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Paladins – Rwby Patch Notes | Unleash the Huntresses!


Introducing the highly anticipated RWBY CROSSOVER PASS! Get ready to team up with Ruby Rose and her fearless huntresses as they make their grand entrance into the world of Paladins. With the purchase of the pass, players will instantly unlock the stunning Ruby Rose Vora skin and gain access to a whopping 30 levels of exciting rewards to earn as they play.

But that’s not all! For those who can’t wait to dive into all the RWBY goodness, there’s an option to purchase the Buy All feature, granting instant access to all the content in the RWBY Crossover Pass. From experience and gold boosts to exclusive unlocks like Yang Xiao Long Imani and Blake Belladonna Saati, there’s something for every fan of this epic crossover. And let’s not forget about the Level 4 unlock, the Weiss Schnee – Static Avatar, and the Level 7 unlock, the White Fang’s Bite – Death Stamp. Get ready to embark on an unforgettable adventure with the RWBY CROSSOVER PASS in Paladins!


Ruby Rose and her team of huntresses join the world of Paladins in its newest Crossover Pass – RWBY! Instantly unlock the Ruby Rose Vora skin for purchasing, and unlock a total of 30 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the RWBY Crossover Pass instantly!


Instant Unlock

  • 50% Experience & Gold Boost
  • Ruby Rose Vora

Level 9 Unlock

  • Yang Xiao Long Imani

Level 19 Unlock

  • Blake Belladonna Saati

Level 29 Unlock

  • Weiss Schnee Furia


Level 4 Unlock

  • Weiss Schnee – Static Avatar


Level 7 Unlock

  • White Fang’s Bite – Death Stamp


Level 10 Unlock

  • Yang Xiao Long – Static Avatar


Level 11 Unlock (Free)

  • Ruby’s Mark – Static Spray


Level 13 Unlock (Free)

  • Blake Belladonna – Static Avatar


level 17 Unlock

  • Life and Death – Death Card


Level 18 Unlock (Free)

  • Team RWBY – 3D Spray


Level 22 Unlock

  • Over the Threshold – Loading Frame


Level 24 Unlock

  • Zwei Love You! – Animated Spray


Level 28 Unlock

  • Ruby Rose – Animated Avatar


New Trials and rewards await you with the release of the RWBY! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.


  • 300 Crystals
  • 120,000 Gold
  • 6x Event Pass Levels
  • Event Pass Team Boosters
  • Skin Boosters

Qrow Branwen – Static Avatar


Salem, the Witch – Animated Avatar


Salem’s Mark – Static Spray


Grimm Tidings – Animated Spray


Boooring! – Rei Emote


Poised to Strike – Vora MVP



The RWBY patch will feature 3 unique and 4 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

Trade District Only

  • Starting with the RWBY Patch, for every patch onward that has a new map rework, we will be adding an LTM for the first week that only includes that map. This way, you can jump right into the action on our new map content without waiting for it in a normal queue!
  • Trade District Only does exactly this, hop into a KOTH or TDM match of the Trade District rework!

Test Maps

  • Unfinished, but not unplayable. Check out a variety of siege test maps during Paladins’ development, including Salt, Eastwatch, Bog District, and more!

Support Skirmish

  • Let the heals overtake you! Play as support champions only in this TDM mode, with 35% reduced cooldowns on all abilities!


Salem Seris

  • Available in the Mythological Treasures Chest
  • Can be purchased directly


Qrow Branwen Corvus

  • Available in the Mythological Treasures Chest
  • Can be purchased directly

Stellar Witch Lillith

  • Available in the Beyond Science Chest
  • Can be purchased directly


Defragged Inara

  • Prime Gaming Reward



  • 400c



Dev Commentary

Trade District is the last of the Magistrate city maps to receive the visual upgrade we began with the Magistrate’s Archives map. The buildings have all been updated to the signature Magistrate aesthetic, dark metal, and stonework with red accents, and the overall map has been made into a much more urban environment. Tightly packed row houses and soaring spires line the streets. Care has been taken to add additional shops to the map and improve existing ones. Flowerbeds have been added throughout the map as accents to the imposing buildings to create a more inviting space. All throughout the map, areas have been opened up to offer a glimpse of the city beyond this district, making the world feel as though it extends far beyond the bounds of the play space. In the distance silhouetted by the sunset, keen-eyed players will spot the imposing towers of Stone Keep keeping watch over the city below. We hope players enjoy exploring this reimagining of Trade District.


