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Dead Cells – 30 – 30.7 Patch Notes | New Update Fixes Game-breaking Glitches!

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Dead Cells – 30 – 30.7 Patch Notes | New Update Fixes Game-breaking Glitches!

Update 30.7: 2022-09-12 (3734a9a9)

Bug fixes

  • Fixed some skins displaying their scarf with the wrong blend mode.
  • Fixed frequent freezes during level transitions or in some specific rooms.

Update 30.6: 2022-08-30 (514ecba2)

Bug fixes

  • Fixed a major issue where players could lose their save, if their internet connection cut off while loading it.
  • Fixed the Background Filter hiding important gameplay elements.

Update 30.5: 2022-08-05 (a09ade33)

Balancing

  • Nerfed Point Blank, reduced the overall damage and scaling factor.
  • Slightly increased the damage of Queen's Rapier.

Level design

  • Fixed a major problem with Distillery, where barrels were wandering off in places they shouldn't, due to the level's spikes unloading too soon once offscreen. This change should greatly decrease the occurences of barrels seemingly appearing out of nowhere, in places that should otherwise be safe.

Bug fixes

  • Fixed Magic Bow not using slightly randomized damage values.
  • Fixed Ice Crossbow's DPS displaying crit values.
  • Fixed a few crashes when trying to load old saves.
  • Fixed a crash when a weapon doesn't have its Legendary Affix correctly set.
  • Fixed a crash when trying to use the World Map with the mod tools.
  • Fixed a bug where the Queen and the Sea DLC's quest progress would be reset after updating the game. This didn't affect the availability of the biomes, but the Fisherman would appear again.
  • Prevented DLC mobs from appearing in the Hunter’s Mirror, if the DLC isn't installed.

Update 30.4: 2022-08-02 (8f91c77b)

Balancing

  • Gilded Yumi can't roll ammo or pierce affixes anymore.
  • Reduced the unlock prerequisite of Random Melee Weapon to 2 Unlocked Items.
  • Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks.
  • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
  • Reduced the lock on Panchaku's second attack.
  • Gold Gorgers now can't attack or teleport to the player if they didn't see the player at least once.

Graphics & UI

  • Fixed options text getting out of the frame when opened on the main menu.

Bug fixes

  • Fixed Barbed Tips damage multiplier being applied one stack too early.
  • Fixed Two-Handed Weapons not properly generating their legendary affix.
  • Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.
  • Fixed Custom Heads being on the wrong layer after the player was thrown by the Queen.
  • Fixed DPS display on weapons not working properly with damage multipliers.
  • Fixed DPS display for the Bone.

Update 30.3: 2022-07-26 (f7eb1139)

Balancing

  • Removed the pushback on Rampart's force field.
  • Greatly reduced the lock on Wrecking Ball's third and fourth attacks.
  • Full Life Damage is not a starred affix anymore.
  • Increased Barbed Tips initial damage.
  • Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.
  • Removed Hand Hook's first hit and greatly reduced the lock of the last attack.
  • Added new Legendary Affix, exclusive to SerenadeDurability Up, the sword pet never expires. Please note that the only translations of this affix are in french or english for now.
  • Gilded Yumi rework. - Reduced the ammo count to 2. - Now has a 2-hit combo, which shoots the second arrow faster. - Is now considered to be a Heavy Weapon. - Increased the overall weapon speed. - Increased the base damage, reduced the crit multiplier. - Damage no longer gets split between hit enemies. - Arrows now pierce all enemies. - Bosses get dragged by the arrow more. - Reduced the arrow's speed. - No longer stuns in an AoE on hit.

    LEGENDARY AFFIXES CHANGES IN 30.3 BETA

    ————————————————————————————
  • Double Crossb-o-matic: Super Pierce
  • Explosive Crossbow: Super Pierce
  • Heavy Crossbow: Super Pierce
  • Giant Whistle: Echo
  • Tornado: Double Speed
  • Spiked Boots: Run Speed on Crit
  • Cluster Grenade: Echo
  • Balanced Blade: Run Speed on Crit
  • Hank Hook: Bleed on Hit
  • Serenade: Durability Up
  • ————————————————————————————

Level design

  • Added WIP decorations in the Panchaku Lore Room.

Graphics & UI

  • Weapons' icons on the HUD now fade away when their controls are locked.
  • Updated the credits.

Quality of life

  • Made double tap input option for Dive Attack more reliable and consistent.
  • Added an angry eye on some animations, with the Bobby Outfit.

Bug fixes

  • Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts.
  • Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option.
  • Fixed the "Try 1BC" pop-up appearing when the player has already played 1BC at least once.
  • Fixed Challenge Portals graphics being messed up.
  • Fixed multiple crashes related to shader compilation.
  • Fixed being able to pet Serenade when holding it as a weapon.
  • Affixes now work on Leghugger and Mushroom Boi's attacks.
  • Fixed a crash when entering some biomes with the "secret zone visibility" option enabled.
  • Fixed Queen sometimes getting stuck on the "Reality Slices" phase.
  • Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing: - Ice Armor's sprite. - Cell Bonus FX. - Lacerating Aura FX. - Wings of the Crow FX.
  • Fixed some sound effects getting randomly cut off. Hopefully it's fixed this time.
  • Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade.
  • Fixed some fires and candles displaying as pink rectangles, not displaying at all, or displaying the wrong sprite.
  • Area effects that are directly triggered by Weapons, Grenades and Actives will now be properly affected by the source item's affixes.
  • Fixed Panchaku and Bobby Outfit not unlocking properly

 Update 30.2: 2022-07-19 (f29ebd0e)

Important features

  • Added unlocking conditions for the new content (Panchaku and Bobby Outfit)

Balancing

  • Buffed the damage of the Back DamageSuper Crit and Super Back Damage affixes.
  • Reduced the damage and tick rate of Barbed Tips.
  • Increased the damage and crit multiplier of Gilded Yumi.
  • The Hand Hook pull attack now comes out way faster, but has more lag to compensate.
  • Legendary Weapons no longer roll a guaranteed Starred Affix
  • Bullets parried by the Cudgel will now stun enemies as well.
  • Rampart's forcefield now pushes enemies away.

