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Mobile Legends – 1.7.04 Patch Notes

We’re temporarily ending the Talent system test with this patch. We will optimize the system based on your feedback and re-release it on the Advanced Server in subsequent patches.

New and Revamped Heroes

The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Fredrinn] (↓)

To balance out the previous buff to Fredrinn’s combo point acquisition, we’re bringing down his sustainability and the damage of his regular skills.

[Passive] (↓)
Crystal Energy Acquisition Ratio: 100% of Damage Taken >> 80% of Damage Taken
Crystal Energy to HP Conversion Ratio: 40% of Damage Dealt >> 30% Damage Dealt

[Skill 1] (~)
Cooldown: 10-7.5s >> 8.5-7.5s
Partially reverted the previous buff to the skill’s and the enhanced Basic Attack’s attack range.

[Skill 2] (↓)
Base Damage: 250-350 >> 200-300

[Ultimate] (↓)
Base Damage: 400-700 >> 300-500


[Vexana] (~)

We’ve fixed Vexana’s synergy with her Undead Knight, addressing his inability to inherit the Duchess’ attributes. Meanwhile, we’re shifting some of the Undead Knight’s power around to give enemy heroes some breathing space in the early game.


[X.Borg] (↑)

We’re firing up X. Borg’s gameplay experience by improving his mobility and expanding his build options.

[Passive] (↑)
X.Borg can now freely move when restoring his Firaga Armor.

[Skill 1]&[Ultimate] (↑)
X.Borg’s Skill 1 and Ultimate now also benefit from his Magic Power.


[Natalia] (↑)

Since adjusting Natalia’s skills, everyone’s been watching their backs in the battlefield! To give enemies a fighting chance against her savage shroud, we’re walking back on the previous adjustment while returning some damage to her Passive to even things out.

[Passive] (↑)
Physical Attack Bonus: 105% >> 120% (Same as the Official Server version)

[Skill 2] (↓)
Natalia’s attacks against enemies in the shroud no longer always trigger the damage bonus of her Passive. (Same as the Official Server version)


[Karina] (↓)

Karina’s been effortlessly slicing her way to victory with 3 skill casts or less. We’re slashing her early-game damage to make sure she earns her way into late game, fair and square.

[Skill 1] (↓)
Base Damage: 180-255 >> 150-225

[Ultimate] (↓)
Base Initial Damage: 450-750 >> 350-750


[Cecilion] (↓)

For a late-game mage, Cecilion’s been casting quite a shadow upon the battlefield quite early on with his high damage, so we’re drawing some of his Bat Impact back into the cave.

[Skill 1] (↓)
Base Damage: 100-250 >> 80-230


[Badang] (↑)

Previous nerfs have left Badang’s punches a little lacking, so we’re packing some extra power back into his fists!

[Skill 2] (↑)
Shield’s Physical Attack Bonus: 120% >> 150%


[Edith] (↑)

[Skill 1] (↑)
Cooldown: 9-7s >> 8.5-6.5s


[Martis] (↑)

[Skill 1] (↑)
First Three Attack’s Base Damage: 200-250 >> 225-300


[Thamuz] (↓)

Thamuz has been melting through his lane in early game, so we’re knocking back some of the base damage from his Skill 1 to cool things off.

[Skill 1] (↓)
Base Damage: 150-300 >> 120-270

Bug Fixes

– Fixed an issue where Purify couldn’t remove the mark from Wanwan’s Passive.

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