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Dota 2 – 7.34 Patch Notes | Unleash New Abilities with Alternative Casting!

Introduction

Introducing Alternative Cast Abilities! In this latest update, the game’s UI has been revamped to enhance the functionality of various abilities. Say goodbye to the old Auto-Cast and say hello to a whole new level of control. With Alternative Cast Abilities, players can now toggle between different behaviors for their abilities, just like before. Whether it’s using the alt+keybind or simply right-clicking, adjusting your cast behavior has never been easier. And to make things even more exciting, each casting mode now comes with its own unique icon, adding a touch of flair to your gameplay. But that’s not all! Holding down the Ctrl key allows you to effortlessly cast the non-selected version of the ability, eliminating the need for constant toggling. Get ready to experience the power of Alternative Cast Abilities with the updated Dark Seer’s Surge, Doom’s Devour, Elder Titan’s Echo Stomp, and Hoodwink’s Acorn Shot. It’s time to take your gaming skills to a whole new level!

Alternative Cast Abilities

Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability
Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior
Alternative Cast Abilities have a unique icon for the different casting modes
Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it
The following abilities have been updated to use Alternative Casting
Dark Seer’s Surge
Doom’s Devour
Elder Titan’s Echo Stomp
Hoodwink’s Acorn Shot
Meepo’s Poof
Mirana’s Leap
Monkey King’s Boundless Strike
Morphling’s Morph
Razor’s Static Link
Sven’s Storm Hammer
Templar Assassin’s Trap
Added a new stat: Slow Resistance. Reduces the impact of slows on your hero by a percentage
Status Resistance no longer affects the impact of slows. About a half of existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows
Scan now has 2 charges
Killing Roshan no longer grants control of any Watchers on the map
Main jungle Watchers for both Radiant and Dire have been moved to different locations
Adjusted the position of the triangle Watchers
Moved both Outposts from the main jungle to the triangles
Mighty Mines buff in Mines area increased from +4 HP/s to +7 HP/s
Added UI to support self-restoring item charges (i.e. Hand of Midas, Holy Locket)

ITEM UPDATES

BLOOD GRENADE
Cost decreased from 65 to 50
Max Inventory Stacks decreased from 3 to 2
Initial Stock decreased from 3 to 2
Restock Time increased from 120s to 180s
REFRESHER SHARD
Now provides +20 Damage, +6 Mana Regen, +12 Health Regen
SMOKE OF DECEIT
Disguise Duration increased from 35s to 45s
While the caster is still disguised, any allies that come within 300 range of them will also get the buff. Each smoke can only be applied once to allies (can not be reapplied if smoke was broken)
TANGO
Consuming Nature’s Prophet’s Sprout trees no longer grants healing
ARCANE BLINK
Arcane Blink now restores 200 health and 100 mana when used
ARMLET OF MORDIGGIAN
Unholy Strength now additionally grants 35% slow resistance
BATTLE FURY
Damage bonus increased from +60 to +65
Quell Bonus Damage against non-hero units for melee/ranged heroes decreased from 15/6 to 10/5
CRYSTALYS
Recipe cost decreased from 500 to 450. Total cost decreased from 1950 to 1900
DAEDALUS
Total cost decreased from 5150 to 5100
SILVER EDGE
Recipe cost increased from 500 to 550. Total cost unchanged
DESOLATOR
Soul Stealer Maximum Damage Bonus increased from 20 to 30
DIFFUSAL BLADE
Inhibit No longer roots creeps, instead applies normal slow
DISPERSER
Suppress now affects all units in a 350 AoE around the target
Suppress no longer roots creeps, instead applies normal slow
HAND OF MIDAS
Transmute now has 2 charges. Initially comes with 1 charge. Charge Restore Time: 100s.
HARPOON
Draw Forth now has a 50 mana cost
HEAVEN’S HALBERD
Disarm no longer pierces debuff immunity if applied beforehand
HELM OF THE OVERLORD
Dominate now increases neutral creep ability levels by 1
HOLY LOCKET
Refreshing the item now restores full charges of Energy Charge
LINKEN’S SPHERE
Transfer Spellblock from multiple sources now refreshes the buff instead of applying multiple instances, and blocking multiple spells
MAELSTROM
Chain Lightning now deals 150% damage to illusions
MJOLLNIR
Chain Lightning now deals 150% damage to illusions
MONKEY KING BAR
Recipe cost decreased from 675 to 600. Total cost decreased from 4975 to 4900
NULLIFIER
Nullify no longer purges debuff immune targets
OVERWHELMING BLINK
Overwhelming Blink Damage on impact decreased from 100 + 150% of Strength to 100 + 50% of Strength
Overwhelming Blink now deals 100% of Strength as damage over the duration of the debuff
RADIANCE
Burn now deals 150% damage to illusions
REVENANT’S BROOCH
Phantom Province no longer grants attack speed
Phantom Province now applies a -20% Magic Resistance debuff to enemies on attack that lasts 3s (applied before the damage is dealt)
Phantom Province no longer deals no damage to debuff immune targets, but reduction by Magic Resistance still applies
ROD OF ATOS
Recipe changed. Now requires Staff of Wizardry (1000), Vitality Booster (1000), Recipe (250). Total cost decreased from 2750 to 2250
No longer provides Strength and Agility bonuses
Intelligence bonus decreased from +24 to +15
Now provides +300 Health
GLEIPNIR
Total cost decreased from 6150 to 5650
No longer provides Strength and Agility bonuses
Now provides +350 Health
Chain Lightning now deals 150% damage to illusions
SHIVA’S GUARD
Arctic Blast now deals 150% damage to illusions
SKULL BASHER
Damage bonus increased from +25 to +30
ABYSSAL BLADE
Damage bonus increased from +30 to +35
SOUL RING
Recipe cost decreased from 400 to 350. Total cost decreased from 855 to 805
Sacrifice Mana Gain increased from 150 to 170
SPIRIT VESSEL
Recipe changed. Now requires Urn of Shadows (880), Crown (450), Crown (450), Recipe (1200). Total cost 2980 (unchanged)
