- Fixed an exploit that allowed PC players to send chat messages labelled as ‘Rockstar Message’ to all players in a Red Dead Online session.
- Fixed a crash that could occur when launching the game on certain hardware configurations
- Fixed a crash that could occur when switching between output devices on system configurations with multiple graphics cards
- Fixed an issue that prevented the game from launching on some system configurations that used a dedicated AMD graphics card alongside an unsupported Intel integrated graphics device
- Fixed an issue that prevented the game from launching on some low-end system configurations when using DirectX 12
- Fixed an issue with a memory leak when using DirectX 12, leading to increased RAM usage and potential crashes during extended game sessions
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
- Added command line arguments allowing the player to limit processor threads/affinity when booting the game. Using both arguments in combination may increase performance and reduce stalls on some systems when third-party applications with significant CPU usage are running in the background
- -numCores=# (number of threads, decimal value)
- -setSystemProcessorAffinity=# (CPU affinity mask, decimal value)
- Fixed an issue with hardware detection that caused the ‘hardware/driver check’ startup message to display incorrectly when running on some systems
- Fixed an issue with missing smoke effects on trains when the Particle Quality graphical setting was set to Ultra/High
- Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
- Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
- Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
- Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
- Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
- Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
- Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
- Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
- Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
- Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
- Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
- Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
- Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
- Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
- Fixed several crashes that may have occurred when launching the game on certain hardware configurations
- Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
- Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
- Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
- Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
- Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/)
- Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards
- Fixed a crash that occurred when switching between graphics APIs and display modes on some systems
- Fixed a crash that occurred when changing settings on some systems with integrated graphics
- Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive
- Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
- Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems
- Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build
- Fixed several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards
- Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards
- Fixed an issue that caused flickering or missing textures on some weapons
- Improvements to issue with endless loading screens when performing some actions in Red Dead Online such as switching between game modes and sessions
- Improvements to issues seen when pitching camps through the Player menu, resulting in a flashing prompts and an incorrect “Cripps has packed up your camp” alert
- Fixed several networking issues that should reduce the chance of player camps being packed up during dynamic session switching in Red Dead Online
- Improvements to an issue that caused pitched camps in Red Dead Online to not spawn correctly when approaching the marked blip on the Radar / Map
- Fixed issues with player horses and riders being kicked off while in Posses
- Fixed an issue that caused player horses to be frozen in place and unable to move when other players are nearby in a Red Dead Online session
- Fixed several issues with some player horse visual attributes such as cleanliness not being correct after dismissing and re-summoning in a Red Dead Online session
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