Unlock New Cosmetic DLC! Bug Fixes & Gameplay Improvements
Official Post
DLC-Support
Adding support for the "Fiesta" Pack Cosmetic DLC
Bug Fixes
Gameplay
Fixed an issue with the move tool not working for oil springs and clay pits anymore
Fixed an issue with military ship items not dealing damage when used from a Flak Monitor ship
Fixed an issue with high memory consumption upon loading a game with mods
Fixed an issue with electrified mines not using advanced transporters in the New World
Fixed an issue that did not allow for the proper creation of Stamps for Orchard and other Multifactories
Disabled the unlock conditions for Beer, Coffee and Cocoa in the Hacienda Almanac in Creative Mode
Fixed an issue with the Workforce prioritisation bell functionality being inverted
Fixed an issue with the campaign intro movie being played when starting the benchmark.
Fixes a crash that occurred after the benchmarking ends
Fixed an issue with the tutorial questline getting enabled in Creative Mode
Fixed an issue that led to multiple items not being usable in any item building during the 'A Clash of Couriers' scenario
UI
Fixed the infotip on picking up goods that didn't show any text when the island storage was full
Please note that excess goods (e.g. when picking up a crate from a ruin in the campaign) are spawned as flotsam next to the main Trading Post
Fixed an issue with the skin painter button overlapping with part of the Town Hall object menu in the German localization
Fixed an issue with some texts overlapping elements in the Steam Shipyard object menu
Fixed a minor clipping issue for the Cosmetic DLC cards in the "additional content" screen
Fixes an issue that led to the Shares Menu being in a broken state when starting a new game after playing a scenario
Fixed an issue with the Docklands main building blueprint object menu showing the same upgrade button twice instead of "upgrade main and modules"
Fixed the Special Edition Newspaper that was missing the photo after completing the 'Inquiries' quest
Fixed an issue that led to the game version being displayed in the bottom right corner during gameplay
Multiplayer
Fixed an issue that could result in LR40 desyncs
Fixed MP clients not being able to confirm 'Ready' after previously starting a Scenario
Fixed issue with players unable to join a lobby when mods were active
Fixed mods not switching off when requested by the host when starting a MP lobby
Sounds
Fixed an issue with a grinding sound being played when accessing the Old World region from the New World at night
Art/Visual
Fixed an issue for the "Bush" ornament from "Quaint Park" category in the New World that was lacking the grass color change option for one skin variant
Fixed a problem with zoo animals and feedback units not spawning upon loading a save
Fixed broken shape quay ornaments in New World
Fixed broken shape quay ornaments in Creative Mode Enbesa session
Text
Fixed the "Missing DLC" warning that was wrongly displayed in the construction infotip for multifactory blueprints in the 'Pride and Peddlers' Scenario