No longer provides Health bonus
All Attributes bonus increased from +2 to +12
VEIL OF DISCORD
Magic Weakness now additionally deals 200 damage to all barriers
NEUTRAL ITEM UPDATES
ARCANE RING
Replenish Mana Cooldown increased from 45s to 60s
DUELIST GLOVES
Damage bonus increased from +10 to +12
FADED BROACH
Movement Speed bonus decreased from +20 to +15
Mana bonus increased from +125 to +150
LANCE OF PURSUIT
Hound Movement Slow increased from 12/6% to 16/8% (melee/ranged)
OCCULT BRACELET
Magic Resistance bonus decreased from +10% to +5%
PIG POLE
All Attributes bonus decreased from +6 to +5
SEEDS OF SERENITY
Health Regen bonus increased from +3 to +4
DRAGON SCALE
Afterburn effect is no longer applied by illusions
RING OF AQUILA
Aquila Aura Bonus Mana Regen decreased from +1.25 to +1
SPECIALIST’S ARRAY
All Attributes bonus increased from +5 to +7
VAMBRACE
Strength Magic Resistance bonus decreased from +10% to +8%
CEREMONIAL ROBE
Mana bonus decreased from +350 to +300
ENCHANTED QUIVER
Certain Strike Bonus Magical Damage increased from 225 to 250
OGRE SEAL TOTEM
Ogre Seal Flop Mana Cost decreased from 75 to 25
TITAN SLIVER
Status Resistance bonus decreased from +12% to +10%
VINDICATOR’S AXE
Now provides +20% slow resistance bonus
ASCETIC’S CAP
Endurance now also grants 40% slow resistance
HAVOC HAMMER
Havoc now pulls in nearby enemies by 100 units in 0.2s instead of pushing them away by 250 units in 0.3s
MARTYR’S PLATE
Now provides +5 Health Regen bonus
Martyrdom now only redirects magical damage
Martyrdom Redirect Amount increased from 20% to 25%
Martyrdom Duration increased from 8s to 10s
NINJA GEAR
Fixed not providing smoke’s bonus movement speed when activated
Agility bonus decreased from +25 to +20
Movement Speed bonus decreased from +25 to +20
SPELL PRISM
All Attributes bonus decreased from +6 to +5
Mana Regen bonus decreased from +4 to +2
TRICKSTER CLOAK
Evasion bonus decreased from +20% to +17%
Magic Resistance bonus decreased from +20% to +17%
BOOK OF SHADOWS
Shadows now only makes targets untargetable by enemies of the caster
BOOK OF THE DEAD
Strength bonus decreased from +30 to +25
Intelligence bonus decreased from +30 to +25
FALLEN SKY
Strength bonus increased from +15 to +25
HERO UPDATES
ABADDON
MIST COIL
Cooldown rescaled from 5.5s to 6.5/6/5.5/5s
Damage/Heal rescaled from 110/160/210/260 to 90/160/230/300
ALCHEMIST
CORROSIVE WEAPONRY
Max Stacks decreased from 5/7/9/11 to 4/6/8/10
Movement Slow and Status Resistance Reduction per stack is now increased by 1.5% whenever Alchemist is in Chemical Rage
ANCIENT APPARITION
ICE VORTEX
Duration decreased from 6/9/12/15s to 6/8/10/12s
Vision Radius increased from 200 to 200/220/240/260
TALENTS
Level 20 Talent +5% Ice Vortex Slow/Increased Magic Damage replaced with +4s Ice Vortex Duration
ANTI-MAGE
COUNTERSPELL
Aghanim’s Shard Upgrade reworked. Previous effect removed
Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds
COUNTERSPELL ALLY

New ability granted by Aghanim’s Shard

Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s
TALENTS
Level 10 Talent -1s Blink Cooldown replaced with +150 Mana Void Radius
Level 15 Talent +150 Mana Void Radius replaced with -1s Blink Cooldown
Level 20 Talent Mana Void Damage Multiplier increased from +0.1 to +0.15
Level 20 Talent Blink Cast Range decreased from +200 to +150
ARC WARDEN
MAGNETIC FIELD
Tempest version no longer provides a magical attack bonus
Tempest version now provides 20/40/60/80 base bonus attack damage
TEMPEST DOUBLE
Is now a point targeted ability with 700 cast range that spawns the Tempest Double in the pointed area
TALENTS
Level 10 Talent Health increased from +200 to +250
Level 15 Talent +30 Magnetic Field Attack Speed/Bonus Magic Damage replaced with +25 Magnetic Field Attack Speed/Bonus Damage
Level 20 Talent Magnetic Field Cooldown Reduction decreased from 9s to 8s
AXE
Agility gain decreased from 2.0 to 1.7
COUNTER HELIX
Damage increased from 80/110/140/170 to 95/120/145/170
BANE
BRAIN SAP
Now fully pierces debuff immunity
NIGHTMARE
Sleeping units now aren’t awakened by any damage dealt by Bane
Bane now gains +15/25/35/45 attack speed against sleeping units
FIEND’S GRIP
Now removes Nightmare effect from the targeted enemy
TALENTS
Level 10 Talent Brain Sap Cooldown Reduction increased from 2s to 3s
Level 25 Talent Brain Sap Damage/Heal increased from +200 to +250
BATRIDER
FLAMING LASSO
Cast Point increased from 0.2s to 0.3s
BEASTMASTER
CALL OF THE WILD HAWK
Ability reworked
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes and is killed upon Beastmaster’s death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s
Hawk Base Health increased from 150/200/250/300 to 250/375/500/675. Magic Resistance increased from 0% to 30/40/50/60%. XP bounty decreased from 77 to 40/50/60/70
Aghanim’s Shard no longer grants Dive Bomb ability
Aghanim’s Shard now summons an additional Hawk
BLOODSEEKER
THIRST
Max Health Heal (Creeps) decreased from 11/14/17/20% to 8/12/16/20%
RUPTURE
Duration decreased from 10/11/12s to 9/10/11s
BOUNTY HUNTER
SHADOW WALK
Aghanim’s Shard Upgrade moved to a separate sub-ability
FRIENDLY SHADOW
New ability granted by Aghanim’s Shard
Applies Shadow Walk and all of its bonuses to the target ally. Fade time: 1s. Casting this ability does not break invisibility or interrupt the target
BREWMASTER
Base Armor increased by 1
CINDER BREW
Dealing or receiving magic damage also extends Brewmaster’s own Brewed Up duration
DRUNKEN BRAWLER
Fire Stance now additionally grants 10/15/20/25 attack speed. Bonus triples when Brewed Up
Fire Stance Crit Chance decreased from 24% to 20%
PRIMAL COMPANION
Fixed an issue when Brewlings did not get increased health from level 20 talent
BRISTLEBACK
VISCOUS NASAL GOO
Aghanim’s Scepter Upgrade removed
Aghanim’s Shard now also increases Stack Limit by 3
BRISTLEBACK
Now upgradable by Aghanim’s Scepter
Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5s forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back at 0.35s intervals. Bristleback is slowed down by 40% for the duration, disarmed and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20s
HAIRBALL
Now applies 2 stacks of Viscous Nasal Goo and only 1 stack of Quill Spray
Enemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays
Viscous Nasal Goo projectiles are no longer affected by spell reflection
Mana Cost decreased from 75 to 40
Cooldown decreased from 20s to 10s
TALENTS
Level 10 Talent Damage increased from +15 to +20
Level 20 Talent Quill Stack Damage increased from +20 to +25
Level 20 Talent Health Regen increased from +20 to +25
BROODMOTHER
Base Armor decreased by 1
Base Strength increased from 18 to 19
Agility gain increased from 2.4 to 2.6
INSATIABLE HUNGER
Lifesteal from creeps is now reduced by 40%
SILKEN BOLA
Impact Damage decreased from 120/140/160/180 to 90/120/150/180
CENTAUR WARRUNNER
HOOF STOMP
Radius decreased from 350 to 325
Cast Point improved from 0.5s to 0s
Now winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can’t attack. Casting other abilities, using items or issuing either “Hold Position” or “Cancel Current Action” commands will cancel the cast
DOUBLE EDGE
Cooldown decreased from 4s to 3.5s
Strength Damage increased from 60/80/100/120% to 60/90/120/150%
WORK HORSE
New ability granted by Aghanim’s Scepter
Centaur Warrunner deploys and pulls a cart for 8s, gaining the Stampede buff for the first 3.5/4/4.5s (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30s (unchanged from the previous Upgrade)
CHAOS KNIGHT
CHAOS BOLT
Minimum Stun increased from 1/1.2/1.4/1.6s to 1.25/1.5/1.75/2s
Maximum Damage increased from 120/180/240/300 to 150/210/270/330
CHAOS STRIKE
Creep Damage multiplier increased from 1.5x to 1.6x
TALENTS
Level 10 Talent Chaos Strike Lifesteal increased from +30% to +35%
CHEN
PENITENCE
Now grants Chen 50/150/250/350 bonus attack range on the target
HOLY PERSUASION
Aghanim’s Scepter Martyrdom Cast Range decreased from global to 1200
Aghanim’s Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God
CLINKZ
DEATH PACT
Aghanim’s Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1
SKELETON WALK
Cooldown increased from 18s to 24/21/18s
BURNING ARMY
Spawn Interval decreased from 0.5s to 0.15s
Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
Cast Range decreased from 1200 to 600
TALENTS
Level 10 Talent Skeleton Walk Cooldown Reduction increased from 3s to 4s
Level 10 Talent Tar Bomb Bonus Attack Damage decreased from +20 to +15
Level 20 Talent Death Pact Health increased from +200 to +250
Level 25 Talent Strafe Cooldown Reduction increased from 7s to 8s
CLOCKWERK
ROCKET FLARE
Projectile vision range while traveling decreased from 600 to 250
OVERCLOCKING
Now increases Jetpack’s movement speed bonus from 20% to 40%
CRYSTAL MAIDEN
FREEZING FIELD
Aghanim’s Scepter now also allows Crystal Maiden to move, attack and cast spells during Freezing Field in addition to the previous effects.
Scepter Time to Frostbite increased from 1.75s to 2.5s
CRYSTAL CLONE
New ability granted by Aghanim’s Shard
Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable, but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s
DARK SEER
VACUUM
Radius decreased from 400/450/500/550 to 325/400/475/550
SURGE
Mana Cost increased from 35/40/45/50 to 50
NORMAL PUNCH
Distance for Max Power increased from 900 to 1100
DARK WILLOW
BEDLAM
Is now a 900 range ally targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect
DAWNBREAKER
Base Armor increased by 1
STARBREAKER
Cast Point improved from 0.2s to 0.1s
Aghanim’s Shard no longer improves the cast point
SOLAR GUARDIAN
Stun now pierces debuff immunity
TALENTS
Level 10 Talent Celestial Hammer Slow increased from +14% to +15%
Level 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20
DAZZLE
SHALLOW GRAVE
Mana Cost decreased from 100/110/120/130 to 90/100/110/120
SHADOW WAVE
Mana Cost decreased from 90 to 75
Aghanim’s Scepter Upgrade can now bounce between allies and enemies regardless of who it is cast on
BAD JUJU
Instances of Health Cost Increase now stack independently of each other
Health Cost Increase Duration decreased from 30/25/20s to 20s
TALENTS
Level 10 Talent +35 Attack Speed replaced with +300 Poison Touch Attack Range
Level 15 Talent +350 Poison Touch Attack Range replaced with +60 Attack Speed
DEATH PROPHET
Base Movement Speed increased from 285 to 290
EXORCISM
Spirit Damage increased from 59-64 to 62-67
TALENTS
Level 20 Talent 25% Spirit Siphon Move Speed Slow replaced with Crypt Swarm applies 50% slow for 1s
DISRUPTOR
THUNDER STRIKE
If the target is trapped inside the Kinetic Field, Thunder Strike now hits all other enemies inside the field
TALENTS
Level 10 Talent +100 Thunder Strike Radius replaced with +10 Thunder Strike Damage per Strike
DOOM
SCORCHED EARTH
Now upgradable by Aghanim’s Shard
Heals Doom and controlled units for 60% of the damage values
INFERNAL BLADE
Aghanim’s Shard Upgrade removed
Stun Duration increased from 0.5s to 0.6s
DOOM
No longer applies mute
Now makes the target unable to be healed
Damage per second increased from 30/45/60 to 30/50/70
Cooldown decreased from 145s to 140/130/120s
TALENTS
Level 20 Talent -35s Doom Cooldown replaced with +1.8% Infernal Blade Damage
Level 25 Talent +2.1% Infernal Blade Damage replaced with Doom applies Mute
DRAGON KNIGHT
DRAGON TAIL
Cast Range during Dragon Form increased from 400 to 450
ELDER DRAGON FORM
Bonus Move Speed increased from 25/30/35/35 to 30/35/40/45
Corrosive Breath Damage per second increased from 20/20/20/30 to 25/25/25/35
TALENTS
Level 20 Talent Breathe Fire Damage/Cast Range in Dragon Form increased from +75% to +85%
DROW RANGER
GLACIER
While on glacier, Marksmanship now isn’t disabled by enemies in the proximity
Drow Ranger can now freely walk off the glacier over the barrier
TALENTS
Level 25 Talent Multishot Waves decreased from +3 to +1. This talent no longer increases the total channel time, making all waves faster
