Introduction
Introducing the G.I. JOE CROSSOVER EVENT in SMITE! Prepare to embark on an epic adventure alongside the iconic heroes and villains from the beloved franchise. This action-packed event offers players the opportunity to acquire 6 unique skins inspired by classic G.I. JOE characters. But that’s not all! There are also 2 cosmetic bundles available in the G.I. JOE chest, and if you manage to collect all the event items, you’ll unlock an exclusive G.I. JOE cosmetic bundle reserved for the most dedicated fans of the franchise!
In addition to the thrilling crossover skins and cosmetics, this patch brings some exciting quality of life improvements. The Maya Pantheon Icon has been updated to accurately represent Maya Mythology, paying homage to the famous Maya civilization of Chichen Itza. Leaping into persistent CC areas will now deal damage or apply other effects, instead of being nullified. Root cripples now have their own unique type of CC, complete with a new CC Debuff Bar Icon. And that’s just the beginning! The HUD has been updated, bug fixes have been implemented, and various gameplay issues have been addressed. Get ready for an enhanced gaming experience in SMITE!
G.I. JOE CROSSOVER EVENT
- Crossover Skins and Cosmetics
- Baroness Neith
- Scarlett Neith
- Snake Eyes Susano
- Storm Shadow Susano
- Cobra Commander Hou Yi
- Duke Hou Yi
- Cobra Avatar
- Cobra Player Title
- RETREEEAT! Death Stamp
- G.I. JOE Avatar
- G.I. JOE Player Title
- G.I. JOE Recall Skin
- Versus Level Up
- G.I. JOE Loading Screen
- Yo JOE! Jump Stamp
QUALITY OF LIFE
- The Maya Pantheon Icon
- has been Updated to be a more accurate symbol of Maya Mythology – it references the famous Maya civilization Chichen Itza.
- Leaps vs Persistent CC
- Leaping into a persistent CC area will now deal damage or apply any other effects of the leaps landing effect
- Previously, leaping into these areas would CC the leaping god and negate any damage or other effects from their leap ability
- Root Cripples
- This effect is now its own unique type of CC
- This effect now has a unique CC Debuff Bar Icon
- This effect applies 1 stack of DR
- This fixes a variety of issues where roots or cripples applied at the same time could last different durations and create mismatching CC effects
- Roots Immune to DR are now a possible CC effect
- At this time this only applies to Persephone’s Ultimate direct hit target, but could be used in future designs
- HUD Update
- We do plan to bring back and re-enable the New HUD for all platforms with 10.4, with a few big changes and extra criteria:
- Going forward, all players will have access to both the Old HUD and the New HUD – which can be toggled via the User Interface Settings
- No new HUD features will be available in the Old HUD, including the Console HUD editor
- PC Players will default to New HUD
- Console Players will default to the Old HUD, with option to opt into the new HUD if they are interested.
- More Navigation and Design improvements for the New Console HUD will be the top priority in future updates.
- Multiple issues affecting performance related to FPS or Network lag have been implemented, and will be monitored closely at launch. If performance still struggles in 10.4 we might disable the HUD again
- HUD Bug Fixes
- Fixed an issue where multiple HUD elements would move together while editing
- Removed the Ability Icon border flash that occurs at 1s remaining cooldown time
- Fixed an issue where some kill accolade popups would be overwritten by more recent kills. These will now queue up and show all kills, as the old HUD used to
- Fixed a variety of localization issues
- Increased the size of the font for the console abilities screen and abilities pop-up
BUG FIXES
- UI
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- Fixed an issue where the Pick Your Own Chest Boosters could only be claimed once per Login
- Fixed an issue with the Auto Filter by Class Guide setting preventing players from selecting Gods in the Pre-Match Lobby outside of their assigned role
- Fixed an issue where Clan Admins were unable to change their Clan Avatar Loadouts
- Fixed an issue where Shard relic cooldowns could be reset in fountain for multiple uses
- Fixed an issue with God abilities appearing Undefined in the God Builder
- Fixed an issue where Spectator was showing incorrect wall geometry
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- Localization
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- Fixed an issue where Gladiator’s Shield Item tooltip displayed an incorrect word for Protections in French
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- General Gameplay
- Conquest
- Fixed an issue where the lighting in the Gold Fury pit would flash on the floor
- Conquest
- Gods
- Gilgamesh
- Fixed an issue where his ultimate ability could sometimes permanently slow enemies
- Tiamat
- Fixed an issue where the tornado from her ultimate ability could sometimes permanently tick damage enemies
- Skadi
- Fixed an issue where her Permafrost ability could sometimes permanently slow and cause enemies to slide until death
- Yemoja
- Fixed an issue where she could target allies with Axe of Animosity
- Camazotz
- Fixed an issue where his Devour ability still had power scaling
- Olorun
- Fixed an issue where his Consecration ability still had healing scaling for allies
- Nemesis
- Fixed an issue where Root abilities did not remove her Retribution shield when applied
- Hercules
- Fixed an issue where the second heal from Mitigate Wounds wasn’t providing Vital Amplifier stacks
- Baba Yaga
- Fixed an issue where her ultimate was allowing her to trigger item on-hit effects twice from the landing damage and projectiles
- Danzaburou
- Fixed an issue where his ultimate didn’t cost mana when riding inside the rocket
- Rama
- Fixed an issue with his Berserker Bow skin where the ultimate FX were hard to see for enemies
- Athena
- Fixed an issue with Absolution passive not proccing after her ultimate ability
- Fixed an issue where she could land in geometry when targeting Surtr over walls with her ultimate ability
- Cabrakan
- Fixed an issue with his Gecko Taverner skin voice lines being swapped for Take this Jungle Buff and I need the Jungle Buff
- Chang’e
- Fixed an issue where her Crescent Moon Dance ability audio was connected to Low and Min World Detail on multiple skins
- Gilgamesh
- Items
- Teleport Relic
- Fixed an issue where Root abilities did not interrupt users during use
- Fixed an issue where this relic wasn’t working on Phoenixes for the Season of Hope Conquest map
- Brawler’s Beatstick
- Fixed an issue where the FX Aura could float in the air if an Enemy God died mid-air
- Drowned Ankh
- Fixed an issue where non-ability heals were triggering the miasma pools
- Horn Shard
- Fixed an issue where cooldowns weren’t working on alternate stance abilities (Tiamat, Tyr, King Arthur etc.)
