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Dead Cells – 29 – 29.3 Patch Notes | Discover the Exciting New Biome!

Update 29.3: 2022-07-04 (9d396bb6)

Balancing

  • The Dive Attack Fire affix now always triggers, no matter the diving height.

Graphics & UI

  • Aligned all the synergy and affixes icons in the item descriptions.
  • Moved the controller warning on the Main Menu, to prevent a text overlap.
  • Fixed some “List Options” overlapping with their title.
  • Removed a little arrow icon displaying on damage pop-ups, when an attack bonus is active. It has been there for years. We don’t know if anyone has ever noticed it. But we did.

Quality of life

  • The Auto-jump option cannot trigger when climbing a ladder anymore.

Bug fixes

  • Fixed not being able to crouch on controller, after updating the game to U29. This fix only prevents the bug from happening when updating the game. If you are currently experiencing this problem, resetting the controls to default fixes it.
  • Fixed Pollo Power not triggering “when the effect ends” affixes.
  • Fixed a softlock when entering Ossuary with Pollo Power active.
  • Fixed a softlock when dying in the Bank‘s Challenge Room with a Multiple Lives active.
  • Fixed a softlock when dying to Timekeeper with Multiple Lives active.
  • Fixed a crash where the game would try to compute synergies of non-existing items.
  • Fixed a crash when loading a save in Undying Shores.
  • Fixed a crash when loading an old save onto U29.
  • Fixed a crash when disabling the Crit Feedbacks option in the main menu.
  • Fixed mobs’ and bosses’ life going back to full when reloading a save.
  • Fixed The Scarecrow replaying its watering animation everytime a save is reloaded.
  • Fixed high priority sounds sometimes cutting off for no apparent reason.
  • Fixed a crash on console when trying to display “Glitched” elements with an outline.
  • Fixed a lot of cases where the Shop Mimic wouldn’t eat its item at the start of the fight.
  • Fixed the Update Pop-up showing up everytime the players starts a new run

Update 29.2: 2022-06-20 (37232dea)

Balancing

  • HOTK should now have an easier time hitting the player when they’re airborne.

Graphics & UI

  • Added descriptions to most options that lacked them.
  • Polished the Assist Mode Warning Pop-up.
  • The Crown and The Lighthouse now have different doors that lead to their biomes.

Quality of life

  • Added a new Update Pop-up that displays all the information about our latest update, when you launch the game for the first time.

Bug fixes

  • Fixed a lot of important assets displaying behind the background filter.
  • Fixed Key Bindings not being properly saved.
  • Fixed Assist Mode options still being enabled, after the mode itself was disabled.
  • Fixed lags and weird visual glitches when rapidly quitting and reopening the options continuously.
  • Tier Icons on Item Descriptions now scale up with the text.
  • Fixed some soflocks with Pollo Power.
  • Fixed a bug where having the “Toggle Shield” option enabled with two shield equipped would invert the main and secondary shields.
  • Fixed being able to bind stick movements to actions, even when the option is disabled.
  • Fixed some overlap visual bugs on the World Map.

Update 29.1: 2022-05-05 (2bf96388)

Important features

Balancing

  • Reverted the changes on Crowbar.
  • Barnacle no longer crits on bleeding enemies.
  • Machete & pistol: The third hit now ignores side shields.

Graphics & UI

  • Added an option to toggle the Crit Feedbacks.
  • Added an option to toggle Synergy Icons.
  • Tweaked the Crit Feedback on the HUD to something less visually jarring.
  • Changed all the Synergy Icons, as well as the Affect Icons, to make them more readable.
  • Outlines’ colors can now be changed.
  • Added an option to toggle an outline for NPCs.
  • Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.
  • The HUD size can now be increased.
  • Added the Assist Mode to the Main Menu.
  • Added an option to increase the size of the Attack Announces.
  • The Brutality / Tactic / Survival color override now apply to the HUD, menus, icons, weapons, items, etc.
  • Added a new font to choose from: “Adys”.
  • Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized.
  • Reorganized the entirety of the Options menu and added a new “Accessibility” section.
  • Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”.

Quality of life

  • Community suggestion “Show Kill Count” option is now enabled by default.
  • The number of lives with Assist Mode‘s continue mode can now be changed.
  • Added an option to prevent “Auto-Attack” from breaking doors.
  • Added an Assist Mode option to instantly reveal the whole map.

Mods

  • Added a way to modify the Assist Mode‘s values through mods.

Bug fixes

  • Fixed a crash when scrolling through the credits.
  • Fixed a crash when entering Graveyard.
  • Thunder Shield is no longer considered to be a ranged weapon.
  • Fixed a bug where the mob displayed by the Mirror would appear glitched out in some situations.
  • Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage.
  • Fixed a bug where scrolling in the options felt “bumpy”.
  • Fixed the left-most part of the HUD never fading back in, in case the player would ever be behind the HUD.
  • Fixed Options Sliders, with ranges different to 0-100, not working properly with a mouse.
  • Fixed the control label being wrong in the Controller or Keyboard Rebind menus.
  • Fixed a bug where Assist Mode‘s Continue would not work if the player died by a curse.
  • Fixed a bug with Options Lists, where the text would overlap with the arrows.
  • Fixed Golden Bat Kamikaze appearing in the ground in the Training Room.
  • Fixed the War Javelin being instantly thrown after teleporting, when “Hold to Attack” is enabled.

Update 29.0: 2022-04-12 (3b65fab9)

Important features

  • Added a new Assist Mode to the options menu :

    – Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    – Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :

    – Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :

    – Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left StickRight Stick and D-Pad.

  • New Video Options :

    – Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :

    – Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.

Quality of life

  • Reworked all the player animations to correctly display the head behind the body, when needed.

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