Improvements
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Reduced minimum gap between pipe points
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Can hold Shift to place entities on top of other deployed entities
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Reworked Maximum and Minimum filter behaviour and added a Buffer mode
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Added 3 more blueprint slots to the Industrial Crafter
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Improved pipe generation performance and fixed pipes being regenerated too often
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Added a green pipe colour
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Added an extra slot for storage adaptors on the front of small boxes
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Electric Furnace and Storage Adaptor performance improvements
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Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
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Added a UI visualisation to show what buffer transfers are in process
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Conveyors will now turn back on when they receive power if they were on when they lost power
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Reduced volume of Industrial sounds
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Industrial Crafter will now only make noise when it is crafting
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Industrial Crafter will now pulse red if it’s output storage is full
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Various server garbage collection improvements
Fixed
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Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
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Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
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Fixed some cases where blueprints wouldn't respect number based item filters
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Fixed sometimes being unable to build in areas where pipes used to be
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Ziplines should now be much less likely to kill the player if they collide with the terrain
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Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
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Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
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Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
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Fixed water catchers no longer filling up with water when connected to a full water container
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Fixed edge case where underground train tunnel entrance would not connect to underground train station
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Various fixes for multithreaded networking
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