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Path of Exile – 3.20.0 League All Hotfixes

Introduction

Introducing the latest patch notes for version 3.20.2c! Get ready for some exciting updates and improvements in your favorite game. In this patch, the developers have added support for the upcoming Crucible League announcement and its new Supporter Packs, so get ready for some epic battles. Additionally, the Voidborn Reliquary now offers a whopping 297 more foiled Unique Item options, giving you even more chances to score some amazing loot.

 

3.20.2c Patch Notes

  • Added support for our upcoming Crucible League announcement and its new Supporter Packs.
  • Added 297 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • The Horticrafting Station, Heist Locker and Expedition Locker are now placed in hideouts by default and can be moved but not deleted, similar to the Stash or Map Device. They will still be hidden until you have completed the relevant quest in each league.
  • Fixed a bug where teleporting to a party member in another player’s map would incorrectly send you to your party member’s hideout.

3.20.2b Patch Notes

This patch contains another batch of Voidborn reliquary submissions, support for our upcoming events, and a few improvements and bug fixes.

Improvements and Updates

  • Added support for our upcoming March Events (including Ruthless with Gold and a lineup of Group SSF events).
  • Added 400 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Updated Eater of Worlds’ Dash Slam visuals to more accurately reflect the damaging area. This is purely a visual change.
  • The audio cue for losing Frenzy, Endurance or Power Charges no longer plays when you have Ralakesh’s Impatience equipped. This change does not apply to microtransaction alternate charge effects.

Website Changes

  • The “My Private Leagues” page now displays the start and end times for each of your private leagues, and their remaining duration. Expired private leagues are now separated into their own section.
  • Added the Voidborn Reliquary Key to the Fragments category of the Bulk Item Exchange section on the Trade website.

Bug Fixes

  • Fixed a bug where Forbidden Shako granting two supports which both grant secondary skills, such as Impending Doom and Predator, would only grant one of the skills to the player.
  • Fixed a bug where any support effect with a secondary skill that’s triggered by the supported skill, such as Impending Doom or Shockwave, would not work if granted by The Hungry Loop.
  • Fixed a bug where Support Gems granted by Forbidden Shako that have a secondary skill effect, such as Impending Doom’s Doom Blast, could be supported by another Support Gem granted by Forbidden Shako, such as Increased Area of Effect.
  • Fixed a rare bug where the Ceremonial Voidstone could be dropped by The Maven for players that were not present for her death.
  • Fixed a bug where Eldritch Implicit modifiers on The Eternal Struggle Unique were missing when dropped from the Voidborn Reliquary.
  • Fixed a bug where Dominus was not saying any of his combat voice lines.
  • Fixed a bug where lights in the Primeval Hideout would turn off after performing an in-area transition or leaving the hideout.
  • Fixed a bug where the Silver Treasure Hunter Helmet would display the Bronze Treasure Hunter Effect when equipped on to the Scion.
  • Fixed a rare bug where some players were unable to convert their Map Stash Tabs to the current Map Series due to hidden Maps with an invalid tier.
  • Fixed a bug which prevented the Alpine Hideout from being fully cleared when discovered in the Summit Map.

3.20.2 Hotfix 2

  • Fixed a bug where the summoned corpses of Sanctum monsters had substantially more Maximum Life than intended.

3.20.2 Hotfix:

  • Fixed a bug introduced in 3.20.2 which caused the “twice blessed” Darkshrine outcome to not grant an additional use of the Divine Font.

3.20.2 Patch Notes

This patch includes a number of bug fixes, offline party support and another batch of Voidborn reliquary submissions.

Improvements and updates

  • Added support for party members to go offline while staying in the party. When you log out, you can now stay in your party, though you can still be kicked from the party while offline. After you’ve been offline for 2 minutes, you will be automatically kicked from the party.
  • Added “Kick from Party” back to the options available when right-clicking another player’s message in chat.
  • Added 845 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Added an area description for the “twice blessed” Darkshrine outcome.
  • The “Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.” Harvest crafting option now requires a Rare Corrupted Map to be sacrificed, and is no longer able to incorrectly create a new Corrupted Map of a higher tier.
  • Some Sanctum monsters can now be Spectred, and Spectred versions of Stalking Geist will now be able to attack enemies. Lowered the resistances and maximum attack distance of the Spectred version of Igneous Gargoyle.
  • It is now possible to view your Voidborn Reliquary submission on the website, and withdraw it for modification if it has not yet been confirmed.
  • Updated the description of the Corrupted Gaze Atlas Notable Passive to clarify that it only applies to Abyss Jewels dropped by Abyssal Troves in your Maps.
  • Updated descriptions for skills which grant critical strike chance through a buff, such as Precision and Aspect of the Cat.
  • Updated the description on Galvanic Field when supported by Increased Critical Strikes to be more clear.
  • Updated the targeting behaviour for Whirling Blades in Controller Input mode to target monsters rather than location.
  • The Solar Map Device microtransaction now has variations that can be scrolled through to set the maximum tier of effects to play while map portals are open.

