Introduction
Introducing the highly anticipated pre-order for MechWarrior Online's newest 'Mech chassis, the fearsome Stone Rhino. This 100-ton Clan war machine has been the most requested 'Mech by the community, and it's not hard to see why. With impenetrable armor and a devastating weapons loadout, the Stone Rhino is sure to strike fear into the hearts of your enemies. Don't miss your chance to secure your pre-order and become an unstoppable force on the battlefield. In addition to the Stone Rhino, this month brings two new Legendary 'Mechs: the assault Cyclops "Arges" and the assault Supernova "Seraph". These 'Mechs, available for $15 USD on the website and Steam, come with custom paint jobs, unique quirks, and a 30% C-Bill boost. But that's not all - each pack also includes a mini battle pass system that rewards you with GSP, C-Bills, MC, Premium Time, and exclusive cockpit items, decals, colors, and bolt-ons just by playing the 'Mech. The best part? There's no expiration date, so you can take your time and earn these extra items at your own pace. Don't miss out on these legendary additions to MechWarrior Online.PRE-ORDER THE NEW 'MECH CHASSIS: THE STONE RHINO
We are thrilled to announce the long-awaited pre-order for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor, and a weapons loadout that will make your enemies tremble in fear. Prepare to stomp your way onto the battlefield and unleash devastation upon your foes. Secure your pre-order today, and become a force to be reckoned with in MechWarrior Online!
NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)
CYCLOPS "ARGES" BATTLEPASS REDEEM LINK: TBD
SUPERNOVA "SERAPH" BATTLEPASS REDEEM LINK: TBD
Two new Legendary 'Mechs this month include the assault Cyclops "Arges", and the assault Supernova "Seraph" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!
CYCLOPS "ARGES"
SUPERNOVA "SERAPH"
MAP ADJUSTMENTS
QUICK PLAY
Canyon Network
- Water was absorbed into the soil and the lower areas are slightly more lush
- Floating rocks and trees repositioned after water removal
- Sun settings changed
- Shadow settings changed
Grim Plexus
- Stuck points fixed
- Shadow settings updated
Frozen City Night
- Invisible wall placed to prevent players from reaching out of bounds areas
Viridian Bog
- Floating trees removed
- Theta camera repositioned
- Transmitter camera repositioned
- Shadow settings updated
Hellebore Outpost
- Conquest cameras renamed for functionality
- Domination generators and transmitter camera added
- Trees that can be shot through were replaced with either rocks or other trees
- Shadow settings updated
Vitric Station
- Conquest cameras renamed for functionality
- Domination camera renamed for functionality
- Floor tile placed to fill in section between pyramids on sun side spawn
- Shadow settings updated
Mining Collective
- Invisible walls placed to prevent players from getting up to out of bounds location
Free Worlds Collosseum
- Assault capture point moved so its not stuck inside metal tree
- Fixing rock stuck points
- Floating grass removed
Emerald Vale
- Conquest cameras added
- Shadow settings updated
FACTION PLAY
Vitric Forge
- Generators moved, some have had the casing removed and health changed
- Shadow settings updated
Hellebore Springs
- Generators moved, some have had the casing removed and health changed
- Turrets and walls added for generator protection
- Shadow settings updated
Sulfurous Rift
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Invisible wall placed to prevent players getting out of bounds between lanes
- Shadow settings updated
Emerald Taiga
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
Grim Portico
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Out of bounds area updated to prevent players dying in playable areas
Boreal Vault
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
'MECH QUIRK ADJUSTMENTS
LOCUST
LCT-PB:
- Added -50% Stealth armor cooldown
COMMANDO
COM-3A:
- Added +50% SRM Ammo per ton
COM-TDK:
- Added -25% Coolshot cooldown
