Redesigned UI, New Inventions, and Epic Military Upgrades
Official Post
Patch 2.0
Free Features
UI: Entirely redesigned UI with a new visual style
UI: Added nested tooltip and game-concept support
Inventions: Technology advances now provide 1 Innovation per level
Inventions: Spend innovations in new branching trees to specialize your civilization
Inventions: Numerous augmentations to existing mechanics, government interactions, and unit abilities can be unlocked through the invention tree
Military: Raise Levies from your integrated pops in times of war
Military: Form standing Legions, appoint Legates and Tribunes, and track their accomplishments
Military: New Engineer unit type which aids in river crossings, sieges, and paving roads
Military: Combat Width is now dynamic and based on terrain
Military: 9 new unique 3D unit models for Legions
Military: Military traditions now displayed in tree structure
Military: Military tradition groups now unlockable based on integrated cultures [If enough integrated pops are present, theoretically any military tradition group can be acquired]
Military: New Legacy of Alexander wargoal for successor kingdoms, in which the ownership of conquered territory is flipped immediately [as in civil wars]
Military: Occupying a province's and forts capital now occupies the entire province, removing need for carpet sieges
Buildings: Ports can now be built in any coastal territory
Buildings: Ports now come in tiers, with higher tiers able to build larger ships
Buildings: Buildings can now be limited to a specific cap
Buildings: Buildings now contribute to civilization level in territories
Buildings: Various buildings are now unlocked by invention trees
Buildings: All buildings rebalanced, including larger effects, rebalanced prices, and AI weighting – see below for detail
Trade: Individual Provinces can now be set to automatically (but slowly) seek goods to import
Character Interactions: Added Support Pretender, boosting the powerbase of a chosen pretender in any foreign monarchy [old succession crisis interaction renamed to Intervene in Crisis]
Character Interactions: Added Espionage, unlocked by invention, allows visibility of foreign manpower and treasury counts [now hidden by default] with events for sabotage and more
Expansion Features
Great Wonder designer has been added, enabling customized wonders to be constructed
New Great Wonder modifier tiers can be unlocked in invention trees
18 new Diadochi Mission trees have been added, covering Thrace, the Antigonid Kingdom, Egypt, Macedon, and the Seleukid Empire
24 Honors and Dishonors can be earned by Legions distinguishing or disgracing themselves with their actions
13 new Deities have been added – hail Sobek
29 new Treasures can now be acquired
League City subject type added, acquired through the invention tree system
Alexander's Panoply and Anthologia Philosophike treasure decisions have been added, allowing you to consolidate the effects of multiple smaller treasures
3 new music tracks with a focus on war and battle
Gamebalance
Economy
Manpower pools now regenerate faster, but only store 12 years-worth of manpower
Freemen and tribesmen now provide increased manpower
Most sources of tax income have been reduced
Population output in all territories is now reduced by 30%
Settlements now have 50% reduced ship building speed and a 15% malus to pop output, from 25%
Tributaries now have their tribute removed from their resources instead of just adding to the overlord
Build Road cost is reduced by Engineer cohorts
Food production now possible without surplus
Added an additional integrated culture for Antigonids, to give them a bit more fighting power
Governors now receive a standard wage of 0.2% of national income in addition to the provincial wage
Governor's standard wages increased by 100% when their levy is raised
Low Fort Maintenance now reduces fort maintenance by 15% from 25%
Population growth speed and capacity now scale with civilization value, and are increased less by external sources
Tribesmen now consume less food
Population migration speed reduced significantly, with the exception of tribesmen
All settlement buildings now reduce migration speed from their territory by an additional 25% (bringing it to -100%: this will now effectively remove migration unless there are extenuating circumstances such as occupation/famine/unrest)
Technology
Civic technology now grants 1% population capacity and 1% global food per level
Civic technology no longer grants Commerce Income
Oratory technology now grants 0.5% global civilization value per level, from 2%
Religious technology now grants 2% Omen power per level, from 2.5%
Governments
Monarchies can choose a primary heir from the pretenders with the Anoint button, with positive and negative event consequences possible
Added rare event for large unstable AI tribes to splinter into subjects and free states
Added Elective Monarchy government type
Improved republic agenda selection logic
Rebalanced 'Senatorial Chambers' harsh happiness modifier in tribal reform mission
Religion
Added Hellenic deities Dioskourai (Greek) and Castores (Roman)
Treasures can now be individually removed from non-pantheon Holy Sites as well
Units
All cultures or culture groups now have a levy template, indicating which unit types their poptypes will raise. This should result in geographically appropriate levied armies
Levies are now raised from integrated culture pops in governorships
If a governorship is incapable of supporting raised levied units; the associated units will begin taking attrition until they are removed
Levies no longer have a maintenance cost – instead their pops cease producing base resources while raised
Regular unit (legion) maintenance increased significantly
Mercenary maintenance cost reduced to 150% of base
Military experience is acquired when disbanding experienced levies
Levies may not be disbanded during war
Powerbase from loyal veterans reduced significantly
Loyal levied units now grant loyal veterans to their governor when disbanded
Strategic trade goods have no bearing on levy composition, we now assume that cultures bring their horses/elephants with them.