Dev Commentary

We’ve done several things in this patch to improve the experience for all players, but with an emphasis on New Players in particular. Between updating our free Champion roster, unifying the Ability order across several screens, and allowing players to toggle Auto-Buy on and off in the Item store, it should be easier than ever to get your friends into Paladins. We’ve got love for our existing players as well, though. Namely, we’ve brought several new options to Custom Games, so you can truly customize them more than ever before!

Expanded Custom Game Options

  • We’ve added the following as Advance Settings in Custom Games:
    • Disable Health Regen
    • Global Cooldown Reduction
    • Global Movement Speed
    • In-hand Attack: Damage Amplifier
    • Starting Credits
    • Ultimate Cooldown

Item Store Auto-Buy

  • Players will now be able to re-enable or disable Auto-Buy as they wish during a match, from within the Item Store menu.

Unified Ability Order

  • The new HUD ability order default  for both centered and uncentered is:
    • In-hand | Offhand | Ability 1 | Ability 2 | Ultimate
  • Existing accounts will have the order they’re used to preserved as either Legacy Centered or Legacy Uncentered.
  • The out-of-match Champion screen and in-match Ability Info screen will match the new default order.

Update Free Champion Roster

  • We’ve replaced a few Champions with ones that are more new-player friendly. Players who owned them previously will be awarded them (so no one will lose a Champion they have masteries/skins for), but new players will instead have access to the new set.
  • Cassie is no longer free, but Tiberius is instead. Ruckus is no longer free, but Khan is instead, and we’ve added Ash as a free Champion as well. Jenos is no longer free, but Furia is instead.
  • Ash and Furia have been removed from the Gold Edition, and Jenos has been added.
  • Khan and Tiberius have been removed from the Deluxe Edition, and Ruckus and Cassie have been added.


Dev Commentary

Developer Commentary: This midseason update has an emphasis on quality of life changes. These are many topics that have been on the list for a while or that have been requested by the community. With a healthy balance of buffs and nerfs, this list should have something for every player!


  • Almost all On-Killing-Blow cards have been converted to On-Elimination effects instead. Notable exceptions are cards interacting with specific mark mechanics (Lex and Tyra). You’ll see these changes detailed below for each Champion who had such a card.


  • Haven
    • Increased cost 300 ➡️ 350
    • Increased scaling value {5.5|11|16.5}% ➡️ {6|12|18}%
  • Veteran
    • Increased cost 200 ➡️ 300
    • Increased scaling value {5|10|15}% ➡️ {5.5|11|16.5}%
  • Guardian
    • Increased scaling value {7|14|21}% ➡️ {8|16|24}%
  • Illuminate
    • Increased cost 150 ➡️ 175
  • Provision
    • Replaced with Lethality
  • Lethality
    • New: Increase your Movement Speed by {20|40|60}% for 2.5s after getting an Elimination.



  • Abilities
    • Revolver
      • The Cursed Revolver talent has now been added to his base kit.
      • New: Fire an automatic revolver, dealing 550 damage every 0.5s. Has a maximum Ammo count of 6 and is fully effective up to 50 units.
  • Talents
    • Cursed Revolver
      • Reworked
      • New: Your Revolver applies an effect that lasts for 2s, dealing damage every 0.15s, that increases damage the longer it remains on the enemy. Maximum damage per hit is 50.
  • Cards
    • Spiteful
      • New: Generate {1|1}% Ultimate charge after hitting at least one enemy with Defiance.
    • Vengeance
      • New: Heal for {30|30} after hitting at least one enemy with Defiance.

Betty la Bomba

  • Abilities
    • Grenade Launcher
      • Increased direct hit damage 600 ➡️ 650
      • Increased indirect hit damage 510 ➡️ 560
      • Increased reload speed by 10%
    • Hail of Bombs
      • Decreased damage per explosion 390 ➡️ 370
      • Reduced knockback per explosion by 25%

Bomb King

  • Abilities
    • Sticky Bombs
      • Removed midair inaccuracy
  • Cards
    • Shock and Awe
      • New: Increase your Movement Speed by {3|3}% for 4s after hitting at least one enemy with Detonate.
    • Uncontrolled
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.


  • Cards
    • Stomping Ground
      • New: Reduce all active Cooldowns by {12|12}% after getting an Elimination.


  • Cards
    • Megaton
      • Reworked
      • New: Increase the explosive radius of Blast Shot by {5|5}%.