ARCTIC CHEETAH
ACH-Prime:
- Added -7.5% Missile spread to LA, RA
ACH-A:
- Added 5% Energy range to LA, RA
- Added 5% Range to SO8
URBANMECH
UM-R80:
- Removed 10% Enhanced ECM
- Removed -5% PPC Family heat
- Added -10% Heavy PPC heat
- Added -15% Heavy PPC Cooldown
RAVEN
RVN-3L:
- Added 10% Enhanced ECM
WOLFHOUND
All Variants:
- Increased RT Armor bonus to +17 (from +11)
WLF-1A:
- Matched Survival bonuses with the rest of the variants
WLF-1B:
- Removed -5% Laser heat
- Removed 25% AMS RoF
- Added 7.5% Heat dissipation
- Added AMS damage +1.5/s
- Increased Laser cooldown to -30% (from -20%)
WLF-2:
- Added -5% ER Laser heat
HUNCHBACK IIC
HBK-IIC-DW:
- Added 5% Heavy Medium Laser range
- Added Heavy Medium Laser HSL +1
GRIFFIN
GRF-AR:
- Added PPC Family HSL +1
SHADOW HAWK
SHD-2H:
- Removed -10% Laser duration
- Added 10% Weapon velocity
SHD-2D2:
- Removed -10% Energy cooldown
- Added -10% Cooldown
- Added -25% LBX spread
- Added -40% Crit chance (receiving)
SHD-5M:
- Removed -10% Ballistic cooldown
- Increased cooldown to -20% (from -10%)
- Increased UAC Jam chance to -35% (from -20%)
SHD-2D:
- Removed -5% Missile spread
- Removed -5% Ballistic cooldown
- Added -15% Gauss Rifle family cooldown
- Added 10% Weapon velocity
SHD-S(LGD):
- Reduced SRM, MRM, LBX velocity to 25% (from 50%)
- Reduced Missile cooldown to -25% (from -30%)
- Reduced LBX cooldown to -25% (from -30%)
- Added 85% Spread for LB-2X-AC
- Added 35% Spread for LB-5X-AC
- Added 15% Spread for MRM20 and MRM10
EBON JAGUAR
EBJ-Prime:
- Removed -10% Ballistic cooldown from SO8
- Removed -15% Energy cooldown from SO8
- Removed -10% Missile cooldown from SO8
- Added -20% Cooldown in SO8
ARCHER
All Variants:
- Added 20% Higher Missile Explosives (critical damage only)
ARC-2R:
- Added 10% Energy range
- Increased heat to -10% (from -5%)
ARC-5S:
- Removed -10% MRM cooldown
- Added 15% MRM velocity
ARC-5W:
- Added 15% SRM Velocity
- Added SRM HSL +1
ARC-T:
- Removed -5% Energy heat
- Removed -10% Missile heat
- Added -10% Heat
- Added 25% NARC Beacon velocity
NOVA CAT
All Variants:
- Increased CT armor bonus to +20 (from +15)
- Increased LT, RT armor bonus to +15 (from +10)
- Increased LA, RA armor bonus to +20 (from +16)
NCT-Prime:
- Removed 2.5% Energy range from LT, RT
- Removed 5% PPC velocity from LT
- Removed 5% PPC Velocity from SO8
- Increased PPC Velocity to 15% in RT
- Added 5% Range in LT
- Added -5% PPC Heat in SO8
NCT-A:
- Removed -10% ER Laser heat from SO8
- Removed -5% ER Laser duration from SO8
- Removed -5% ER Laser duration from LA
- Added -5% Laser duration in LA
- Added 7.5% Jump Jet burn time duration in LT, RT
- Added -10% Laser heat in SO8
- Added -7.5% Laser duration in SO8
- NCT-B:
- Added -5% Missile heat in LA, RA
- Added 5% Range in SO8
NCT-C:
- Removed -5% UAC Jam chance from LT
- Increased Energy cooldown to -7.5% in LT (from -5%)
- Increased UAC Jam chance to -15% in RT (from -5%)
- Increased LBX Spread to -10% in RT (from -5%)
- Added 15% Ballistic velocity in SO8
NCT-D:
- Added 10% Ballistic velocity in LA
- Added -10% Energy cooldown in SO8
- Added -5% heat in SO8
NCT-CC:
- Removed -10% Energy cooldown from SO8
- Added -10% Cooldown in SO8
- Increased heat to -10% in SO8 (from -5%)
SUMMONER
SMN-G:
- Removed 2.5% Range from CT
SMN-D:
- Increased Jump Jet Burn time to 20% (from 10%) in CT
SMN-M:
- Reduced heat dissipation to 5% (from 7.5%) in CT
SMN-PD:
- Added 15% Jump Jet burn duration to CT
CATAPHRACT
CTF-0XP:
- Removed 10% Ballistic range
- Removed 10% Energy range
- Removed -5% PPC heat
- Added 10% Range
- Added -15% Heat
- Added Seismic Sensor +100m radius
CTF-1X:
- Removed -5% Energy heat
- Increased LT Armor bonus to +25 (from +15)
- Increased CT Armor to +32 (from +22)
- Added -10% Heat
- Added 15% STD/ER Medium laser range
- Added -10% STD/ER Medium laser duration
CTF-2X:
- Removed -15% Ballistic cooldown
- Removed -10% Energy cooldown
- Removed -15% Missile heat
- Reduced Missile cooldown to -15% (from -20%)
- Added -15% Cooldown
- Added -15% Heat
