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League of Legends – 9.3 Patch Notes | MARKSMAN ITEMS BIG CHANGE !

Patch Highlights



Health regen increased. Aatrox no longer heals off damage to non-champions. E no longer stores charges but cools down faster than it previously charged.

Base Stats


E – Umbral Dash

REMOVED HEALING VS NON-CHAMPIONS Aatrox no longer heals for 3/3.34/3.75/4.13/4.5% of the damage he deals to non-champions
REMOVED CHARGES Aatrox no longer stores a charge of Umbral Dash every 26/22/18/14/10 seconds
COOLDOWN 3/2.5/2/1.5/1 seconds  9/8/7/6/5 seconds, now reduced by cooldown reduction (CDR previously affected charge rate rather than cooldown)


Health regen increased. Q no longer heals. Turrets reveal Akali through Shroud. W cooldown increased late.

Base Stats


 Q – Five Point Strike

REMOVED HEAL Akali no longer heals for 5/10/15/20/25 (+0.2/0.25/0.3/0.35/0.4 total attack damage) (+0.2/0.25/0.3/0.35/0.4 ability power) if Five Point Strike hits at least one enemy when cast at 180 or more energy

 W – Twilight Shroud

REMOVED STEALTH FROM TURRETS Twilight Shroud no longer prevents turrets from revealing Akali
COOLDOWN 21/18.5/16/13.5/11 seconds  21/19/17/15/13 seconds


E no longer stuns minions or monsters.

 E – Hookshot

REMOVED NON-CHAMPION STUN Hookshot no longer stuns minions and monsters


Q base damage decreased late; ratio increased. W damage reduced late, cost increased late.

 Q – Noxious Blast

BASE DAMAGE 75/120/165/210/255  75/110/145/180/215
RATIO 0.8 ability power  0.9 ability power

 W – Miasma

COST70 mana at all ranks  70/80/90/100/110 mana
DAMAGE PER SECOND20/30/40/50/60  20/25/30/35/40
MAX DAMAGE100/150/200/250/300  100/125/150/175/200


Health growth and armor increased. Passive stack cap increased; stacks grant attack speed instead of damage; max stack bonus grants damage instead of attack speed. Q bonus minion damage increased. W reduces more physical damage but no longer reduces magic damage.

Base Stats

ARMOR 34  36

 Passive – Ionian Fervor

PER-STACK 4-17 (levels 1-18) (+0.04 bonus attack damage) on-hit damage 8/10/12% (levels 1/7/13) attack speed
MAX STACKS 16-68 (levels 1-18) (+0.16 bonus attack damage) on-hit damage  40%/50/60% (levels 1/7/13) attack speed
MAX STACK BONUS 30/40/50% (levels 1/7/13) attack speed  15-66 (levels 1-18) (+0.25 bonus attack damage) on-hit damage

 Q – Bladesurge

BONUS DAMAGE TO MINIONS 45/60/75/90/105  55/75/95/115/135

 W – Defiant Dance

DAMAGE REDUCTION 40% reduced physical and magic damage  50% reduced physical damage, 0% reduced magic damage

 E – Flawless Duet

VISUALS Hitbox visuals are easier to see

Champion First Encounter VO

CHECK THE NAME TAG Champions with faction- or champion-specific taunt VO now play those lines the first time they encounter a corresponding champion

Marksman Items

A Quick Preamble

We’ve got per-item discussion in the sections below, but want to share some broader thoughts for those interested. Last midseason, we made a bunch of marksman item changes to broaden the range of champions and playstyles that could succeed in bot lane beyond late-game crit spam. While non-marksman carries do occasionally show up in bot lane now, crit marksmen were left frustrated by their builds due to things like crit overcapping, anti-synergy between Infinity Edge and Last Whisper, and higher damage tradeoffs than ever for defensive items due to a weaker two-item spike.

This patch, we’re revisiting marksman items with the following goals:

  • Crit users are excited about their core build again
  • Crit builds are generally more satisfying in normal play (fix the problems mentioned above) without becoming problematic in pro play
  • Crit users can fit defense into their core builds if they need it

Once the initial learning curve shakes out, crit users shouldn’t be left remarkably stronger or weaker than before, though they’ll once again spike at two items (Infinity Edge + Zeal item, with Phantom Dancer updated to be an appealing defensive Zeal upgrade) instead of three so their games will feel better. From here, we’ll be following up on significant power shifts on a champ-by-champ basis rather than continuing to adjust the item system (barring any items that end up way out of line).


