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Mobile Legends – 1.5.08 Patch Notes

New Hero – Barats, the Dino Rider

The Desert King who can absorb energy and become bigger.

Passive: [I AM BIG!] – Each time Barats and Detona deal damage to a target, Detona gains 1 stack of [Big Guy] for a period of time, capped at 25 stacks. For each stack of [Big Guy]. Detona gains increased body size, Physical & Magic Defense, and Resilience. When [Big Guy] reaches 16 stacks, Detona will [trample] the target with his Basic Attack, dealing extra damage to enemies within a round area and slow them.

Skill 1: [So-Called Teamwork] – Detona spits contaminated oil in the fan-shaped area in front, dealing damage to enemies within the area and slowing them. Then Barats drops the firecracker onto the contaminated oil from his bag and ignites it, dealing damage to enemies within the area. The area of effect of this skill scales with the stack number of [Big Guy].

Skill 2: [Missile “Expert”] – Barats launches a missile to the designated area. Upon landing, a blast of flame spouts out from the rear of the missile, dealing damage to the enemies in a straight line and pushing them toward Barats a certain distance.

Ultimate: [Detona’s Welcome] – Detona locks onto an enemy hero. If the target doesn’t leave Detona’s hunting range within a period of time, Detona will devour the target, suppressing the target for a period of time. During this period, Barats is immune to control effects and unable to move while still being able to turn direction. Then Detona spits the target out a certain distance, dealing damage to the target. If the target is knocked into other enemy heroes or walls, the target and the enemy heroes that it was knocked into will take extra damage and be stunned. The damage of this skill scales with the stack number of [Big Guy]. By learning this skill, Detona gains some stacks of [Big Guy] immediately after each respawn.



(~)As a special tank hero, Ruby can restore HP and enhance defense to absorb a large amount of damage by casting skills and leaping continuously. We would like to strengthen her feature. Therefore, we have greatly reduced the cooldown of mana regen speed of her Skill 1 but nerfed her in some other aspects in order to keep the balance. What’s more, we have optimized the area of effect of her Skill 2 and the distance of her leaps to make the combo smoother.

Attributes (↑):

Mana Regen per second increased from 2.8 to 5.8.

Skill 1 (↑):

Cooldown adjusted from 6-4 to 4s at all levels.

Physical Attack Bonus adjusted from 90% at all levels to 65%-90%.

Skill 2 (↑):

The area of effect increased by 10%.

Passive (↓):

Optimized the distance and speed of her leaps

The Physical & Magic Defense gain adjusted from 23-40 to 12-45

The inherited Physical Lifesteal: 125% → 115%


(↓)Uranus is a rather tough opponent in the current patch. We want to preserve his HP Regen Speed to deal with continuous damage but nerf his ability to defend burst damage to some extent. Considering that it is not so difficult to defeat him in the late game, we have mainly nerfed the numbers in the early game.

Skill 2 (↓):

The base damage that can be absorbed by the energy shield reduced from 400-1000 to 300-750.

Ultimate (↓):

Shield and HP Regeneration increase reduced from 50% at all levels to 30%-50%.


(↓)We have found that it is very hard for the opponents to deal with Atlas when he releases the combo of “Skill 2+Blink+Ultimate”. We have nerfed the skill 2 in the combo while keeping it the same for normal cast.

Skill 2 (↓):

Use Ultimate in Ejected State: 0.2s stun effect → 40% slow effect

[Popol and Kupa]

(~)In the high-rank matches, Popol and Kupa have always been backing up teammates. We decide to reduce their backing up ability and increase their damage.

Attributes (↓):

Kupa inherits 700+120% of Popol’s HP → 1300+80% of Popol’s HP

Skill 1 (↑):

Base Damage: 240-330 → 200-290

Physical Attack Bonus 60% → 75%

Skill 3 (↓):

Movement Speed Reduction: 35% → 20%

Ultimate (↑):

Attack Speed gain: 30%-50% → 30%-70%

[Yu Zhong]

(↓)Though being nerfed last time, Yu Zhong still shows his strong ability in high-rank matched. By reducing his mobility, durability, and damage, we hope the opponents can find a way to deal with him.

