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Overwatch 2 · Jul 11, 2023
Overwatch 2 cover
Overwatch 2Jul 11, 2023, 12:00 PM

Summer Games 2023 Launches with New Epic Skin for Doomfist

Official Post

SUMMER GAMES 2023

Summer Games 2023 kicks off with Lúcioball, Lúcioball Remix, and the new Winston's Beach Volleyball mode. Log in to earn new cosmetic rewards, including a new Doomfist skin at the Epic tier.

GENERAL UPDATES

On Fire Adjustments

  • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.
  • On Fire and Blazing are more difficult to attain early in a round.
  • On Fire cooldown reduced to 3 seconds, preventing most cases where a hero gained On Fire with a delay after a positive contribution.
  • On Fire score decays slightly more quickly when a hero is not On Fire.
  • Maintaining On Fire for long periods of time is more difficult.

New Event Hub

A new centralized location for Event information is now available from the main menu, listing all Event Challenges, Rewards, and Modes.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5.

  • Players can group up regardless of how far apart they are in rank.
  • Grandmaster players can play, even with up to four other Grandmaster players.
  • Team Queue is limited to 1 Tank, 2 Damage, and 2 Support.
  • Players do not queue for specific roles, instead choosing their roles within each match.
  • Platform pool restrictions remain; players on console must still only group up with other players on console.

HERO UPDATES

TANK

ORISA

Developer Comments: Increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

  • Fortify: Damage reduction increased from 40 to 50%.

RAMATTRA

Developer Comments: The Ravenous Vortex projectile sometimes hits an enemy and bounces off unpredictably, delaying its activation. This change improves consistency and makes the ability easier to use against groups of enemies.

  • Ravenous Vortex: Projectile now passes through enemy heroes but is still blocked by barriers.

REINHARDT

Developer Comments: Increasing Reinhardt's barrier uptime to help him better protect his allies.

  • Barrier Field: Maximum health increased from 1200 to 1400.

WRECKING BALL

Developer Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes manual reloading a more viable option.

  • Quad Cannons: Manual reload time reduced from 2 to 1.6 seconds. Automatic reload while in Ball form remains 2 seconds.

DAMAGE

SOJOURN

Developer Comments: Decreasing overall spread on Railgun primary fire to help Sojourn build energy more consistently.

  • Railgun: Number of shots to reach maximum spread increased from 8 to 12.
  • Railgun: Spread reduced by 12%.

SOLDIER: 76

Developer Comments: Soldier: 76's damage output has not been effective enough after his last round of changes. Adjusting primary and secondary fire damage slightly, plus additional healing from Biotic Field.

  • Heavy Pulse Rifle: Damage increased from 18 to 19.
  • Helix Rockets: Explosion damage increased from 80 to 90.
  • Biotic Field: Healing per second increased from 35 to 40.

SYMMETRA

Developer Comments: Increasing Symmetra's weapon effectiveness while lessening frustrations caused by her turrets. Sentry Turrets are shifted toward utility to make spreading them out more viable.

  • Photon Projector: Secondary Fire maximum impact damage increased from 45 to 50.
  • Photon Projector: Secondary Fire maximum explosion damage increased from 45 to 50.
  • Photon Projector: Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.
  • Sentry Turret: Damage per second reduced from 40 to 25.
  • Sentry Turret: Now reveals enemy heroes to allies while dealing damage and for 1 additional second afterward.

TORBJÖRN

Developer Comments: Torbjörn's Turret has too much impact for little investment; shifting power to the rest of his kit to reward more accurate gunplay. Overload now partially reloads ammo.

  • Rivet Gun: Secondary Fire spread reduced from 5 to 4.5 degrees.
  • Deploy Turret: Damage reduced from 14 to 11.
  • Deploy Turret: Cooldown increased from 10 to 12 seconds.
  • Overload: Now reloads 6 ammo on use.

SUPPORT

KIRIKO

Developer Comments: Partially reverting the Ofuda recovery time change so primary fire feels more responsive when Kiriko is focused entirely on healing.

