Introduction
Several quality of life improvements and bug fixes have been implemented. Players will now notice an updated Jungle Practice Queue Art, as well as the addition of Martichoras’ Avatar. Additionally, a bug that awarded the Charon Diamond Avatar prematurely has been fixed, and players who achieved Charon Diamond in the previous patch will receive the avatar in this update. Localization issues have also been addressed, specifically with tooltip descriptions appearing as Undefined on Charon’s abilities for Spanish clients. Furthermore, Ix Chel has been correctly classified as a Tier 2 healer for Assault, fixing a previous issue. In terms of game modes, a bug with the Order Titan’s model in Assault has been resolved.
Moving on to the balance changes in the 10.8 update, the developers have made some significant adjustments based on player feedback. The Soul Surge mechanic, which has sparked much discussion, has been removed from all game modes. In Conquest, the Unleashed Titan mechanic has been tweaked to create slightly faster fights. The Beacon cooldown has been reduced by one minute, allowing for more intense clashes. The Titans themselves have also been buffed to pose a greater threat. Additionally, a bug that made the Enhanced Fire Giant (EFG) excessively tanky has been fixed, making it easier for players to engage and defeat. These changes aim to maintain the challenge while providing a more balanced gameplay experience.
QUALITY OF LIFE
- General
- Updated the Jungle Practice Queue Art
- Added Martichoras’ Avatar
BUG FIXES
- UI
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- Fixed an issue with the Charon Diamond Avatar being awarded to players too early without getting him to Diamond. Players that achieved Charon Diamond in the 10.7 patch will receive the avatar in this patch
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- Localization
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- Fixed an issue where tooltip descriptions were appearing as Undefined on Charon’s 2nd, 3rd, and 4th abilities on Spanish clients
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- Gods
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- Ix Chel
- Fixed an issue where she was classified as a Tier 3 healer for Assault instead of Tier 2
- Ix Chel
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- Game Modes
- Fixed an issue with the Order Titan’s model in Assault
BALANCE LIVE WITH THE 10.8 UPDATE
Game Modes
General
- Soul Surges have been removed from all game modes
Conquest
- Stygian Beacon cooldown decreased from 6m to 5m
- Unleashed Titan Stat changes
- Increased
- Base Health from 5500 to 6000
- Base Physical Prots from 45 to 55
- Base Magical Prots from 35 to 45
- Base Physical Power from 175 to 200
- Kill XP from 200 to 210
- Kill Gold from 150 to 170
- Increased
- Enhanced Fire Giant fix
- Fixed an issue where on enhancement from FG to EFG, EFG was gaining twice the intended amount of increased stats
- This affects the increased enhancement stats only and not the entirety of the base stats of the jungle boss
- Fixed an issue where on enhancement from FG to EFG, EFG was gaining twice the intended amount of increased stats
Underworld Arena
- Pyroclast Boulders
- 2 of these spawn offset near the center of the Arena when the match begins (at 0 min) and respawn every 30s
- On being attacked by a basic attack these boulders fire off in the direction hit damaging and knocking back enemies in an area
- Fire Giant
- At 8 min Fire Giant spawns in the center of the Arena, ringed by many, quickly respawning Pyroclast Boulders
- The team that kills FG gains Gold, XP and a short term FG buff reward alongside short term CC-Immunity
- Fire Giant’s Fury Buff
- +80 Magical Power
- +50 Physical Power
- CC-Immunity
- 2% Health and Mana restore
- 20s duration
- Fire Giant’s Fury Buff
- Killing Fire Giant decreases enemy team ticket counter by 10
- Bonus Round
- Once a team loses all their tickets and the game ends, the bonus round begins
- Players can still purchase items during the phase change
- There is a row of Pyroclast Boulders that can be utilized if quick enough
- Lava rings the smaller arena that deals damage to players inside it over time