Passive (↓):

Eruption Duration of Sha Residue: 1s → 2s

When Sha Essence is fully charged:

Movement Speed gain: 30% → 45% (can only be triggered once and will decay, rapidly in 2s)

Spell Vamp: 20% → 10%

Ultimate (↓):

Base Damage dealt in Black Dragon form: 200-360 → 180-310

[Luo Yi]

(↓)Luo Yi is somehow overpowered in this patch. We have slightly reduced her damage and control ability. We hope other Mages can be used more frequently while she is still active in the matches.

Skill 1 (↓):

Base Damage 250-450 → 230-430

Skill 2 (↓):

Base Damage of the First Damage: 250-350 → 200-280

Magic Power Bonus of the First Damage: 50% → 40%

Reaction damage and distance reduced by 10%

[Yi Sun-shin]

(↓)Currently, Yi Sun-shin is much stronger than other heroes in the early and middle game, especially in the high-rank matches. Therefore, we have nerfed him to some extent and will continue to consider future adjustments according to the performance.

Passive (↓):

Critical Damage of the first enhanced attack: 85%-100% → 70%-100%

Skill 1 (↓): 30% Damage Reduction removed


(↓)We believe it is reasonable for Ling to have high damage, but we also hope that the opponents can deal with Ling’s assassination to some extent.

Passive (↓):

If Ling is controlled on the wall, he will fall onto the ground and be slowed by 30% for 2s

Skill 2 (↓):

The delay of casting this skill on walls: 0.4s → 0.5s

Ultimate (↓):

Movement Speed gain: 30% → 10%

Optimized the description of Skill 1 and Ultimate


(~)We have fixed the shield limit issue and strengthened the shield provided by her Skill 1.

Skill 1 (~):

Shield: 350-700 → 400-750

Fixed the issue where her shield gain can surpass 50% of her Max HP

Optimized skill description


(~)As an Assassin that can counter heroes who rely heavily on skills, we think it’s reasonable to preserve his silence ability. But currently his Passive is too easily triggered, which makes the opponents hard to deal with him. Therefore, we have made the following adjustments:

Attributes (↑):

Attack Speed: 1.0875 → 1.1675

Passive (↓):

The enemy can now be silenced only when being controlled


(↑)As a Reap Assassin, Karina’s stay line is too low. Once she doesn’t slay the enemy successfully with her Ultimate, it will be very difficult for her to find a chance to battle. Thus, we hope the following adjustments will increase her slay line and fault tolerance rate.

Passive (↑):

The target’s HP lost: 10% → 13%

Ultimate (↑):

Cooldown: 36/30/24 → 28/24/20


(~)Natalia’s enhanced Basic Attack has different damage amount in the early and late game. Its critical damage is also hard to predict. We have balanced her damage in different stages in order to enable her users and opponents to predict her damage more precisely.

Passive (~):

Damage of enhanced Basic Attack: 270+80% Total Physical ATK → 350+90% Total Physical ATK

Critical Damage: 200% → 140%


(↑)We have balanced the two skill branches and slightly enhanced his farming ability in the early game.

Skill 1 (↑):

Mana Cost: 75~100 → 60~85

Base Damage: 230~430 → 250~450

When Damage Range Increase is chosen: Cooldown: 8.5~6s → 5s at all levels

Synchronized the indicator size with the actual range

Skill 2 (~):

When Stop-on-hit Effect is chosen, Base Damage of the continuous whirlwind: 60~160 → 90~215

When Knock-airborne Effect is chosen, the airborne duration: 1.2 → 1.1


(↑)As a Fighter Kaja lacks pushing ability and durability in the early game. Thus, we have strengthened him in these aspects.

