TL;DR
- Ranked League Series 1 scoring system worked well, we’re making a few improvements.
- Ranked matchmaking created really intense games, we’ll continue to improve it.
- A soft reset of your rank is coming, along with some ranked cosmetic rewards.
RECAPPING GOALS FOR RANKED LEAGUES
We want to quickly review our four goals for Ranked and comment a bit on some of the Series 1 results so far. Keep in mind that we’re trying to improve the systems with each update, and some outcomes will take longer to tune than others.- Create a true measure of skill in Apex Legends. We launched Ranked Leagues with a score-based system rather than a hidden ELO-type system. So far, we’re pleased with the results. The system was easily understood by new and veteran players alike, and gave us a good baseline calibration of skill for future Series. As of 9/10 we have the following distribution among players who played more than 5 hours of Ranked:
- 5.1% Bronze
- 40.0% Silver
- 35.7% Gold
- 16.8% Platinum
- 2.1% Diamond
- 0.2% Apex Predator
- Reward competitive players for the time they invest in Apex Legends. As competitive players, we generally believe that the best reward for ranked play is your rank itself. That being said, we’re offering cosmetic rewards to everyone based on their highest score ranked. Badges, gun charms, and dive trails will be awarded to ranked players when the new Series kicks off. Watch for an alert on your first login after the reset! Scroll down to see the rewards in a video preview.
- Ensure competitive integrity through skill-based matchmaking. We made lots of changes to matchmaking across Series 1 to ensure that people were getting into games quickly and versus similarly skilled players. As expected, this was more difficult at the highest end of the skill spread, and we ended up having to match Apex Predators down with Platinum players in many regions depending on the time of day and player population. We’ll continue to monitor this and will make adjustments as needed. We’re hoping that Series 2 will more quickly calibrate players’ skills and will result in more evenly distributed matchmaking buckets.
- Let top-tier Apex Legends players compete at the highest levels of skill. Ranked Leagues has produced some of the most intense late game scenarios to date. We were very pleased to see some new high level strategies emerge from the high RP players throughout the season. To try and increase the intensity, and encourage more aggressive play - we’re introducing some new changes to the scoring system in Series 2. Let’s get into the details.
SERIES 2
Now that we have a bit of a look into how Series 1 went, here’s what to expect when Series 2 kicks off.WHAT’S STAYING THE SAME
Parts of the system are working as intended, and we won’t be making any changes to them. There will be no changes to the Tiers & Divisions in Series 2. The level requirement for ranked play will remain at 10. Playing with friends will continue to matchmake up to the highest ranked player.SOFT RESET
At the start of Series 2 everyone will be soft reset on their ranked position, and the scoring system will be updated. The reset will be 1.5 Tiers down for all players. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II. This means that players will need less time to climb to their true skill ranking, and will have more time to compete at their actual skill level and try to climb higher than before.SCORING
The Series 1 scoring system worked well, but we want to make some improvements. Here’s what we’re trying to accomplish, and how the new system works. First off, we need a bit more granularity in the point spread, so we’re 10x’ing all the points in the whole system. At first glance this may just look like point inflation, but in reality we need to be able to reward something in between 1 RP and 2 RP, so going to 10, 15, 20 RP gives us that flexibility. We’re also updating the match entry RP costs slightly.ENTRY RP COST
Each Ranked match will require RP to play based on your tier:- Bronze matches are still free
- Silver matches cost 12RP
- Gold matches cost 24RP
- Platinum matches cost 36RP
- Diamond matches cost 48RP
- Apex Predator matches cost 60RP
KILLS, ASSISTS, AND MULTIPLIERS
This time we’re also adding assists to the kill count score. Assists are defined as dealing damage to a player within 5 seconds before they are knocked down. If a player is revived, the assist credit is cleared. Assist credit is only given to teammates of a player who earns the kill. A player cannot get a kill and an assist on a single opponent. Previously damage dealt 0.75 seconds before a player is knocked down or before a knocked player was eliminated counted as an assist, so it was technically possible that you could earn 2 assists on one target.
The new combined kill & assist score is still capped at 5 per match, but with a placement multiplier. Although the 5 kill cap was initially controversial, we didn’t see many players actually hit the cap too often, and it did reduce hot-dropping as we intended.
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