Cloak of Agility

COST 800 gold


Infinity Edge

Increases critical strike damage instead of partially converting crits to true damage. Grants critical strike chance instead of doubling crit chance from other sources.

TOTAL COST 3400 gold (unchanged)
BUILD PATH B.F. Sword + Pickaxe + 1225 gold  B.F. Sword + Pickaxe + Cloak of Agility + 425 gold
REMOVED CRIT CHANCE DOUBLER No longer doubles critical strike chance
NEW CRIT DAMAGE INCREASE Now increases critical strike damage by 25%
REMOVED TRUE DAMAGE CONVERSION No longer converts 10% of critical strike damage to true damage

Molten Edge

(Ornn’s Masterwork upgrade)

EVERYTHING ELSE Molten Edge inherits the rest of Infinity Edge’s changes above with no differences


Essence Reaver

Now grants critical strike chance. No longer grants mana or Essence Flare.

TOTAL COST 3000 gold  3200 gold
BUILD PATH B.F. Sword + Caulfield’s Warhammer + Sapphire Crystal + 250 gold  Pickaxe + Caulfield’s Warhammer + Cloak of Agility + 425 gold
COOLDOWN REDUCTION 20% (unchanged)
REMOVED MANA No longer grants 300 mana
MANA REFUND Basic attacks refund 1%  1.5% missing mana
REMOVED ESSENCE FLAREYour next basic attack after casting your ultimate no longer grants Essence Flare for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack


Spear of Shojin

Grants attack damage, health, cooldown reduction, and Awakened Dragon (renamed Essence Flare).

TOTAL COST 3400 gold
BUILD PATH B.F. Sword + Kindlegem + Long Sword + 950 gold
AWAKENED DRAGON Your next basic attack after casting your ultimate grants Awakened Dragon for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack



Now amplifies your Energized effects and causes them to slow the target. No longer grants a guaranteed critical strike after not basic attacking for a few seconds.

TOTAL COST 2800 gold  3100 gold
BUILD PATH B.F. Sword + Long Sword + Long Sword + Dagger + 550 gold B.F. Sword + Long Sword + Kircheis Shard + 850 gold
NEWENERGIZED Movement and basic attacks generate Energized stacks. At 100 stacks, your next basic attack deals 65 bonus magic damage on-hit and slow the target by 40% decaying over 1 second
NEWSTORM Your other Energized effects are 30% more effective and also slow their targets by 40% decaying over 1 second
REMOVEDSTORM’S EDGE No longer causes your next basic attack to critically strike for 140-200% (at 0-30% critical strike chance) and grant 20% bonus movement speed for 0.75 seconds after not basic attacking for a few seconds.


Phantom Dancer

Now grants a shield at low health but no longer decreases damage from the last champion you hit. Spectral Waltz now triggers on attack rather than proximity to an enemy champion.

TOTAL COST 2700 gold  2600 gold
BUILD PATH Dagger + Zeal + Dagger + 800 gold  Dagger + Brawler’s Gloves + Zeal + 700 gold (Zeal’s cost has decreased by 100 gold)
NEWLIFELINE If you would take damage that would reduce your health below 30%, gain a shield that absorbs up to 240-600 (scaling starts at level 9, ends at level 18) damage for 2 seconds (90 second cooldown)
REMOVEDLAMENT No longer decreases damage taken from the last champion you basic attacked by 12%
SPECTRAL WALTZ Grants unit passthrough and 7% movement speed while within 550 range of a visible enemy champion  for 2 seconds after basic attacking a champion

Kircheis Shard

TOTAL COST 800 gold  600 gold


TOTAL COST 1300 gold  1200 gold

Rapid Firecannon

TOTAL COST 2800 gold  2600 gold

Runaan’s Hurricane

TOTAL COST 2800 gold  2600 gold

Statikk Shiv

TOTAL COST 2800 gold  2600 gold

Last Whisper

Cost increased. Attack damage and armor penetration increased.