Attributes (↑):

Base HP: 2459 → 2609

Skill 1 (↑):

Base Damage: 120~270 → 135~285


(~)The huge gap between her damage in the early and late game has affected the game experience of both her users and opponents. Thus, we have balanced this problem while preserving her high hit chance in the early game.

Basic Attack (~):

Total Physical ATK: 35% → 30%~41% (scales with level)


(↑)Martis is relatively weak in the early game. We have reduced the cooldown of his Skill 1, which can trigger his Passive more frequently. We hope this can effectively buff him in the early game.

Skill 1 (↑):

Cooldown adjusted from 10-7 to 8-6s


(↑)Terizla can hardly control the enemies even if his Ultimate has hit them, and his burst interval is relatively long in the late game compared to other heroes of the same type. Hence, we have strengthened the control effect and reduced the cooldown for his Ultimate.

Ultimate (↑):

Cooldown adjusted from 48-42 to 48-36s

Movement Speed reduction increased by 10% at all levels.


(↑)The last adjustment has made Claude less competitive in the early game. Thus, we have slightly strengthened his Skill 1.

Skill 1 (↑):

Attack Speed and Movement Speed gain: 2%~4.5% → 2.5%~5%


(~)Aldous is relatively weak in the early game, but his enhanced Basic Attack in the late game makes him hard to deal with. Thus, we have reduced the difficulty of farming for him and nerfed his enhanced Basic Attacks.

Skill 1 (~):

Base Damage of enhanced Basic Attack: 100~300 → 130~330

Damage increase from each stack of Soul Steal: 8 → 7


(↑)After the last adjustments on Alpha, we have found that his damage in the late game is still inadequate. Thus, we have increased Beta’s damage when Alpha has hit the enemy with his Ultimate. We hope those players who are skilled at Alpha can deal more damage with his Ultimate.

Ultimate (↑):

Physical Attack Bonus of the damage dealt by Beta: 270% → 360%


(↑)Minsitthar’s high-utility Ultimate makes him not outstanding in solo. The long cooldown also causes his lack of sustained damage. We have adjusted some numbers to optimize him and will consider future adjustments according to his performance.

Skill 2 (↑):

Base Damage: 230~455 → 300~450

Cooldown: 9~7 → 8~6

Mana Cost: 60~110 → 50~75


(↓)As a Tank as well as a Fighter, Gatotkaca’s current damage is too high, and his opponents can hardly rush away due to the continuous slow effect of his Skill 1. Therefore, we have made the following adjustments.

Passive (↓):

Slightly reduced the damage of the enhanced Basic Attack in the late game

Skill 1 (↓):

Slow Effect: 40% → 30%


(↑)Passive (↑):

The CC effect duration he receives now correctly varies with the number of enemy heroes nearby.


1. Fragment Shop Adjustments on August 26th (Server Time)a. Premium Skin Fragment Shop

Will be available: Hayabusa [Spacetime Shadow] and Hylos [Jungle Watcher]

Will be unavailable: Akai [Summer Party]

b. Rare Skin Fragment Shop

Will be available: Chou [Go Ballistic], Saber [Force Warrior], Layla [Bunny Babe], Aurora [Heartbreak Empress], and Argus [Dark Draconic]

Will be unavailable: Alucard [Viscount], Franco [Apocalypse], Zilong [Eastern Warrior]. Fanny [Royal Cavalry], and Irithel [Nightarrow]

c. Hero Fragment Shop

Will be available: Esmeralda, Atlas, Moskov, Lunox, Natalia, and Lancelot

Will be unavailable: Pharsa, Angela, Wanwan, Carmilla, Cecilion, and Baxia.

2. Esmeralda’s Starlight Skin “Cleopatra”, the September Exclusive Starlight Skin, will be available on Official Server and Advanced Server on September 1st (Server Time).

3. Carmilla’s Skin “Magician Girl” will be available on August 25th (Server Time). Diamond 599. Launch week 30% Diamonds OFF.

