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MechWarrior Online – 22 August 2023 Patch Notes | New Legendary ‘Mechs Unleashed!

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MechWarrior Online – 22 August 2023 Patch Notes | New Legendary ‘Mechs Unleashed!

Introduction

Introducing the MechWarrior Online Legends August 2023 Patch! Get ready for an action-packed update filled with new Legendary 'Mechs, exciting weapons, gameplay adjustments, bug fixes, and more. This month, MechWarriors can look forward to the highly anticipated MWO Comp Championship Series 2023, where teams will battle it out for glory. Plus, don't miss the new Tournament Supporter Pack, available alongside the patch. The MechWarrior Online Team is thrilled to bring you these updates and can't wait to hear your feedback for future iterations. Get ready to dive into the science of MechWarrior Online and enjoy the patch! But wait, there's more! We're excited to introduce two new Legendary BattleMechs: the Stalker "War Emu" and the Viper "Scaleshot." These powerful 'Mechs come with custom paint jobs, unique quirks, and a 30% C-Bill boost. And that's not all – each pack also includes a mini battle pass system driven by 'Mech XP. By simply playing with these Legendary 'Mechs, you'll earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons. The best part? There's no expiration date, so take your time and collect all the rewards at your own pace. Don't miss out on these incredible additions to the MechWarrior Online universe – grab your Legendary 'Mechs today!

STALKER "WAR EMU"

VIPER "SCALESHOT"
NEW WEAPONS
This month we introduce 3 new weapons to MWO, the Hyper Assault Gauss (HAG), the Binary Laser Cannon, and the X-Pulse Lasers! Check out the video and details below!
HYPER ASSAULT GAUSS 40
Total damage: 40
Number of shells: 8
Spread: 0.2
Cooldown: 6 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 10
Tons: 16
Health: 27
 
HYPER ASSAULT GAUSS 30
Total damage: 30
Number of shells: 6
Spread: 0.17
Cooldown: 5 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 8
Tons: 13
Health: 20
 
HYPER ASSAULT GAUSS 20
Total damage: 20
Number of shells: 4
Spread: 0.14
Cooldown: 4 seconds
Optimal range: 810 meters
Max range: 1620 meters
Velocity: 2000 m/s
Slots: 6
Tons: 10
Health: 15
 
BINARY LASER CANNON
Damage: 18
Heat: 13
Cooldown: 3.6
Duration: 1.15
Optimal range: 480
Max range: 960
Slots: 4
Tons: 9
Health: 15
 
LARGE X-PULSE LASER
Damage: 1.85
Heat: 1.15
Cooldown: 0.25
Duration: 0.25
Optimal range: 400
Max range: 800
Slots: 2
Tons: 7
Health: 12
 
MEDIUM X-PULSE LASER
Damage: 1.2
Heat: 0.75
Cooldown: 0.25
Duration: 0.25
Optimal range: 240
Max range: 480
Slots: 1
Tons: 2
Health: 8
 
SMALL X-PULSE LASER
Damage: 0.85
Heat: 0.35
Cooldown: 0.25
Duration: 0.25
Optimal range: 135
Max range: 270
Slots: 1
Tons: 1
Health: 8
 