Ruthless-specific changes

  • Fixed a bug in Ruthless where Orbs of Binding could drop in Logbooks.
  • Fixed a bug where the Antagonist’s modifier on Heist Contracts and Blueprints was not providing any stats in Ruthless.
  • Fixed a bug where certain Minion Delve Encounters were not giving any rewards in Ruthless.

Bug fixes

  • Fixed a bug where being affected by a Shrine from Kirac’s Memory of the Pantheon was not providing credit towards the Complete Beyond Encounters Challenge when you defeated a Beyond Boss.
  • Fixed a bug where the order of spells triggered through Arcanist Brand could be reset by using a Flask.
  • Fixed a bug where killing Breach Bosses in Maps was not providing credit towards the Terror Tearing at the Seams Challenge.
  • Fixed a bug in Legion Encounters where the timer for breaking out monsters could end prematurely.
  • Fixed a bug where Blazing Salvo’s explode effects did not display correctly across different terrain elevations.
  • Fixed a client crash that could occur with Vaal Volcanic Fissure Earthbreaker Totems.
  • Fixed a bug where the Fiendish Wings Affliction was affecting the rotation speed of the firebeam hazard.
  • Fixed a bug where Rogue Exiles with additional rewards from the Rogue Trader Atlas Notable Passive would be displayed with a quest icon on the minimap.
  • Fixed a bug where soul gain prevention was sometimes not applied after using Vaal Blade Flurry.
  • Fixed a bug where duplicated Harvest monsters could not drop lifeforce.
  • Fixed a bug where Fractured modifiers on Jewels, Maps, or Heist Contracts could be changed when corrupting the item.
  • Fixed a bug that caused Delve Flares and Dynamite to be returned to you with the Nimis Unique Ring equipped.
  • Fixed a rare bug where Glyphic Fossilised Remains could be moved, causing the Time-Lost Cavern Delve encounter to be incompletable.
  • Fixed a bug where Keystone Passive Skill reminder text was missing when the Keystone was granted through an item, such as Replica Perfect Form.
  • Updated various Heist Enchantment descriptions to clarify they apply to Explicit modifiers.
  • The Ambushes monster modifier can no longer be found on Magic Monsters, as it had no effect on them.
  • Fixed an issue where increases and reductions to projectile speed had no effect on Volcanic Fissure. It now affects the speed of the molten projectiles.
  • Fixed a bug where the “Spawn Metamorph Vial” button was displayed when returning to an area where available Metamorphs were already defeated.
  • Fixed a bug where additional Cluster Jewels dropped from having the Paranoid Fixation Atlas Passive allocated were dropping with the wrong item level.
  • Fixed a bug where Spell Critical Strike Chance gained through Frost Shield was not working correctly with Sandstorm Visage.
  • Fixed a bug where Mirage Archer was not working with Rain of Arrows triggered by Lioneye’s Paws.
  • Fixed an issue where Vaal Glacial Hammer had “60% of Physical Damage Converted to Cold”. It has been updated to 100% to match the non-Vaal Glacial Hammer.
  • Fixed a bug where Tempering Orb could not be used on items with fixed sockets.
  • Fixed a bug where Olroth, Origin of the Fall could become unresponsive under certain circumstances.
  • Fixed a bug that could cause Uber Maven to fail to transition phases, making them unkillable.
  • Fixed a bug where Riker’s Trapped Chests in Betrayal Safehouses were providing item level 100 items.
  • Fixed an issue where Ancestor Totems did not display their name or what they provide when hovering over the buff icon.
  • Fixed the Ritual and Infernal Summoning Ring microtransactions having their models switched.
  • Fixed a bug where importing a Hideout layout with a Scourge Hideout Decoration would fail to place decorations across both planes of existence.
  • Fixed a wonky interaction between the Ice Crown microtransaction and the Cat’s Stealth buff visual effect.
  • Fixed an issue where the Prospero’s Ring microtransaction was missing audio when trading with other players.
  • Fixed a bug that caused characters to appear bald when wearing the Forgeguard Body Armour and specific Helmet Attachment microtransactions.
  • Fixed a bug where other players were unable to view gems you had socketed when wearing the Gemling Artificer Body Armour microtransaction.

