Introduction
Introducing two new Legendary BattleMechs this month, the medium Shadow Hawk "Scattershot" and the assault Marauder IIC "Dreadnought"! These powerful 'Mechs, available for $15 USD on the website and Steam, come with a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. But that's not all! Each pack also includes the new mini battle pass system, where you can earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons just by playing the 'Mech. The best part? There's no expiration date, so you can take your time and earn these extra items at your own pace. First up, the Shadow Hawk "Scattershot" boasts a unique quirk - zero cockpit shake while using Jump Jets! This means you can jump into battle with precision and stability, giving you the upper hand against your opponents. Get ready to dominate the battlefield with these new Legendary BattleMechs and unlock a whole new level of power and customization.NEW LEGENDARY BATTLEMECHS
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)
Two new Legendary 'Mechs this month include the medium Shadow Hawk "Scattershot", and the assault Marauder IIC "Dreadnought" (see images below). Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! However, unlike a typical battle pass system, there will be no expiration date to earn these extra items. Take as long as you need!
SHADOW HAWK "SCATTERSHOT"
NOTE: This 'Mech contains a unique Quirk - Zero Cockpit shake while using Jump Jets!
MARAUDER IIC "DREADNOUGHT"
MAP ADJUSTMENTS
TERRA THERMA CRUCIBLE
- Fixed stuck point locations
- Moved Conquest and Domination spawns so time to theta and domination circle are even
- Changed map heat settings to from 0.15 to 0.0 (Mechs are not visible on thermal vision after 700m)
FREE WORLDS COLOSSEUM
- Fixed stuck point locations
- Crystal rocks have been scaled and rearranged
- Removed old trees in favor of new "HPTrees"
- Frustums and Tetrapods added to low ground combat areas
- Trees added to surrounding area outside Colosseum
- Vote screen images and loading screen image has been updated (video preview still old version)
- Floating trees and some patches of floating grass removed
- Reduced vegetation growing on crystals
- Removed fireworks
'MECH QUIRK ADJUSTMENTS
OSIRIS
OSR-3D:
- Increased missile velocity to 35% (from 10%)
OSR-4D:
- Removed -5% Heat
- Added 10% Range
OSR-1V:
- Removed 5% energy range
- Removed 10% Weapon velocity
- Added 10% Laser range
- Added 20% Missile Velocity
- Increased Missile range to 20% (from 10%)
OSR-1P:
- Increased UAV Duration to 15s (from 10s)
FIRESTARTER
FS9-A:
- Removed -10% Energy Range
- Increased Flamer range to 25% (from 15%)
WOLFHOUND
WLF-1:
- Removed -10% Laser heat
- Removed -5% Snub Nose PPC heat
- Removed 30% Snub Nose PPC velocity
- Added -10% Heat
- Added 30% Weapon velocity
WLF-1A:
- Removed 10% STD Laser range
- Reduced Laser heat to -5%
- Increased Laser duration to -20% (from -10%)
WLF-1B:
- Removed -10% Energy cooldown
- Removed -10% Pulse laser duration
- Reduced Laser heat to -5%
- Added -20% Laser cooldown
WLF-2:
- Removed -10% ER Laser heat
- Increased Laser heat to -15% (from -5%)
VULCAN
VT-5S:
- Removed 15% Snub Nose PPC Range
- Removed 20% Snub Nose PPC Velocity
- Added 10% Weapon velocity
ICE FERRET
IFR-A:
- Removed -10% Ballistic cooldown from SO8
- Removed -10% Energy cooldown from SO8
- Added -20% Cooldown in SO8
- Increased Ballistic cooldown to -20% in LA (from -10%)
PHOENIX HAWK
PXH-7S:
