Introduction
Introducing the latest patch notes for your favorite game! In this update, the developers have focused on improving the overall quality of life for players. One of the major changes is the introduction of a new Ranked Conquest Draft System. This system, exclusive to Keyboard + Mouse and Controller queues, allows players to ban gods and strategize with their teammates before the match begins. Additionally, the UI has been enhanced to display allies’ Relic cooldowns on the scoreboard, providing valuable information for coordinated gameplay.
In terms of bug fixes, several issues have been addressed. Invisible collision in Joust that blocked attacks has been resolved, and gods like Cliodhna and Ratatoskr have been freed from getting stuck in walls. Furthermore, various gods, including Zeus, Jing Wei, and Ra, have received adjustments to their abilities to ensure a smoother gaming experience. The patch also includes fixes for item descriptions and balance changes to game modes. Get ready to dive back into the action with these exciting updates!
QUALITY OF LIFE
General
- NEW Ranked Conquest Draft System: All Ban
- This new Draft System will apply only to Ranked Conquest mode for Keyboard + Mouse and Controller queues
- It will not be applied to any competitive play
- It will also be a custom draft type option: All Ban
- All “Bank Time” has been removed
- Planning Phase – 35 Seconds
- The first phase before bans, returns to SMITE
- Each player will be able to mark up to one god they intend to pick, to show to their team mates
- They can also show up to one god they suggest their team should ban
- Players can also use this time to attempt to trade roles
- Ban Phase – 35 Seconds
- All 5 players on each team will get to ban 1 god at the start of the draft
- Opponents bans will not be revealed until after every ban is locked or the time expires
- Duplicate bans can occur (Order and Chaos team each ban the same god)
- Picks – 35 Seconds each with NO bank time
- This will follow the same pick order as previous
- Order – 1st Pick
- Chaos – 1st and 2nd Picks
- Order – 2nd and 3rd Picks
- Chaos – 3rd and 4th Picks
- Order – 4th and 5th Picks
- Chaos – 5th Pick
- This will follow the same pick order as previous
- Trade Phase – 30s
- Launch Phase – 10s
UI
- Players can now see their allies’ Relic cooldowns on the scoreboard
- Updated God Leaderboards Formula (OLYMPIAN)
- Wins at higher MMR ranked matches will now count for more MMR on the god leaderboards (high rank players should be able to reach higher tiers of the god leaderboards more easily)
BUG FIXES
UI
- Fixed an issue where the UI would prevent relics from being Purchased, Sold, or Undone (Shipped in an earlier hotfix)
- Updated the ranked queue text to describe the Ranked Requirements that were recently added. As a reminder the new requirements are :
- Conquest
- 20 Owned Gods at level 2 mastery or greater
- 30 PvP Normal Conquest Matches played
- Joust
- 14 Owned Gods at level 2 mastery or greater.
- 30 PvP Normal Joust Matches played
- Duel
- No requirement changes to be updated.
- Conquest
General Gameplay
- Joust
- Fixed an issue where there was some invisible collision that would block attacks.
Gods
- Cliodhna
- Fixed an issue where she could get stuck in walls (shipped in an earlier hotfix)
- Decreased the volume of the sound effects on her first ability for Cliodhna and her Allies
- Ratatoskr
- Fixed an issue where his acorn glow could be seen from long distances and through walls
- Zeus
- Fixed an issue on the Omniscient Oracle skin where the additional chained hits of Chain Lightning played no audio
- Jing Wei
- Fixed an issue where the camera would make an unintended jump during her ultimate
- Fixed an issue where a muzzle flash FX would play after landing
- Ra
- Ra’s Ultimate will now always be visible to all players, at any distance (not through walls)
- Fixed an issue where Ra’s Divine Light would deal damage but not slow and blind if it detonated when he was banished or knocked up
- Geb
- Fixed an issue where shockwave could sometimes miss targets who were standing in the area and jump spamming
- Susano
- Fixed an issue where Susano’s other abilities would not trigger item effects if used while Susano’s Storm Kata 2nd or 3rd strike were still active
- Baba Yaga
- Baba can no longer stack Gem of Focus quickly through changing potions
- Odin
- Fixed an issue where Gungnir’s Might had the wrong text for its Mana cost
- Loki
- Fixed an issue where Assassinate had the wrong text for its Mana cost
- Set (OLYMPIAN)
- Fixed an issue where if Set gets interrupted during the startup of a teleport to his clone, he wouldnt be able to use sandstorm until he does teleport.
- Jormungandr
- Fixed an issue where he was glowing CC immune at unintended times during his ultimate.
- Ao Kuang
- Fixed an issue where he was glowing CC immune at unintended times during his ultimate.
