[Fredrinn] (~)
Crystal Energy Decay Timer: 5s >> 8s
Fixed an issue where the Combo Point’s decay timer was reset when Fredrinn cast skills using Combo Points.
New Effect: The Crystal Energy stored cannot exceed Fredrinn’s current HP.
[Ultimate] (↑)
Combo Points are no longer consumed when the skill is interrupted.
[Enhanced Ultimate] (↓)
Cooldown: 20-16s >> 30-24s
New Effect: Hitting non-minion enemies with this skill also grants Combo Points.
Added a damage cap.
[Faramis] (~)
We’re optimizing Faramis’s skill casting experience while balancing the extra HP from his Ultimate.
[Passive] (↑)
Increased the Soul Fragment absorption range.
[Ultimate] (↓)
The skill can now be cast when moving.
Reduced the extra HP in the Specter state.
[Badang] (↓)
Badang’s been overperforming since the previous buff, so we’re taking away some of his baseline power and lowering the uptime of his Skill 1.
[Skill 1] (↓)
Initial Damage: 240-390 >> 210-360
Recharge Time: 12-7s >> 13-10s
[Skill 2] (↓)
Base Shield: 400-800 >> 350-600
[Gord] (↑)
Slow Effect: 30% >> 20%
Duration: 0.5s >> 1s
New Effect: The slow effect can stack 2 times.
[Thamuz] (↓)
Cooldown: 2s >> 3s
3. You can now check info related to MVP Star-Up Cards as Protection Cards.
3. When your Talent Essence is sufficient, you’ll see a One-Tap Purchase button on the main Talent screen for you to purchase all talents with one tap.
[Removed Talents]
Core Talents: Temporarily removed [Fatal Snare], [Master Assassin], [Arcane Furor], and [Immortal Fury].
Regular Attribute Talents: Temporarily removed [Warrior Lineage], [Giant Slayer], [Vampiric Touch], [Essence Reaper], [Spell Master], and [Wilderness Blessing]; and added [Speedy Recovery].
Regular Attribute Talents: Temporarily removed [Crit Chance & Damage], [Spell Vamp], and [Cooldown Reduction & Penetration]; and changed [Attack Speed] to [Attack Speed & Crit Chance].
Due to the talent removal, you may only see a limited number of Popular and Pro Plans available for most heroes after the version update.
[Balance Adjustments]
Balance adjustments in this patch focus on the following aspects:
1. Reduce the cooldowns of talents with long cooldowns and nerf overpowered effects (including [Last Stand], [Lethal Ignition], etc.).
2. Avoid the drastic scaling of specific attributes to maintain a balanced in-match environment (including [Eternal Bloodlust] and [Spell Vamp]).
3. Balance the talents’ effects throughout the game (including [Lethal Ignition], [Cosmic Blitz], etc.).
4. Revamp some talents’ trigger conditions and effects so they can be used more reasonably (including [Glorious Dominion], [Deadly Dart], etc.).
5. Other balance adjustments.
[Core Talents]
[Open Fire] (~)
Duration: 5s >> 4s
Cooldown: 15s >> 12s
[Lethal Ignition] (↓)
Damage: 102-270 >> 54-250
Cooldown: 18s >> 15s
[Battle Frenzy] (↓)
Cooldown: 7s >> 6s
Damage Boost: 6% >> 5%
Physical & Magic Lifesteal >> Physical Lifesteal & Spell Vamp (Magic skills can also benefit from Spell Vamp)
[Cosmic Blitz] (↓)
Damage: 175-525>> 92-540
Cooldown: 12s >> 9s
[Killing Spree] (↓)
First On-Kill HP Regen: 8% >> 7%
[Last Stand] (↓)
Total HP Regen: 20% >> 15%
Cooldown: 60s >> 45s
[Glorious Dominion] (↓)
Inflicting slow effects on enemies no longer triggers the talent effect.
[Deathly Alliance] (↑)
Damage: 240-450 >> 240-520
Extra Gold: 5 >> 8
[Regular Skill Talents]
[Weapons Master] (↓)
Attack Boost: 8% >> 7%
[Eternal Bloodlust (↓)
Initial Spell Vamp: 4% >> 2.5%
Extra Spell Vamp Per Kill: 1% >> 1.5%; upper limit unchanged
[Deadly Dart] (~)
Revamped: Casting a Blink/Dash skill increases the damage of the attack within 3s by 6% >> Casting a Blink/Dash skill increases damage dealt within the next 1.5s by 4.5%.
[Speedy Recovery] (↑)
Recharge Time: 45s >> 30s
[Bargain Hunter] (↓)
Discount: 94% >> 95%
[Regular Attribute Talents]
[Adaptive Penetration] (↓)
Attribute Value: 13 >> 12
[Attack Speed & Crit Chance] (↑)
Attribute: 10% Attack Speed >> 10% Attack Speed & 5% Crit Chance
[Fixed Attributes]
[Fearless Assault: Sword] (~)
HP: 170 >> 185
Attack: 12 >> 16
Spell Vamp: 6% >> 4%
3. Sun’s Doppelgangers now have a minimum of 100 initial HP.