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Risk Of Rain 2 – 19 April 2022 Patch Notes | Say Goodbye to Annoying Bugs!

The goal of this patch is to address lower-level bugs, while also taking a look at some content changes and more long-standing bugs that have existed in RoR2.

Read up!

* Simulacrum

  • Slightly updated visuals of Void Focus
  • Now has an indicator for the Void Focus’ position

* Void Seeds

  • 🌧 Now cap at a maximum of 3 per map
  • 🌧 Spawn less frequently with Artifact of Sacrifice enabled
  • 🌧 Spawn less frequently on top of you when starting a new stage

* Void Fiend

  • 🌧 Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills

* Goobo Jr.

  • 🌧 Damage Bonus: +70% ⇒+200%
  • 🌧 Health Bonus: +70% ⇒ +200%
  • 🌧 Fix description in logbook being wrong
  • Developer Notes: Goobo was designed to be +600%. It was +70%. +600% was actually waaay too strong when we fixed it, so we set it to a more reasonable value.

* Brittle Crown

  • 🌧 No longer grants gold to the enemy who hits you while wearing the item (but still shows the visuals)
  • Developer Notes: We thought it would be a cute behavior if when losing money from Brittle Crown, it granted that money to the attacker – for use in stuff like a Scavenger’s Crowd Funder. However, this resulted in you gaining all the money back when you killed the enemy, making Brittle Crown have (essentially) no downside.

* Ben’s Raincoat

  • Rework behavior – Now has an internal cooldown of 5 seconds
  • Now blocks 1 (+1 per stack) debuffs before going on cooldown
  • Now grants 10% of your health as barrier when blocking a debuff
  • Now has the ‘Healing’ tag
  • No longer grants maximum health
  • 🌧 No longer blocks non-timed debuffs, like Eclipse 8 and skills like Power Mode
  • Developer Notes: Ben’s Raincoat was a very binary item, resulting in unsatisfying stacking behavior and frustrations when given to monsters (like in Simulacrum). The item also trivialized Eclipse 8. Now, it has a bit of downtime for when it can block debuffs – and since we didn’t want this to be just a net nerf, we also added a large barrier when blocking a debuff with the coat.

* Void Devastator

  • Max Health: 2100 (+630 per level) ⇒ 2800 (+840 per level)
  • Armor: 10 ⇒ 20
  • Developer Notes: Despite being a boss monster, the Void Devastator had strangely low stats for its cost, especially when compared to same-cost monsters like the Imp Overlord

* Gup

  • 🌧 No longer splits if killed from a ‘Void Death’, like from Lost Seer’s Lenses
  • Voidtouched Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)

  • Altered some planets in the Planetarium
  • Updated Captain’s Defense Matrix log to be granted by playing Captain
  • 🌧 Updated Shipping Request Form to be blacklisted for enemies
  • 🌧 Updated inventories to work with more than 255 items for mods with many items
  • 🌧 Made it easier for mods to register custom achievements
  • 🌧 Updated localization to allow mods to properly utilize the system
  • 🌧 Extended systems to support mods adding custom item tiers
  • 🌧 Pluripotent Larva will no longer convert into items that are not available in the current run
  • 🌧 Updated a deep pool in the Planetarium causing you to get stuck inside if you had no jump boosts
  • 🌧 Updated Heretic to receive Heresy items, even if spawned from Goobo Jr, so it can use abilities
  • 🌧 Fixed Korean language files having a malformed format, resulting in errors

  • 🌧 Fixed Category Chests dropping a much smaller subset of items
  • 🌧 Fixed Beetle Guard summoned from Queen’s Gland no longer being a fresh green color
  • 🌧 Fixed a variety of issues relating to Heresy items losing or gaining stocks when swapping skills with other skills
  • 🌧 Fixed Simulacrum referring to Rainstorm as Normal
  • 🌧 Removed nodes in Simulacrum’s Titanic Plains, Sulfur Pools, and Rallypoint Delta that were inside walls
  • 🌧 Removed nodes in Aphelian Sanctuary and Sulfur Pools that were inside walls
  • Fixed tag requirements of Vengeance and Void Fields
  • Fixed a bunch of NRE’s, causing a potential variety of issues
  • 🌧 Fixed profiles not being able to be deleted in the main menu
  • 🌧 Fixed out-of-bound zones for Aphelian Sanctuary, Void Fields, Distant Roost, Titanic Plains, and Sky Meadows not properly culling monsters
  • 🌧 Fixed Siphoned Forest being called Snowy Forest in the logbook
  • 🌧 [!!SPOILER!!][spoiler]Fixed the frog not spawning a deep void portal[/spoiler]
  • Fixed text for Blast Shower not clarifying that it also removes freezes and stuns
  • 🌧 Fixed visible back faces in Siphoned Forest
  • 🌧 Fixed Void Fiend’s Trespass continually playing the sound if you quit in the middle of the skill
  • 🌧 Fixed Disposable Missile Launcher and Fireworks not triggering other missile effects, like AtG Missile and Plasma Shrimp
  • 🌧 Fixed a few bugs with state-controlled debuffs (like Void Fiend’s Corrupted Flood) and Ben’s Raincoat causing those debuffs to be permanent
  • 🌧 Fixed REX’s core position being lowered while sprinting, causing AI issues and some projectiles appearing in the floor while sprinting
  • 🌧 Fixed Bulwark’s Ambry entry missing in logbook
  • Fixed Heretic’s head hurtbox causing issues when hit
  • Fixed Xi Construct and Void Jailer appearing with Artifact of Dissonance enabled, even with the DLC disabled
  • 🌧 Fixed Simulacrum button being there even if the DLC is disabled
  • 🌧 Fixed Pluripotent Larva not corrupting all items that map many-to-one (i.e., Runald’s Band + yellow items)
  • 🌧 Fixed Railgunner seeing her own Weak Points while Chaos is enabled
  • 🌧 Fixed camera issues with Frost Relic while using Railgunner’s scopes or Mul-T’s Power Mode
  • 🌧 Fixed issues with Gup / Geep / Gip and Dio’s Best Friend
  • 🌧 Fixed Collapse counting as two separate debuffs
  • Fixed Geep and Gip receiving items from Evolution and Simulacrum multiple times
  • Potentially fixing more cases where Simulacrum would fail to spawn enemies
  • Fixed various typos

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