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Path of Exile – 3.16.0 League All Hotfixes

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Path of Exile – 3.16.0 League All Hotfixes

Introduction

Introducing the latest patch notes for version 3.16.3b! Get ready for the highly anticipated Siege of the Atlas Expansion announcement and the all-new Archnemesis Supporter Packs. But that's not all - this patch also addresses some pesky bugs that have been causing headaches for players. Say goodbye to the issue where custom item filter sounds weren't working correctly, and rejoice as the audio levels for the detonation sound of Expedition Remnants are finally brought back to their intended volume.

3.16.3b Patch Notes

  • Added support for our upcoming Siege of the Atlas Expansion announcement and the new Archnemesis Supporter Packs.
  • Fixed a bug introduced in 3.16.3 where custom item filter sounds were not working correctly.
  • Fixed a bug introduced in 3.16.3 where some audio, such as the detonation sound of Expedition Remnants, was louder than intended.

3.16.3 Hotfix 2

  • Fixed a client crash introduced in 3.16.3 affecting macOS clients.

3.16.3 Hotfix

  • Fixed a client crash introduced in 3.16.3 that could occur when changing areas.

3.16.3 Patch Notes

In addition to the internal engine improvements in this patch, this patch contains updates to how audio files are stored, a re-download of shaders, and a few small-importance bug fixes. Bug Fixes
  • Fixed a bug where some secret Labyrinth doors visually remained after being opened.
  • Fixed a bug where the "Defence Against the Darkness" Achievement was unable to be completed.
  • Fixed instances of the Scion's hair clipping with the Imperator, Nullifier, and Ravager body armour microtransactions.

3.16.2b Patch Notes

This patch contains changes to the map stash tab conversion functionality, support for the upcoming Core Supporter Packs, and a few improvements and bug fixes. Map stash tab conversion changes Fixed an issue in Standard league that would fail the conversion of the entire map stash tab upon converting an old map into another map that you didn't have enough room for. As a result of this fix, the map stash (and guild map stash) functionality has been changed to the following:
  • Your first purchased map stash will always be set to the current map series.
  • If the map series changes and your map stash is not empty, it will become remove-only and you will get a new empty map stash set to the current series.
  • You can only change the map series on a map stash if you still have at least one non-remove-only map stash set to the current series after the change. This means that you won't be able to change the map stash series to store legacy maps if you have only purchased one map stash. Because of this, we'll be offering a refund option to anyone who bought a single map stash solely for collecting legacy maps. Please contact our customer support at support@grindinggear.com if this is the case for you.
  • Convert Maps no longer converts the current map stash in-place. It instead converts as many maps as it can find space for in your non-remove-only current series map stash(es). If you run out of space for specific converted maps, they will be left in the source map stash unconverted.
  • Convert Maps now has a progress bar and can be cancelled/resumed.
Improvements and Bug Fixes
  • Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage.
  • Improved the display of Supportable Skills when hovering over a Support Gem.
  • Fixed a bug where only the instance owner would receive passive skill points, passive skill refund points, and Ascendancy passive skill points when reaching certain levels in Endless Heist.
  • Fixed a bug where reducing maximum Leech amount Per Leech below zero would not prevent life leech.
  • Fixed a bug where legacy Hyrri's Truths, existing prior to 3.16.0, were not granting increased Mana Reservation Efficiency for Precision.
  • Fixed a bug where Expedition NPCs could not be dismissed from a hideout.
  • Fixed a bug where some hideout decoration microtransactions would not show in the hideout decorations list if they were already placed in a different hideout tileset.
  • Fixed a bug where making changes to a Guild Hideout then switching to a new hideout tileset would not save the changes made.
  • Fixed a visual bug where General's Cry could briefly turn your character black when used.
  • Fixed two instance crashes.

3.16.2 Hotfix:

  • Significantly increased the experience gained from killing Heist monsters in areas below level 68.