3.20.1c Hotfix

  • Added 563 more Voidborn Reliquary submissions.
  • Fixed two crashes.

3.20.1c Patch Notes

  • Stackable items dropped by Map Bosses affected by Eldritch Altar modifiers that cause them to drop additional currency items are now collated into a single combined stack of the item.
  • Added a confirmation in controller input mode when returning to your hideout through the Delve Map.
  • Fixed a bug where Curses could be applied to dead enemies when applied through Cast on Melee Kill or Cast on Critical Strike.
  • Fixed a bug where Static Strike beams would not fire while attacking with Static Strike.
  • Fixed a bug where increased Buff Effect on Anomalous Vampiric Link was not working correctly.
  • Fixed a bug where the camera was not zoomed-out upon re-entering The Searing Exarch’s arena if you died during their “Fire of a Thousand Suns” phase.
  • Fixed a bug where very long Passive Skill or Atlas Passive descriptions could overflow their text container.
  • Fixed a bug where the font size on Guild Stash panel could be wrong after the game window was resized.
  • Fixed a visual bug where your Ward value could be obscured by the user interface when using the Impenetrable Olroth’s Resolve microtransaction.
  • Fixed a client crash that could occur when starting Legion encounters.

3.20.1b Hotfix:

  • Fixed a bug introduced in 3.20.1b causing challenge icons to not display in chat.

3.20.1b Patch Notes

The patch introduces the Voidborn Reliquary Key, and contains a few Sanctum changes, alongside a number of other improvements and bug fixes.

Sanctum changes

  • The Death Toll Major Affliction no longer causes monsters to drop no Aureus Coins. Instead, it now causes you to Lose 250 Resolve after completing 8 rooms. This change does not affect existing Sanctum runs.
  • Herald of the Scourge’s lightning waves skill now spawns more lightning bolts with each wave, though the lightning bolts are now smaller. The delay between each wave has been slightly increased, and the damage of the skill has been lowered by 20%.
  • Improved the visibility of the ground degen effect when fighting Lycia, Unholy Heretic.
  • Added an error message for attempting to change your Relics while you have an active Sanctum.

Improvements and other changes

  • Introduced the Voidborn Reliquary Key. The Voidborn Reliquary currently has 1231 options for foiled Unique items that it can yield. We are still working through the list of submissions from Voidborn Supporters to get the others in as soon as possible.
  • Improved the description of the Sandstorm Visage Unique stat to clarify it only modifies spell critical strike chance of spells, and will not affect spells dealing non-spell damage (such as heralds).
  • Updated various descriptions to clarify which stats only apply to Summon Skeletons, and which apply also to Vaal Summon Skeletons (such as the modifier on Alberon’s Warpath). Melee Skeletons from the Vaal Summon Skeletons are now referred to as “Soldiers” rather than “Warriors” in descriptions.
  • The visual effect applied to monsters with modifiers that cause Minions to Fire, Cold, or Lightning Explode on Death has been removed as it caused visual issues in some circumstances.
  • Betrayal crafts that reroll socket numbers, links or colours a certain number of times can no longer be used on items with fixed socket numbers, links or colours respectively.
  • The “Geared Up” achievement no longer requires a Rare or Unique item in the Relic slot.

Ruthless-specific changes

  • The Imagined Pursuits Atlas Passive in Ruthless now causes Cluster Jewels from Delirium Rewards to have a 10% chance to be Rare and Corrupted, instead of “800% increased Rarity of Cluster Jewels from Delirium Encounters in your Maps”.
  • Fixed a bug where Vaal Venom Gyre was able to be obtained in Ruthless.