  • Cards
    • Abyssal Effluxion
      • Decreased scaling {5|5}% ➡️ {4|4}%
    • Abyssal Shift
      • Increased scaling {5|5}% ➡️ {6|6}%
    • By My Will
      • Increased scaling {3|3} ➡️ {4|4}
    • Condemnation
      • Increased scaling {2|2}% ➡️ {5|5}%
      • Increased the threshold requirement 60% ➡️ 70%
    • Crushing Expectations
      • Decreased scaling {3|3}% ➡️ {2.5|2.5}%
    • Grand Design
      • Decreased scaling 3|3}% ➡️ {2.5|2.5}%
    • New Resolve
      • Decreased scaling {50|50} ➡️ {40|40}
    • Ominous Relic
      • Increased scaling {2|2} ➡️ {3|3}
    • Shadow Tribunal
      • Increased scaling {2|2}% ➡️ {2.5|2.5}%
    • The Price of Salvation
      • Increased scaling }➡️ {75|75} ➡️ {80|80}
    • Unexpected Complications
      • Increased Ammo generated 8 ➡️ 10


  • Abilities
    • Cursed Howitzer
      • Removed midair inaccuracy
    • Harpoon
      • Removed midair inaccuracy
    • Kraken
      • Reduced time to activate 1.7s ➡️ 1.45s


  • Cards
    • Thrill of the Hunt
      • New: Reduce the Cooldown of Thrust by {13|13}% after getting an Elimination.


  • Cards
    • Avalanche
      • New: Increase your Movement Speed by {8|8}% for 4s after getting an Elimination.
    • Impact
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.
    • Killing Frost
      • New: Reduce the Cooldown of Soar by {13|13}% after getting an Elimination.


  • Cards
    • Last Stand
      • Reduced Healing scaling value {100|100} ➡️ {90|90}
      • Reduced the active threshold 40% ➡️ 35%
    • Incinerate
      • Increased scaling value {0.4|0.4}s ➡️ {0.45|0.45}s
    • Hot Pursuit
      • No longer has an internal Cooldown before this effect can activate again.


  • Abilities
    • Kindle Soul
      • Reduced the size of the targeting cone.
  • Talents
    • Solar Blessing
      • Increased Health every second 2000 ➡️ 3000
      • Added a small 0.3s delay before which you cannot reactivate Pyre Strike
      • Added a minimum duration that Pyre Strike will exist in place after reactivation, regardless of the initial duration remaining.


  • Talents
    • Spirit’s Domain
      • Increased Healing every second 750 ➡️ 800


  • Abilities
    • Blossom
      • Decreased burst Healing 800 ➡️ 650
      • Now also applies a Healing over time effect for 300 over 2.5s on hit
      • Grover can now see his own Healing circle radius
    • Crippling Throw
      • Increased damage 400 ➡️ 425
    • Throwing Axe
      • Removed midair inaccuracy
  • Talents
    • Deep Roots
      • Reworked
      • New: Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 150 every 0.5s for 2.5s.
    • Rampant Blooming
      • Reworked
      • New: Heal for a burst of 500 and an additional 300 over 2s at your location when you finish Vining


  • Abilities
    • Stone Spear
      • Removed midair inaccuracy


  • Abilities
    • Star Splitter
      • Increased damage 108 ➡️ 115
    • Through Time and Space
      • Increased damage 2400 ➡️ 2650


  • Abilities
    • Sniper Rifle (Carbine)
      • Decreased damage 180 ➡️ 170
    • Sniper Rifle (Sniper Mode)
      • Increased time to fully charge shot 1s ➡️ 1.2s
      • Decreased accuracy in the air and after jumping
    • Transporter
      • Reduced the time before you teleport 1.1s ➡️ 0.95s
    • Oppressor Mines
      • Mines will no longer target mounted enemies
      • Reduced projectile speed by 20%
    • Headhunter
      • Added a 0.25s prefire
  • Talents
    • Oppression
      • Now also increases the Cooldown of Oppressor Mines by 2s.
  • Cards
    • Generator
      • Reduced scaling value {1.5|1.5}s ➡️ {1.2|1.2}s
    • Power Supply
      • Reduced scaling value {12|12}% ➡️ {8|8}%


  • Cards
    • Gale Storm
      • New: Generate {3|3}% Energy after hitting at least one enemy with Skewer.


  • Abilities
    • Retribution
      • Your marked target now has a UI element to indicate they’ve been chosen for Retribution.


  • Cards
    • Inheritance
      • New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.


  • Abilities
    • Heart of Crimson
      • Decreased knockback applied by your shots by 55%
    • Blood Hex
      • Increased range 85 ➡️ 95


  • Abilities
    • Mending Spirits
      • Increased the Cooldown Reduction applied when you miss 1.75s ➡️ 2s


  • Abilities
    • Distortion Field
      • Decreased radius 25 ➡️ 20
      • Reduced duration 4s ➡️ 3.5s
    • Marksman Rifle
      • Decreased damage 450 ➡️ 435
      • Increased effective range 125 ➡️ 150
      • Increased minimum damage done at maximum range 50 ➡️ 55%
    • Leap
      • Players can now use the “Jump” keybind to stop in the air.


