Introduction
In the latest round of weapon adjustments, the developers have taken a closer look at the performance of various firearms. Brace yourselves, gamers, because some exciting changes are coming your way! First up, the Autocannon 10 and Clan Autocannon 10 have received a slight boost with a decreased cooldown time of 2.15 seconds, down from 2.25 seconds. This means you'll be able to unleash your firepower just a tad faster, giving your opponents less time to react. But that's not all! The Autocannon 20 and Clan Autocannon 20 have undergone some significant improvements. Not only has their cooldown time been reduced to 3.75 seconds from 4 seconds, but their velocity has also been increased to a whopping 1100 m/s, up from 900 m/s. Get ready to rain down destruction with even greater precision and speed! Last but not least, the Heavy Gauss Rifle has received some love as well. Its cooldown time has been decreased to 4.5 seconds, down from 5 seconds. This means you'll be able to fire off those powerful shots more frequently, making you an even deadlier force on the battlefield. So, gear up and get ready to experience these weapon adjustments firsthand. Whether you're a fan of the Autocannons or prefer the raw power of the Heavy Gauss Rifle, these changes are sure to shake up the game and keep you on your toes. Happy hunting, gamers!NEW PLATINUM CUSTOM COLLECTION
We've added 10 more Inner Sphere variants, and you'll now see a Platinum Custom Collection (which will be available on Patch Day) where you can select a Light, Medium, Heavy, and Assault 'Mech of your choice and create your own custom Platinum Collection.
10 NEW INNER SPHERE PLATINUM 'MECH VARIANTS ADDED!
- Firestarter FS9-A(P) + Platinum Pattern Unlock for all Firestarter variants
- Javelin JNV-10P(P) + Platinum Pattern Unlock for all Javelin variants
- Vulcan VL-5S(P) + Platinum Pattern Unlock for all Vulcan variants
- Dervish DV-6MR(P) + Platinum Pattern Unlock for all Dervish variants
- Kintaro KTO-19(P) + Platinum Pattern Unlock for all Kintaro variants
- Champion CHP-3N(P) + Platinum Pattern Unlock for all Champion variants
- Awesome AWS-8Q(P) + Platinum Pattern Unlock for all Awesome variants
- Highlander HGN-732B(P) + Platinum Pattern Unlock for all Highlander variants
- Victor VTR-9B(P) + Platinum Pattern Unlock for all Victor variants
- Banshee BNC-3S(P) + Platinum Pattern Unlock for all Banshee variants
MAP ADJUSTMENTS
Level Designer Krazzdaxx continues to play the game and gather feedback on all the maps, resulting in adjustments and fixes to 13 maps this month:
CANYON NETWORK
- 2 new ramps added to the south/east gorge (scrap ramp and bridge ramp)
CAUSTIC VALLEY
- Out of bounds area adjusted to line up with the map boundaries
- Invisible wall moved outside of play area
CRIMSON STRAIT
- Invisible wall placed on the center mountain
- Conquest: capture points and spawns moved
EMERALD VALE
- Center buildings replaced with buildings that have better hitboxes
- Floating shipping container removed
- Building placed to block sniper angle
- Hatchetman came in and chopped some trees down in the city center
FOREST COLONY
- Goat path carved into the north/east mountains
- Minimap adjusted to be more zoomed in
FROZEN CITY CLASSIC NIGHT/SNOWSTORM
- Invisible walls placed to prevent players from reaching certain areas