Bug fixes

  • Fixed a display bug with the last remaining item not being removed from the list when purchased from the Merchant.
  • Fixed a bug where Sanctified Relics were incorrectly treated as equipped items, which could stop mods on some items (like Voll’s Vision) from working.
  • Fixed an issue where the Deathly Archmage Guard’s Ice Cascade skill was dealing Lightning Damage instead of Cold Damage.
  • Fixed the Flameblast marker from the Crimson Archmage Sanctum Guard not displaying correctly across different terrain elevations.
  • Fixed a bug where the hideout decorations panel could sometimes fail to load.
  • Fixed a bug where it was possible to snapshot Curses applied to yourself from Ylfeban’s Trickery.
  • Fixed a bug where it was not possible to dismiss NPCs from your Hideout.
  • Fixed a bug where at least one Anointed Blighted Map was not offered by Kirac after using a Blighted Scouting Report.
  • Fixed a bug where monsters with both Periodically Enrages and Cycling Damage Reduction modifiers could become immune to damage.
  • Fixed a bug where Ghorr, the Grasping Maw could displace Blight Towers with their grasp skill.
  • Fixed a visual bug where Ruthless’ “Map Drop Chance” was displayed on unidentified Maps with Quality in non-Ruthless Leagues.
  • Fixed a bug where Vaal Cyclone did not roll for critical strikes for each hit, instead only rolling when first used.
  • Fixed a bug where clones of Lokan, The Deceiver were being revived by Rituals.
  • Fixed a bug where Support Gems at their maximum gem level could not be sacrificed for the Facetor’s Lens Harvest crafting option.
  • Fixed a bug where socket icons for Resonators on the ground were black, they are now orange.
  • Fixed a bug where modifiers that add Fire, Cold or Lightning attack damage per Strength, Dexterity or Intelligence were not applying to attacks made using off-hand weapons.
  • Fixed a bug which could make a Simulacrum wave incompletable if a monster which spawned on death was stuck inside terrain.
  • Fixed a bug with the interaction of Cursed Ground Support and Hexblast totems, traps or mines which allowed you to have multiple areas of Cursed Ground.
  • Fixed a bug where Elemental Weakness applied by the Font of Elements in the Labyrinth was increasing player Resistances rather than decreasing them.
  • Fixed a bug with the knockback from Kinetic Blast not going in the correct direction away from blasts.
  • Fixed an issue where Pack Size modifiers from the Atlas Passive Tree were not displayed in the Map Overlay Mods unless you had another Pack Size modifier source.
  • Fixed a bug where notifications for completing Achievements were not displayed when playing in controller input mode.
  • Fixed a bug with Merchant options sometimes not displaying correctly when selected in controller input mode.
  • Fixed a bug with the transition effect from Scourge Hideout Decoration inadvertently displaying sometimes when multiple players were in the hideout.
  • Fixed a bug with the Illusionist Blade Vortex microtransaction effect that could cause lingering Blade Vortex projectiles in your hideout.
  • Fixed a bug where the Haemomancer Pet microtransaction would not behave correctly if you had two of them equipped.
  • Fixed a bug where a Scion wearing the Victorious Body Armour microtransaction could appear bald.
  • Fixed a bug where the Tinker’s Waypoint microtransactions were not playing their animations when a player joined of left the area.
  • Fixed a bug with the Chronomancer Portal microtransaction not playing its effects when used by multiple players at the same time.
  • Fixed three client crashes.
  • Fixed an instance crash.

3.20.1 Hotfix 2

  • Fixed a bug where the Additional Synthesis Modifiers on the Cortex Map were being unintentionally multiplied.
  • Fixed a bug with the Complete Cartography challenge not updating if a Voidstone was socketed using Control + Click.

3.20.1 Hotfix

  • Fixed a bug where Sanctified and Unique Relic drops could be re-allocated to other players.
  • Fixed a bug where the Orb of Negation Major Affliction also disabled your Unique Relics. We’ll update the description for this in a future patch.
  • Fixed an instance crash.

3.20.1 Patch Notes

This patch introduces new Sanctum content, improvements to the current Kirac’s Vault Pass and adds support for the 2023 Core Supporter Packs as detailed in our news post last week. It also contains a variety of improvements and bug fixes to both Sanctum and non-Sanctum content, and some buffs to the modifiers applied to Blighted Maps through anointing them with Oils.