Graphics & UI

  • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.

Music & Sfx

  • Added proper sound effects to the Panchaku.

Mods

  • Custom Heads can now load custom atlases.
  • Added a new folder in the ModTools : ModHelperSkin. It contains a full custom outfit with differently colored points instead of a proper model, to help with making outfit mods. We also provided a json file containing all the tracks of all the joints, for all the animations in the game. This data can potentially be used to roughly recreate the 2D animations.

Bug fixes

  • Corrosive Cloud now correctly displays its synergy with Bleed.
  • Prevented Death Root from triggering on non-mob entities.
  • Fixed the Tailor's Room decorations being offset from the center.
  • Removed the Flawless Outfits displaying two times in the Outfit Selection UI.
  • Fixed a crash when breaking the Bank's Golden Doors.
  • Fixed the Cherry on the Cake bombs not dealing any damage to the player.
  • Added the missing world map transition of Distillery -> Lighthouse.
  • Fixed Conjunctivius sometimes shooting projectiles during the death animation.
  • Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
  • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
  • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
  • Fixed Mutineers' melee attack not having the attack warning.
  • Fixed Invisibility not affecting the player's head or scarf.
  • Fixed Armored Shrimps moving while frozen.
  • Fixed the player getting stuck off-screen in some specific situations.
  • Fixed pets sometimes dying for no apparent reasons.
  • Fixed Magic Bow and Scarecrow's Sickles interacting weirdly when reflected by the Queen.
  • Fixed the Leghugger not teleporting back to the player when too far away.
  • Fixed minimap refresh hiding part of the maps revealed by Explorer's Instinct.

Update 30.1: 2022-07-11 (ad8b2bfc)

Important features

  • Added new Super Back Damage Legendary Affix, greatly increases the damage when hitting enemies in the back.

Balancing

  • Legendary Items now have the same bonus level as S-tier Items
  • Double Speed affix now also doubles the tick damage rate of the weapon.
  • Reduced the chance of rolling the Full Life Damage affix.
  • Reduced The Boy's Axe impact damage.
  • The Magic Bow damage scaling now stops increasing after 5 arrows.
  • Reduced the Magic Bow base damage.
  • Increased the breach power of Hand Hook.

Update 30.0: 2022-07-06 (291232a1)

Important features

  • New Weapon: Panchaku Two pans tied together by a string, the perfect DIY weapon to tear through the island! Crits on enemies facing you.
  • New Outfit: Bobby Outfit A new outfit inspired by the Beheaded's design from the Dead Cells trailers, flaming head included.
  • New crossover content with Soul Knight: Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles! Weapon: Magic Bow, fires 5 slowly-moving, homing arrows. Outfit: Knight's Outfit, inspired by Soul Knight's character of the same name. New lore room in Prisoners' Quarters to unlock the blueprints!
  • New Custom Mode Option: Legendaries Only Turns all weapons found in the run into legendary ones.
  • You can now pet your Pets when you are in transition areas, by holding interact next to them!
  • We completely reworked how Legendary Weapons work! - Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage). - Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
  • Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
  • Added new Global Shield on Kill Legendary Affix.
  • Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
  • Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
  • Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon's last hit.
  • Added new Death Root Legendary Affix, roots nearby enemies on kill.
  • Added new Mega Crit Legendary Affix, increases crit damage by 75%.
  • Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
  • Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
  • Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
  • Added new Super Slice Legendary Affix, unique to Queen's Rapier, increases greatly the range of the reality slices.
  • Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
  • Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
  • Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
  • Added new Golden Damage Legendary Affix, buffs the weapon's damage based on the player's current gold count.
  • Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
  • Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
  • Added new Echo Legendary Affix, replays a grenade's explosion a second time.
  • Added new Bigger Explosion Legendary Affix, increases a grenade's explosion radius.
  • Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.

Balancing

  • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
  • Hokuto's Bow: procs less often + damage bonus buff
  • Repeater Crossbow: crit damage nerf
  • Queen's Rapier: the delayed slice hits sooner
  • Maw of the Deep: attack speed buff
  • Wrecking Ball: first and last attack are faster
  • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
  • Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
  • Killing Deck: damage buff on the first 2 attacks
  • Hand Hook: now also crits when the thrown enemy hits another entity
  • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
  • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
  • Abyssal Trident: slight damage buff
  • Shrapnel Axes: slight damage buff
  • Pollo Power: now fires 1 more egg + damage buff
  • Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
  • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
  • Spiked Shield: crit damage buff
  • Sonic Carbine: damage nerf
  • Rapier: damage nerf
  • Boy's Axe: damage nerf, can't roll the Extra Ammo affix anymore and can't be affected by Ammo mutation.
  • Hunter's Grenade: no longer provides stats
  • Crusher: its slow is now less effective on bosses
  • Maw of the Deep: its root is now less effective on bosses
  • Bladed Tonfas: slight nerf of the crit multiplier
  • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
  • New Crit condition for the Crowbar: now also crits on "monster" enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
  • Increased damage of the Fire Trails affixes (projectile and running).

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