Addition of a Live Review Mechanism
Nearby utilization of conning modules was the most well-known type of cheating in the game in the prior days of the game. In any case, as our capacity to distinguish conning kept on improving and as we made increasingly severe move against miscreants, the security framework is currently ready to rapidly identify nearby utilization of duping modules and boycott the records in question. Subsequently, miscreants have begun to utilize a progressively dark deceiving strategy, for example, cheating using the spectating framework.
In the wake of getting mindful of this strategy for cheating using the spectating framework, we promptly made severe and progressing move to boycott the records in question and have figured out how to viably control this technique for cheating. Be that as it may, as this type of cheating includes a long chain, is somewhat muddled, and is dark and hard to recognize, the harm it arrangements to the reasonable gaming condition expands every day and we would like to focus on this type of cheating from the source.
Therefore, we have made a new round of upgrades and adjustments to the spectating system, mainly to add a
peer review mechanism to the spectate system. The game server will determine in real-time whether a player is visible in the view of the host to decide whether or not to transmit the location data of a player to spectators. The upgrades and adjustments to the spectating system are made to achieve
2 key things:
- Resolve cheating through the use of the spectating system and improve the gaming environment.
- Improve the performance of the spectating system.
We will implement this security solution as soon as possible and believe that this will deal a heavy blow to cheaters through this method.
Explanation of the Principles of the Spectating System
To help players understand how this new solution will help resolve cheating through the use of the spectating system, we will explain some basic principles of the spectating system as follows. The spectating system involves 3 main roles:
- Host (the client of the character who is playing in the match)
- Game server (the server that receives, transmits, and processes the various combat data of users)
- Spectator (the client of the user who is spectating the match and receives the combat data transmitted by the game server)
The cheating user will use two mobile phones. The host will play the match normally and get the spectator to use an x-ray vision plug-in to cheat. The game server
will determine in real-time whether a player is visible in the view of the host. If it determines that a player is not visible in the view of the host, it will not transmit the location data of the player to spectators. When the server determines that a player is visible in the view of the host, it will start to transmit the location data of the player to spectators.
As the game server determines whether the players are visible or not in real-time, cheating plug-ins will not be able to modify the game data, which strongly guarantees the security and reliability of the proposal. In addition, this solution does not affect the experience of users who spectate matches normally.
We believe that more experienced players must know that shooter games are a disaster zone for cheating and x-ray vision is one of the most difficult forms of cheating to combat.
As the direct and indirect use of x-ray vision to cheat may continue to evolve in the future, we will continue to enhance the security of the game in all aspects and improve our ability to detect new forms of cheating. Cheaters will receive a 10-year account ban.
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