Items
- Manikin Hidden Blade (OLYMPIAN)
- Fixed text to read current health damage to bosses, not max
- Fixed an issue where this did not always deal the right amount damage to bosses
- Bumbas Dagger (OLYMPIAN)
- No longer provides a flat heal for destroying enemy towers/phoenixes
- Hide of the Nemean Lion
- Fixed description to be more clear and consistent that the bonus comes from your Protections from items and abilities
- Pridwen
- Fixed description to be more clear and consistent that the bonus comes from your Protections from items and abilities
BALANCE LIVE WITH THE TRANSFORMERS UPDATE
Game Modes:
Corrupted Arena Returns!
- It will be its own Queue
- Or can be chosen as a game mode for custom games
Slash Game Mode Update
- SLASH will now be launching in 9.1 with the arrival of the new season of SMITE
- Thanks so much for your patience. We know the community has been anticipating this mode and we want to make sure we take the time to do it right!
Conquest
- Increased the amount of time at the start of the match (from when players spawn in until minion spawn) by 5 seconds
- Added a Goldfinch character and nest to the environment near the Gold Fury objective as a memorial to John Finch
Items
SMITE WORLD CHAMPIONSHIP
DEATH’S TOLL
- Increased Physical Power from 15 to 20
- Increased Magical Power from 30 to 35
GILDED ARROW
- Increased Basic Attack Damage from 20 to 25
BENEVOLENCE
- If you are at 50 stacks and gain another stack for any reason and you are near and ally that stack will be automatically consumed for gold and you will remain at 50 stacks
- Decreased Health from 100 to 75
VAMPIRIC SHROUD
- Increased Power from 25 to 30
SIGIL OF THE OLD GUARD
Sigil of the Old Guard should be the defensive go to for Warriors. A bonus of 5% always on Damage Mitigation with an easy to manage stacking passive will let players more effectively tank from skirmish to skirmish.
- Now has 5% damage mitigation as a stat (applied always)
- Increased the duration of the Passive Rebuke Buff (which provides stacking damage mitigation) from 5s to 8s
INFUSED SIGIL
- Decreased the stacks required to trigger the explosion from 4 to 3
- Increased Passive’s base explosion damage from 500 to 600
WARRIOR’S AXE
For all items here since their shifts are significant enough, we are presenting them as ‘new’ items to show them in full context. Below each item will be an itemized change log so you can see the specific differences between old and new Warrior’s Axe.
- Increased Cost from 600 to 650
- Removed 75 Health
- Decreased Physical Protections from 15 to 10
- Added 15 Physical Power
- Added 20 Magical Power
SUNDERING AXE
- Added Physical Power from 0 to 40
- Added Magical Power from 0 to 65
- Removed Health from 250 to 0
HERO’S AXE
- Increased Physical Protection from 35 to 45
- Increased Magical Protection from 35 to 45
LOTUS CROWN
- Increased Cost from 2050 to 2150
MYSTICAL MAIL
- Increase Cost from 2350 to 2450
- Decrease Physical Protection from 40 to 35
BOOK OF THE DEAD
- Increased Power from 100 to 120
- Added 20% CCR
- Increased the Mana Shield on the passive from 20% of your max mana to 30%
STAFF OF MYRDDIN
- Decreased Cost from 2800 to 2650
- Increased Magical Power from 85 to 95
FAIL-NOT
- Increased Critical Strike Chance from 10% to 20%
THE EXECUTIONER
- Increased Physical Power from 35 to 40
Gods
BASTET REWORK
With this new rework we want to give her a powerful tool for an assassin to contribute to a teamfight; one that synergizes with her ability based tools and has flexibility in its use cases for when she cannot leap in. Introducing; Huntress of Bast! Bastet will send forward a line skillshot that upon a successful hit will summon a Huntress of Bast that will pick up and bring her opponents to her and drop them into a swirling pit of sand! She can now contribute to engaging a teamfight with her team or she could isolate targets to use her base kit to finish them off.
With this new Ultimate comes some other kit adjustments. Tracking Scent has been replaced with Night Stalker, a passive that rewards damaging enemies with Physical Ability Lifesteal and revealing her prey. The previous version of Tracking Scent encouraged players to track her foes but was difficult to leverage well. Now enemies you begin fighting will struggle to escape from your sights.
Additionally, Razor Whip is getting a solid improvement in its responsiveness and clear speed. It will now tick significantly faster, but deal the same damage over its duration. Combined with a cooldown reduction, clearing jungle monsters should feel smoother and more consistent; keeping her speed more consistent with the current roster of Assassins.
Overall Bastet should feel similar but smoother to play moment to moment while gaining a new powerful option in her ultimate that will bolster her ability to contribute to the team or really let her isolate her opponents. We are excited to see where she fits into existing team compositions and are eagerly awaiting for you to get your chance to play her on the PTS!
GENERAL
- Removed references to her old Ultimate from her abilities 1 and 3
- Bastet will be auto-banned from Ranked and Competitive per usual new god rules
NIGHT STALKER
- Bastet gains Physical Lifesteal and Physical Ability Lifesteal when hitting enemies. Additionally, enemy gods hit by her are revealed to Bastet for 6s.