Sanctum Updates and Improvements

  • Introduced 7 new Unique Relics that drop from the final form of the Sanctum Boss. These Relics challenge you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules. If you’re able to complete such a run, you’ll be rewarded in new and special ways. However, the Unique Relic will be destroyed regardless of the outcome of your run, so if you fail to complete it, you’ll forfeit your potential rewards.
  • Some of these Unique Relics cause the Herald of the Scourge to drop additional or specific items, while others causes Aureus Coins to be converted to certain outcomes upon defeating the Herald of the Scourge.
  • We’ve also introduced a new Unique Ring that can be earned by defeating the Herald of the Scourge with one of the new Unique Relics active.
  • Introduced 41 new “Lycia’s Invocation” currency items. These can be applied to non-Corrupted Sanctified Relics to add their respective Keystone to the Relic.
  • Boons and Afflictions that provide increases and reductions to the effect of your Relics now specify that they do not affect Unique Relics.
  • Characters that are up close to their target now take even less damage to their Resolve.
  • Sanctum Quests are no longer hidden with the “Enable Quest Tracking” option disabled. We’ve also made improvements to these Quests to reduce the chance they are missed when first entering the relevant town area.
  • Party Members are now able to view the Map of the area owner’s Sanctum, if they currently have a run active.
  • Party members can now store a Sanctum room for later when the map owner runs their Sanctum room for the area.
  • The Resolve bar now flashes when you heal or damage your Resolve.
  • Added a display to show which Affliction was removed when you cleansed an Affliction.
  • The Sanctified Relic Slot has been moved from the Sanctum Map and is now located in the Inventory panel.
  • Sanctified Relics can now be compared with your equipped one by using the Compare Item Descriptions keybind (Ctrl, by default).
  • The wave skill used by the final form of the Sanctum Boss now spawns far fewer lightning bolts with each wave, though the lightning bolts are slightly larger. The delay between each wave has also been slightly increased.
  • You can no longer gain a new multi-stage Boon or Affliction, such as Lilting Melody, if you already have a later stage of that same Boon or Affliction.
  • The Hungry Fangs Affliction and Wooden Effigy Boon now impact Resolve multiplicatively, instead of being additive with stats that impact resolve on Relics.
  • Tweaked the position of the skulls that fire tracking beams in the third floor of the Sanctum.
  • Updated the Prayer Beads Boon to clarify Resolve is able to be lost after the next room has been completed.

Other Improvements

  • Added support for the new Core Supporter Packs.
  • Added five more microtransactions to Kirac’s Vault Pass in the form of these additional mystery boxes from Path of Exile’s past: Warlord, Polaris, Twilight, Harmony and Sin/Innocence.
  • Huck now brings along his Rogue Equipment when accompanying you in Maps.
  • Significantly increased the experience gained from killing Metamorph Monsters.
  • You can no longer animation-cancel Vaal Venom Gyre, Vaal Volcanic Fissure, Vaal Blade Flurry, Vaal Caustic Arrow and Vaal Molten Strike before the point in the animation that damage is dealt.
  • The Balance of Terror Unique Jewel no longer has a level requirement.
  • Completing the Mastermind’s Lair now awards credit towards the Suspicious Syndicate challenge.
  • Updated one component of the Complete Harbinger Encounters challenge to “Use any Harbinger, Ancient or Fracturing Orb”, instead of just Fracturing Orb.
  • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang’s Momentum, to clarify the kinds of damage they can apply to.
  • Updated the “Cycling Resistances” monster modifier text to “Cycling Damage Reduction” as it is more accurate.
  • The Cartographer Divination Card has received new flavour text.

Blight Atlas Passive Changes

  • The Blight Atlas Passives that provided your Maps with Blight Encounters a chance to contain an additional Blight Encounter have irreconcilable issues that result in areas with two Blight Encounters failing to generate reliably, so we have replaced these stats.
  • The small Atlas Passives now provide “5% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option.”
  • The small Atlas Passive at the entry of this cluster that provided your maps a +4% chance to contain a Blight Encounter now provides “Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest” and “2% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option.”
  • The Mycelial Swarm Notable Atlas Passive now provides “Blight Map Crafting Option is always available” and “50% reduced cost of the Blight Map Crafting Option.”

Blighted Map Changes

  • The values for modifiers anointed on Blighted Maps have been buffed:
  • Clear Oil: 12% reduced Monster Movement Speed (previously 6%).
  • Sepia Oil: Towers deal 25% more Damage (previously 20%).
  • Amber Oil: 25% reduced Cost of Building and Upgrading Towers (previously 20%).
  • Verdant Oil: 45% increased Experience gain (previously 35%).
  • Teal Oil: Blight Monsters spawn 30% faster (previously 25%), Encounter duration is 50 seconds shorter (previously 40).
  • Azure Oil: Varieties of Items contained in 5 Blight Chests are Lucky (previously 4).
  • Violet Oil: Lanes of Blight Encounters have 25% chance for an additional Reward Chest (previously 20%).
  • Crimson Oil: Varieties of Items contained in 12 Blight Chests are Lucky (previously 10).
  • Black Oil: 7% chance for Blight Chests to contain an additional Reward (previously 6%).
  • Opalescent Oil: Varieties of Items contained in 18 Blight Chests are Lucky (previously 15).
  • Silver Oil: +80% to Item Quantity (previously +65%).
  • Golden Oil: 30% chance for Blight Chests to contain an additional Reward (previously 25%).
  • Oils also now provide +6% to Monster Pack Size (previously +5%).
  • Blighted Map’s Item Quantity Modifiers now affect Blight Chest count at 25% value (previously 20%), with a value of 50% for Blight-ravaged Maps (previously 40%). This also now applies to Blighted and Blight-ravaged Maps in Ruthless.

