Patch #19 Changelog 21/09/2020
General
- Added Teamfight mode - 3v3 Ranked
- Ranked servers are now 120 tick (previously 60 tick)
- Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
- Added new map: Arena
- Added new map: Truce
- Added new weapon: Falx
- Added 60+ new cosmetics
- Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf
Combat
- Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
- Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
- Parry window increased 15ms (Recovery reduced 15ms, same total time)
- Improved stab animations & values to be more readable and less instant
- Lunge reduced globally & is now the same for all weapons
- Global knockback reduced 5%
- Global movement speed reduced 3%
- Reduced maximum undercut and lower stab angle by 12 degrees
- Miss detector range increased
- Hitting the world environment now drains stamina, half of a normal miss
- Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
- Ripostes can no longer chamber
- Ripostes no longer clash with other ripostes (rare case that messed up target switches)
- Nobles no longer hitstop when they hit teammates
- Crouch slowed down by 50ms
- Crouch slight cooldown added to prevent spam and macros
- Parry into parry stamina gain window increased 100ms
- Couch chip damage on parry removed
- Experimental CombatTest map: Added new mechanic to nerf chamber FTP
- Experimental CombatTest map: Added scimitar prototype
Weapons & Equipment
- Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
- Zweihander main mode strike damage vs tier 3 helmet increased to 50
- Zweihander main mode strike damage vs tier 1 torso and legs increased
- Zweihander now costs 24 points
- Eveningstar alt mode reduced stab release
- War Axe range increased 5cm
- War Axe can now be thrown
- Maul throw reworked, now uses same throw as War Axe
- Pickaxe, Sledgehammer and 2H Club can now be thrown
- Estoc main mode stab windup slowed down 25ms
- Estoc main mode stab release reduced 15ms
- Estoc main mode stab turncap now slightly more strict
- Greatsword main mode stab turncap now slightly more strict
- Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
- Shortspear miss recoveries increased 50ms
- Longsword main mode strike windup slowed down 25ms
- Longsword main mode turncaps more strict
- Messer strike windups slowed down 15ms
- Messer “phantom” range fixed
- Poleaxe alt mode strike windup slowed down 25ms
- Cleaver strike windup slowed down 25ms
- Polehammer range increased 10cm
- Polehammer damage buffed slightly across the board
- Polehammer strike windups now 25ms faster
- Polehammer miss recoveries reduced 100ms
- Polehammer now costs 24 points
- Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
- Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
- Reduced shield wall movement speed reduction
- Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
- Round shield stamina negation nerfed to 10
- Round shield now has heavy weight when equipped in hands (- ~6.3%)
- Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
- Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
- Targe now cheaper, cost reduced to 5
- Buffed shield throw damage slightly
- Shield wall now has the same stamina drain as regular shield parries
- Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
- No quiver ammo increased across the board
- Disabled emoting with objective equipment
- Fixed couch being too fast on certain weapons
Skins
- 10 bascinet helmets & variations including 3 different styles and plumes
- New black sallet helmet with 9 variations
- Valsgarde vendel era helmet with 5 variations
- Bag hat
- New coif options: Fringed hood & lined aventail
- 3 new Italian pauldron options & brigandine spaulders shoulder options
- Corazzina T2 torso
- 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
- 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
- New italian gauntlets with 3 different configurations
- New set of legs with 3 variations for T2 and 2 versions for T3
- Scale sabatons with and without spurs
- Shortsword skin: Seax and its decorated version
- Throwing axe skin: Francisca
- Spear skin: Swordstaff
Misc
- Updated & improved matchmaking system
- Emblems are now forced to team colors when in team modes
- Updated tutorial to fix outdated information
- Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
- Fixed Pickaxe finger clipping
- Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
- Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
- Fixed head tracking not working in game
- Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
- Various map optimizations and improvements
- Various backend improvements
- New lighting on contraband
- Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
- Fixed Baron’s cutter color tables
- Fixed up various physics assets to prevent weapons clipping into the ground
- Significantly improved start-up loading time
Sounds
- Increased volume of enemy footsteps slightly
- Cruel Knight voice volume adjusted
- Fixed a bug that allowed players to bypass the voice command cooldown
UI
- Updated matchmaking screen
- Updated scoreboard
- Updated ranked modes HUD
- Players can now choose to display 1v1 or 3v3 rank
- Server browser now supports sorting by ping, player count, server name and map name
- Server browser favoriting now works
- Modded servers can now be filtered and have a marker in the server browser
- Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
- Duel/3v3 will now spawn as 1st default class if nothing is selected
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