- Out of bounds area adjusted to line up with the map boundaries
GRIM PLEXUS
- Invisible walls placed to prevent players from reaching certain areas
HIBERNAL RIFT
- Invisible walls placed/adjusted to to prevent players from reaching certain areas
HPG MANIFOLD
- Level of detail asset issue fixed
- Small mechanical box removed from ramp
POLAR HIGHLANDS
- Rocks adjusted to block a rendering issue when viewing an area from a certain angle
- Stuck point blocked off
RUBELLITE OASIS
- Invisible wall placed to prevent player from getting stuck in a crevasse
VIRIDIAN BOG
- Floating tree removed
- Invisible walls placed to prevent players from reaching certain areas
- Northern pathway carved into the mountain for smoother traversal in that section
VITRIC STATION
- Replaced middle ramp/bridge so that viewing that section at a certain angle no long makes that ramp/bridge invisible
- Floating building attached to wall
- Ledge overhang replaced to prevent viewing the underside of the roof
- Middle power connector level of detail changed to look better when viewing at a distance
- Lowered roof near spawn ramp to prevent viewing the underside of the roof
WEAPON ADJUSTMENTS
As a continuation of our assessment of weapon performance, the following changes have been made:
BALLISTIC WEAPONS
Autocannon 10
- Decreased cooldown to 2.15s (from 2.25s)
Clan Autocannon 10
- Decreased cooldown to 2.15s (from 2.25s)
Autocannon 20
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
Clan Autocannon 20
- Decreased cooldown to 3.75s (from 4s)
- Increased velocity to 1100 m/s (from 900 m/s)
Heavy Gauss Rifle
- Decreased cooldown to 4.5s (from 5s)
SKILL TREE ADJUSTMENTS
- Reduced Enhanced ECM skill node value to 20% per node (from 22.5%)
- Increased Jump Jet Heat Shielding skill node value to 12% per node (from 6%)
'MECH AGILITY ADJUSTMENTS
- 'Mechs with max torso pitch angle less than 30 degrees are now normalized to 30 degrees pitch
- Torso pitch speed for all 'mechs are now set to 72% of yaw speed
'MECH QUIRK ADJUSTMENTS
As a continuation of our assessment of 'Mech quirk performance, the following changes have been made:
MIST LYNX
All Variants (Except G and ED):
- Reduced LT, RT Armor bonus to +8 (from +15)
- Added +7 LT, RT Armor bonus to SO8
MLX-G:
- Reduced LT armor bonus to +8 (from +15)
MLX-ED:
- Reduced LT armor bonus to +8 (from +15)
- Added +7 LT armor bonus to SO8
INCUBUS
INC-1:
- Removed -10% Energy cooldown
INC-2:
- Reduced LT, CT, RT armor bonus to +5 (from +10)
INC-3:
- Removed 25% Machine Gun rate of fire
INC-5:
- Removed -10% Laser duration
- Added 20% Weapon velocity
- Added 15% Missile velocity
INC-SA:
- Removed 25% Machine Gun rate of fire
- Reduced cooldown to -5% (from -15%)
- Increased Missile cooldown to -20% (from -7.5%)
- Added 25% Missile velocity
- Added -10% Missile spread
- Added 10% Missile range
RAVEN
RVN-3L:
- Increased LT, RT structure bonus to 12 (from 8)
- Increased seismic sensor range to 200m (from 100m)
- Increased sensor range bonus to +200m (from +100m)
- Increased missile cooldown to -15% (from -10%)
- Added 30% Capture accelerator
- Added 50% NARC ammo per ton
- Added 10% NARC velocity
- Removed NARC duration
RVN-2X:
- Increased LT, RT structure bonus to 12 (from 8)
- Added 40% Target info gathering speed
