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Rust – Christmas Season Begin & The Insturment DLC Update

Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven’t been around for this before, here’s what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can “trade up” to a medium. If you choose to unwrap a present, the contents in each will vary. I won’t blow the surprise here, but you’ll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.

Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.

You may notice a different look to a few other aspects of the game but we won’t spoil them here. Have fun!

We’ve also added some holiday themed items to the Rust Item Store including some Deluxe Christmas Lights, Check them out

  • Xmas content enabled
  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers – now reads “Scientist”
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Reduced chance of tree minigame markers going under the ground

The Insturment DLC Update

The Instruments DLC pack is now available on Steam for purchase with a 10% launch discount! It includes 10 new instruments with a completely overhauled music input system as well as MIDI support for actual hardware input from compatible devices.

Not sure what all of this is about? The Instrument Pack is our first paid DLC which includes 10 new playable instruments. They all use a completely overhauled music system that allows you to play specific notes (A, B, C, D, E, F, G) across multiple octaves. They also support MIDI input, so you can hook up physical instruments as well as a variety of MIDI related software to really unleash your musical abilities.

The pack includes:


  • Wheelbarrow Piano (200 Wood, 100 Metal Frags)
  • Junkyard Drum Kit (200 Wood, 100 Metal Frags)
  • Shovel Bass (50 Wood, 75 Metal Frags)
  • Sousaphone (100 Metal Frags)
  • Jerry Can Guitar (25 Wood, 50 Metal Frags)
  • Xylobones (50 Bone Fragments)
  • Plumber’s Trumpet (75 Metal Frags)
  • Cowbell (35 Metal Frags)
  • Canbourine (25 Metal Frags)
  • Pan Flute (20 Metal Frags, 5 Cloth)

Here are the all changes

  • Added Instrument DLC
  •  You can now see your body when you look down
  •  Added admin.killplayer
  •  Added admintime – which allows an admin to change their local time
  •  Replaced admin.mutevoice/admin.mutechat with admin.mute (mutes both)
  •  Can also mute sleeping players
  •  Added admin.mutelist
  •  Can call combatlog command from rcon/console
  •  Added camzoomspeed and camlookspeed for debug camera (cinematography)
  •  Added world grid / world streaming (load time, memory and performance optimization)
  •  Global chat can now be disabled using the muteglobal convar, or in the interface options. This allows you to disable global chat but keep team chat and server messages
  •  Added a “Copy Text” chat popup menu item, which will copy the selected message and username to your clipboard
  •  Reduced seeded player scale differences to make things fairer
  •  Dedicated server startup is less spammy
  •  Fixed scrap transport helicopter exploit
  •  Fixed deployable placement exploit / hack
  •  Fixed rare case when entity could remain parented after leaving parenting trigger
  •  Fixed rare server error after entity left parenting trigger
  •  Fixed rare error when canceling loading mid world transfer
  •  Fixed several sign exploits / hacks
  •  Fixed several weapon exploits / hacks
  •  Fixed a crash when players with their OS set to certain languages receive a team invite
  •  Fixed items with very long names being truncated incorrectly and looking rubbish
  •  Fixed supply signal visual effect not always displaying correctly
  •  Ground footstep sound effects no longer play when scuba diving and walking on sea bed
  •  Players can no longer access Christmas tree items in building blocked areas (no more stealing)
  •  Fixed the team UI showing the original (non-streamer mode) player name when receiving a team invite. Same for the chat notification
  •  Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
  •  Fixed footsteps missing / stop when the player is culled
  •  Fixed see through water when jumping / alt look while on a boat
  •  Fixed wrecked sedan and warehouse instances on HapisIsland
  •  Fixed pink military tunnel materials on HapisIsland
  •  Fixed lighting issues with some semi-transparent models under fluorescent bulbs
  •  Load times should be much improved for non SSD users
  •  Dedicated server output messages are formatted differently
  •  Server sends a chat message when a user is banned due to anti-cheat
  •  Reduced chance of tree marker jumping to other side of tree after being hit
  •  Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
  •  Optimized player hair mesh memory and dressing performance
  •  Optimized monument mesh memory
  •  Added more textures to streaming pool
  •  Can no longer order servers by wipe date due to abuse by server owners

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