 
WEAPON ADJUSTMENTS
LRM 5/10/15/20 (Clan and IS)
  • Missile speed is reduced to 190 m/s (from 210 m/s) - This change affects the Direct fire speed at the same percentage
Streak SRM 4 (Clan and IS)
  • Increased minimum heat penalty limit to 5 (from 4) - Can fire 4 with no penalty
'MECH AGILITY ADJUSTMENTS
Banshee BNC-3S (Agility stats have been changed to be similar to the rest of the Banshee variants)
  • Increased Acceleration to 24.64 kph/s (from 17.72)
  • Increased Deceleration to 21.05 kph/s (from 18.68)
  • Increased Turn rate to 50.42 deg/s (from 45.26)
'MECH ADJUSTMENTS
Rifleman RFL-3N
  • Energy weapons on the Arms now use the higher secondary arm hardpoint
Rifleman RFL-8D, RFL-5D
  • Energy weapons on the Arms now prioritize the higher secondary arm hardpoint then lower
Rifleman RFL-DB
  • Energy weapons on the Left Arm now prioritize the higher secondary arm hardpoint then lower
SKILL TREE ADJUSTMENTS
Enhanced ECM Skill Nodes
  • Node values for Clan mechs ONLY are reduced to 16.5% (from 20%)
Magazine Capacity Skill Nodes
  • Nodes now provide +8 rounds of Hyper Assault Gauss Rifles
GAMEPLAY ADJUSTMENTS
Mech HUD
  • Components on the player and enemy paper doll now flash twice quickly, taking only 0.5 seconds before updating the color on the paper doll, giving the player information about self or enemy damage status much quicker. Currently, paperdoll components flash three times, taking 1.5 seconds before updating the damage status.
  • The domination circle indicator on minimap and battle grid now uses a clearer green color with distinct outlines for better visibility on a wide range of maps
'MECH QUIRK ADJUSTMENTS
Clan 'Mechs and Omnipods with Existing Ammo Bonus Quirks
  • All Variants with Existing Ammo Bonus Quirks
  • Included HAG ammo bonus per ton in ammo bonus group at consistent %
 
PIRANHA
PIR-3
  • Existing Structure bonuses are increased to +6 on all components
PIR-B
  • Added -10% Laser duration
  • Added -10% Heat
 
RAVEN
RVN-2X
  • Removed 10% Medium laser range
  • Removed 10% Medium pulse laser range
  • Added 10% Medium laser family range
 
FIRESTARTER
FS9-E
  • Removed 15% Medium laser range
  • Removed 15% Medium pulse laser range
  • Added 15% Medium laser family range
 
ADDER
ADR-A
  • Removed -5% Laser range from SO8
  • Removed -4% SRM Spread from LA, RA
  • Removed -4% LRM Spread from LA, RA
  • Added 5% Range in SO8
  • Added 15% Missile range in SO8
  • Added 20% Missile velocity in SO8
  • Added -7.5% Missile spread in LA,RA
ADR-D
  • Removed -10% Energy cooldown from SO8
  • Removed -10% Ballistic cooldown from SO8
  • Increased Existing ammo per ton bonus to +60% per ton in RA (from +40%)
  • Increased UAC Jam chance to -25% in RA (from -15%)
  • Added -15% Cooldown in SO8
  • Added -20% UAC Jam chance in SO8
ADR-B
  • Removed -10% LBX cooldown from SO8
  • Removed -5% Pulse laser cooldown from RA
  • Increased Energy cooldown to -5% in RA (from -2%)
  • Increased Existing ammo per ton bonus to +60% per ton in LA (from +40%)
  • Increased LBX Spread to -25% in LA (from -5%)
  • Added -20% Ballistic cooldown in SO8
ADR-CN
  • Added +150% UAC 2/5/10 Ammo per ton in SO8
  • Added -10% Cooldown in SO8
 