- Fixed an issue where this shard was providing Yemoja with more Omi regeneration and cooldown reduction than intended
- Teleport Relic
BALANCE LIVE WITH 10.4 UPDATE – APRIL 18
Game Modes
- General
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The shifts made to XP in 10.3 definitely had an impact on shape of a game. In fact, these made such a big swing that we are toning the effect down a bit. We are walking back both aspects to someplace in between the previous values. So the snowball effect from kills should still be noticeably less than it was in 10.2, but we want to create a little more economic impact from gaining a lead than was present in 10.3.
- Kill Bounty
- Increased the amount of XP for killing lower level players by reducing the penalty modifier from 0.2 to 0.15
- Decrease from 0.4 to 0.30 XP bonus modifier for killing a higher level player
- Kill Bounty
- Conquest
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Solo Lane has been a major point of discussion, and we have an additional map change to give this role some additional impact. Blue Buff will now have a new component that gives bonus damage to lane minions. This little boost to lane clear will help smooth out the early game builds for a variety of Solo Laners, especially Warriors. We are also giving the buff more late game value by giving it bonus damage to Jungle Bosses.
- Blue Buff
- Blue Buff
- Enemy Lane Minions hit by your damaging Abilities take an additional 5 True Damage
- Enemy Jungle Bosses hit by your damaging Abilities take an additional 3% of their current health in True Damage
- Subsequent hits on the same target do half the bonus damage for the next 3s
- Blue Buff
- Blue Buff
Items
- % Penetration Nerfs
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Today we are introducing the first big change to address late game burst damage and excessive anti-tank stats. We are going to be doing this through a game-wide decrease in % Penetration. There will be a 20% decrease in the cap of this stat and the amount provided by items. This will also have a noticeable effect on burst damage vs other DPS users, so we do expect to see late game kill speed slow down across the board. 10.1 started with a very powerful tank meta, and the perception that Hunters were nearly useless. It took us multiple rounds of changes to swing this back in favor of DPS gods. We are considering this just the first step, as we will need to monitor the results and adjust from there. We expect this change and the other nerfs in today’s update will have significant impacts, but we are going to keep a close eye on these issues and continue to make adjustments as needed.
