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DCS 2.9.19.13478
Release Changelog
DCS Core
- Mission State Save: Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoint state and groups options save in next update)
- Cargo Support: Internal cargo support added for UH-1H, Mi-8, and Mi-24P
- AI Aircraft: F4U-1D: Incorrect behavior if fuel runs out in some cases - fixed.
- AI Aircraft: F4U-1D AI flight does not group attacks with rockets - fixed.
- AI Aircraft: Heavy planes tend to over-AOA when landing - fixed.
- AI Aircraft: In some cases, when launching a semi-active missile, the aircraft would offset FP pole maneuvers beyond its radar’s gimbal limits and lose tracking - fixed.
- AI Aircraft: Jalalabad AB: Traffic jam on the runway during landing of a helicopter group - fixed.
- AI Aircraft: Refueling task doesn't react to stop flag - fixed.
- AI Aircraft: Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.
- AI Ground: SA-11, SA-2, and SA-3 launcher targeting algorithms improved.
- AI Ground: Fixed AI logic to address possible collisions of ground units with aircraft parked or moving on the ground in some cases
- AI Ground: Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.
- AI Ground: Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.
- ME and Encyclopedia: Added a Search bar to unit lists with the ability to search by typing in any text.
- QAG: Fixed operation years data for units WW2 and SA-2, and SA-3 sites.
- QAG: Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..
- QAG: Removed incorrect “Restrict Air-to-Air Attack” option for helicopters SEAD SR mode.
- QAG : In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.
- QAG : Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.
- Weapons : AGM-84 family: Added a speed limit of 0.9M.
- AGM-84H: Updated drag params. Flight model tuned and dynamic launch zone corrected.
- Weapons: Fixed the AGM-88C being overly accurate, even when the target radar emissions cease. Fixed edge case where a target ID is passed to the missile, but the target stops radiating before seeker delay. Increased seeker range to match HAS implementation more closely.
- Weapons: Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments.
- Weapons: Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.
- Weapons: Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-