Ruthless-specific Changes

  • The Mycelial Swarm Notable Atlas Passive now provides “Lanes of Blight Encounters in your Maps have 20% chance for an additional Reward Chest” in Ruthless.
  • The two small Atlas Passives prior now provide “Blight Encounters in your Maps spawn 3% more Non-Unique Monsters” in Ruthless, instead of “Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest.”
  • The following Oils have been changed in Ruthless:
  • Clear Oil: 12% reduced Monster Movement Speed (previously 6%).
  • Sepia Oil: Towers deal 25% more Damage (previously 20%).
  • Amber Oil: 25% reduced Cost of Building and Upgrading Towers (previously 20%).
  • Verdant Oil: 15% increased Experience Gain (previously 10%).
  • Teal Oil: Blight Monsters spawn 30% faster (previously 25%), Encounter duration is 50 seconds shorter (previously 40).

Sanctum Bug Fixes

  • Fixed a bug where Boons or Afflictions that increase or reduce your maximum Resolve or Inspiration did not undo their effect when they were removed.
  • Fixed a bug where healing to your Resolve received by gaining increases to your Maximum Resolve did not persist through area transitions.
  • Fixed a bug where Guards were not Twinned after taking the “Doubling Pact” Accursed Pact.
  • Fixed a bug where the Azure Assassin Sanctum Guard’s Vortex skill could linger after they died.
  • Fixed a bug where various abilities used by monsters in The Forbidden Sanctum ignored taunts. Special abilities used by Sanctum Guards are unaffected by this change.
  • Fixed a bug where some beam skills, such as the one used by the final form of the Sanctum Boss, could pass through walls.
  • Fixed a bug where dying to the final form of the Sanctum Boss would not bring up the Sanctum Run Failed interface.

