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HOTS – 12 February 2020 Patch Notes | BALANCE UPDATE

Tank

Cho

Talents

  • Level 1
    • Calloused Hide [Trait]
      • New functionality: While under 60% maximum Health, Cho receives 15% additional Movement Speed and healing received.
  • Level 7
    • Enraged Regeneration [Trait]
      • New functionality: Each time Cho deals damage to enemy Heroes, he is healed for 60 over 3 seconds. Enemy Heroes hit by Gall’s Dread Orb receive 35% less healing for 4 seconds.

Mal’Ganis

Base

  • Health reduced from 2600 to 2500.
  • Health Regeneration reduced from 5.41 to 5.21.

Talents

  • Level 10
    • Carrion Swarm [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Damage reduced from 63 to 60.

Muradin

Base

  • Dwarf Toss [E]
    • Armor amount increased from 25 to 30.

Talents

  • Level 1
    • Block [Passive]
      • Removed.
    • New talent: Dwarf Block [E]
      • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.
  • Level 7
    • Heavy Impact [E]
      • Slow duration increased from 1.25 to 1.5 seconds.

Stitches

Base

  • Slam [W]
    • Slow amount increased from 40% to 45%.

Talents

  • Level 1
    • Patchwork Creation [Passive]
      • Healing from Minions dying increased from 30 to 33.
      • Healing from Heroes dying increased from 240 to 255.
  • Level 13
    • Fishing Hook [Q]
      • Moved from Level 16.
    • Meat Hook [Q]
      • Moved from Level 16.
      • No longer has a 4 second restriction after hitting enemy Heroes with Hook for its proc to reapply via Basic Attacks.
    • Pulverize [W]
      • Moved from Level 16.
      • Slow amount increased from 75% to 80%.
  • Level 16
    • Lacerate [W]
      • Moved from Level 13.
    • Digestive Juices [E]
      • Moved from Level 13.
    • Gas Flare [Passive]
      • Moved from Level 13.

Tyrael

Base

  • Archangel’s Wrath [Trait]
    • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

Talents

  • Level 1
    • Ardent Restoration [Passive]
      • Healing increased from 3.5 to 4 per stack.
  • Level 20
    • Tyrael’s Level 20 talents have been reordered to follow normal conventions.
    • Defense of the Angels [Active]
      • New functionality: Activate to gain 50 Armor for 3 seconds. Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by .5 seconds.

Bruiser

Deathwing

Base

  • Basic Attack damage reduced from 170 to 155.
  • Incinerate [W]
    • Damage reduced from 75 to 70.
  • Cataclysm [R1]
    • Periodic damage reduced from 11 to 10.

Talents

  • Level 7
    • Skyfall [E]
      • Healing reduced from 3% to 2.5% maximum Health.

Malthael

Talents

  • Level 4
    • Throwing Shade [E]
      • No longer has a quest component.
      • Cooldown reduction reduced from 4 to 3 seconds.
      • Mana cost of Death Shroud after taking talent increased from 25 to 30.
  • Level 10
    • Tormented Souls [R1]
      • Cooldown reduced from 80 to 60 seconds.
    • Last Rites [R2]
      • Cooldown increased from 65 to 70 seconds.

Support

Abathur

Base

  • Locust Strain [Trait]
    • Bonus damage to enemy Structures reduced from 50% to 25%.

Talents

  • Level 4
    • Prolific Dispersal [W]
      • No longer increases the range of Toxic Nest.
      • Additional functionality: Increase the duration of Toxic Nest by 45 seconds.

Zarya

Talents

  • Level 7
    • Pinpoint Accuracy [Q]
      • Additional functionality: also Slows enemy Heroes hit near the center of Particle Grenade by 25% for 2 seconds.
    • Explosive Barrier [W]
      • Damage increased from 100 to 110.
    • To the Limit [Trait]
      • Energy requirement for bonus attack size reduced from 50 to 40.
    • Hit Me [Trait]
      • Energy bonus increased from 15% to 20%.
  • Level 10
    • Expulsion Zone [R2]
      • Radius increased by 10%.
  • Level 16
    • Plasma Shock [Q]
      • Removed.
  • Level 20
    • Clear Out [R2]
      • No longer increases the radius of Expulsion Zone.
      • Additional functionality: Reduce the cooldown of Expulsion Zone by 25 seconds.

