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Diablo IV – 1.0.2i Patch Notes | Balance Adjustments and Class Enhancements

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Diablo IV – 1.0.2i Patch Notes | Balance Adjustments and Class Enhancements

Introduction

We are thrilled to unveil a set of balance adjustments that have been made to the Classes in Diablo IV. These changes aim to enhance the overall experience and bring about a better sense of balance to the game. While we have been pleased with the performance of our Classes, we recognize that there is always room for improvement. The latest patch, included a specific adjustment for Gohr's Devastating Grips, aimed at reducing their overwhelming power. The changes made to the grips result in a significant decrease in bonus explosion damage received from Whirlwind. Additionally, the grips will no longer benefit from destructible objects, and the bonus will only apply to the first 100 hits of Whirlwind. These adjustments aim to bring the grips' power level in line with the intended balance of the game. These changes reflect the commitment to creating a better balanced and enjoyable experience for us. We hope that these adjustments will enhance the sense of power and excitement while preserving the integrity of the game. Please note that the detailed patch notes are as follows.

1.0.2i Patch Notes

Bug Fixes
  • Fixed an issue where Necromancer players would sometimes be stuck at the character selection screen.
  • Fixed an issue where control inputs would stop responding when a player teleports or zones in and out of a dungeon.
  • Fixed a graphical issue where black textures would flash after teleporting into specific towns.

1.0.2h Patch Notes

  • Various stability and bug fixes.

1.0.2g Patch Notes

  • Address an in-game checkout experience error.

1.0.2f Patch Notes

  • Fixed an issue that prevented players from successfully progressing through the checkout flow for purchases in the Shop.

1.0.2e Patch Notes

Stability
  • Fixed an issue where stuttering could occur on higher-end machines
Miscellaneous
  • Fixed an issue where some players couldn't type their locale's language during Shop checkout.

1.0.2d Patch Notes

Barbarian

Skill Changes

Challenging Shout 

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain's Aspect 

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.

Aspect of the Dire Whirlwind 

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Item Changes

Gohr's Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.

Druid

Skill Changes

Pulverize 

  • Lucky Hit Chance reduced from 33% to 25%.

Lightning Storm 

  • Damage increased from 32% to 40%.

Grizzly Rage

  • Maximum extended duration from kills reduced from 10 to 5 seconds.

Class Specialization

Obsidian Slam

  • Kills required for bonus increased from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.

Passive Changes

Electric Shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

Shockwave Aspect 

  • Damage reduced from 90-130% to 60-100%.

Crashstone Aspect

  • Critical Strike Damage reduced from 40-50% to 30-40%.

Lightning Dancer's Aspect

  • Flat damage increased from .5-.6 to .7-.8.

Necromancer

Skill Changes

Blood Lance

  • Damage increased from 67.5% to 80%.

Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.

Blood Wave

  • Damage increased from 90% to 120%.

Passive Changes

Shadowblight

  • Damage increased from 20% to 22%.

Grim Harvest

  • Essence gained reduced from 3/6/9 to 2/4/6.

Serration

  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

Death's Defense

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.

Golem

  • Golem attack damage increased by 10%.

Blood Golem

  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

Hulking Monstrosity 

  • Golem Life and damage bonus increased from 30% to 40% Life.

Cult Leader

  • Damage bonus increased from 10% to 15%.

Rogue

Skill Changes

Twisting Blades 

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.

Rapid Fire 

  • Damage increased from 24% to 30%.

Dark Shroud 

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

Dash 

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Damage increased from 30% to 40%.

Passive Changes

Concussive 

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

Legendary Affix Changes

Repeating

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Sorcerer

Skill Changes

Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

Teleport

  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

Legendary Affix Changes

Aspect of Control

  • Bonus damage reduced from 30-40% to 25-35%.

General

Miscellaneous Class Changes

Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes reduced by 50%.

Glyphs

  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs' Bonus to Rare nodes reduced by ~50%.
  • Glyphs' Bonus to Magic nodes reduced by ~40%.
  • Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

Bug Fixes

  • Fixed the name for the Light Bearer Mount.  
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.

1.0.2c Patch Notes

Stability
  • Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
  • Various issues that caused crashes have been fixed.

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