Other Bug Fixes

  • Fixed a bug where Labyrinth Trials were not spawning in Maps.
  • Fixed a bug where Vaal Side Areas created by placing individual Vaal Fragments in the Map Device did not have any modifiers applied to them.
  • Fixed an issue where the terrain generator for the client could desync, causing disconnections when trying to load into an area.
  • Fixed a bug where entering another player’s hideout would sometimes open the hideout in the wrong gateway.
  • Fixed terrain errors that could sometimes stop players from entering areas until they retried again.
  • Fixed a bug where upgradeable Incursion Unique Flasks and Jewels could not be sacrificed at the Altar of Sacrifice.
  • Fixed a bug where sources that reduced the Duration of Elemental Ailments on you, such as the Anointed Flesh Passive Skill, were not applying to Ignites.
  • Fixed a bug where elemental ailments that have an added effect to things while your ailment is on them, such as through the Combustion or Bonechill Supports, were discarded when a stronger Ignite/Chill was applied without these added effects.
  • Fixed an issue that caused currency from your stash to not be used if, while your stash was open, you used all of a specific currency from your inventory while holding shift.
  • Fixed a bug where Volcanic Fissure would not shatter spikes created by Earthshatter.
  • Fixed a bug where the Steeped in the Profane Notable Passive Skill was missing an Anointment cost.
  • Fixed a bug where the +2 to Level of all Curse Skill Gems from the Malicious Intent Notable Passive Skill could snapshot.
  • Fixed a bug where The Balance of Terror Unique Jewel modifier that caused you to gain a percentage of Physical Damage as a Random Element if you’ve cast Elemental Weakness in the past 10 seconds was causing you to gain 100% of Physical Damage as a Random Element.
  • Fixed a bug where The Balance of Terror Unique Jewel modifier that caused you to be immune to Reflected Damage if you’ve cast Punishment in the past 10 seconds was not functioning correctly.
  • Fixed a bug where Volcanic Fissure Earthbreaker totems could incorrectly be supported by Focused Ballista.
  • Fixed a bug where shattering spikes created by Earthshatter whilst in Blood Stance did not visually shatter the spikes.
  • Fixed a visual bug where some deferred Ritual rewards could display vendor purchase prices.
  • Fixed a bug where removing Curses, such as through Flasks with the Warding modifier, did not remove Curse Auras from Enemies. These are now briefly removed.
  • Fixed a bug where the additional Elemental Damage Reduction gained from the Eternal Damnation Unique Amulet was not applying to the self-inflicted damage from Righteous Fire.
  • Fixed a bug where shorter-duration Lifetap Buffs would replace longer-duration ones.
  • Fixed a bug where the Scent of Blood Atlas Passive Skill was not functioning correctly.
  • Fixed an issue introduced in 3.20.0b that caused the descriptions on the Growing Hordes Atlas Passive to display incorrect values.
  • Fixed a bug where a crafting recipe unlock interactable could appear in the Crimson Township Map when no crafting recipe is currently unlocked there.
  • Fixed a bug where you could fail to obtain credit towards the Complete Ritual Encounters challenge when completing the final Opulent Ritual in a Map.
  • Fixed a bug where the /recheck_achievements chat command was not working for the Complete Cartography challenge.
  • Fixed a bug where multiple waypoint icons could appear on the minimap in Hideouts.
  • Fixed a bug where Blueprints were not dropping in Ruthless.
  • Fixing Gwennen and Tujen sometimes having incorrect prices in Ruthless.
  • Fixed a bug where some Forgekeeper Supporters lost access to their Delirious Hideout Decoration. These will be restored shortly after this patch is deployed.
  • Fixed a bug where Ancestral Warchief Totems using the Void Ancestral Warchief microtransaction took more damage than intended.
  • Fix a bug where you could be morphed into the wrong pet if you had two different types of morphing pets equipped.
  • Fixed a client crash related to using the Shaper Scorching Ray Effect microtransaction.
  • Fixed a client crash that could occur in Controller Input mode when editing your Hideout.
  • Fixed an instance crash.

3.20.0b Patch Notes

This patch contains improvements for Sanctum, including an increase to the pickup range of Aureus Coins, alongside controller improvements, and bug fixes of both small- and medium-importance.

Sanctum improvements and fixes

  • Gaining increases to your maximum Resolve now heals your Resolve by that same amount.
  • Relics are now able to be dropped onto the ground by players, though these still remain Account-bound to the player that dropped them.
  • The pickup range of Aureus Coins has been increased, and you’re now able to pick them up slightly sooner after they drop.
  • Reduced the damage dealt to minions for some of the skills used by the Sanctum end boss in their true form.
  • Infernal Sentinel Sanctum Guard’s Cleave attack now fires three times fewer projectiles.
  • Increased the radius for triggering Divinia’s Act 2 quest in The Forest Encampment.
  • Improved the warning text that is displayed when you try to enter the final reward room in Sanctum.
  • Fixed a bug where images of the Masked Combatant Sanctum Guard could spawn Aureate Gargoyles, or spawn Volatiles on death, if you had the relevant affliction.
  • Fixed a bug where interacting with a Trial of Ascendancy Plaque in an area could abandon your Sanctum Room in that area.
  • Fixed a bug where some league encounters, such as Ritual or Incursion, could not be started if you had already stored a Sanctum Room for later in that area.
  • Fixed a bug where Sanctified Relics could be placed in in slots intended for non-Sanctified Relics. Sanctified Relics placed in these slots had no effect on characters.

Ruthless-specific changes

  • Increased the chance for Sanctum rooms that may offer items on completion to offer items in Ruthless.
  • Fixed a bug where Sanctum challenges were able to be completed in Ruthless Private Leagues.
  • Fixed a bug where the “Legion Sergeant Rarity” Ruthless Atlas Passive was missing its description.

Controller-specific changes

  • Improved the user interface for the Relic Altar and Locker for controller input mode.
  • Re-combined the “Compare Item Descriptions” and “Show Advanced Item Descriptions” behaviour into “Highlight Items and Objects” for when you are using a controller as your input method.
  • Fixed a bug in controller input mode where attempting to move an item out of the Relic Locker could sometimes try to discard the item instead.
  • Fixed a client crash that could occur when filtering the Atlas Passive Tree while using a controller.

