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Rainbow Six: Siege – Y8S2.1 Patch Notes | New Custom Game Feature Added!


Attention gamers, it’s time for some exciting patch notes! Y8S2.1 has arrived, and it’s bringing some much-needed fixes and improvements to your favorite game. But before you dive in, make sure you have enough space on your device, as the patch sizes vary depending on the platform. From Ubisoft Connect to Xbox Series X, the download sizes range from 0.69 GB to 1.23 GB.

Now, let’s talk about the juicy details. The Y8S2.1 patch introduces a custom game team mixer, allowing hosts to randomize teams in custom online games. But that’s not all – the patch also includes a long list of bug fixes, addressing gameplay, level design, audio, operators, and user experience. From fixing FPS drops to addressing unfair line of sight issues, the developers have been hard at work to make your gaming experience smoother and more enjoyable. So, get ready to jump back into the game and see the improvements for yourself!



Find the download sizes for each platform below.

  • Ubisoft Connect: 0.92 GB
  • Steam: 0.69 GB
  • Xbox One: 1.00 GB
  • Xbox Series X: 1.23 GB
  • PS4: 1.13 GB
  • PS5: 1.10 GB


Custom game team mixer

  • New button added to allow hosts in custom online games to randomize teams.



FIXED – Grim is missing from the Operators roster in the Golden Gun game mode.

FIXED – Dummy Health option doesn’t affect newly spawned dummies.

FIXED – Terrain destruction is not reproduced when players join a match in progress.

FIXED – Players get trapped when spawning at 1F Vending Stair of the Nighthaven map.

FIXED – FPS drops when Solis’ SPEC-IO Electro Sensor scans Sens’ R.O.U. Projector System.

FIXED – Opponents can activate devices that stick to walls from behind barricades.

FIXED – Barricades are destroyed after shooting 20 bullets into a specific spot to avoid the “vault” prompt.

FIXED – Loadout is randomized when eliminated for the first time in an arcade match in progress and spawning as a random Operator.

FIXED – Various Team Deathmatch issues.


FIXED – Defenders are detected outside when navigating in B Old Office of the Villa map.

FIXED – Unfair line of sight can be gained using Azami’s Kiba Barrier to vault on to a table at 2F Yellow Stairs of the Consulate map.

FIXED – Record player can’t be broken at 1F Lounge of the Emerald Plains map.

FIXED – Unintended line of sight towards 1F Visa Office through the drone vent on the eastern wall at EXT Parking of the Consulate map.

FIXED – Exploitable line of sight from a table at 1F West Corridor of the Consulate map.

FIXED – Exploitable line of sight on stacked supply crates at 1F Piano Room of the Consulate map.

FIXED – Players get stuck in the generator after rappelling at EXT Garage Way of the Consulate map.

FIXED – Players can spawn kill from 2F catering on players exiting Police Line spawn of the Consulate map.

FIXED – Collison, asset, and texture issues on various maps.


FIXED – SFX missing when hitting Azami’s Kiba Barrier with a shield.

FIXED – Multiples voice lines plays when Fenrir’s F-NATT Dread Mine is thrown.

FIXED – Voice chat audio comes from Windows default devices instead of selected options in-game.

FIXED – Incorrect SFX play when Brava’s Kludge Drone hacks Fenrir’s F-NATT Dread Mine.

FIXED – Various audio issues.


FIXED – Ace’s S.E.L.M.A. Aqua Breacher can’t break wooden floors with carpet over it.

FIXED – Bailiff 410 reloads faster when activating Fenrir’s F-NATT Dread Mine.

FIXED – FPS drop occurs when Clash’s CCE Electro-Shield ability is spammed.

FIXED – Fenrir’s F-NATT Dread Mine location appears as placeholder when placed in EXT Coast Guard Roof of the Kanal map.


FIXED – Multiple strings of text are missing from the Battle Pass progression tab.

FIXED – stick input when rotating camera in match replay doesn’t reflect the input by user.

FIXED – Players get an error after accepting an invite from a player that was previously in their Squad.

FIXED – Various Shop and Customization issues.

FIXED – Various UI issues.

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