Strategic trade goods are now required to be present in a governorship/region in order to recruit units of the linked type in a legion.
War & Peace
Woo General interaction now transfers foreign legates
Triumphs may now only be held for generals who have won sufficiently large battles
A provincial Fortress limit has been added which will incur costs when exceeded
All countries with Pirate Heritage now have access to the Slave Raid naval ability
Forced March unit ability is now unlocked in the Martial invention tree
Carpet Siege unit mission added, replacing Fight Rebels, useful in civil and Diadochi wars
Being at Peace once again reduces War Exhaustion (by 0.08pm) to counterbalance new sources of War Exhaustion gain (levies and great conquest wars)
Characters
Brave trait no longer reduces loyalty
Other
Happiness for Same Culture modifier significantly increased for top rank nations
Tyranny now reduces character loyalty by 15% less
Colonization now requires 8 pops in a neighboring territory, from 10
Reworked all modifier durations to be at least 1 year
Reworked costs for event options
Vassal Integration costs (per pop) reduced by approximately 20%
Global monthly state loyalty malus removed from nation rank
Non-dominant primary culture territories now have +2 slaves required per trade good produced
AI
Diplomacy
AI now less willing to join defensive leagues far away
AI now has a default willingness to grant military access [as opposed to the previous default unwillingness]
AI significantly better at economic diplomacy: integrating subjects, improving opinion through gifts, and insulting potential war opponents
Economy
AI now significantly more careful about exceeding budgetary restrictions
AI better at handling integrated cultures, and removing integrated cultures that are no longer economically sound
War
AI nations with republic or monarchy government types will be far less likely to expand into tribal territory without a pre-existing claim. *Note: this behaviour is not an absolute rule*
Antagonist AI is now appropriately horrifying
Other
AI will no longer be blocked in their missions by complex tasks
AI will now change missions after 60 years following the same one
Interface
Mapmodes
Removed the river Region/Area names to clear up the associated mapmodes
Tooltips
Game Concepts and tooltips added to explain major mechanics
Unit Models
Each culture group now has a seperate Levy and Legion model
Other
Available casus bellis are now displayed in the diplomacy view
Characters can now be searched by textbox across all countries
Cohort information breakdown moved to the Ledger
Sacrifice button localization no longer fails to account for non-pantheonic religions
Loading quotes revised and expanded with more high-quality doom and sass from the past!
Usermodding
Triggers
Changed 'country_culture' trigger name to 'primary_culture'
Other
Added script support for Legions
Added GetCulture('tag') and GetCultureGroup('tag') loc promotes
Added GetLegionDistinction('key') loc promote
country_culture event link now works
Inventions can now have effects on adoption
Military traditions can now have effects on adoption
Added decision for tribes to gain extra capital civilization for a price
Tweaked territorial requirements for Reunite Alexander's Empire decision
Added decisions to install Philokles of Sidon and Eunostos of Soloi for Diadochi
Events
Reworked 'Antigonid Cause Wavers' events and the splitting of the Antigonid kingdom
Added regnal name events for Egypt, Seleukids, Pergamon, Bithynia and Mithridatids if ruled by the relevant family – long live Ptolemy XXIIV
Characters can now die during battles, not just after battles
Reworked Mithridates event chain, a new kingdom is now created in Paphlagonia and can annex Pontus diplomatically – player can start as either Kios or Pontus
Added option to boost Antigonos' health for a price in his opening event
Clarified happiness impact of family adoption event after annexation
Pergamon is now playable via an option in the 'Antigonid Cause Wavers' event
'Granary Fire' event now only targets territories with granary buildings, destroying them
Added outcome of 'True Weather of the Soul' where Thrace annexes part of Macedon
Added Espionage interaction events for stealing technology and sabotaging legions
Added an event chain for Egypt on the Athenian Tragedies
Increased cooldown of city sacking events to prevent cash farming
Added costly Ptolemaic dynasty event to optionally acquire Blood of the Argeads trait
Researchers with Scholar, Intelligent, Obsessive, and Polymath traits have a chance to generate additional innovations over time. This effect can stack, and will show up when assigning research positions
'Scientific Breakthrough' now correctly describes tech progress as a percentage
Missions
Added bypass events to the generic infrastructure mission tree
Setup
Updated map in Greece, Anatolia, and Phoenicia
Added starting trade routes for Antigonids, Macedon, and Egypt to help with their economy, mostly with their own subjects
Added new tags in Anatolia, Black Sea, Adriatic, Paeonia, and Balearics