EARTH SPIRIT
BOULDER SMASH
Creep Damage Multiplier increased from 1.25 to 1.4
ROLLING BOULDER
Now makes Earth Spirit completely untargetable and invulnerable while rolling. The hero is still vulnerable during the delay after cast
TALENTS
Level 10 Talent Spell Amplification increased from +8% to +10%
Level 15 Talent Magnetize Damage & Duration increased from +25% to +30%
EARTHSHAKER
ENCHANT TOTEM
Bonus Attack Range increased from 75 to 100
AFTERSHOCK
Radius increased from 300 to 350
ELDER TITAN
ECHO STOMP
Radius decreased from 500 to 475
EMBER SPIRIT
FLAME GUARD
Radius increased from 400 to 450
FIRE REMNANT
Cast Point increased from 0.1s to 0.2s
Aghanim’s Shard Burn Radius decreased from 600 to 450
Aghanim’s Shard Burn now only starts dealing damage once the Remnant stops moving
ACTIVATE FIRE REMNANT
Cast Point increased from 0.1s to 0.2s
ENCHANTRESS
Base Damage decreased by 2
ENCHANT
Now Aghanim’s Scepter increases number of max enchanted creeps by 1 (previous Aghanim’s Shard Upgrade)
UNTOUCHABLE
Attack Slow decreased from 120/160/200 to 100/150/200
LITTLE FRIENDS
Now granted by Aghanim’s Scepter
Now also roots the target in place for 2 seconds + 0.5s for each creep in range when casted up to a maximum of 5s
SPROINK
Now granted by Aghanim’s Shard
Targets decreased from 3 to 2
Additional Enemy Search Range decreased from +200 to +100
Cooldown increased from 4s to 8s
ENIGMA
DEMONIC CONVERSION
No longer cast on units
Now a no target ability that summons 3 Eidolons 100 units left/right/behind Enigma
Now has a health cost of 75/100/125/150 in addition to its mana cost
MIDNIGHT PULSE
Damage Interval decreased from 1s to 0.5s (total damage unchanged)
TALENTS
Level 10 Talent Eidolon Attack Speed decreased from +12 to +10
FACELESS VOID
TALENTS
Level 15 Talent -1s Time Walk Cooldown replaced with +50 Time Lock Damage
Level 20 Talent +70 Time Lock Damage replaced with -1s Time Walk Cooldown
GRIMSTROKE
PHANTOM’S EMBRACE
Now refreshes when the phantom reaches Grimstroke rather than the moment Rend Damage is dealt
Projectile Speed increased from 850 to 1150
INK SWELL
Buff Duration increased from 3s to 5s
Can now be detonated via Ink Explosion sub-ability at any time during its effect to end it with an AoE explosion
The sub-ability replaces Ink Swell for the duration of the buff. Cooldown starts upon cast
Max Stun Duration increased from 1/1.6/2.2/2.8s to 1.3/1.8/2.3/2.8s
Cast Range increased from 400/525/650/775 to 500/600/700/800
SOULBIND
Now fully pierces debuff immunity
GYROCOPTER
ROCKET BARRAGE
Now grants Gyrocopter 20/30/40/50% slow resistance for the duration
FLAK CANNON
Radius increased from 1000 to 1250
Now additionally grants 200 bonus night vision
Aghanim’s Scepter Side Gunner now attacks an additional target when Flak Cannon is active (2 targets at the same time)
HOODWINK
SCURRY
Now also provides +50/100/150/200 attack/cast range when activated
SHARPSHOOTER
Now deals half of the damage to creeps that bolt flies through
Aghanim’s Scepter now also increases Sharpshooter’s projectile / charge speed by 25%
TALENTS
Level 20 Talent 25% Sharpshooter Faster Projectile / Charge Time replaced with +125 Sharpshooter Max Damage
HUSKAR
LIFE BREAK
Now additionally slows the target’s attack speed by 60/100/140 for the duration
INVOKER
Now is a Universal Hero
Base Health Regen increased from 0.25 to 1.5
Base Damage decreased from 29-35 to 2-10
Agility gain decreased from 1.9 to 1.8
Base Intelligence increased from 15 to 19
Intelligence gain decreased from 4.6 to 4.0
Damage on level 1 decreased by 6-4 (from 44-50 to 38-46)
Damage gain per level increased from +4.6 to +5.74
QUAS
Strength per level decreased from 2 to 1
No longer grants Health Regen
Now grants 2%->8% Spell Lifesteal on Invoker’s abilities per orb on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. All Spell Lifesteal works at 1/5th strength on creeps. Does not affect items
WEX
Agility per level decreased from 2 to 1
No longer grants Attack Speed
Now grants 1%->7% Cooldown Reduction per orb on all Invoker’s abilities and items. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after
EXORT
Intelligence per level decreased from 2 to 1
No longer grants damage
Now grants 1%->7% Spell Amplification on all Invoker’s abilities per instance on cast. The value is stored at the moment of spell cast and cannot be changed by swapping orbs after. Does not affect items
COLD SNAP
Now heals Invoker for 16->128 every time it procs
Freeze Cooldown decreased from 0.83s->0.62s to 0.8s->0.59s
Mana Cost decreased from 100 to 90
GHOST WALK
Now grants Invoker 10->80 Health Regen (Quas) and 5->40 Mana Regen (Wex)
TORNADO
Lift Duration increased from 0.85s->2.6s to 1.2s->2.6s
Mana Cost decreased from 150 to 140
ALACRITY
Mana Cost decreased from 100 to 90
SUN STRIKE
Damage increased from 120->540 to 200->550
DEAFENING BLAST
Mana Cost decreased from 300 to 250
IO
OVERCHARGE
Aghanim’s Shard no longer grants bonus spell amplification
Aghanim’s Shard now grants 30% slow resistance
JAKIRO
MACROPYRE
Aghanim’s Scepter no longer increases Macropyre distance
Aghanim’s Scepter now increases Macropyre width by 70
Aghanim’s Scepter Bonus Duration decreased from +15s to +5s
Aghanim’s Scepter now adds two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by 70%. Damage is pure and the slow pierces debuff immunity. Ice Wall Width: 80; Slow Linger Duration: 0.4s
JUGGERNAUT
TALENTS
Level 15 Talent +1s Blade Fury Duration replaced with +100 Blade Fury DPS
Level 20 Talent +150 Blade Fury DPS replaced with -3s Blade Fury Cooldown
Level 20 Talent Blade Dance Lifesteal increased from +50% to +60%. Lifesteal is now calculated after armor reductions
KEEPER OF THE LIGHT
CHAKRA MAGIC
Mana Restore decreased from 80/160/240/320 to 75/150/225/300
Mana Restore and Cooldown Reduction are now 25% more effective when cast on self
KUNKKA
TORRENT
