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CS:GO Patch Notes – APRIL 2019

30.04.2019

DANGER ZONE
– Updated Danger Zone with a new map, new items, respawning, and more. For full details visit http://www.counter-strike.net/sirocco
– ExoJump Boots are now available. Hold the jump key for a high jump or crouch before jumping for a long jump.
– Bump Mines are now available. Toss one on the ground to send yourself (or an opponent) flying.
– The remaining new items and upgrades will be unlocked in future updates – check back and see what’s new!
– Blacksite is temporarily unavailable in official matchmaking.
– Your teammate will now appear wearing a blue uniform.
– A player pinging system has been added, bound to Mouse 3 by default (command “player_ping”)
– A radial weapon select menu has been added to allow quick visual selection of weapons/items. This menu is customizable by editing the radial_quickinventory.txt file. (command “+quickinv”)

MISC
– Fixed a lobby exploit

25.04.2019

MAPS
– Workout is now available in Competitive Mode and as part of the Hostage Group.
– Ruby is now available as part of the Defusal Group Sigma.
– Abbey and Biome which are no longer available in official matchmaking.
– Updated radars for Assault, Cobblestone, Italy, Militia, Office, Vertigo.

Cobblestone:
– Added nav blocker entities for Wingman

Inferno:
– Added nav blockers for Wingman mode
– Fixed a bug where fountain particle effects would sometimes not play
– Brightened up gate-area at top of banana

Overpass:
– Added nav blocker entities for Wingman
– Fixed C4 stuck spot inside connector
– Balloons no longer block grenades or player movement

Train:
– Added nav blocker entities for Wingman
– Changed ground material to a brighter version
– Updated train car models with improved collision model
– Added white background near T entrance to A main

Vertigo:
– Added nav blockers for Wingman mode
– Removed spot where player could avoid death-trigger in elevator shaft
– Fixed molotovs breaking on top of pipes near scaffolding on A ramp
– Fixed some poor visibility spots
– Added ibeam with construction markings for possible grenade lineups
– Simplified grenade collisions on walls and bombsite crates
– Decreased size of bombsite zones on both sites
– Flattened bombsite zones
– Lowered volume of some environment sounds
– Reworked T spawn
– Removed center cover in elevator room by A site
– Removed pallets in elevator room near mid
– Lengthened hallway-exit from elevator room by A site
– Made T entrance to mid slightly tighter
– Tweaked shape of sandbags in mid
– Made catwalk near B stairs one section longer
– Removed ibeam closest to B stairs
– Updated elevator model
– Blocked view from CT spawn towards bombsite B catwalk

BOTS
– Enabled nav blocker entities for bots to path correctly when playing Wingman.
– Fixed bots from sometimes falling down from ladders and improved bots ladder movement in general.
– Fixed bots having trouble planting bombs at A site on Overpass.
– Bots now choose more areas available for bomb plants.

22.04.2019

MISC
– Enabled D3D9EX mode by default.
— If you encounter graphics problems with this feature, please send an email to [email protected] with the subject “D3D9EX”
— Customers who experience problems can also disable it with -disable_d3d9ex command line option.
– Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking – now all grenade types have buy limits matching their carry limits, and grenades carried over from the previous round count towards the buy limit.
– Fixed a bug where name of invited friend was not showing in party chat when they join.
– Fixed a bug when all items but the currently equipped item were removed from shuffle.
– Fixed several shuffle bugs related to weapons sharing a loadout slot.
– Fixed a bug that sometimes showed default knife in spectator UI.
– Localization fixes for Turkish language.

02.04.2019

MISC
-Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

MAPS
Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified collision on top of scaffolding models
-Fixed various clipping bugs (thanks bonna97!)

Nuke:
-Fixed C4 stuck spot outside near silo

Abbey:
-Removed gate model on B bombsite
-Added fence on B long once again
-Removed wheelbarrow on B long
-Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle
-Rotated crates on B bombsite
-Moved big crate on B bombsite
-Added tree for cover on B long
-Extended wooden building on B
-Improved clipping
-Updated radar image
-Replaced tarp with a model

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