3.16.2 Patch Notes

This patch contains support for our upcoming December events, as well as a few improvements and bug fixes. Improvements and Bug Fixes
  • Reverted an unintended change where corpses of Spectre monsters were made to be just as likely as other corpses from Desecrate and other corpse generating skills. Spectre-based corpses are once again twice as likely as corpses from the area.
  • Added another possible outcome to achieve for the Transform Items II Challenge. The number of achieved outcomes required to complete this Challenge has not changed.
  • Fixed a bug where increased cast speed would decrease the speed of Ravenous Bloodshapers default attack.
  • Fixed a bug where items could absorb Corruption from monsters of a lower level than required.
  • Fixed a bug where reaching -100% increased Reservation Efficiency could cause an outrageous Reservation Cost to be displayed on Skill tooltips.
  • Fixed a bug where the "Buy Points" section of the in-game shop would fail to load for players with certain characters in their Windows user name.

3.16.1b Hotfix

  • Fixed a bug with the guild stash where stacking exactly the missing number of shards to complete a stack could fail in some cases.

3.16.1 Hotfix 2:

  • Gilded Fossil modifiers that had multiple sell price outcomes now instead have a single possible outcome. This is to solve a problem where some outcomes of a Gilded Fossil modifier can be previewed in the Vendor window, and visibly change in quantity when the item is modified using currency that changes an item's base type.
  • Fixed a bug where the Tainted Divine Teardrop could raise crafted modifiers to values higher than usually obtainable or change them to a crafted modifier that is not usually found on that base type. As a result of this fix, Tainted Divine Teardrop no longer affects crafted modifiers or modifiers that can't normally roll. Existing items that have impossible modifiers will be changed into appropriate possible modifiers when the Scourge league ends.
  • Fixed a bug where the Tainted Divine Teardrop was not able to raise or lower the tier of some modifiers.
  • Fixed a bug where the Gladiator Achievement could not be completed.

3.16.1 Hotfix:

Reverted the following change which was included in today's 3.16.1 patch as it has introduced additional issues:
  • Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.

3.16.1 Patch Notes

This patch contains a few small improvements, and fixes various small- and medium-importance bugs. Improvements
  • The Maximum Life of Non-Reaper Minions displayed in Skill tooltips is now affected by the less Maximum Life modifier from a Summoned Reaper. This is not a functional change.
  • Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine.
  • Added 3D art for Atziri's Acuity.
Bug Fixes
  • Characters that were previously able to equip a Wand and Melee Weapon at the same time have had their Wand disabled.
  • Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
  • Fixed a bug where the Laboratory Map boss could become inaccessible if the final lever was used during a Scourge encounter.
  • Fixed a bug where it was possible to snapshot Curse Immunity to circumvent the Scourged Glove modifiers that Curses you.
  • Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike.
  • Fixed a bug where Tornado could deal damage through walls.
  • Fixed a visual bug where "20% chance to Impale on Hit" granted by the Physical Mastery was not displayed in the Character Panel.
  • Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges.
  • Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you.
  • Fixed a bug where the "Link Skills can target Damageable Minions" Minion Defence Mastery allowed Link Skills to target Totems.
  • Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
  • Fixed a bug where Temporal Rift would have to be reactivated after logging out.
  • Fixed a bug where the calculation of Physical Damage Reduction against Damage over Time could drop below zero.
  • Fixed a bug where some Veiled modifiers on the Cane of Kulemak Unique were not having their magnitudes increased.
  • Fixed a bug where some modifiers were missing the Attribute tag.
  • Fixed a bug where crafting recipes could still be obtained within the Temple of Atzoatl.
  • Fixed a bug where killing the Guardian of the Phoenix would grant credit towards the Defeat Shaper Guardians challenge, even when the area did not have the "Minus maximum Player Resistances" modifier.
  • Fixed a bug where the chance to Suppress Spell Damage per Frenzy Charge modifier on Legacy Darkray Vectors was not functioning correctly.
  • Fixed a bug where Brands could be hidden under the floor in some areas.
  • Fixed a bug where the Viscera Cauldron quest item description was incorrect.
  • Fixed a bug where The Lord's Labyrinth quest implied you were still required to complete multiple Trials of Ascendancy in Maps before being able to access the Eternal Labyrinth.
  • Fixed a bug where some Synthesis hideout decorations were not being exported to hideout template files.
  • Fixed a bug where some effects on the Oblivion Toxic Rain Effect Microtransaction were ending prematurely.
  • Fixed 3 instance crashes.