Damage and slow are now applied to all enemies in the torrent area throughout the duration, not just to enemies caught by the stun
X MARKS THE SPOT
Return Cast Point decreased from 0.4s to 0.2s
LEGION COMMANDER
Base Strength decreased by 2
Base Movement Speed decreased from 330 to 325
LESHRAC
DIABOLIC EDICT
Mana Cost decreased from 95/120/135/155 to 90/110/130/150
TALENTS
Level 25 Talent Lightning Storm Can Bounce Twice On Units replaced with Pulse Nova triggers Lightning Storm (Summons a single bolt every 2s upon a random enemy in Pulse Nova radius. Prioritizes heroes)
LICH
TALENTS
Level 20 Talent +100 Chain Frost Damage replaced with Chain Frost on Death
LIFESTEALER
TALENTS
Level 15 Talent Damage increased from +25 to +30
Level 15 Talent Health increased from +325 to +350
Level 25 Talent +1.2% Feast Lifesteal replaced with +1.2% Feast Lifesteal and Damage
LINA
DRAGON SLAVE
Damage decreased from 85/165/245/325 to 75/150/225/300
Now also burns enemies, dealing 10/20/30/40 damage per second. Damage Interval: 1s; Burn Duration: 2s
LIGHT STRIKE ARRAY
Mana Cost rescaled from 115 to 100/115/130/145
LAGUNA BLADE
Now Supercharges Lina, granting her 10 stacks of Fiery Soul for 5 seconds
LION
MANA DRAIN
No longer has a mana cost
Can now target allies without the level 15 talent. Grants bonus movement speed when used on allies and no longer drains mana from Lion when the allied target is at full mana. Movement speed and mana restored are decreased by 50% of the slow and mana stolen values
TALENTS
Level 15 Talent Mana Drain Restores Allies replaced with -2s Hex Cooldown
Level 20 Talent -3s Hex Cooldown replaced with Earth Spike affects a 30º cone
LONE DRUID
SUMMON SPIRIT BEAR
Bear is now a Universal creep-hero unit. It has 0 base attributes and does not gain them with level, but attributes received from buffs or items fully affect the bear as they would for Universal heroes. The bear cannot gain experience, but its health and damage increase with Lone Druid’s level by 90 and 5 respectively
Bear now has its own Aghanim’s Scepter and Shard upgrades
Aghanim’s Scepter allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies
Aghanim’s Shard grants an active ability Fetch. Spirit Bear roots the targeted unit or rune and uncontrollably drags them towards the Lone Druid for 2.25s. The Spirit Bear is slowed by 20% during this and the target is gradually dealt 300 damage over the duration if it’s an enemy. The bear is not slowed down while fetching a rune. Mana Cost: 75; Cooldown: 30s
SPIRIT LINK
Now upgradable by Aghanim’s Scepter
Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around. The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim’s Scepter. Cooldown: 40s; Mana Cost: 50
TRUE FORM
No longer increases BAT
LUNA
LUCENT BEAM
Aghanim’s Shard Upgrade removed
MOON GLAIVES
Now upgradable by Aghanim’s Shard
When activated, creates 4 Moon Glaives that rotate around Luna in a 150 radius for 6 seconds, reducing any damage she takes by 20%. If the glaive collides with an enemy unit, it deals 75% of Luna’s attack damage once per its revolution. Cooldown: 25s; Mana Cost: 25
LYCAN
HOWL
Fear no longer affects creep-heroes
TALENTS
Level 10 Talent +20% Howl Attack Damage Reduction replaced with +2 Howl Armor Reduction
Level 15 Talent Summon Wolves Health increased from +250 to +300
MAGNUS
HORN TOSS
Now stuns enemies for the duration of the air time
TALENTS
Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +6 to +8
MARCI
REBOUND
Aghanim’s Shard now also decreases Rebound cooldown by 3 seconds
SIDEKICK
Ability reworked
Buff is now permanent for Marci and her ally, dispellable only upon death or buffing another ally. Marci’s lifesteal now also heals her ally and the ally’s lifesteal heals Marci. If Marci and her ally are further apart from each other than 2500 units, Marci receives 50% of the bonus while her ally receives no bonus from the buff until they get closer again
Bonus Damage decreased from 20/35/50/65 to 6/12/24/48
Lifesteal decreased from 30/35/40/45% to 10/15/20/25%; Lifesteal is now reduced by 40% vs creeps
Cooldown rescaled from 36/28/20/12s to 20s
UNLEASH
No longer slows attack speed of towers
TALENTS
Level 15 Talent -3s Rebound Cooldown replaced with +10% Rebound Movement Speed Bonus
Level 25 Talent 1.5s Sidekick Debuff Immunity replaced with +65 Sidekick Damage
MARS
BULWARK
Aghanim’s Scepter soldiers are now placed in a wall formation with 2 of them on either side of Mars. Soldiers attack only enemies in front of them in 275 range and knock back any enemy they hit. The enemies are pushed to the 325 range from the formation
MEDUSA
TALENTS
Level 25 Talent Mana Shield Damage per Mana increased from +1.3 to +1.7 (from +0.7 to +0.9 for illusions)
MEEPO
Strength gain decreased from 2.5 to 2.2
Agility gain decreased from 2.2 to 2.1
Base Intelligence decreased from 20 to 18
TALENTS
Level 10 Talent Strength increased from +6 to +7
Level 15 Talent Earthbind grants True Strike on Targets replaced with -2.5s Earthbind Cooldown
Level 20 Talent -3s Earthbind Cooldown replaced with Earthbind grants True Strike on Targets
MIRANA
SACRED ARROW
Maximum Bonus Damage decreased from 180 to 150/160/170/180
LEAP
Base Charge Restore Time rescaled from 45/40/35/30s to 52/44/36/28s
MONKEY KING
BOUNDLESS STRIKE
Aghanim’s Shard now also applies Primal Spring where Monkey King lands, with 50% power of the max channeling duration
WUKONG’S COMMAND
Cooldown decreased from 120/100/80s to 110/95/80s
MORPHLING
MORPH
Aghanim’s Scepter Upgrade reworked
Adds an alternative cast to Morph. When enabled, Morphling creates beside himself a strong illusion of the target hero that can cast all of the hero’s basic abilities and deals 100% of the target’s damage but takes 300% damage. If the illusion is alive when Morphling toggles Morph, he teleports to the illusion and destroys it before turning into the enemy hero
MUERTA
THE CALLING
If an enemy hero dies inside The Calling, it gains an additional revenant and its duration is refreshed