  • Talents
    • Mega Potion
      • Increased bonus healing 115% ➡️ 130%
    • Combat Medic
      • Re-added self-knockback inflicted by Potion Launcher shots with this talent equipped.


  • Talents
    • Subservience
      • Reworked
      • New: All your living allies are Healed for 2% of their maximum Health for each Soul Harvested.
        • This applies to all allies, regardless of range.


  • Talents
    • Restraint
      • Spirit Link now no longer prioritizes allies over enemies.
  • Cards
    • Refreshing Break
      • Reduced scaling value {0.2|0.2}% ➡️ {0.17|0.17}%

Sha Lin

  • Talents
    • Sand Trap
      • Now also increases the Cooldown of Impaler Arrow by 1s.


  • Abilities
    • Wrist Crossbow
      • Increased the effective range 45 ➡️ 55
        • NOTE: The description incorrectly stated that it had an effective range of 30. This was not the case.
  • Talents
    • Preparation
      • Reworked
      • New: While Hidden is active, reduce the damage you take by 75% and increase your Movement Speed by 20%, but reduce the maximum duration of Hidden to 2s. The duration of Hidden cannot be increased.


  • General
    • Base Health increased 2000 ➡️ 2150


  • Abilities
    • Bladed Chakrams
      • Increased damage on direct hit 650 ➡️ 675
      • Increased damage on bounce 500 ➡️ 525
    • Heavy Blade
      • Increased projectile speed by 6%
    • Crouching Tigron
      • Reduced Cooldown 14s ➡️ 12s


  • Abilities
    • Recharge
      • Now affected by Guardian


  • Abilities
    • Auto Rifle
      • Increased damage 105 ➡️ 115
  • Cards
    • Trail Blazer
      • New: Generate {3|3} Ammo after getting an Elimination.


  • Abilities
    • Dash
      • Reduced effectiveness of the Damage Reduction during dash 60% ➡️ 50%


  • Abilities
    • Heavy SMG
      • Automatic
        • Increased damage 200 ➡️  210
        • Increased maximum range 175 ➡️ 200
        • Increased effective range 100 ➡️ 115
      • Burst
        • Increased damage 150 ➡️ 165
      • Explosive Dodge
        • Can now dash in the air
          • Bombs will only spawn if close to the ground
        • Bombs spawned by Dash can now be shot and destroyed
          • They have 300 Health
      • Smoothed out the damage falloff curves for all fire modes
    • Decree 77
      • This Ultimate was incorrectly taking too long to charge its fear. It is now properly 0.35s
  • Talents
    • Overcharged
      • Reduced the time before the damage occurs to 0.8s
  • Cards
    • The Fear
      • New: Reduce your active Cooldowns by {0.8|0.8}s after getting an Elimination while in Burst Mode.


  • Abilities
    • Assault Rifle
      • Increased damage 135 ➡️ 140
  • Talents
    • Burst Mode
      • Increased damage 200 ➡️ 210


  • Abilities
    • Light Machine Gun
      • Increased damage 160 ➡️ 165
      • Increased effective range 90 ➡️ 95


  • Abilities
    • Deadly Scythe
      • Reduced projectile size by 10%


  • Abilities
    • Form Swap
      • Reduced Cooldown 5s ➡️ 4s
    • Caustic Spray
      • Increased damage 36 ➡️ 38
    • Devour
      • Increased base Ultimate Health 3500 ➡️ 3750
      • Reduced time after Ultimate breaks 2.5s ➡️ 2s
      • Reduced time before the pull begins 1.1s ➡️ 0.9s
      • Reduced minimum distance 50 ➡️ 45 units
  • Talents
    • Corrosive Acid
      • Increased Caustic Spray damage 40 ➡️ 42


  • Talents
    • Life Exchange
      • Now reduces the Cooldown of Shatter by 3s if you miss your Shatter Heal.


  • Cards
    • Fan the Flames
      • New: Reduce the Cooldown of Billow by {14|14}% after getting an Elimination.
    • Heartless
      • New: Increase your Movement Speed by {6|6}% for 4s after getting an Elimination.