Split Bithynia and Cappadocia regions with new region of Cappadocia Pontica
Removed Pontic culture from Anatolian group (merged with Cappadocian) and renamed Greco-Pontic to Pontic
Added Pisidian, Milyadian, Oroandian, Cabalian, Lalasian, Cennataean, Morimenian, Cataonian cultures to Anatolian group
Moved Bithynian and added Mariandynian culture to Dacian group
Added Talaiotic culture to Occidental group
Added Paeonian culture to Illyrian group
Added several major rivers
Added many missing historical characters
Other
Boni and Traditionalist parties will no longer disapprove of attacking the same religion or culture, instead balking at truce-breaking
Updated some laws and tooltips to better accommodate monotheism/Judaism
Royal Marriage Character Interaction can now be used on children above the age of 12, with the marriage events firing once both parties are 16
Assassinate character interaction renamed to Assassinate Rival, and can now be used on the target directly, as long as they are a rival of the ruler
Tutor character interaction can now be used on a child directly, and for any close relative of the ruler or the ruler themselves
Bugfixes
Code
Addressed stability issues on Mac and Linux
Best possible province capital will now be picked when annexing a province
Fixed on_becoming_adult on_action not firing
Threaten War and Demand Military Access actions now work as advertized
Fixed some missing line-breaks and names in tooltips listing modifiers
Fixed Dismiss button not working for Researchers
Fixed stability cost of integrating a culture remaining even if that culture no longer existed
Fixed changing resolution on Linux making the game unplayable until restarted
Fixed battles against barbarians not accepting reinforcements
Fixed Mac crash after a few years of gameplay
Fixed 'Occupation' war exhaustion modifier appearing on declaring war
Fixed glowing borders sometimes not disappearing
Script
Fixed the Optimates party disliking that you gave holdings to family heads
Fixed the Olympic games events sometimes not firing
Fixed infants arguing their corner in senatorial war councils and being used as scapegoats in trials
Fixed limit to number of Bloodline traits inherited by eligible children
Fixed wrong territory being targeted in the Athenian 'Hekatomnid Legacy' mission task
Fixed wrong claims given on formation of Assyria
Fixed Naval Parity Roman mission task requiring only 1 more ship than Carthage instead of 20
Fixed 'Mutiny!' event being able to target mercenary generals
Fixed Rome being able to make Ancona a feudatory despite differing culture groups
Fixed broken goto button in Unfriendly Neighbors event
Fixed wrong characters referenced in 'Wild Oats' events and 'Scandalous Dominus' events
Fixed ruler appearing on both sides of the 'Unconventional Politics' event
Fixed a missing portrait in the event 'Bountiful Harvest'
Fixed rulers receiving loyalty modifiers in some events
Fixed several cases where settlements were referred to as cities
Fixed Clan Chiefs complaining in the 'The Neglected' event
Fixed mercenary characters appearing in 'Veteran's Due' and 'Scholar of the Divine' events
Fixed cases where local instead of global happiness modifiers were used
Fixed cases where the wrong party's approval would be changed
Fixed negative tribal subject opinion modifier after reforming to a monarchy/republic
Fixed many typos and text overflow issues
Fixed some character loyalty modifiers not being cleared when moving country
Added some extra checks to reduce the chance of mercenaries being chosen in events where they could be given loyalty (as Mercenaries are always at 100 loyalty)
Fixed cooldown of the 'Gratitude' tributary subject event
Fixed 'Word from Syracuse' Roman mission event not starting a war
Fixed Epirote Macedon not being eligible for Antipater's Dream achievement
Fixed multiple families of almost the same name in Anatolian countries
Fixed 'Massaesylian Menace' mission task for Carthage being impossible if they are already removed from the map
Fixed Governors and Generals demanding Offices in the 'Political Ambitions' event
Fixed some cases where numbers in tooltips had too many decimal places
Fixed 'Suppression of the Massyli' event firing for Carthage when already at war with Massylia
Fixed issues with 'no other diplomatic tasks ongoing' checks in Epirote mission tasks
Fixed disloyal subjects joining scripted wars which they otherwise would not
Fixed inconsistent place names in mission tasks
Fixed characters taking loyal veterans with them when moving countries
Fixed Clan Chiefs taking the Demanding an Office scheme
Fixed 'Adriatic Opportunities' Roman mission task making feudatories of another culture group
Setup
Fixed missing section of the Euphrates
Fixed some lakes and shores not being on the painted map
Fixed bad Latin and Greek in some territory names
Fixed references to yet unborn Roman emperors in some territory names
Fixed Antigonos' half brother's mother being the wrong character
Fixed Salluvian culture being called Alluvian
Removed impassable in Egypt's Eastern Desert which would not be colored
Added territory in India to avoid uncolorable impassables