- Decreased cap from 40% to 32%
- Decreased % Penetration from 20% to 16% on all of these items
- Titans Bane
- Serrated Edge
- Obsidian Shard
- Charon’s Coin
- Typhon’s Fang
- Dominance
- Decreased % Penetration on the passive from 20% to 16%
- Dominance is not bound by the cap
- Decreased % Penetration from 10% to 8% on all of these items
- The Crusher
- Hydra’s Lament
- Heartseeker
- Silverbranch Bow
- Fail-Not
- Demon Blade (passive)
- Spear of the Magus
- Warlock’s Staff (and Evolved)
- Rod of Tahuti (and Glyphs)
- Staff of Myrddin
- Doom Orb
- Elixir of Power
- Decreased % Penetration from 5% to 4%
- Warriors Bane (t2)
- Spell Focus (t2)
- Executioner (and Glyphs) Nerf
- Decreased %Protection Decreased per stack from 7 to 6 (max 4 stacks)
- (decreased max % from 28% to 24%)
- Decreased %Protection Decreased per stack from 7 to 6 (max 4 stacks)
- Heavy Execution
- Decreased %Protection Decreased per stack from 17.5 to 15 (max 2 stacks)
- (decreased max % from 35% to 30%)
- Decreased %Protection Decreased per stack from 17.5 to 15 (max 2 stacks)
- Demonic Grip Nerf
- Decreased %Protection Decreased per stack from 10 to 9 (max 3 stacks)
- Soul Eater (and Evolved Soul Eater) Shift
- Removed 10% Penetration
- Added 10 Penetration
- Atalanta’s Bow Shift
- Removed 10% Penetration
- Added 10 Penetration
Healing Items
SERRATED EDGE SHIFT
- Decreased Lifesteal from 15% to 10%
- Increased Physical Power from 30 to 35
- Decreased Passive Lifesteal per stack from 3% to 2%
- Increased Physical Power per stack from 8 to 10
- Decreased Cost from 2300 to 2200
- Decreased the immediate heal and heal over time from 15% of each god’s max health to 10% of their max health
- Decreased the Lifesteal on the item’s Passive trigger from 30% to 20%
- Increased the Movement Speed on the item’s Passive trigger from 10% to 15%
- Decreased the Healing on the trigger from being hit by a Knockup, Knockback, Pull, or Grab from 8% to 5% of your max health
- Decreased the Passive Healing from 0.5% of your max health every second to 0.35%
- Decreased Internal Cooldown of heal from 45s to 20s
Tank Buffs
- Increased the healing reduction from 15% to 20%
- Increased the healing from the passive 100% to 120% of the healing prevented
- Increased the healing from the passive 100% to 120% of the healing prevented
- Decreased Cost from 700 to 650
- Increased Cost of T2 by 50g so all T3 remain at same cost
- Increased the healing from the passive 100% to 120% of the healing prevented
- Increased Physical Protection from 5 to 10
- Decreased Cost from 2300 to 2250
- Increase Health from 150 to 200
- Decreased Cost from 2500 to 2400
- Increased Passive Trigger Damage from 30 (+ 1.5 Per Level) Magical Damage per stack to 40 + (2 Per Level)
Hunter Nerfs
- Decreased Physical Power from 75 to 65
Mage Nerfs
- Decreased mana gained per stack from 10 to 7
- (effectively nerfs the item by 225 mana and 18 Magical Power when fully evolved)
- Evolved Book of Thoth
- Decreased mana from 1000 to 775
- Decreased Damage Per Trigger from 0.12% of your mana per stack to 0.10%
- Fixed an issue where this item was dealing the incorrect amount of damage. This item will now increment stacks and then deal damage, in that order, on each trigger.
Gods
APHRODITE NERF
- Decreased Protections given to her Soul Mate from 20% to 15%
- Decreased Movement Speed from 8/11/14/17/20% to 6/8/10/12/14%
- Increased Cooldown from 14s to 16s
- Decrease CDR to allies and self from 0.25 to 0.2 per tick
- Decreased Base Heal per Tick from 9/12/15/18/21 to 7/10/13/16/19
GUAN YU NERF
- Decreased Healing from 30/50/70/90/110 to 20/40/60/80/100
CERNUNNOS NERF
- Autumn Decay will now only reduce Physical Protections, not both types
- Decreased Autumn Decays Physical Protection Debuff from 10/14/18/22/26 to 5/10/15/20/25
- Decreased Bonus Damage from 8/13/18/23/28 to 5/11/17/23/29
CHAAC BUFF
- Increased Base Damage from 80/140/200/260/320 to 90/150/210/270/330
- Enemy gods within the area of effect now have their Physical or Magical Power decreased by 10% for the duration
CAMAZOTZ BUFF
- Enemy Gods hit by this effect are now revealed to Camazotz’s entire team, instead of just him for the 15s duration
- Increased Slow from 30% to 40%
- Decreased Cooldown from 15s to 13s
HEL BUFF
- Increased the Power debuff to enemies while in light stance from 8% at max attunement to 12%
- Increased Base Damage from 60/110/160/210/260 to 70/120/170/220/270 for both stances
GILGAMESH BUFF
- This ability now deals 25% increased damage to Lane Minions only on the initial pulse area of effect
CTHULHU
- Increased Protection Reduction debuff per hit from 3% to 4%
- Decreased max Stacks of this effect from 5 to 4
CHARYBDIS BUFF
- Decreased Cooldown from 14s to 14/13/12/11/10s
- Increased Splinter Tide from 2% Tide per hit to 3%
SERQET BUFF
- This ability now has a passive component – Serqet Gains Additional Critical Strike Chance per rank equal to 10/15/20/25/30%
JANUS BUFF
- This ability now has a passive component – Janus Gains Additional % Magical Penetration per rank equal to 8/10/12/14/16%
- This will count as Item Power and contribute toward the cap
NEW GOD SKIN VOICE ACTORS
- Ix Chel: Pilar Uribe
- Baroness Neith: Marianna Black
- Scarlett Neith: Elizabeth Maxwell
- Storm Shadow Susano: Jonathon Ha
- Cobra Commander Hou Yi: Frank Todaro
- Duke Hou Yi: Sean Chiplock
- Baba Beans Baba Yaga: Timothy Banfield
- Oni Adventurer Athena: Crystal Lee
- Spectral Shifter The Morrigan: Amanda Hufford
- Mischief Maker Charybdis: Analesa Fisher
- Meowi Maui: Hunter Peterson