Mana Cost decreased from 150/175/200/225 to 145/160/175/190
GUNSLINGER
Secondary Target Bonus Search Range increased from 150 to 175
PARTING SHOT
Physical Body Damage Reduction decreased from 50% to 35%
NAGA SIREN
Base Armor decreased by 1
NATURE’S PROPHET
Consuming a tree spawned from Sprout with a Tango no longer grants healing
SPROUT
Now deals 14/20/26/32 damage every 0.5s for the duration. Damage is dealt in a 275 radius, affecting enemies close to the trees both inside and outside of the ring
NECROPHOS
GHOST SHROUD
Aghanim’s Scepter Upgrade removed
HEARTSTOPPER AURA
Now upgradable by Aghanim’s Scepter
Health Decay is increased by 60% of Necrophos’s current health regeneration
NIGHT STALKER
CRIPPLING FEAR
Now deals 25/30/35/40 magical damage per second
DARK ASCENSION
Now refreshes cooldowns of non-ultimate abilities on cast
TALENTS
Level 15 Talent Hunter in the Night Status Resistance increased from +15% to +25%
NYX ASSASSIN
SPIKED CARAPACE
Damage Reflected increased from 100% to 125%
Cooldown rescaled from 25/20/15/10s to 26/20/14/8s
VENDETTA
Bonus Damage decreased from 300/450/600 to 300/400/500
Duration increased from 40/50/60s to 60s
OGRE MAGI
UNREFINED FIREBLAST
Damage decreased from 275 to 150
Now also deals damage equal to 1.5x of Ogre Magi’s Strength
Now also affected by level 10 talent -1s Cooldown
OMNIKNIGHT
PURIFICATION
Cast Range increased from 550 to 600
REPEL
Heavenly Grace renamed to Repel
No longer grants bonus strength and health regen per dispelled debuff
Now grants bonus strength and health regen per debuff currently on the unit
Now only applies to the target, not to Omniknight as well
No longer applies a strong dispel
Now grants debuff immunity for the duration of the effect (no magic resistance)
Duration decreased from 10s to 6s
Cooldown increased from 26/22/18/14s to 60/55/50/45s
TALENTS
Level 10 Talent +4s Heavenly Grace Duration replaced with -2s Purification Cooldown
Level 15 Talent -2s Purification Cooldown replaced with +3 Repel Strength/Regen per Debuff
Level 20 Talent +3 Heavenly Grace Strength/Regen per Debuff replaced with +2s Repel Duration
ORACLE
PURIFYING FLAMES
Heal per second increased from 11/22/33/44 to 15/25/35/45
Total Heal increased from 99/198/297/396 to 135/225/315/405
OUTWORLD DESTROYER
ASTRAL IMPRISONMENT
Aghanim’s Shard Ally Movement Speed increased from 60% to 70%
ESSENCE FLUX
Aghanim’s Scepter now fully prevents the damage that would put Outworld Destroyer’s health below 20%
Aghanim’s Scepter Max Mana as barrier increased from 50% to 75%
SANITY’S ECLIPSE
Now applies a Mana Allergy debuff to enemies for 7s, causing them to take damage every time they cast a spell equal to the mana cost of that spell. Outworld Destroyer is healed by 150% of mana spent by enemies. Also affects items
PANGOLIER
SHIELD CRASH
No longer provides damage reduction per hero to Pangolier
Now grants 50/100/150/200 barrier per hero to Pangolier for 10 seconds
LUCKY SHOT
No longer disarms
Now adds 40/80/120/160 attack speed reduction to its targets
TALENTS
Level 20 Talent +5% Shield Crash Reduction Per Hero replaced with +100 Shield Crash Barrier Per Hero
PHANTOM ASSASSIN
COUP DE GRACE
Ability reworked
Phantom Assassin refines her combat abilities, acquiring a 20% chance of gaining Deadly Focus buff with each attack. While Phantom Assassin is focused, her next attack will deal a guaranteed critical hit with 200/325/450% damage and consume the buff. Stifling Dagger has a 40% chance to gain Deadly Focus. The hit that lands a guaranteed crit may also activate a Deadly Focus buff, making consecutive crits possible. Deadly Focus Duration: 6s
PHANTOM LANCER
TALENTS
Level 10 Talent Spirit Lance Damage decreased from +50 to +40
Level 15 Talent Spirit Lance Cooldown Reduction decreased from 2s to 1.5s
PHOENIX
ICARUS DIVE
Damage Interval decreased from 1s to 0.2s
FIRE SPIRITS
Damage Interval decreased from 1s to 0.2s
SUN RAY
Now applies a stackable 2% miss chance debuff for every tick of damage (every 0.2s). Duration: 5s. Duration is refreshed with each debuff stack applied
SUPERNOVA
Damage Interval decreased from 1s to 0.2s
PRIMAL BEAST
PULVERIZE
Bonus Damage per hit decreased from 30/50/70 to 20/40/60
ROCK THROW
Now provides an Uproar stack per each enemy hero hit
TALENTS
Level 10 Talent Magic Resistance During Trample increased from +20% to +25%
Level 20 Talent Uproar Armor Per Stack increased from +6 to +7
Level 20 Talent Trample Attack Multiplier decreased from +25% to +20%
PUCK
PHASE SHIFT
Aghanim’s Shard Bonus Damage increased from 20 to 35
DREAM COIL
Aghanim’s Scepter Rapid Fire attack rate now mirrors Puck’s attack rate
Aghanim’s Scepter Rapid Fire keeps attacking enemies that are stunned by breaking the Dream Coil’s leash
PUDGE
MEAT HOOK
Now instantly kills illusions
Cast stun on Pudge is now removed if the hook finds a target
PUGNA
NETHER WARD
Base Damage increased from 50/60/70/80 to 50/70/90/110
QUEEN OF PAIN
SHADOW STRIKE
Cooldown decreased from 16/12/8/4s to 13/10/7/4s
SCREAM OF PAIN
Radius increased from 550 to 600
SONIC WAVE
Damage increased from 310/430/550 to 350/500/650
Damage now gets gradually applied over the 1.4s duration of the knockback
Knockback is now undispellable
Cooldown decreased from 110/100/90s to 110/95/80s
RAZOR
STATIC LINK
Now upgradable by Aghanim’s Shard
Increases cast range by 150 and adds alternative cast to Static Link. When toggled on, it pulls Razor and his linked target toward each other at a rate of 100 units/s while the link is active. The pull stops if the distance is less than 175 units from Razor. Does not affect debuff immune enemies
STORM SURGE
Bonus Speed decreased from 10/15/20/25% to 8/12/16/20%
Previous Aghanim’s Shard Upgrade is now a part of the basic ability
There is an 18% chance when attacked, and always when targeted with a spell, to release forked lightning that strikes the target and 2 other nearby enemies, dealing 45/80/115/150 damage and slowing movement speed by 20/25/30/35% for 1s. Additional strikes prioritize the same unit type as the unit that triggered it. Strike Search Area: 700; Strike Cooldown: 3s
