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Mordhau – 19 Patch Notes | Get ready for intense 3v3 battles!

Patch #19 Changelog 21/09/2020

General

  • Added Teamfight mode – 3v3 Ranked
  • Ranked servers are now 120 tick (previously 60 tick)
  • Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
  • Added new map: Arena
  • Added new map: Truce
  • Added new weapon: Falx
  • Added 60+ new cosmetics
  • Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

Combat

  • Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
  • Implemented backparry reduction – reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
  • Parry window increased 15ms (Recovery reduced 15ms, same total time)
  • Improved stab animations & values to be more readable and less instant
  • Lunge reduced globally & is now the same for all weapons
  • Global knockback reduced 5%
  • Global movement speed reduced 3%
  • Reduced maximum undercut and lower stab angle by 12 degrees
  • Miss detector range increased
  • Hitting the world environment now drains stamina, half of a normal miss
  • Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
  • Ripostes can no longer chamber
  • Ripostes no longer clash with other ripostes (rare case that messed up target switches)
  • Nobles no longer hitstop when they hit teammates
  • Crouch slowed down by 50ms
  • Crouch slight cooldown added to prevent spam and macros
  • Parry into parry stamina gain window increased 100ms
  • Couch chip damage on parry removed
  • Experimental CombatTest map: Added new mechanic to nerf chamber FTP
  • Experimental CombatTest map: Added scimitar prototype

Weapons & Equipment

  • Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
  • Zweihander main mode strike damage vs tier 3 helmet increased to 50
  • Zweihander main mode strike damage vs tier 1 torso and legs increased
  • Zweihander now costs 24 points
  • Eveningstar alt mode reduced stab release
  • War Axe range increased 5cm
  • War Axe can now be thrown
  • Maul throw reworked, now uses same throw as War Axe
  • Pickaxe, Sledgehammer and 2H Club can now be thrown
  • Estoc main mode stab windup slowed down 25ms
  • Estoc main mode stab release reduced 15ms
  • Estoc main mode stab turncap now slightly more strict
  • Greatsword main mode stab turncap now slightly more strict
  • Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
  • Shortspear miss recoveries increased 50ms
  • Longsword main mode strike windup slowed down 25ms
  • Longsword main mode turncaps more strict
  • Messer strike windups slowed down 15ms
  • Messer “phantom” range fixed
  • Poleaxe alt mode strike windup slowed down 25ms
  • Cleaver strike windup slowed down 25ms
  • Polehammer range increased 10cm
  • Polehammer damage buffed slightly across the board
  • Polehammer strike windups now 25ms faster
  • Polehammer miss recoveries reduced 100ms
  • Polehammer now costs 24 points
  • Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
  • Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
  • Reduced shield wall movement speed reduction
  • Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
  • Round shield stamina negation nerfed to 10
  • Round shield now has heavy weight when equipped in hands (- ~6.3%)
  • Kite shield reworked – now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
  • Heater shield reworked – now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
  • Targe now cheaper, cost reduced to 5
  • Buffed shield throw damage slightly
  • Shield wall now has the same stamina drain as regular shield parries
  • Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
  • No quiver ammo increased across the board
  • Disabled emoting with objective equipment
  • Fixed couch being too fast on certain weapons

Skins

  • 10 bascinet helmets & variations including 3 different styles and plumes
  • New black sallet helmet with 9 variations
  • Valsgarde vendel era helmet with 5 variations
  • Bag hat
  • New coif options: Fringed hood & lined aventail
  • 3 new Italian pauldron options & brigandine spaulders shoulder options
  • Corazzina T2 torso
  • 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
  • 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
  • New italian gauntlets with 3 different configurations
  • New set of legs with 3 variations for T2 and 2 versions for T3
  • Scale sabatons with and without spurs
  • Shortsword skin: Seax and its decorated version
  • Throwing axe skin: Francisca
  • Spear skin: Swordstaff

Misc

  • Updated & improved matchmaking system
  • Emblems are now forced to team colors when in team modes
  • Updated tutorial to fix outdated information
  • Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
  • Fixed Pickaxe finger clipping
  • Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
  • Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
  • Fixed head tracking not working in game
  • Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
  • Various map optimizations and improvements
  • Various backend improvements
  • New lighting on contraband
  • Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
  • Fixed Baron’s cutter color tables
  • Fixed up various physics assets to prevent weapons clipping into the ground
  • Significantly improved start-up loading time

Sounds

  • Increased volume of enemy footsteps slightly
  • Cruel Knight voice volume adjusted
  • Fixed a bug that allowed players to bypass the voice command cooldown

UI

  • Updated matchmaking screen
  • Updated scoreboard
  • Updated ranked modes HUD
  • Players can now choose to display 1v1 or 3v3 rank
  • Server browser now supports sorting by ping, player count, server name and map name
  • Server browser favoriting now works
  • Modded servers can now be filtered and have a marker in the server browser
  • Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
  • Duel/3v3 will now spawn as 1st default class if nothing is selected

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