- Added 20% Missile velocity
CTF-3D:
- Removed -5% Laser duration
- Removed -5% PPC heat
- Increased ballistic cooldown to -15% (from -5%)
- Increased Heat to -10% (from -5%)
- Added 20% Ballistic velocity
CTF-3L:
- Added -20% LBX Spread
- Added 15% LBX velocity
- Added -10% Energy heat
- Added extra consumable slot +1
CTF-4X:
- Removed 10% Ballistic velocity
- Increased LT and RT armor bonus to +32 (from +25)
- Increased CT Armor bonus to +40 (from +32)
- Added 25% Weapon velocity
- Added -10% cooldown
- Added -75% Missile spread
CTF-IM:
- Increased LT Armor bonus to +20 (from +15)
- Added -10% STD AC cooldown
- Added 5% Mech top speed
CYCLOPS
All Variants:
- Increased Crit chance (receiving) to -30% (from -15%)
MADCAT MKII
MCII-4:
- Added +8 Armor bonus to LT, RT
MCII-A:
- Added +8 Armor bonus to LT, RT
SUPERNOVA
SNV-3:
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased PPC velocity to 15% (from +10%)
- Added +5% Energy Range
SNV-BR:
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased Ballistic velocity to 25% (from 10%)
- Added -10% Heat
CORSAIR
COR-5R:
- Removed -5% Missile spread
- Increased Heat to -10% (from -5%)
- Added -15% Ballistic cooldown
COR-6R:
- Added -15% LBX20 Cooldown
- Added -10% Heavy Gauss Rifle Cooldown
COR-7R:
- Removed ALL Current offensive quirks
- Added 10% Weapon velocity
- Added -10% Cooldown
- Added -15% Heat
COR-RA:
- Added -5% Laser heat
COR-BR:
- Removed -10% Ballistic cooldown
- Removed -10% Gauss Rifle cooldown
- Added -15% Cooldown
- Added 20% Weapon velocity
- Added -30% UAC Jam chance
ATLAS
AS7-D-DC:
- Added 10% Enhanced ECM (reduction in enemy detection range against ECM)
DIRE WOLF
DWF-W:
- Reduced Range to 5% on LT (from 10%)
WEAPON ADJUSTMENTS
ER MEDIUM LASER
- Reduced cooldown to 3.6 s (from 3.75 s)
CLAN ER MEDIUM LASER
- Reduced damage to 6.0 (from 6.5)
- Reduced Heat to 4.8 (from 5.5)
- Reduced Beam duration to 1.05 s (from 1.15 s)
CLAN ER LARGE LASER
- Increased cooldown to 4.75 s (from 4.5 s)
'MECH ADJUSTMENTS
SUPERNOVA
"Boiler" (SNV-BR):
- Increased acceleration to 17.72 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
MAD CAT MKII
"Moonwalker" (MCII-MWK):
- Reduced acceleration to 13.11 kph/s (from 15.42 kph/s) - Matching MCII-DS
- Reduced deceleration to 18.06 kph/s (from 19.72 kph/s) - Matching MCII-DS
(MCII-4):
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
(MCII-A):
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
SKILL TREE ADJUSTMENTS
- Current Jump Jet vectoring skill nodes are now replaced with Shock Absorbance nodes with -10% per node value
- Current Shock Absorbance skill nodes are now replaced with Over Heat Damage nodes with -4% per node value
NOTE: Previously owned Shock Absorbance and Jump Jet Vectoring nodes now provide new effects as listed
BUG FIXES
CICADA
- Energy hardpoints in side torsos will prioritize the higher mount first (except CDA-X5 that must use lower mounts and CDA-3C which has a special right torso rooftop mount)
PHOENIX HAWK
PXH-2 and PXH-1K:
- Energy weapons prioritize the top mounted energy hardpoint on the Left Arm first (now consistent with right arm)
PXH-7S:
- The second energy weapon on the left arm properly uses the side mounted location. (now consistent with right arm)
PXH-KK:
- The second energy weapon on the left arm now uses a new secondary side mount and no longer stacks on top of the primary energy mount
- Left Arm PPC weapons mounts now use the correct corresponding PPC weapon model instead of all using the generic PPC model
MAD CAT MKII
MCII-MOONWALKER:
- Fixed a missing piece of geometry that caused a hole to appear on the mech’s right torso when only a missile weapon is equipped.
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
MCII-A:
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
ATLAS -Excluding AS7-S(L) and AS7-D(F)
- Explosion particle effects now appear when head component is destroyed
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game
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