Carmilla and skin “Magician Girl will be in a bundle and available on August 25th (Server Time). Launch week 30% Diamonds OFF.

4. Free Heroes

Server Time 8/28/2020 05:01:00 to 9/4/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Hayabusa; Fanny; Roger; Lancelot; Esmeralda; Angela; Zhask; Wanwan

6 Extra Starlight Member Heroes: Chou; Baxia; Lapu-Lapu; Faramis; Hanzo; Terizla

Server Time 9/4/2020 05:01:00 to 9/11/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Granger; Atlas; Minotaur; Helcurt; Johnson; Masha; Khufra; Hanzo

6 Extra Starlight Member Heroes: Harley; Hanabi; X.Borg; Selena; Kagura; Sun

Server Time 9/11/2020 05:01:00 to 9/18/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Natalia; Pharsa; Hilda; Vexana; Lesley; Lylia; Kaja; Guinevere

6 Extra Starlight Member Heroes: Aurora; Kadita; Akai; Belerick; Granger; Jawhead

Server Time 9/18/2020 05:01:00 to 9/25/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Atlas; Gatotkaca; Lunox; Popol and Kupa; Dyrroth; Badang; Uranus; Ling

6 Extra Starlight Member Heroes: Estes; Grock; Yi Sun-shin; Kaja; Helcurt; Chang’e



1. Eliminating enemies with high net worth now grants more bonus gold.

2. Optimized the walls in Imperial Sanctuary and The Celestial Palace.

3. Optimized the visual effect in Western Desert.

4. The numbers of HP Regen and Mana Regen are now shown every 1 second instead of every 5 seconds. (Regen effects stay the same as before.)

5. The Attack Speed number on the in-battle interface is the same as the actual number now (instead of being multiplied by 0.8). The actual effect remains the same.

6. Optimized the navigation mechanism for minions. Their routes are more reasonable now.


1. Glowing Wand

Unique Passive: Scorch – The damage increase upon the same target for multiple times reduced from 2.5% to 2%.

2. Queen’s Wings

Unique Passive: Demonize – Damage reduction adjusted from 50% to 40%.

Physical Lifesteal gain adjusted from 30% to 40%.

Cooldown adjusted from 50 to 60s.

Added an icon reminder when the skill is ready.

[Bug Fix]

1. Optimized the navigation mechanism for creeps. Fixed the issue where the creeps may leave combat when chasing the enemy.

2. Fixed the issue where the chosen skill branches of Vale are not triggered.

3. Fixed the issue where Thamuz’s “Molten Scythes” cannot be used in some cases.

4. Fixed the issue where Karina’s location can be seen by enemies in some special cases.

5. Fixed the issue where Endless Strike cannot be stacked up when Freya and Badang are equipped with Golden Staff in some instances.

6. Fixed the abnormal animation when Irithel’s Ultimate, Winter Truncheon, and Cyclone Eye are simultaneously triggered.

7. Fixed the incorrect damage number of Khaleed’s Passive icon

8. Fixed the issue where the hero is raised on the battlefield in some cases.

9. Fixed the abnormal warning frame when the hero is on the edge of the bush near the Mid Lane Turret.

10. Fixed the occasional lag issue in some of the bushes.


1. Fixed the abnormal hero avatar in the hero list on the Build screen.

2. AFK Rule Modification

a. In Draft Pick, if you lose a match due to an AFK player who isn’t teamed up with you, you will not lose a star. This effect can be triggered only 1 time each week.

b. In Draft Pick AFK players will not receive Battle Points and EXP, and their shares will be redistributed to players who are not teamed up with them.

3. Test is coming soon for low Credit Score players when they unlock Ranked Mode.

4. Updated the squad icon on the main screen.

5. Game environment purification

Now you can report other player’s personal status again.

Optimized blocked words.

New function: Report Group Avatar

Players who send inappropriate messages in the battlefield will be muted now.