  • Betty La Bomba
    • Fixed an issue where Betty’s Queen of Diamonds and Royal Explosive skins did not display her grenades when using her Deadly Game Emote.
  • Cassie
    • Fixed an issue where the Tinder Cassie skin displayed and was used whenever the player attempted to use or equip the Timber skin.
  • Drogoz
    • Fixed an issue where Drogoz’s Decimate card applied its explosion radius increase effect to Rocket Launcher Weapon Shots instead of Salvo shots.
  • Imani
    • Fixed an issue where Imani’s Pyre Ball weapon VFX would get stuck on her hands if she interrupted the charge of her Weapon Shot with Inferno Cannon or Elemental Shift.
  • Lillith
    • Fixed an issue where Lillith’s Blood Hex ability was not scaling to 600 Healing on its last tick.
  • Moji
    • Fixed an issue where Moji’s Familiar Spit and Familiar Spray ability UI in the HUD would unnecessarily duplicate.
  • Saati
    • Addressed an issue where getting interrupted and killed during Saati’s Ultimate, Wallbang, could cause Saati to respawn without Pips and be unable to regenerate Pips for the remainder of the match.
    • Fixed an issue where Saati’s Dead Ringer ability would not spawn her cardboard cutout at the intended location.
  • Talus
    • Fixed an issue where Talus’ Monkey King and Wukong skins were using each other’s Loading Screen splash arts.
  • Yagorath
    • Fixed an issue where Yagorath’s Sight Begets Strength talent was not increasing the cooldown of Primal Vision when equipped.
  • Ying
    • Fixed an issue where Ying’s Jurassic skin had missing facial animations.


  • Fixed an issue where the Special Quest to “Watch for Free Rewards!” was missing messages and could not be completed.
  • Fixed an issue where the Friends List displayed that a player was in Match Lobby when they were actually in a Match.
  • Fixed an issue where the Win-Loss column for the Ranked Leaderboard UI had improper text scaling.
  • Fixed an issue where the Refer-A-Friend system sent players to a broken web page.
  • Fixed various collision issues in the Warder’s Gate map.
  • Fixed an issue where a purchased skin’s voice line was not playing upon purchasing that skin.
  • Fixed an issue where attempting to queue when you have a Deserter in your party would play an incorrect system message.
  • Fixed an issue where Gamepad players could not roll excess Diamond Troves, Golden Caches, or Flair and Style chests for Crystals if they owned all the items in those chests.
  • Fixed an issue where Audio lines in menus would play on top of each other instead of cutting themselves off when a new Audio line would begin to play.
  • Fixed an issue where PlayStation Crossplay Settings displayed broken text as one of their options in their Crossplay options.
  • Fixed an issue where the PlayStation controller UI display in Settings denoted the incorrect button as the Touchpad.
  • Fixed an issue where Champion hover states in some menus were not being put on the frontmost UI layer.
  • Fixed an issue where reminder messages could overlap in the Death Cam screen in matches.
  • Fixed an issue where Players could select Play while waiting to load into the Match Lobby of a Custom Game, causing them to not load the Match Lobby UI properly.
  • Fixed an issue where Players could select to Return to Lobby from Custom Games or Training Games multiple times in the same match.
  • Updated some UI in the Trials of the Realm screen to remove some irrelevant Gamepad callouts.
  • Updated some UI in the Quests screen to remove some irrelevant Keyboard and Mouse callouts when using Gamepad.
  • Updated some UI in the Play screen to prevent multiple hover states in the Regions sub-menu.



  • Talents
    • Cursed Revolver
      • Reduced maximum damage per hit 50 ➡️ 30


  • Cards
    • Stomping Ground
      • Increased scaling value {12|12}% ➡️ {14|14}%


  • Cards
    • Crushing Expectations
      • Increased scaling {2.5|2.5}%➡️ {3|3}%


  • Cards
    • Killing Frost
      • Increased the scaling value {13|13}% ➡️ {20|20}%


  • Abilities
    • Pyre Strike
      • Reverted initial delay period during which you could not stop the beam


  • Abilities
    • Lightning Staff
      • Reduced damage per hit at base 75 ➡️ 70
    • Healing Totem
      • Reduced Healing 300 ➡️ 270
  • Totemic Ward
    • Reduced bonus to Area of Effect 25% ➡️ 20%
  • Maelstrom
    • Now also increases the damage of Lightning Staff to 75


  • Abilities
    • Sniper Rifle
      • Reverted jump inaccuracy penalty
    • Headhunter
      • Reverted the prefire on Headhunter
  • Cards
    • Power Supply
      • Increased the time before this card can activate again after activation 15s ➡️ 30s


  • Abilities
    • Cannon
      • Reduced Effective Range 80 ➡️ 75 units


  • General
    • Reduced base Health 2200 ➡️ 2100


  • Talents
    • Preparation
      • Increased maximum duration of Hidden 2s ➡️ 3s


  • Talents
    • Life Exchange
      • Reduced the benefit to Cooldown return on missing Shatter 3s ➡️ 2s

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