3.16.0d Hotfix 2

  • Fixed a bug where percentage reservation Auras could be activated when you had 0 maximum Mana.

3.16.0d Hotfix:

  • Fixed a bug which could allow you to socket a jewel into an unallocated jewel socket.

3.16.0b Hotfix:

  • Fixed a common client crash that could occur when changing areas.

3.16.0b (Royale) Game Mechanics

  • An optional boss fight spawns near the centre of the safe zone approximately 8 minutes after the beginning of the match. Players will be notified when it spawns and a minimap icon will point out its location to nearby players. Players who are able to kill the boss will be rewarded with a large amount of experience and guaranteed unique item drops.
  • The time taken for the circle to shrink for the first time has been increased from 45 seconds to 70 seconds, interpolating to the same 25 second time as previously for the final shrink.
Passive Skill Tree
  • Perpetual Motion no longer grants 10% chance to Dodge Attack Hits. It now grants 15% reduced Damage taken if you haven’t been Hit Recently, up from 10%
  • Blurred Form now grants +20% chance to Suppress Spell Damage instead of 10% chance to Dodge Spell Hits
  • Fanned Flames no longer causes Enemies ignited by you to have -10% to Fire Resistance, and the ignite chance it grants has been reduced from 25% to 20%
  • Wildfire Emissary’s ignite chance has been reduced from 25% to 10%
Gems
  • Elemental Hit now deals ~20% less damage to players
  • Sweep’s base attack speed has been increased from 70% to 80%
  • The number of additional arrows fired by Rain of Arrows has been increased from 12 to 15 at level 1
  • Searing Bond now deals ~40% more damage to players
  • The following gems have been updated in a similar way to their base game versions:
    • Fireball no longer has a bonus to ignite damage, and its chance to ignite has been lowered from 50% to 25%
    • Burning Arrow no longer has a bonus to ignite or stacks a burning debuff against ignited enemies, and its chance to ignite has been lowered from 50% to 25%. It now adds fire damage against burning enemies. It now deals ~20% less damage against players.
    • Incinerate’s final wave now deals 400% more damage with ignite, down from 800%
    • Spectral Throw mana cost reduced from 7 to 5 at level 1
    • Fortify Support no longer grants increased duration of fortification at levels above 1. It now grants supported skills 2% more hit and ailment damage for each level above 1.

3.16.0 Hotfix 5:

  • Fixed a bug in Scourge League where the Blood Crucible could mistakenly upgrade an explicit mod on unique items. We also plan to fix existing items that were affected by this.

3.16.0 Hotfix 4:

  • Fixed a bug where Merveil, the Siren was not spawning Golden Statues.
  • Fixed the Scholar's Mod on Flasks from being able to incorrectly roll % Increased Charges per use instead of Reduced.

3.16.0 Hotfix 3:

  • Fixed a bug where players were sometimes unable to return from side areas or missions within maps.
  • Fixed an instance crash.

3.16.0 Hotfix 2:

  • Fixed a bug where remaining portals for Zana missions were closing earlier than they should.
  • Fixed a common client crash occurring with Scorching Ray.

3.16.0 Hotfix:

  • Fixed a bug with Energy Blade where it could delete the player's weapon if they logged out in town after activating it.
  • Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
  • Fixed a bug introduced in 3.16.0 where the Duskdawn unique staff granted "Critical Strikes deal no damage" instead of "120-150% increased Spell damage if you've dealt a Critical Strike recently". This fix affects existing items.
  • Fixed a crash that could occur when loading hideout templates containing pets.
  • Fixed a client crash that could occur when entering Vaal Side Areas.

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