- Removed 20% PPC Family Velocity
HATCHETMAN
HCT-3F:
- Added +100% UAC Ammo per ton
HCT-6D:
- Added -15% Laser cooldown
- Added 10% Range
- Increased RAC Jam ramp down duration to -60% (from -30%)
HCT-5K:
- Added -10% Missile heat
STORM CROW
SCR-C:
- Removed -5% LBX cooldown from SO8
- Removed -5% Pulse Laser duration from SO8
- Added -5% Laser duration in SO8
- Added 20% Weapon velocity in SO8
- Increased LBX Spread to -10% in LA (from -5%)
SCR-A:
- Removed -10% LRM Spread from SO8
- Added -10% Heat in SO8
SCR-LC:
- Removed -5% ER Laser cooldown from SO8
- Added -10% Cooldown in SO8
- Increased LBX Spread to -15% in SO8 (from -5%)
- Increased LBX Spread to -10% in LA (from -5%)
CHAMPION
CHP-INV:
- Added -10% SRM heat
- Added 20% SRM Velocity
GRASSHOPPER
GHR-MJ:
- Removed -30% UAC Jam chance
- Increased LA Armor bonus to +20 (from +11)
- Added -20% Ballistic cooldown
- Added -15% STD/ER Medium Laser heat
- Added -15% Medium pulse laser heat
- Added 10% STD/ER Medium Laser Range
SUMMONER
SMN-Prime:
- Added -5% Energy heat in CT
SMN-B:
- Added 2.5% Mech top speed in CT
SMN-C:
- Added -5% Energy cooldown in CT
- Removed -10% Ballistic cooldown from SO8
- Removed -10% Missile cooldown from SO8
- Added -10% Cooldown in SO8
SMN-D:
- Increased LT, RT Structure Bonus to +15 (from +10)
- Increased MG RoF to 20% in LT, RT (from 10%)
- Added 5% Ballistic Range to LT, RT
- Added 10% Jump Jet burn duration in CT
- Added -25% Fall Damage in CT
SMN-F:
- Added 10% Weapon velocity in CT
- Removed -10% Missile cooldown from SO8
- Added -10% Cooldown in SO8
SMN-M:
- Added 7.5% Heat dissipation in CT
- Increased LBX spread to -25% (from -15%) in LA
SMN-G:
- Added 2.5% Range in CT
SMN-PD:
- Added -35% Jump Jet heat in CT
- Removed -5% Ballistic cooldown from SO8
- Removed -15% Energy cooldown from SO8
- Removed -5% ER Laser heat from RA
- Added -15% Cooldown in SO8
- Added -5% Energy heat in RA
BLACK KNIGHT
BL-P-KNT:
- Increased LA Armor bonus to +20 (from +9)
- Increased Ballistic cooldown to -30% (from -15%)
- Increased Missile cooldown to -30% (from -15%)
- Added 20% Weapon velocity
TIMBER WOLF
TBR-Prime:
- Added 15% Ballistic Range in CT
TBR-C:
- Reduced UAC Jam chance to -20% in SO8 (from -40%)
- Added -20% UAC Jam chance in RA
TBR-WAR:
- Added -10% LBX Spread in CT
ANNIHILATOR
ANH-1E:
- Removed -10% Energy heat
- Increased Heat to -15% (from -5%)
FAFNIR
All Variants:
- Changed LT, CT, RT Armor bonus to +26, +26, +26, Replacing previous values
- Added -25% Crit chance (receiving), Replacing previous values - Excluding FNR-5
FNR-5:
- Increased Crit chance (receiving) to -35% (from -25%)
FNR-5E:
- Removed -10% UAC20 Cooldown
- Added -10% UAC Jam chance
FNR-6R:
- Increased heat to -15%
- Added -10% LBX cooldown
- Added -15% LBX Spread
- Added Laser HSL +1
FNR-6U:
- Removed 20% PPC Family velocity
- Removed 15% Ballistic velocity
- Added 20% Weapon velocity
- Added -15% UAC Jam duration
EQUIPMENT ADJUSTMENTS
Jump Jet Class I (90 - 100 ton mechs):
- Burn duration is increased to 5.65 s (from 4.9 s)
- Jump jet recharge rate = 0.82 (from 0.71), maintaining same recharge time
IS Beagle Active Probe:
- Equipment slots is reduced to 1 (from 2)
- Equipment weight is reduced to 1 ton (from 1.5 tons)
BUG FIXES
Mad Cat MKII - Moonwalker:
- Lower Arm Actuator is now functional (20 degrees horizontal actuation)
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game
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