Healer

Auriel

Base

  • Basic Attack damage reduced from 68 to 64.
  • Sacred Sweep [Q]
    • Outer damage reduced from 45 to 40.
    • Inner damage reduced from 180 to 160.

Talents

  • Level 10
    • Resurrect [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Delay before the target is resurrected increased from 3 to 5 seconds.

Malfurion

Talents

  • Level 1
    • Rejuvenation [Q]
      • New functionality: Casting Regrowth on an ally also grants Malfurion its effect for 50% of its normal duration.
  • Level 13
    • Revitalize [Trait]
      • Mana gain increased from 50 to 80.
  • Level 16
    • Ysera’s Gift [Q]
      • Now has Crit kickers when bonus healing is applied.

Uther

Base

  • Health reduced from 2075 to 2000.
  • Health Regeneration reduced from 4.316 to 4.168.
  • Hammer of Justice [E]
    • Cooldown increased from 8 to 10 seconds.

Talents

  • Level 4
    • Holy Shock [Q]
      • Damage reduced from 50% to 40% of Holy Light’s Healing.

Melee Assassin

Maiev

Talents

  • Level 16
    • Cruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind’s pull damage to all targets is increased by 30%, up to 150%.
      • This is a reversion to Cruel Chain’s previous functionality before last balance patch.

Ranged Assassin

Azmodan

Base

  • All Shall Burn [E]
    • Mana cost reduced from 30 to 25.

Talents

  • Level 16
    • Trample [Active]
      • Moved from Level 20.
      • Damage increased from 240 to 275.
      • Slow duration increased from 1 to 1.25 seconds.
  • Level 20
    • Sins Grasp [E]
      • Moved from Level 16.
      • Now only grants benefits when hitting enemy Heroes.
      • Final Slow amount increased from 45% to 50%.
      • Slow duration increased from 2 to 2.5 seconds.

Fenix

Talents

  • Level 4
    • Inhibiting Energy [W]
      • Adjusted functionality: Inhibiting Energy’s Slow can now spread from itself.
      • Slow duration reduced from 3 to 2.5 seconds.
    • Emergency Protocal [Trait]
      • New functionality: While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
  • Level 13
    • Rapid Recharge [Trait]
      • Additional functionality: Reduce the period before Shield Capacitor begins regenerating shields from 5 to 3 seconds.

Gall

Talents

  • Level 7
    • Ogre Rampage [Trait]
      • New functionality: Increase the damage bonus of Ogre Rage by 5%. Each time Gall damages enemy Heroes this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.

Jaina

Talents

  • Level 7
    • Ice Lance [Q]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds.
    • Ice Floes [E]
      • Cooldown reduction increased from 3 to 3.5 seconds per Hero hit.
  • Level 16
    • Snowstorm [W]
      • Damage bonuses increased from 20%/60% to 30%/70%.

Raynor

Talents

  • Level 1
    • Veteran Marksman [Trait]
      • Bonus damage increased from .75% to 1%.
    • Ace in the Hole [Passive]
      • Additional functionality: Enemies hit by Give’Em Some Pepper are Slowed by 10% for 2.5 seconds.
    • Exterminator [Passive]
      • Damage bonus increased from 50% to 75%, and from 100% to 125% while Inspire is active.
  • Level 7
    • Unstable Compound [Trait]
      • No longer adds a Slow to Give ‘Em Some Pepper.
      • Additional functionality: Enemy Heroes hit by Give ‘Em Some Pepper grant Raynor 10 Mana and reduce the cooldown of Penetrating Round and Inspire by 1 second.

Sgt. Hammer

Talents

  • Level 4
    • Barricade [W]
      • Additional functionality: Reduce the Mana cost of Concussive Blast from 80 to 40.

Bug Fixes

General

  • Fixed an issue where some Grand Master accounts could be restricted from queuing with Masters.

Heroes

  • Yrel
    • Fixed an issue where Holy Avenger could grant the damage bonus to non-Hero targets.

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