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Mordhau – 24 Patch Notes | New Skins and Deadly Weapons!

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Mordhau – 24 Patch Notes | New Skins and Deadly Weapons!

Patch #24 Changelog 21/12/2021

General

  • Enabled Christmas event
  • Revamped Horde
  • Added new Frontline and Invasion map: Noria
  • Added new Brawl map: Cortile
  • Upgraded Unreal Engine to 4.26
  • Players can no longer select which team to join, ensuring more balanced teams. Party members will be grouped together whenever possible.

Skins

  • Added Nubian character with new hair, beards & eyebrows available for the rest of the characters
  • Added skullcaps, kipchaks, greathelms, nasal helmet, rus spectacle helmet
  • Added new aventails for some helmets
  • Added sultan set
  • Added scale tunic
  • Added mail surcoat and damaged surcoat
  • Added leather pads set
  • Added ailettes
  • Added new mail limbs
  • Added crusader arming sword set
  • Added new Maciejowski chopper executioner sword skin
  • Added Grotesque DLC Set, including armor & items for every slot and the Grotesque mace for the evening star.
  • Added Lion DLC Set including armor & items for every slot and the Trident skin for the partisan

Combat

  • Initiating a throw no longer slows players movement speed down as much
  • Fixed riposte kick being too fast & jump kick windup now 25ms faster

Weapons & Equipment

  • Added Scimitar - a new one handed weapon
  • When players spawn without toolbox, deployable spawn and firepit now destroy like other toolbox placeables
  • Deployable spawn is now more fragile and no longer grants spawn protection
  • Fixed toolbox being able to build on pushables
  • Shawm point cost reduced to 6
  • Partisan 25ms faster stab & strike windup
  • Partisan miss recoveries shorter & faster throw windup, slightly higher throw damage
  • Shortspear stab 25ms faster, 50ms shorter miss recoveries & increased stab damage
  • Shortspear throw windup slightly faster
  • Added new Fire Urn to CombatTest

Maps

  • Noria map added (INV, FL, HRD, FFA, TDM, SKM)
  • Cortile map added (FFA, TDM, SKM, DU, TF)
  • Various map optimizations
  • Fixed Feitoria under the map exploit
  • Castello collision fixes & map layout improvements
  • Deleted spawn camp ballista on Camp INV, extended spawn protection on FL to extend over the same problem ballista
  • Removed various toolbox exploits

Horde

  • Players now have to defend their AI commander and prevent him from dying until the end
  • Players can now level up & distribute skill points into 52 different skills arranged into 4 trees, which grant passive bonuses as well as active (ultimate) abilities
  • Players can now respawn during waves and get revived
  • Updated maps
  • Greatly improved pacing
  • Reworked economy, equipment balance and attributes
  • Added makeshift bow, light crossbow, and a black fire bomb
  • Throwable weapons replenish their ammo over time
  • Added Goblin merchant and the ability to sell equipment
  • Improved gameplay to be less frustrating and kiting centric
  • Improved and updated enemy behaviour and added some new enemies
  • Added skin variations to several bots like peasants, rangers, militia, and ogres
  • Change behaviour or few weapons and shields in horde mode
  • Added new sounds and UI
  • Lots of other improvements and additions

Sounds

  • Reduced heartbeat length to 3 seconds
  • New Eastern voice set
  • Shawm sound replaced

UI

  • Fixed issue with spawn screen where deployable spawn points would overlap default spawn points
  • Added UI to objective floaters that indicates whether it's above or below the player

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