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Anthem – 1.5.0 Patch Notes | Season of Skulls

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Anthem – 1.5.0 Patch Notes | Season of Skulls

New Features

  • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
  • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
  • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
  • Mass Salvage is now available on all inventory management screens.
  • The chance to obtain a legendary item from a war chest has increased by 250%
  • A Legendary-Only War Chest has been added to the Seasonal Store

Bug Fixes & Improvements

  • Fixed various crashes for stabilization.
  • Auto-loot now works for all high-rarity loot drops in a game session.
  • When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground
  • General Cataclysm Changes/Fixes:
    • All challenges that awarded major crystals now reward 500 minor crystals instead.
    • Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
    • Teleporters are now immediately re-usable after teleporting.
  • “Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
  • Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
  • Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now "Combo Blast Dmg", Ranger is "Combo Imp Dmg", Storm is "Combo Chains", and Interceptor is "Combo Aura Eff".
  • Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
  • Aim assist has been adjusted so that it doesn’t “pop” onto enemies as easily
  • Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
  • The Badge of Devastation component no longer shares an icon with Emergency Power.
  • Gun Updates:
    • Assault Rifles
      • Defender/Elemental Rage/Pyrrhic Victory
        • Base Damage 16->24.1
      • Hammerhead/Ralner's Blaze
        • Base Damage 24.1->34
    • The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
    • Light Machine Guns
      • Relentless
        • Base Damage 18.9->26.4
      • Artinia's Gambit
        • Base Damage 37.8->52.8
      • Havoc
        • Base Damage 14.8->22.5
      • Renewed Courage
        • Base Damage 23.7->35.9
      • Sledgehammer
        • Base Damage 28.5->43.1
      • Cycle of Pain
        • Base Damage 41.3->62.6
    • Marksman Rifles
      • Scout/Thunderbolt of Yvenia
        • Base Damage 36.5->39.7
      • Anvil
        • Base Damage 60.8->70.2
      • Soothing Touch
        • Base Damage 103.4->119
    • Autocannons
      • Torrent/Endless Siege
        • Base Damage 26.4->27.6
      • Cloudburst/Fist of Stral
        • Base Damage 19.7->20.4
      • Mauler/The Last Stand
        • Base Damage 18.6->19.6
        • Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
    • SMG's
      • Fulcrum/Unending Battle
        • Base Damage 8.9->12
      • Trajector/Retaliation of Garretus
        • Base Damage 14.3->26.3
      • Hailstorm
        • Base Damage 6.9->10.8
      • Vassa's Surprise
        • Base Damage 15->21.6
    • Heavy Pistol
      • Barrage/Close Encounter
        • Base Damage 18.1->26.5
      • Resolution/Glorious Result
        • Base Damage 47.9->48.4
    • Shotgun
      • Scattershot/Papa Pump
        • Base Damage 16.6-20.8
      • Constrictor/Radiant Fortress
        • Base Damage 17.7->18.1
      • Vengeance/Rolling Carnage
        • Base Damage 12.9->24.1
    • Grenade Launcher
      • Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
    • Sniper Rifle
      • Deadeye/Wyvern Blitz
        • Base Damage 240->246
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Whirlwind/Siege Breaker
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
      • Devastator/Truth of Tarsis
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
    • Pulse Accelerator
      • Bad Omen
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Rainmaker
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Blade Slinger
      • Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
    • Volt Caster
      • Jarra’s Wrath
        • The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.
  • Javelin Updates
    • Ranger Gear Updates:
      • Venom Darts/Tactical Onslaught
        • Now displays the correct number of status effect stacks
      • Inferno Grenade/Explosive Blaze
        • Status effect stacks increased to 100
      • Frost Grenade/Cold Blooded
        • Status effect stacks increased to 100
      • The Gambit
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
      • Ember’s Lance
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
      • Relentless Pursuit
        • Increased damage by 50%
      • Vanguard’s Rampart
        • Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
    • Colossus Gear Updates:
      • Firewall Mortar
        • Status effect stacks increased to 100
      • Rubidium Furnace
        • Status effect stacks increased to 100
        • Damage is now correctly affected by local gear damage inscriptions.
      • Venom Storm
        • Status effect stacks increased to 100
      • Lightning Coil/Vassa's Arc
        • Status effect stacks increased to 100
        • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
      • Shock Coil/Voltaic Dome
        • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
      • Titan’s Hail
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
    • Storm Gear Updates:
      • Shock Burst/Seal of the Open Mind
        • Status effect stacks increased to 100
      • Ice Storm/Winter's Wrath
        • Status effect stacks increased to 100
      • Binary Star
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
    • Interceptor Gear Updates:
      • Interceptor Combo Aura
        • Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.
      • Venom Bomb & Serpent’s Veil
        • Status effect stacks increased to 100
      • Tesilar Trap
        • Status effect stacks increased to 100
      • Cryo Glaive & Absolute Zero
        • Status effect stacks increased to 100
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.
      • Detonating Strike
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
      • Cariff's Talon
        • Damage is now correctly affected by local gear damage inscriptions.
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
      • Tempest Strike
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Sudden Death
        • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
      • Wraith Strike, Shadow Claw, and Spectre’s Flash
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Interceptor Melee Updates:
      • Venomous Blades/Twin Blades
        • Smalls hits went from 38->50 base damage
        • Big hits went from 105->100 base damage
      • Deathstalker Blades
        • Small hits went from 38->75 base damage
        • Big hits went from 105->150 base damage
        • MasterWork property - Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.
      • Blades of Warding
        • Small hits went from 38->87.5 base damage
        • Big hits went from 105->175 base damage
      • Ultimate
        • Small hits went from 55->75 base damage
    • Storm Melee Updates:
      • Searing Blast
        • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.

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