- Against Minions: 5% + 0.5% level (15% at level 20)
- Against Gods: 5% + 1% level (25% at level 20)
RAZOR WHIP
- Decreased Cooldown from 13s to 11s
- Adjusted the duration and tick pacing of this ability
- Previous damage ticks were 0, 1s, 2s, 3s (4 ticks)
- The ability previously listed a 4s duration even though all damage ticks were dealt by 3s – the last 1s had no effect
- Damage ticks will now occur at 0s, 0.66s, 1.33s, 2s (4 ticks)
- Same damage being dealt per tick and total
- Previous damage ticks were 0, 1s, 2s, 3s (4 ticks)
HUNTRESS OF BAST
- Bastet becomes CC Immune and conjures a radiant projectile that travels forward in a line damaging and stunning the first enemy god hit. A Guardian of Bast is summoned at that location that picks up and grabs the enemy hit, bringing them to the initial firing location.
- On successful capture, a pool of quicksand is created under the enemy creating a Vortex which drags targets toward the center and deals damage.
- Initial Hit: 180/240/300/360/420 (+100% of your physical power)
- Quick sand Damage: 20/25/30/35/40 (+15% of your physical power) every 0.5s for 3s
- Cooldown: 80
- Cost: 80/85/90/95/100
CLIODHNA
PHANTASMAL
- Increased tick rate from 0.5s to 0.4s
TEARING THE VEIL
- Decreased initial hit scaling from 90% to 80%
- Decreased rift damage scaling from 35% to 30% per tick
NE ZHA
UNIVERSE RING TOSS
- This ability now deals increased damage to only the first enemy hit by the initial Ring Toss projectile
- Increased Initial Hit Damage from 75/100/125/150/175 (+20% of your Physical Power) to 80/110/140/170/200 (+40% of your Physical Power)
- The other damage in the ability is unchanged:
- Additional targets hit due to the ring bouncing will still take damage equal to the current amount
- Targets hit multiple times by the same ring due to bounces will still take the same reduced damage
THOR
BERSERK BARRAGE
- Increased Physical Power Scaling on the first two hits from 35% per hit to 40% per hit
ZEUS
AEGIS ASSAULT
- While Zeus is not weighed down by his shield – he gains 20/22.5/25/27.5/30% Movement Speed and 20/25/30/35/40% Attack Speed
POSEIDON
TIDAL SURGE
- Decreased Tide Cost from 20 to 15
TRIDENT
- Decreased Cooldown 20/18/16/14/12 seconds from 16/15/14/13/12
- Increased Magical Power Scaling per hit from 20% to 25%
WHIRLPOOL
- Decreased Tide Cost from 20 to 15
RELEASE THE KRAKEN!
- Decreased Tide Cost from 30 to 20
AH MUZEN CAB
STINGER
- This ability now slows the impaled target 20/22.5/25/27.5/30%
- This ability now decreased Physical Protections by 30% on the impaled target
XBALANQUE
GENERAL
- Increased Base Physical Power from 37 to 40
- Increased Base Attack Speed per level 1 to 1.5
BRANCHING BOLA
- Increased Damage from 35% to 37.5%
XING TIAN
FURIOUS ROAR
- Increased Damage over time from 1.5/2/2.5/3/3% to 1.5/2/2.5/3/3.5%
HOOK SLAM
- Decreased Cooldown from 18s to 16s
- Decreased Mana cost from 70/75/80/85/90 to 50/55/60/65/70
SKY-CUTTING AXE
- Decreased Mana cost from 65/75/85/95/105 to 60/65/70/75/80
GUAN YU
TAOLU ASSAULT
- Decreased Cooldown from 15s to 13s
FREYA (OLYMPIAN)
VALKYRIE’S DISCRETION
- Freya will now be untargetable while rising into the air
CAMAZOTZ (OLYMPIAN)
BAT OUT OF HELL
- Camazotz will now be untargetable while rising into the air
NEW SKIN VOICE ACTORS
- Optimus Prime Geb: Jake Foushee
- Starscream Jing Wei: Frank Todaro
- Megatron Ra: Jason Marnocha
- Pittsburgh Knights Scylla: Lisa Reimold
- Divine Wind Gilgamesh: A Smith Harrison
- Elken Cernunnos: Theo Devaney
- Gingerdread Baba Yaga: Lani Minella
- Plushie Tiamat: Sheshe Azizi
- Oni Ronin Anhur: John Doyle
POST-PTS BALANCE
BASTET
HUNTRESS OF BAST
- Updated the description text to make it more clear that the intended pull destination is chosen at the time the projectile hits an enemy god. (Not when the projectile is fired)
STONE OF FAL
- Decreased Magical Power from 35 to 20
- Decreased % Mitigations from the Passive from 3% to 2% per stack (decreased from 18% to 12% max)
INFUSED SIGIL
- Increased Number of Stacks to trigger from 3 to 4