6. Added Protection Points to Mythic Rank. The Protection Card is available for Mythic Rank now.

7. The newly-obtained heroes can be used in Ranked Mode only after they are used in at least 2 Classic/Brawl matches.

8.Optimized the penalty criteria of intentional feeding and inactive performance

9. Friend function optimization

a. Increased the follow limit. Each time you have one more friend, you can follow one more player.

b. Added the pop-up notice when you are going to reach the friend limit

c. Canceled the cooldown after removing friends

d. The friends who have a remark will be displayed at the top of your friend list now.

e. The records of the matches played with your friend are displayed in “Related to Me” of your friend’s profile now.

10. Group function optimization

a. After joining a group, you can choose whether to display the group in the friend list on the main screen in “My Group” page.

11. Lobby function optimization

a. Now you can receive invitations from friends when you are alone in the lobby.

b. The information on the kills and assists in the last match of teammates will be shown in the lobby now.

12. Hero Power

a. Added the Hero Power Rules in “My Power in the Hero Leaderboards

b. In order to reduce score cheating, when you surrender or lose a match in a very short time, the Hero Power will be deducted normally.

13. Players who have made violations will be listed and shown to all soon.

14. Optimized the layout of the profile interface for the Arabian version.

15. Players whose Credit Score is higher than 100 will not gain Credit Score by logging in the game.

16. Optimized the display of Credit Score Deduction Rate and Daily Restore Limit of Credit Score

17. If players who have high Credit Score Deduction Rate have made violations in matches their Credit Score deduction will be more severe (whether being reported or not).

18. Credit Score cannot be restored in VS Al mode when it is higher than 70.

19. Optimized the visual effect of “One More Game” on the post-game screen.

20. Optimized the in-battle shop

The recommended equipment list will be switched immediately after you switch build plans.

21. Fixed the issue where the default map will be changed to The Celestial Palace when switching from higher quality graphics to lower-quality graphics.

22. There will be a red dot reminder when the daily share task is not completed.

23. Added the progress reminder of the achievement “Sharer” after sharing successfully.

24. Fixed the issue where the teammates can ban the same hero in Draft Pick

25. Fixed the misplaced chat after two players swap positions in Draft Pick.



Revitalize – Restoration reduced by 50%

Flameshot – Cooldown increased by 50%, Damage reduced by 25%

Aegis – Shield effect for allied heroes adjusted from 50% to 25%

[Strengthened Heroes]

Natalia: No Adjustment → Damage Dealt+8%, Damage Taken-5%

Aldous: No Adjustment → Damage Taken-8%

Chou: No Adjustment → Damage Taken-8%

Karina: No Adjustment → Damage Dealt+8%

Fanny: No Adjustment → Damage Dealt+8%

Zilong: No Adjustment → Damage Taken-5%

Jawhead: No Adjustment → Damage Taken-5%

Kaja: No Adjustment → Damage Taken-5%

Esmeralda: No Adjustment → Damage Taken-5%

Harith: No Adjustment → Damage Dealt+8%

Grock: No Adjustment → Damage Taken-3%

Harley: No Adjustment → Damage Dealt+3%

Granger: No Adjustment → Damage Taken-3%

Helcurt: No Adjustment → Damage Taken-3%

[Weakened Heroes]

Odette: No Adjustment → Damage Dealt-5%, Damage Taken+5%

Estes: No Adjustment → Healing Effect-5%, Damage Taken+5%

Bane: No Adjustment → Damage Dealt-5%, Damage Taken+5%

Vexana: No Adjustment → Damage Taken+8%

Zhask: No Adjustment → Damage Taken+8%

Uranus: No Adjustment → Damage Dealt-5%

Hanabi: No Adjustment → Damage Taken+5%

Cecilion: No Adjustment → Damage Dealt-3%

Hanzo: No Adjustment → Damage Taken+3%

Chang’e: No Adjustment → Damage Dealt-3%

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