  • Healing Ofuda: Recovery reduced from 1 to 0.9 seconds.

ZENYATTA

Developer Comments: These changes make it riskier for Zenyatta to apply Discord and increase counterplay for the affected target.

  • Orb of Discord: Maximum range reduced from 40 to 30 meters.
  • Orb of Discord: Time to wear off when not in line-of-sight reduced from 2 to 1.5 seconds.

BUG FIXES

General

Ping System

  • Fixed pinging opponent's owned objects through walls as Sombra.
  • Fixed Junker Queen's knife remaining pingable after she died with the knife out of hand.
  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.
  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings.
  • Fixed training bots blocking the ability to share ultimate status.
  • Fixed D.Va incorrectly giving ultimate status for Call Mech instead of Self-Destruct when targeting an ally.

Other

  • Fixed some players seeing the Unranked map loading screen instead of the Competitive Play team lineup.
  • Fixed a bug that prevented players from selecting the 'No Title' option.
  • Fixed the Questwatch background being incorrectly placed if you entered a match during a conversation.
  • Fixed the Role Mastery Challenge not appearing during the end-of-round flow in some cases.
  • Fixed Hero Icons missing from Highlights when viewed on a 21:9 ratio.
  • Fixed Career Profiles of friends sometimes appearing blank or missing items.
  • Fixed Mystery Hero Game reports lacking information.
  • Resolved several localization issues.

Maps

  • Blizzard World: Fixed lighting in multiple locations.
  • Circuit Royale: Fixed lighting in multiple locations.
  • Watchpoint Gibraltar: Fixed gaps that could affect gameplay elements.
  • Illios: Fixed lighting in multiple locations.
  • Numbani: Fixed areas that allowed heroes to escape the playable area.
  • Oasis: Fixed gaps that could affect gameplay elements.

Heroes

  • Ashe: Fixed aim-down sight animation not matching gun firing when used after a melee.
  • Baptiste: Fixed Immortality Field not protecting Mei for a small window after she leaves Cryo-Freeze.
  • Cassidy: Fixed Magnetic Grenade not disabling Baptiste's Exo Boost, Sigma's Gravitic Flux flight, and Mercy's Valkyrie.
  • Echo: Fixed Echo failing to play voice lines after Duplicating a hero.
  • Junkrat: Fixed an interaction with Petal Platform that let Junkrat leave the playable space.
  • Kiriko: Fixed the melee animation not playing if used right after Protection Suzu.
  • Lifeweaver: Fixed Hero Icon challenges not correctly progressing.
  • Lifeweaver: Fixed Petal Platform jump boost not applying when jumping from some areas of the platform.
  • Lifeweaver: Fixed a bug giving high damage mitigation numbers for environmental kills.
  • Lifeweaver: Fixed Life Gripped teammates being able to die to the boundary of a pitfall.
  • Orisa: Fixed overheating effects not playing correctly on some skins.
  • Ramattra: Fixed stunning Ramattra and interrupting Ravenous Vortex allowing the ability to be cast again immediately.
  • Reaper: Fixed an interaction with Petal Platform that allowed players to escape the playable space.
  • Reinhardt: Fixed beard appearing distorted for select skins in Hero Select.
  • Reinhardt: Fixed the Hold to Charge option breaking animations when used on a controller.
  • Soldier: 76: Fixed Heavy Pulse Rifle animation issues when Tactical Visor was used while under Kitsune Rush.
  • Sombra: Fixed lighting on several skins being too bright.
  • Sombra: Fixed Primary Fire not having priority over a pending Hack if Toggle Hack is enabled.
  • Symmetra: Fixed an interaction with Petal Platform and Teleporter allowing players to escape the playable space.
  • Tracer: Fixed Petal Platform interaction allowing Tracer to contest objectives from outside the playable space.
  • Tracer: Fixed Mythic Tracer skin Hero Select sound effects continuing to play after switching heroes.
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