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DCS World · 2.9.21.16362
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DCS World2.9.21.16362Oct 22, 2025, 12:00 AM

New F-14 Variant Joins the Fight

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Official Post

DCS 2.9.21.16362

NEW: Added F-14A-135-GR (Early) variant

DCS Core

AI (Ground, Air, Sea)
  • AI aircraft. F-16 won't attack head-on targets with missiles in certain cases - fixed.
  • AI aircraft. Dangerous approaches during refueling have been adjusted.
  • AI aircraft. Corrected moving on runway and taxing in some cases.
  • AI aircraft. AV-8B. Fixed nozzles short landing configuration used when conventional landing speed is too high, Power Break Nozzles used, overhead pattern landing added for Harriers.
  • AI aircraft. Tu-160 is not performing air refueling - fixed.
  • AI aircraft. F4U AI sometimes descends to 500 feet before climbing and continuing its mission - fixed.
  • AI aircraft. New tasks added for helicopters:
    • ‘External Cargo Load' and 'External Cargo Unload'. Old task 'Cargo Transportation (External) is removed, and the possibility to add in the mission editor has been hidden for new missions while compatibility with old missions has been retained.
    • ‘External Cargo Load' makes HAI hook up cargo as it was in old task, but after hooking, HAI will continue its route set by the missionmaker so that it is the missionmaker’s responsibility to now limit altitudes and airspeed for such cargo delivery.
    • ‘External Cargo Unload' is an advanced waypoint action with trigger or script. It will make HAI fly towards the cargo drop zone and unhook cargo there (if HAI have any) after calling the task.
    • Some tuning was added to HAI control when it carries external cargo that includes yaw velocity and max AoB limitations when cargo weight is more than 10% of helicopter gross weight. It will reduce arrival and landing speed (40m/s, 77knots, 144 km/h max).
Dedicated Server
  • Dedicated Server. Server CTD when client disconnects while in a ground vehicle - fixed
  • Dedicated server webGUI restart button causing server to start with the first mission in the list -fixed (it should launch the last mission played instead)
Weapons
  • Additional post penetration checks added for GBU-31 Note: for the case in forum report 180s is not a suitable setting for this kind of target. It should be set to a shorter one.
  • R-27 missiles. Improved network sync of trajectory.
  • Improved network sync of explosions for Air-To-Air and SAM missiles.
  • BetAB-500 and BetAB-500ShP. Fixed excessive splash damage being dealt when these bombs exploded on runways or concrete objects/surfaces.
User Interface
  • Adjusted colouring and grouping design for the debriefing screen.
  • Coalition join screen bug for cases when players could see units on map while choosing coalition or role, even when “Map only” is chosen for map option in mission - fixed.
  • Dynamic spawn slots interface. Client gets a connection block after several attempts to occupy the slot.
  • Dynamic spawn slots interface. When the main aircraft pilot in multicrew leaves the current slot, other crew members are not automatically removed from the aircraft slots - fixed.
Mission Editor
  • Added new options for warehouse resource manager interface "COPY TO" functionality
    • ALL Airfields
    • ALL FARPs
    • ALL Ships
    • ALL Others
    • ALL BLUE Airfields
    • ALL BLUE FARPs
    • ALL BLUE Ships
    • ALL BLUE Others
    • ALL RED Airfields
    • ALL RED FARPs
    • ALL RED Ships
    • ALL RED Others
  • Added ability to add subtitles to Radio Transmission Trigger Action.
Graphics / Effects
  • Explosive/smoke effects displayed in MFD in the cockpit have artifacts (black textures) - fixed.
3D Models
  • Added new USSR/RF civilian trucks with various liveries: GAZ-66, KamAZ 43101, URAL 4320 (refueler ATZ-5, flatbed version and canopy version), ZIL-131 tractor unit. In the list of units they will be displayed with the mark "civil".
  • Added new liveries for technical LC series.
Features
  • Multiplayer dynamic aircraft slots. Aircraft (usually larger aircraft) spawning in open shelter parking that are too small to contain the aircraft in question - fixed.
  • Dynamically spawned FARPs via script/API do not appear in dynamic slots interface - fixed.
  • Added coalition change block: this functionality allows server admins to prevent players changing coalition at any time. If Block is activated then only initial coalition choice is allowed for the player and player won't be able to change it until time specified by mission designer passes.
  • “Release slot” action is not correctly working in track replay - fixed.
Launcher
  • Fixed. Position of checkboxes on the Files > Available page.
  • Fixed. Error when trying to open FC2024 bundle.
  • Fixed. Links to products’ pages in the news.
Currenthill Asset Pack
  • Fixed liveries for the T-90A, Mi-28N and T-95MS.
  • Fixed the list of available payloads in ME for the Mi-28N and Tu-95MS.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • AFCS :
    • Improved: Autopilot-induced oscillations. (work in progress).
  • FCR:
    • Fixed: Cooperation mode track range bug.
    • Fixed: Random STT break.
    • Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.
    • Fixed: Lost track in CC mode if COOP is on.
  • IRST:
    • Fixed: Gun trigger guard for NAV mode.
    • Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.
    • Fixed: Missile acquisition in OPT and HELMET modes.
    • Fixed: Tone and voice message in Boresight (BS) and Grid.
    • Fixed: IRST Close Combat (CC) and FCR CC formats.
    • Fixed: Wrong segmented HMD indication.
  • Weapons:
    • Added Training mode for bomb, rocket and gun (can choose in DTC (see the description in the game manual)).
    • Fixed: Missile launch in BS mode.
    • Fixed: Missile emergency launch is restricted on ground.
    • Fixed: NOLA indication freezed.
    • Fixed: KMGU unloading.
    • Fixed: Corrected self altitude based on the laser range.
  • SPO-
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