TALENTS
Level 20 Talent +21% Storm Surge Move Speed replaced with +25% Storm Surge Damage and Slow
RIKI
Base Armor decreased by 2
Base Damage decreased by 14
Strength gain decreased from 2.6 to 2.0
Base Agility increased from 18 to 30
Agility gain increased from 1.4 to 2.4
CLOAK AND DAGGER
Backstab Agility Damage Multiplier decreased from 1.2/1.6/2.0 to 1/1.4/1.8
RUBICK
TELEKINESIS
Aghanim’s Shard Bonus Throw Range decreased from 85% to 50%
ARCANE SUPREMACY
Cast Range decreased from 100/150/200/250 to 60/120/180/240
SAND KING
SAND STORM
Now constantly moves towards Sand King at a speed of 100ms
Aghanim’s Scepter Burrowstrike spine radius now equals 10% of Sand Storm’s current radius
Decreased from 65 to 42.5/50/57.5/65; Level 15 talent increases radius by 12.5 more
EPICENTER
Aghanim’s Shard effect now triggers every 2.5s instead of every 700 units moved
TALENTS
Level 20 Talent +100 Epicenter Base Radius replaced with +100 Base Radius and +25 Incremental Radius of Epicenter
SHADOW DEMON
TALENTS
Level 20 Talent Disseminate Shared Damage increased from +10% to +15%
SHADOW FIEND
Base Attack Range increased from 500 to 525
REQUIEM OF SOULS
Aghanim’s Scepter Damage on Return increased from 40% to 60%
SHADOW SHAMAN
ETHER SHOCK
Mana Cost decreased from 100/115/130/145 to 90/105/120/135
HEX
Now amplifies damage the target takes by 5/10/15/20%
Duration increased from 1.3/1.8/2.3/2.8s to 2/2.3/2.6/2.9s
Mana Cost increased from 50/100/150/200 to 110/140/170/200
Cooldown increased from 12s to 24/20/16/12s
SHACKLES
Total Damage/Heal increased from 60/130/200/270 to 75/150/225/300
SILENCER
GLAIVES OF WISDOM
Aghanim’s Shard now silences all targets hit if glaives bounce
TALENTS
Level 20 Talent +10% Glaives of Wisdom Damage replaced with 1 Glaives of Wisdom Bounce
Level 25 Talent 2 Glaives of Wisdom Bounces replaced with +25% Glaives of Wisdom Damage
SKYWRATH MAGE
ARCANE BOLT
Aghanim’s Scepter now creates 2 additional bolts instead of 1
TALENTS
Level 15 Talent Ancient Seal Cooldown Reduction decreased from 8s to 7s
Level 15 Talent +1 Arcane Bolt Per Cast replaced with +25% Arcane Bolt Spell Lifesteal
SLARDAR
SLITHEREEN CRUSH
Cast Point improved from 0.35s to 0.25s
Puddle Duration increased from 3/4/5/6s to 7s
Puddle Duration with Aghanim’s Scepter increased from 22/23/24/25s to 25s
BASH OF THE DEEP
Now passively grants 10/20/30/40 attack damage when in water
SLARK
DEPTH SHROUD
Linger Duration decreased from 0.5s to 0.01s
SNAPFIRE
LIL’ SHREDDER
Fixed Damage per shot increased from 20/45/70/95 to 25/50/75/100
Mana Cost increased from 50/65/80/95 to 70/80/90/100
TALENTS
Level 20 Talent Lil’ Shredder Uses Your Attack Damage replaced with 3x Lil Shredder Multishot
Level 25 Talent 3x Lil Shredder Multishot replaced with Lil’ Shredder Uses 100% of Your Attack Damage
SNIPER
ASSASSINATE
Now also performs an autoattack on the target
Damage decreased from 320/510/700 to 250/350/450
Is now refreshed whenever Sniper kills an enemy hero
This includes all kills by Sniper and not just ones from Assassinate
Mana Cost decreased from 175/225/275 to 175
SPECTRE
Base Strength decreased from 23 to 21
SHADOW STEP
Now an Ultimate ability. Haunt Damage: 40/60/80%; Haunt Damage Taken: 200%; Duration: 5/6/7s; Cooldown: 80/60/40s; Mana Cost: 150
No longer casts a Spectral Dagger on its target
REALITY
Now has a 3s cooldown
Now casts a Spectral Dagger on the target
HAUNT
Now granted by Aghanim’s Scepter. Haunt Damage: 80%; Haunt Damage Taken: 200%; Duration: 7s; Cooldown: 180s; Mana Cost: 150
SPIRIT BREAKER
CHARGE OF DARKNESS
Charge Bonus Speed decreased from 325/350/375/400 to 250/300/350/400
TALENTS
Level 20 Talent +17% Greater Bash Chance replaced with +25% Greater Bash Damage
Level 25 Talent +25% Greater Bash Damage replaced with +20% Greater Bash Chance
STORM SPIRIT
BALL LIGHTNING
Damage decreased from 8/12/16 to 6/10/14
SVEN
STORM HAMMER
Radius increased from 255 to 270
GOD’S STRENGTH
Now also grants 30/35/40% slow resistance for the duration
TECHIES
REACTIVE TAZER
Can now be detonated via Detonate Tazer sub-ability at any time during its effect to end it with an AoE explosion
The sub-ability replaces Reactive Tazer for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast
Cooldown rescaled from 28/24/20/16s to 30/25/20/15s
TEMPLAR ASSASSIN
PSIONIC TRAP
Damage Tick Interval decreased from 1s to 0.5s
Bonus Damage increased from 250/300/350 to 275/325/375
TERRORBLADE
METAMORPHOSIS
Casting Metamorphosis now ends Demon Zeal prematurely
DEMON ZEAL
Ability reworked
No longer dispels Terrorblade
Bonus Attack Speed and Movement Speed increased from 65 to 100
No longer grants double bonus to melee units
Now creates a 1200 range aura around Terrorblade which provides Demon Zeal buff to his illusions
Duration increased from 7s to 30s; Cooldown increased from 14s to 60s
Can no longer be cast while under the effect of Metamorphosis. Casting Metamorphosis or Terror Wave now ends Demon Zeal prematurely
TIDEHUNTER
Tendrils of the Deep Ability removed
DEAD IN THE WATER
New ability granted by Aghanim’s Shard
Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. Attempting to move more than 350 units away from the anchor reduces the hero’s movement speed to 100, while dragging the anchor behind them. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed. Ability removes invisibility and provides fog of war vision on the target. Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s
TALENTS
Level 15 Talent Gush Damage decreased from +120 to +100
Level 20 Talent +40 Kraken Shell Damage Block replaced with +4 Kraken Shell Damage Block per Anchor Smash Kill
TIMBERSAW
Base Damage decreased by 3
TALENTS
Level 15 Talent +7% Spell Amplification replaced with +3% Whirling Death Stat Loss
TINKER
Strength gain decreased from 2.5 to 2.3
HEAT-SEEKING MISSILE