PHOENIX HAWK
PXH-1
  • Removed +100m Sensor range
  • Removed +1s Target decay duration
  • Removed -10% Laser cooldown
  • Removed 10% Laser range
  • Removed -10% Medium laser cooldown
  • Removed -30% UAC Jam chance
  • Increased Ballistic cooldown to -30% (from -10%)
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added -30% Weapon jam chance (UAC/RAC)
  • Added 20% Target info gathering speed
  • Added +100% Rotary Autocannon 2/5 Ammo per ton bonus
PXH-1B
  • Removed +200m 360-degree target retention range
  • Removed +100m Sensor range
  • Removed 25% Ballistic velocity
  • Removed 30% PPC Velocity
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added 30% Weapon velocity
  • Added 20% Target info gathering speed
PXH-1K
  • Removed 5% Laser range
  • Removed 10% STD and ER Laser Range
  • Added 10% Energy range
  • Added Laser HSL +2
PXH-2
  • Removed +100m Sensor range
  • Removed 5% Energy Range
  • Removed -10% STD Laser heat
  • Added -10% Laser Heat
  • Added 20% Target info gathering speed
PXH-3S
  • Removed 20% Radar deprivation
  • Removed 15% UAV Range
  • Removed -20% Ballistic cooldown
  • Removed -15% Large pulse laser cooldown
  • Removed -10% Large pulse laser heat
  • Removed -10% Laser cooldown
  • Removed -10% Laser Duration
  • Removed 20% Medium laser range
  • Removed 10% Pulse Laser range
  • Increased Machine Gun RoF to +100% (from +50%)
  • Added -20% Cooldown
  • Added -20% Laser heat
  • Added 20% Target info gathering speed
PXH-7S
  • Removed STD and ER Medium laser HSL +1
  • Removed 10% STD Laser range
  • Added Medium Laser family Laser HSL +1
  • Added 10% Laser range
PXH-R
  • Matched Survival quirks to PXH-1K
  • Removed 5% Energy range
  • Removed 20% Ballistic velocity
  • Removed +1 UAV Capacity
  • Removed -10% Missile cooldown
  • Increased Cooldown to -30% (from -10%)
  • Increased Missile ammo per ton bonus to 75% (from 50%)
  • Added 20% Weapon velocity
  • Added 20% Target info gathering speed
PXH-KK
  • Removed 20% Radar deprivation
  • Removed -15% Ballistic cooldown
  • Removed 20% Machine Gun RoF
  • Increased LBX Spread to -30% (from -10%)
  • Increased LBX Cooldown -30% (from -15%)
 
BLACKJACK
BJ-1X
  • Removed Medium pulse laser HSL +2
  • Removed STD and ER Medium laser HSL +2
  • Added Medium laser family HSL +2
 
HATCHETMAN
HCT-7R
  • Removed Medium pulse laser HSL +1
  • Removed STD and ER Medium laser HSL +1
  • Added Medium laser family HSL +1
 
NOVA
NVA-B
  • Removed -15% Ballistic cooldown from SO8
  • Removed -15% Laser cooldown from SO8
  • Removed -4% Laser duration from SO8
  • Added -20% Cooldown in SO8
  • Added -30% UAC Jam duration in SO8
NVA-S
  • Removed 10% Range from SO8
  • Removed 15% AMS RoF from SO8
  • Removed 10% Machine Gun RoF from SO8
  • Removed -5% Medium pulse laser heat from SO8
  • Added 25% Pulse laser range in SO8
NVA-A
  • Removed 10% AMS RoF from SO8
  • Removed 25% ER PPC Velocity from SO8
  • Added 75% Weapon velocity in SO8
NVA-C
  • Increased cooldown to -40% in SO8 (from -25%)
NVA-D
  • Increased cooldown to -50% in SO8 (from -35%)
NVA-BK
  • Removed 15% Machine Gun RoF from SO8
  • Removed -7.5% Laser heat from SO8
  • Added -5% Heat in SO8
  • Added 7.5% Mech top speed in SO8
 
HUNCHBACK
HBK-4P
  • Removed Medium pulse laser HSL +3
  • Removed STD and ER Medium laser HSL +3
  • Added Medium laser family HSL +3
 
THUNDERBOLT
TDR-5SS
  • Removed Medium Pulse Laser HSL +1
  • Removed STD and ER Medium laser HSL +1
  • Removed 10% Medium laser range
  • Removed 15% Medium pulse laser range
  • Added Medium laser family HSL +1
  • Added 15% Medium laser family range
 
GRASSHOPPER
GHR-MJ
  • Removed -15% Medium laser heat
  • Removed -15% Medium pulse laser heat
  • Added -15% Medium laser family heat
 
 
BLACK KNIGHT
BL-6-KNT
  • Removed 10% Medium laser range
  • Removed 10% Medium pulse laser range
  • Added 10% Medium laser family range
 
