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Dead Cells

New Features and Bug Fixes in Dead Cells

Patch1.2.10
Quick Take3 changes

Dead Cells update 1.2.10 introduces new features, balancing adjustments, and bug fixes.

  • New: Custom Mode unlocked by beating a mini-boss; food drop rebalanced (100% drop chance, clean food from mobs and shops); Rise of the Giant DLC now required for Cavern and hidden level; DLC content available in all languages.
  • Updated: Community suggestions for legendary altars, elite cage skill, flask discount, mob teleportation, KunaiMaster and Failed Experiment damage, graphics and UI polish (quarry glow, toxic cloud fx, BC4 ghost shade, camera aim).
  • Fixed: Abnormal CPU usage, crashes in lava and on death, elite shrine glow, Thornies teleport, Knight Corpse blueprint, Giant skip, and several other issues.

Important features

  • The Custom Mode is now unlocked by beating a mini-boss in Prison Roofs.
  • Community suggestion Food drop was rebalanced:
    – you now have 100% chance to have 1 unit on mobs and 1 unit hidden in walls in every levels,
    – one food unit dropped by mobs is guaranteed to be clear from Infection,
    – food sold by shops is now always clean.
  • The free "Rise of the Giant" DLC is now required to access to the Cavern and the hidden level.
  • The content of the "Rise of the Giant" DLC is now available in all supported languages.

Balancing

  • Community suggestion Legendary altars can no longer shield elites.
  • Elite "Cage" skill is now slightly larger but also inflicts slightly more damage.
  • Community suggestion Flask refills bought from shops received a permanent 40% discount.
  • Community suggestion Mobs will now be locked for a longer time after a BC4 teleportation (no more "instant attack after teleportation").
  • Community suggestion Mob teleportation now interrupts elite skills like "Cage" or "Electric Field".
  • Elite skill "Cage" can no longer charge if the mob can't see the player.
  • Community suggestion Reduced KunaiMaster overall damage.
  • Community suggestion Reduced Failed Experiment big guy thing damage.
  • KunaiMaster shooting range was divided by 3.

Level design

  • Community suggestion Fixed lore rooms generated before the middle gate in Fog Fjord.

Graphics & UI

  • Polish on the Quarry – Added glow on chains in the Cemetery.
  • Stronger Toxic cloud fx
  • Community suggestion BC4 mob teleportation now displays briefly a "ghost shade" of the mob who is about to teleport.
  • Camera now aims higher when climbing on walls

Bug fixes

  • Fixed abnormal CPU usage on some items (like Ice shards or Decoy)
  • Fixed crash in lava
  • Fixed elite shrine massive glow on save/reload a run
  • Fixed crash when you die in lava.
  • Thornies are no longer allowed to teleport while rolling over your face.
  • Fixed Knight Corpse always giving the blueprint
  • Fixed Giant skip
  • Minor CPU optimizations with some weapons & mobs.
  • Fixed a few crashes.

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