- Once a team loses all their tickets and the game ends, the bonus round begins
Joust
- Re-added all starter items and upgrades except for
- Sentinel’s Gift and upgrades
- Benevolence and upgrades
- War Flag and upgrades
- Lono’s Mask and upgrades
- Banned Emperor’s Armor from this mode
Items
Starter Items
- Reduced Protection from items requirement per stack from 50 to 45
- Overall Prots from items required goes from 250 to 225
- Increased GP5 from 6 to 8
- Also now provides 10% Attack Speed to allies in the area
Basic Attack Tank Items
- Decreased Cost from 2400 to 2300g
- Increased Health Threshold from 50% to 60%
- Increased Health from 100 to 150
- Increased Magical Protections from 40 to 45
Underutilized Healing Items
- Increased Healing dealt per stack from 6% to 10%
- Decreased Max stacks from 8 to 5
- Decreased Cost from 2500 to 2400g
- Decreased Buff duration from 6s to 5s
- Increased Cooldown benefit from 0.5s to 1s
Physical Ability Damage Items
- Decreased cost from 2500 to 2400
- Upper threshold changed from 300 to 250 Physical Power required
- Decreased cost from 2600 to 2500
- Increased Attack Speed from 15% to 20%
Mage Items
- Increased Magical Power from 70 to 80
- Increased Magical Power from 60 to 70
- Increased Magical Power from 60 to 70
- Increased Mana conversion from 6% to 7%
- Increased Magical Power from 100 to 110
Gods
Buffs
- Decreased Cooldown from 15s to 13s
- Increased CC Reduction from 10/15/20/25/30% to 30%
- Decreased Max Stacks from 6 to 4
- Increased Protections Debuff Per Stack from 2% to 3%
- Increased Damage from 60/95/130/165/200 to 70/105/140/175/210
- Increased Damage per swipe from 35/65/95/125/155 to 40/70/100/130/160
- Increased Physical Power Scaling from 70% to 80%
- Increased Attack Speed from 30/40/50/60/70% to 50/55/60/65/70%
- Increased Protections per stack from 4/8/12/16/20 to 5/10/15/20/25
- Decreased Stack cap from 5 to 4
- Decreased Cooldown from 16s to 15s
- Increased bonus damage from 2.5% to 3% of his max health per hit
- Increased damage from 60/100/140/180/220 to 70/110/150/190/230
- Decreased time it takes to reach Max Health shield from 4s to 3s
- Increased Physical Power Scaling from 90% to 100%
- Increased Base Damage from 90/140/190/240/290 to 100/150/200/250/300
- Increased Physical Power Scaling from 80% to 85%
- Increased damage taken by enemies not looking at Medusa from 75% to 85%
- Cooldown decreased from 13s to 13/12.5/12/11.5/11s
- Cooldown decreased from 14s to 14/13.5/13/12.5/12s
- Note this ability was listed as a 15s cooldown but has been at 14s
- Increased the speed the fog moves from 300 to 300/320/340/360/380
- Increased number of soldiers spawned at rank 1 from 1 to 2
- Decreased time to gain stacks from 8s to 6s
- Stacks gained from hitting an enemy god outside of combat increased from 1 to 2
- Cooldown decreased from 20s at all ranks to 20/19.5/19/18.5/18
Shifts
- Decreased Health Shield gained per stack from 8% to 7% of Ravana’s max HP
- Increased damage from 90/140/190/240/290 to 90/145/200/255/310
Nerfs
- Decreased Max Health contribution from 3% to 2.5%
- Decreased Penetration per Stack from 4% to 3%
- Decreased Physical Power Scaling per tick from 20% to 16%
- Ticks 4 times for a total decrease of 80% to 64%
- Decreased Physical Power gained per level from 2 to 1.5
- Decreased Physical Power Scaling from 75% to 70%
- Decreased Physical Power Scaling of the Max Damage. fire of this ability from 125% to 115%
- Decreased the Protections gained per stack from 1.5 to 1.2
Non-Conquest God Changes
- Aphrodite Nerf
- +10% Non-Ultimate Cooldowns
- +20% Ultimate Cooldown
- Ganesha Nerf
- +5% Non-Ultimate Cooldowns
- +10% Ultimate Cooldown
- Janus Nerf
- Removed Non-Conquest buff
- +10% Damage Dealt to Gods
- Removed Non-Conquest buff
- Kuzenbo Nerf
- -5% Damage Dealt to Gods
- +5% Non-Ultimate Cooldowns
- Nu Wa Nerf
- -5% Damage Dealt
- +10% Ultimate Cooldown
- Odin Nerf
- +15% Ultimate Cooldown
- Sobek Nerf
- +10% Non-Ultimate Cooldowns
- Chernobog Buff
- -15% Ultimate Cooldown
- Da Ji Buff
- -10% Damage Taken
- Hun Batz Buff
- -10% Damage Taken
- -10% Non-Ultimate Cooldowns
- The Morrigan Buff
- -10% Ultimate Cooldown