Mana Cost increased from 95/105/115/125 to 105/115/125/135
REARM
Mana Cost increased from 130/185/240 to 140/195/250
TALENTS
Level 10 Talent +2s Laser Blind Duration replaced with +50 Laser Radius
Level 25 Talent Heat-Seeking Missile Ministun decreased from +0.25s to +0.2s
TINY
GROW
Now also provides 15/30/45% slow resistance
TREANT PROTECTOR
NATURE’S GUISE
Now considers Nature’s Grasp vines as trees
Tree Search Radius increased from 150 to 200
TROLL WARLORD
Rampage Ability removed
BERSERKER’S RAGE
Both Whirling Axes abilities are now accessible at the same time. Casting any of them automatically switches Troll Warlord to the form of the used ability
WHIRLING AXES (RANGED)
Damage rescaled from 90 to 80/100/120/140
FERVOR
Now upgradable by Aghanim’s Shard
Increases max Fervor stacks by 4 and grants Troll 20% + 3% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175
TUSK
TAG TEAM
Now passively grants Tusk a 20/30/40/50 Attack Speed Slow aura within 350 radius
UNDERLORD
FIRESTORM
Cooldown increased from 15/14/13/12s to 16/15/14/13s
Aghanim’s Shard now allows targeting allies
PIT OF MALICE
Cast Point improved from 0.45s to 0.35s
TALENTS
Level 20 Talent Firestorm Burn Damage decreased from +1% to +0.8%
UNDYING
Base Damage decreased by 4
DECAY
Cooldown increased from 10/8/6/4s to 13/10/7/4s
SOUL RIP
Mana Cost decreased from 120 to 110
URSA
Agility gain increased from 2.6 to 2.8
OVERPOWER
Now also grants 10/15/20/25% slow resistance
TALENTS
Level 15 Talent Enrage Status Resistance increased from +10% to +20%
Level 20 Talent Fury Swipes Damage decreased from +12 to +10
Level 20 Talent -2s Earthshock Cooldown replaced with +400 Earthshock Radius
Level 25 Talent Enrage provides half benefits to allies in a 700 radius replaced with Earthshock has 2 Charges. Base charge restore time equals the cooldown of the current level of Earthshock
VENGEFUL SPIRIT
Base Attack Speed increased from 100 to 110
WAVE OF TERROR
Now also reduces the enemy’s total attack damage by 15/20/25/30%
TALENTS
Level 10 Talent Nether Swap Enemy Damage increased from +150 to +200
Level 15 Talent Wave of Terror Armor Reduction increased from 3 to 4
VENOMANCER
TALENTS
Level 10 Talent Poison Sting Health Regen Reduction decreased from 20% to 15%
VIPER
VIPER STRIKE
Duration increased from 5s to 6s
Initial Attack Slow increased from 40/60/80 to 80/120/160
Damage per second decreased from 80/120/160 to 70/110/150
Projectile Speed increased from 1200 to 1500
NOSEDIVE
Cast Range increased from 375 to 475
TALENTS
Level 25 Talent -11s Nethertoxin Cooldown replaced with Become Universal
VISAGE
TALENTS
Level 15 Talent +1 Armor Corruption to Visage and Familiars replaced with +2s Grave Chill Duration
Level 20 Talent +20 Visage and Familiars Movement Speed replaced with +1 Armor Corruption to Visage and Familiars
VOID SPIRIT
AETHER REMNANT
Aghanim’s Shard now makes non-hero units take 30% of ability’s damage every second they spend on the Remnant’s path instead of one instance of full damage
DISSIMILATE
Phase Duration decreased from 1.3s to 1.1s
RESONANT PULSE
Aghanim’s Scepter Base Charge Restore Time decreased from 18s to 15s
ASTRAL STEP
Mana Cost decreased from 100 to 90
Base Charge Restore Time decreased from 28/23/18s to 25/20/15s
WARLOCK
FATAL BONDS
Units that die while affected by Fatal Bonds now spawn an imp that lasts for 15 seconds
Imps’ stats improve with each level of Fatal Bonds. Aghanim’s Shard now also increases the level of imps by 1
Imps cannot be controlled and chase after nearby units, favoring heroes affected by Fatal Bonds. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don’t spawn from denied enemies
Imp Health: 30/80/130/180/280; Damage: 10/12/14/16/18; Movespeed: 320/335/350/365/380; Explosion Delay: 0.2s
Imps seek any targets in 1200 radius and attack the nearest building if there are no valid targets. Imps don’t explode while attacking a building
UPHEAVAL
With Aghanim’s Shard now summons imps from the current level of Fatal Bonds, sharing the same stats and changes
CHAOTIC OFFERING
Golem now has 60% slow resistance
Mana Cost rescaled from 250/375/500 to 200/400/600
WEAVER
SHUKUCHI
Aghanim’s Shard Upgrade reworked
Now procs Geminate Attack 0.2s after exiting the Shukuchi invisibility and also procs an additional attack if Weaver has level 25 talent +1 Geminate Attack. Procs still search for marked enemies in 1200 radius around Weaver
TALENTS
Level 10 Talent Shukuchi Damage increased from +50 to +55
WINDRANGER
TALENTS
Level 15 Talent Windrun Cooldown Reduction decreased from 3s to 2.5s
Level 20 Talent Shackleshot Duration increased from +0.65s to +0.75s
Level 25 Talent Focus Fire Kills Advance Cooldown decreased from 20s to 18s
WINTER WYVERN
COLD EMBRACE
Max HP Heal per second increased from 1.75/2.5/3.25/4% to 2.25/3/3.75/4.5%
WINTER’S CURSE
Winter Wyvern can no longer deal physical damage to units affected by Winter’s Curse
Affected units now take 30% more magical and pure damage from Winter Wyvern and units under her control
Cooldown decreased from 90/85/80s to 85/80/75s
WITCH DOCTOR
Strength gain decreased from 2.3 to 2.1
PARALYZING CASK
Bounce Delay decreased from 0.3s to 0.1s
DEATH WARD
Now deals pure damage and pierces debuff immunity
Damage decreased from 90/150/210 to 60/110/160
Aghanim’s Scepter attacks can now also bounce to creeps (heroes prioritized)
VOODOO SWITCHEROO
Attack Speed Reduction increased from 30 to 40
Mana Cost increased from 150 to 200
WRAITH KING
VAMPIRIC SPIRIT
Skeletons now deal 25% more damage to heroes
Skeletons’ Armor increased by 2
TALENTS
Level 10 Talent Vampiric Spirit Lifesteal increased from +8% to +10%
Level 15 Talent Wraithfire Blast Stun Duration increased from +0.5s to +0.75s
ZEUS
THUNDERGOD’S WRATH
Damage decreased from 350/500/650 to 300/425/550
Now also deals damage equal to 5/7.5/10% of target’s max HP
LIGHTNING HANDS
Ability changed from auto-cast to toggle

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