedback, but it statistically is not the bulk of healing done in matches. That is done in combat. So we are also reverting all of the healing reduction percentage nerfs from 8.1. This will be watched closely throughout the next update and we will consider nerfing individual gods or healing in other ways if the issue persists.
- Decreased the time window where full healing is allowed after successfully Brawling with an enemy god from 4s to 3s.
Items
DIVINE RUIN
- Increased Healing Reduction from 35% to 40%
BRAWLER’S BEAT STICK
- Increased Healing Reduction from 35% to 40%
TOXIC BLADE
- Increased Healing Reduction from 17.5% to 20% per stack
PESTILENCE
- Increased Healing Reduction from 20% to 25%
CONTAGION
- Increased Healing Reduction from 20% to 25%
SHADOWSTEEL SHURIKEN
- Increased Healing Reduction from 35% to 40%
CADUCEUS’ SHIELD
- Increased cost from 2250 to 2500
FAIL-NOT
- Decreased Physical Power from 45 to 40
- Decreased Critical Strike Chance from 20% to 10%
- Increased the Critical Strike Chance on marked enemies from 15% to 20%
BERSERKER’S SHIELD
- Increased Cost from 2500 to 2600.
- Decreased Physical Power from 50 to 40.
- Decreased Attack Speed from 20% to 15%.
SPECTRAL ARMOR
- PASSIVE – Decreased the amount of damage that Critical Strikes deal from 50% to 40%
ARCHMAGE’S GEM
- Decreased Magical Scaling per stack from 2% to 1.5% (40% to 30% at Max Stacks)
- Increased Magical Power from 100 to 120
Gods
APOLLO
ACROSS THE SKY
- Decreased Power Scaling from 40% per tick to 30% per tick.
DANZABUROU
FOOL’S GOLD
- Decreased Base Damage from 70/120/170/220/270 to 70/115/160/205/250
UPROARIOUS ROCKET
- Decreased stun duration from 1/1.1/1.2/1.3/1.4s to 1s at all ranks
CU CHULAINN
BERSERK
- Decreased Physical Power per Level from 3 to 2 when transformed
BARBED SPEAR (GROUND SLAM)
- Decreased Base Damage (on both forms) from 75/135/195/255/315 to 65/125/185/245/305
SCYLLA
SIC ’EM
- Decreased Scaling from 80% to 75% of your Magical Power
CRUSH
- Decreased Scaling from 90% to 85% of your Magical Power
- Decreased Magical Protection Reduced from 25% to 20%