- Added 10% STD/ER Medium laser range
- Added 10% Medium pulse laser range
- Added -10% Laser duration
RVN-4X:
- Increased LT, RT structure bonus to 12 (from 8)
- Added +6 LA, RA armor bonus
- Increased range to 15% (from 10%)
- Added -5% heat
RVN-H:
- Added 40% Jump Jet initial thrust
- Added 30% JJ burn duration
- Added +10s UAV duration
PANTHER
PNT-10P:
- Converted -25% Ballistic cooldown to -25% Cooldown
- Converted 25% Ballistic range to 25% Range
- Converted 20% Ballistic velocity to 20% Weapon velocity
- Removed -10% Missile cooldown
- Removed 10% Missile range
- Removed 10% Missile velocity
PNT-8Z:
- Added 10% STD Laser range
- Increased Laser duration to -20% (from -10%)
VIPER
VPR-Prime, -A, -B, -D:
- Reduced CT armor bonus to +5 (from +10)
VPR-C, -F:
- Reduced CT armor bonus to +2 (from +4)
VPR-M:
- Reduced CT armor bonus to +5 (from +8)
ARCTIC WOLF
ACW-1:
- Reduced CT armor bonus to +9 (from +12)
- Reduced LL, LT, RT, RL armor bonus to +7 (from +10)
VINDICATOR
All Variants:
- Increased armor bonus on arms by 50%
CRAB
CRB-20:
- Added -10% Energy heat
CRB-27:
- Removed 10% Energy range
- Removed 30% Weapon velocity
- Removed -15% STD Laser cooldown
- Removed -10% STD Laser heat
- Added 60% PPC Family velocity
- Added 10% PPC Family range
- Added -10% Energy cooldown
- Added -10% Energy heat
HUNCHBACK IIC
HBK-IIC-A:
- Reduced LT, CT, RT Structure bonus to +6 (from +12)
HELLFIRE
HLF-1:
- Removed +5 Structure bonus from LT, CT, RT
HLF-2:
- Removed +5 Structure bonus from LT, CT, RT
- Removed -5% Heavy Laser heat
CRUSADER
CRD-6T:
- Removed +5 armor bonus from LL, LT, CT, RT, RL
HELLBRINGER
HBR-F:
- Removed +5 armor bonus from LT
- Increased LT armor bonus to +10 in SO8 (from +5)
RIFLEMAN IIC
RFL-IIC-A:
- Removed -5% UAC5 Cooldown
- Added -20% UAC jam chance
- Added -10% UAC jam duration
RFL-IIC-CH:
- Removed -5% UAC Cooldown
- Added -20% UAC jam chance
- Added -10% UAC jam duration
SUN SPIDER
SNS-AMB:
- Removed +5 armor bonus from LT, RT
- Added +5 LT, RT armor bonus in SO8
SNS-ML:
- Removed +5 armor bonus from LA, RA
- Added +5 LA, RA armor bonus in SO8
TIMBER WOLF
TBR-Prime:
- Reduced CT armor bonus to +4 (from +8)
- Added +5 CT armor bonus to SO8
TBR-WAR:
- Reduced CT armor bonus to +4 (from +8)
- Added +5 CT armor bonus to SO8
TBR-A:
- Removed +5 armor bonus from LT, CT
- Added +5 LT, CT armor bonus to SO8
TBR-BH:
- Removed +5 armor bonus from RT, CT
- Added +5 CT armor bonus to SO8
TBR-C:
- Removed +5 armor bonus from CT
- Added +9 CT armor bonus to SO8
TBR-D:
- Removed +5 armor bonus from CT
- Added +5 CT armor bonus to SO8
TBR-S:
- Removed +5 armor bonus from CT
- Added +5 CT armor bonus to SO8
ORION IIC
ON1-IIC-SK:
- Removed -5% Heat
- Added -5% ER PPC heat
WARHAMMER IIC
WHM-IIC:
- Removed -5% Energy heat
WHM-IIC-3:
- Reduced Laser heat to -5% (from -10%)
- Added -5% Heavy laser heat
MARAUDER IIC
MAD-IIC:
- Removed +7 armor bonus from LT, RT
MAD-IIC-2:
- Removed +7 armor bonus from LT, RT
MAD-IIC-8:
- Removed +7 armor bonus from LT, RT
MAD-IIC-B:
- Removed -5% Laser heat
- Added -5% ER PPC heat
WARHAWK
WHK-C:
- Removed -2.5% Energy cooldown from LT, RT
- Removed -5% Pulse laser duration from RA
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
- Once the patch is complete, launch the game
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