Other bug fixes

  • Fixed a bug where the Revives Allies on Death, Temporarily Revives, and Mirror Images monster modifiers could appear on monsters revived in Ritual encounters.
  • Fixed a bug where Metamorphs could have the Mirror Images modifier.
  • Fixed a bug where the monster modifier that causes monsters to block attacks was missing a proper name. Happy name day, Stalwart.

3.20.0 Hotfix 12

  • Fixed a bug with the Vulnerability Curse in the Izaro fight causing bleeds to have a much longer duration.
  • Fixed a bug where the Reflection skill on The Saviour unique was not triggering.
  • Fixed an instance crash.

3.20.0 Hotfix 11

  • Fixed a bug where your Inspiration value in a Sanctum would not update until you lost it all.
  • Explosives once again spawn in the Olroth encounter.
  • Fixed a bug where the Primordial Voidforge microtransaction could not be claimed from Kirac’s Vault.
  • Fixed a bug that caused Magic Weapons with 3 Warbands prefix modifiers to be able to drop.
  • We’ve disabled the rare monster modifier reward outcome that steals the modifiers of the slain monster as this could become quite deadly for players when in reflect maps.

3.20.0 Hotfix 10

  • Fixed a bug in Sanctum where the Merchant’s prices could underflow.
  • Fixed a bug in Sanctum where players could gain Aureus coins when hit while unable to lose Resolve.
  • Fixed two instance crashes.

3.20.0 Hotfix 9

  • Fixed a bug where Sanctum Currency Offers you have chosen could sometime be lost when changing floors.
  • Fixed a bug where the Boon “Divinia’s Gift” was not functioning correctly.
  • Fixed a bug where Soul Mantle was not inflicting a random Hex on you when your Totems died.
  • Fixed a bug where the Beastcraft for removing and adding a modifier to a Watcher’s Eye could roll duplicate modifiers.

3.20.0 Hotfix 8

  • Delirium mist now pauses for ten seconds when you first interact with the Sanctum Map in an area.
  • Fixed an instance crash occurring when using Vaal Flicker Strike.
  • Fixed an instance crash occurring when using Vaal Cleave.

3.20.0 Hotfix 7

  • Massively reduced the non-resolve damage of the Infernal Sentinel Sanctum Guard. We will address its projectile shotgunning behaviour in another patch.
  • Fixed a bug with the “Defeat Harbingers” challenge where non-Harbinger monsters counted towards it.
  • Fixed an instance crash at Dannig that occured in Ruthless.

3.20.0 Hotfix 6

  • Re-enabled Eldritch Embers and Ichors and fixed a bug where they could have the wrong outcome when used on gloves.
  • Fixed a visual bug where clicking on the Sanctum Map multiple times would appear to duplicate various properties.

3.20.0 Hotfix 5

  • Fixed a bug where the sockets and links Betrayal Crafting options for Leo were not working.
  • Fixed the bug we mentioned yesterday where Smite was attacking way too fast.
  • Fixed a visual bug where Ritual deferred rewards could show NPC vendor purchase prices.

3.20.0 Hotfix 4

  • There’s now a Relic Locker in the Sanctum subarea where you pick what room to do next.
  • Disabled the Sustenance Divination Card, which was not intended to drop.
  • Clarified some wording on the character selection screen, so that it’s clear that the league filter is used to filter your existing characters rather than select what league you are making a character in.
  • Fixed the name of the Volcanic Fissure enchantment.
  • Fixed the ordering of mods on Annihilation’s Approach.
  • Fixed some incorrect voice acting.

3.20.0 Hotfix 3

  • Fixed a bug where custom item filter sounds didn’t have any volume.
  • Fixed a bug where shields could drop with four sockets in Ruthless.
  • Fixed a bug where you could combine Gilded Scarabs up to Winged Scarabs.

3.20.0 Hotfix 2

  • Fixed a bug that would reset the number of Sanctum Rooms you had saved up when you failed a run.
  • Fixed a bug that would hide the “Invite to Party”, “Whisper”, “Trade” and “Invite to Guild” for other players who were not your contacts.
  • Fixed a rare client crash and a common one that could occur when interacting with the Relic Locker.

3.20.0 Hotfix 1

  • Fixed a bug where gems could be affected by the special rare monster reward outcome that dropped items with up to 30 quality.
  • Fixed a bug where a rare monster reward outcome could cause items could drop with too many sockets too early.
  • Disabled the Triple Actions rare monster mod from spawning. While the monsters were happy with its downside in exchange for great power, Headhunter players were not.

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