COST 1300 gold  1450 gold
ARMOR PENETRATION 10% total armor penetration  20% total armor penetration

Lord Dominik’s Regards


Mortal Reminder


Build Suggestions

INFINITY EDGE Infinity EdgeBerserker’s GreavesZeal UpgradeZeal upgrade or Last Whisper upgrade
ESSENCE REAVER Essence ReaverBerserker’s GreavesZeal upgradeInfinity Edge
BLADE OF THE RUINED KING (CRIT) Blade of the Ruined KingBerserker’s GreavesRunaan’s HurricaneInfinity Edge
BLADE OF THE RUINED KING (ON-HIT) Blade of the Ruined KingBerserker’s GreavesGuinsoo’s RagebladeRapid Firecannon
STORMRAZOR Stormrazor’s no longer the must-rush marksman item. You’ll mostly see it as a third or fourth pickup in other builds.
RECOMMENDED ITEMS Marksman recommended items have been updated based on this patch’s changes to provide in-game advice on a champ-by-champ basis

Simple Buffs & Nerfs

This is a new section of the patch notes where we’re gonna stick simple, straightforward changes—generally small handfuls of number tunings rather than mechanical adjustments or comprehensive balance passes. They still impact matchups and place in the meta, so this isn’t a free pass to skip reading ’em!


Q cost increased late. E damage decreased late.

 Q – Ice Shard

COST 60/63/66/69/72 mana  60/65/70/75/80 mana

 E – Glacial Path

DAMAGE 70/115/160/205/250  70/105/140/175/210
CLARITY Glacial Path’s endpoint now shows through terrain, fog of war, and brush to enemies within 600 range of it


Q damage decreased. W cooldown increased early.

 Q – Decimating Smash

MINIMUM DAMAGE 30/50/70/90/110  20/40/60/80/100
FULL-CHARGE DAMAGE 90/150/210/270/330  60/120/180/240/300

 W – Soul Furnace

COOLDOWN 11 seconds at all ranks  15/14/13/12/11 seconds


Plant damage decreased.


PLANT DAMAGE 24-109 (levels 1-18)  20-100 (levels 1-18)

Minion and Monster Gold Bounties

Dying while behind in farm delays how quickly you accrue a minion and monster gold bounty after respawning.

FARMING SUBSIDIES If you die with less minion and monster gold than the enemy team’s average, you’ll respawn with a buffer equal to the difference. You won’t start accruing a minion and monster gold bounty until you’ve used up the buffer.
WHAT? Say you die with 200 less minion and monster gold than the enemy team’s average, then go back to lane and power farm 700 gold while the enemy team only averages 300 gold. Previously, you’d have a 100 gold bounty for having 400 more minion and monster gold than the enemy team’s average. Now you won’t have a bounty at all because your first 200 gold was erased by the buffer.
REMINDER The enemy team’s average is their total minion and monster gold divided by four, not five (top, mid, and bot lane, plus the jungle)

Loading Screen Update

The loading screen’s getting a visual refresh this patch to bring its look and feel in line with current League aesthetics and to lay the groundwork for new features down the road. Here are a few functional changes coming with the update

  • Ranked borders now dynamically update to reflect your current rank
  • Load-in progress is now tracked via a single bar at the bottom of the screen
  • Clicking a player’s card in the loading screen now flips it to show additional info:
    • Teammates: Champion mastery, honor, and ranked armor or level border depending on which they’ve chosen to display
    • Opponents: Champion mastery and honor


  • LeBlanc’s Q – Sigil of Malice and Mimic’d Q – Sigil of Malice mark is no longer consumed when E – Ethereal ChainsMimic’d E – Ethereal Chains, or Mimic’d Q – Sigil of Malice would proc the mark but are blocked by a spell shield
  • Relic Shield no longer reports twice the amount of gold generated from Spoils of War in the post-game screen
  • Base Aatrox can once again toggle his banner wings
  • Firecracker Vayne Prestige Edition’s E – Condemn projectile color has been slightly changed to disambiguate it from her R – Final Hour basic attacks
  • Nightbringer Yasuo’s R – Last Breath voiceover has been restored
  • Choosing a new background for your profile once again immediately updates it rather than requiring you to tab out and tab back into your profile

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