GARGOYLE
GAR-Prime
  • Removed -2.5% Missile spread from LA and RA
  • Removed -5% LBX Spread from LA and RA
  • Removed -5% Missile cooldown from LA and RA
  • Removed -10% Ballistic cooldown from LA and RA
  • Removed 5% LBX velocity from LA and RA
  • Removed -2.5% cooldown from LT and RT
  • Removed -10% Missile cooldown from SO8
  • Increased Weapon velocity to 15% in LT and RT (from 5%)
  • Added -7.5% Spread in LA and RA
  • Added -10% cooldown in LA and RA
  • Added -10% Spread in SO8
  • Added -25% Cooldown in SO8
GAR-A
  • Removed -2.5% Heat from LT
  • Removed 5% Weapon velocity from RT
  • Removed -5% Laser duration from SO8
  • Increased Heat to -7.5% in RT (from -2.5%)
  • Increased Laser duration to -10% in LT (from -5%)
  • Increased PPC velocity to 15% in RA (from 10%)
  • Added Energy weapon HSL +1 in SO8
GAR-D
  • Removed -2.5% Heat from RT
  • Removed -2.5% Cooldown from LT
  • Removed -5% Energy heat from SO8
  • Removed -5% Laser duration from SO8
  • Increased Heat to -7.5% in LT (from -2.5%)
  • Increased Cooldown to -7.5% in RT (from -2.5%)
  • Increased Laser duration to -5% in LA and RA (from -2.5%)
  • Added -10% ER Laser cooldown in SO8
  • Added -5% ER Laser duration in SO8
GAR-C
  • Removed -2.5% Heat from RT
  • Removed -2.5% Cooldown from LT
  • Removed -5% Ballistic cooldown from SO8
  • Removed 10% Turn rate from SO8
  • Increased weapon velocity to 15% in LT (from 5%)
  • Increased Range to 10% in RT (from 5%)
  • Increased UAC Jam chance to -50% in LA (from -20%)
  • Added -25% UAC Jam duration in LA
  • Added -25% UAC Jam duration in SO8
  • Added -10% Heat in SO8
  • Added +20% Torso yaw and pitch speed boost in SO8
GAR-B
  • Removed -2.5% Cooldown from LT and RT
  • Increased Missile cooldown to -10% in LA (from -5%)
  • Increased Ballistic cooldown to -15% in RA (from -10%)
  • Increased Cooldown to -30% in SO8 (from -25%)
  • Added +15% Torso yaw and pitch speed boost in LT and RT
  • Added -10% Spread in LA
  • Added -10% Spread in SO8
GAR-E
  • Removed -5% Energy cooldown from LA
  • Removed 5% Turn rate from SO8
  • Removed -10% Energy cooldown from SO8
  • Increased Laser duration to -5% in LA (from -2.5%)
  • Added -5% Energy heat in LA
  • Added -10% Cooldown in SO8
  • Added 25% Missile velocity in SO8
GAR-KW
  • Removed 5% LBX Velocity from LA and RA
  • Removed -5% LBX Spread from LA and RA
  • Removed -10% Energy cooldown from SO8
  • Removed 5% Turn rate from SO8
  • Increased Ballistic cooldown to -15% in LA and RA (from -10%)
  • Increased LT and RT Armor bonus to +20 (from +15)
  • Added -7.5% Spread in LA and RA
  • Added -10% Cooldown in SO8
  • Added 15% Weapon velocity in SO8
 
BATTLEMASTER
BLR-1G
  • Removed -5% Medium laser heat
  • Removed -5% Medium pulse laser heat
  • Added -5% Medium laser family heat
BLR-3M
  • Removed Medium pulse laser HSL +2
  • Removed STD and ER Medium laser HSL +2
  • Added Medium laser family HSL +2
 
STALKER
STK-M
  • Removed -15% Ballistic cooldown
  • Removed -10% Missile cooldown
  • Removed -5% Laser duration
  • Added -15% Cooldown
 
ANNIHILATOR
ANH-2A
  • Matched survival quirks to ANH-1A
ANH-1X
  • Matched survival quirks to ANH-1A
BUG FIXES
  • Fixed a Typo in Laser Family HSL quirk names
  • Generic UAC Jam chance quirk now shows as “UAC Jam Chance” in the quirk list instead of just “Jam Chance”
  • Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor)
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder. Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same. This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

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