Patch #20 Changelog 7/12/2020
General
- Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
- All nobles now have 4 health on kill as default
- Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
- Added NVIDIA Reflex integration
Combat
- Horse couch now drains stamina on activation
- Horse couch is now timed
- Horse couch turncap slightly more strict across the board
- Horse turning now slightly more weighty
- Light & Medium horse top speeds reduced very slightly
- Parry recovery increased 25ms, making double parries slightly harder
- Max parry angle reduced to 70, reducing back/side parries some more
- Getting disarmed now slows down more, making it easier to punish
- Kick stamina drain reduced to 5
- Kick no longer has look smoothing, fixing some ghost hits
- Tank health regen speed buffed very slightly
- Tank turncaps very slightly less strict
- Fixed a dodge exploit that reduced the stamina cost for dodging
Weapons & Equipment
- New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
- Stun perk cost reduced to 3
- Fixed rusty arming sword being able to heal when hitting plate legs
- Executioner sword now has heavy weight slowdown
- Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
- Warhammer alt mode headshot damage vs t3 reduced by 5
- Axe stab windup slowed down 25ms
- Eveningstar slightly stricter strike turncaps
Skins
- Added Footman’s heater shield skin
- Added Crusader’s kite shield skin
- Added Gallowglass helmet
Misc
- Fixed wrong party MMR being used for matchmaking under certain conditions
- Fixed rare case of server stats reverting to an older state
- Added new first person idles for some equipment
- Added new first person equipment switch animations
- Fixed shield jump animations
- Various minor map optimizations
- Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
- Various tutorial improvements and bug fixes
- Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
- Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
- Projectile trails are now straight and no longer squiggle erratically
UI
- Fixed Teamfight score widget not showing all players
- Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
- Added display name to destroyable objects
- Added builder name to buildables
- Removed esc menu closing bind from team select menu
- Removed close button from team select menu
- Fixed invasion matchmaking tile being slightly smaller than the rest
- Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action
RCON
- Various new commands
- Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
- Modding hooks (Allows for back and forth communication)
- Improved responses
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