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Dead Cells – 35.0 Patch Notes | Power Up with New Weapons and Skills!

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Dead Cells – 35.0 Patch Notes | Power Up with New Weapons and Skills!

Update 35.0: 2023-08-28 (80e9f52c)

Important features

  • New MobsWeapons and Mutations that all interact (more or less) with the Curse mechanic!
  • New Brutality/Tactic Melee Weapon: Misericorde.Crits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed.
  • New Tactic/Survival Ranged Weapon: Anathema.Fires a very heavy curved projectile that explodes on contact. However, you get cursed if you hit anything with it.
  • New Brutality/Survival Skill: Indulgence.Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. Killing an enemy with it clears 3 stacks of Curse instead of 1.It will deal Critical Damage if you are not Cursed, or will summon an additional ray for each 5 Curses you have.
  • 3 New Colorless Mutations:Cursed Flask. The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead.Damned Vigor. Prevents your death and puts you at 1 HP. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time). Demonic Strength. Increases your damage by 30% if you are Cursed, with +1% per Curse stack.
  • 3 New Mobs:Sore Loser. A small enemy that cannot deal any damage, but is really sticky and annoying. Killing it will curse you.Curser. Shoots guided cursed skulls in your direction, with a melee attack if you get too close. Doom Bringer. Curses you with her damageless melee attack, or can ring her bell to stun you. If she hits you with more than 50 curses, you die. Those mobs are a bit special, as they don't have a specific biomes in which they spawn. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome: Before 2BC, they cannot spawn at all. In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more. In 4BC and 5BC, they can spawn in any biome.
  • 40 New heads to unlock and equip! Go talk to the Tailor's Daughter to know more.
  • Added an exit to Master's Keep in High Peak Castle.

Balancing

  • New Legendary Affix for Perfection: Almost Perfect.Killing an enemy less than a second after getting hit lets you continue critting with the weapon.
  • New Legendary Affix for Gold Digger: Flithy Rich.Crit multiplier increases with your gold.
  • New Legendary Affix for Punishment: Punish Combo.Recasts the shockwave if it kills at least one target.
  • New Legendary Affix for Rampart: Mirror Coating.Getting hit while under the effect of the force field will trigger a parry effect.
  • New Legendary Affix for Cocoon: Parry Streak.Each consecutive parry will reduce the cooldown of the skill the next time it starts.
  • New Legendary Affix for Emergency Door: Armored Door.The door cannot be destroyed by mobs (except bosses).
  • New Legendary Affix for Bone: Whirlwind.Increases the last attack's duration by 2 seconds everytime it kills.
  • New Legendary Affix for Wrenching Whip: Retiarus.The first attack throws 3 Crow's Feet in front of you.
  • New Legendary Affix for Explosive Decoy: Foolproof.The cooldown is instantly reset if the explosion doesn't hit anything.
  • New Legendary Affix for Leghugger: Mitosis.Summons 2 Leghuggers instead of 1.
  • New Legendary Affix for Assault Shield: Charged Dash.Holding the shield button will charge a stronger version of the dash, which can then be used by releasing the button.
  • New Legendary Affix for Ice Shards: Bouncy.Projectiles bounce on the ground twice before disappearing.
  • New Legendary Affix for Quick Bow: Sharpshooter.Critical hits will refill one ammo.
  • New Legendary Affix for Bladed Tonfas: Lacerator.Only uses the first attack of the combo.
  • New Legendary Affix for Grappling Hook: Octavio.Also fires a chain behind you.
  • New Legendary Affix for Tesla Coil: Double Use.You can use the skill twice. Each use has its own cooldown.
  • New Legendary Affix for Lightning Rods: Double Use.You can use the skill twice. Each use has its own cooldown.
  • Reduced Throw Master's overall damage.
  • Reduced Bank's bonus scaling in 2BC, 4BC and 5BC.

Level design

  • Added 2 new lore rooms in Graveyard.
  • Added exits to Corrupted Prison and Ossuary in Castle's Outskirts.
  • Added an exit to Dracula's Castle (early) in Corrupted Prison and Toxic Sewers.
  • Added an exit to Black Bridge in Dracula's Castle (early).
  • Added an exit to Defiled Necropolis in Ossuary.
  • Replaced the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard.
  • Added a light source in the Mimic Hint lore room, when it spawns in Forgotten Sepulcher.
  • Added an exit to Dracula's Castle (late) in MausoleumGuardian's Haven and Clock Room.

Graphics & UI

  • Added two new sets of control icons and an option to select them. You can select either "Legacy" (current icons), "New" (a new, cleaner set) or "Big" (accessibiliy focused, easier to read).
  • Changed the Daily Challenge's boss arrow opacity, for better visibility.

Quality of life

  • Added new input options for the "going through platform" action.
  • Added options to change the controller triggers' deadzone.
  • Reworked the Auto-hit assist mode option. It will no longer force the use of a melee weapon in the first slot.
  • Added an option to add a background to most texts in the game. The background's color and opacity can be adjusted.
  • The left stick can now be used to scroll through item descriptions in the pause menu.
  • Added options to fully invert the player and camera movement.
  • Added a bunch of options to tweak the camera's behavior. The influence of the player's movement, combat, or points of interest can be customized.
  • Split the "controller sticks deadzone" into two options, one for each stick.
  • Added an outline option for spikes.
  • Added a button to center the minimap on the player.

Bug fixes

  • Fixed side mouse buttons being triggered on release instead of on press.
  • Fixed Emergency Door sometimes breaking the bosses' AI.
  • Fixed Legendary Scythe Claw dealing less damage than intended.
  • Improved stability of Dracula's Castle (late) generation, which should fix some seeds crashing on loading the level.
  • Fixed a crash when opening the world map after opening the Bank chest.
  • Fixed Wings of the Crow not triggering the "landing" state when touching the ground.
  • Fixed being able to freeze yourself by using the Face Flask with a "freeze on hit" necklace.
  • Fixed the ground stomp doing abysmal damage to flying enemies.
  • Fixed a bug where using Boy's Axe on Hand of the King would get him stuck in place.
  • Fixed Mimics being turned into elites by the Malaise.
  • Fixed Taunt not being able to roll many affixes.
  • Fixed Timekeeper sometimes turning red during her boss fight.
  • Fixed a softlock when using Blueprint Extraction on Medusa.
  • Fixed Medusa's Head being able to duplicate Biterswhat?
  • Fixed not being able to use the Boss Cell after beating Dracula.
  • Fixed map scroll speed being tied to the framerate.
  • Fixed Owl of War sometimes not despawning after getting hit.
  • Fixed invisible mobs' outline still being visible.
  • Fixed a big FPS drop when dying with a Castlevania outfit.
  • Fixed Petrified Key not spawning when playing with the custom mode option "Disable Free Items".
  • Fixed being able to unlock the Dracula outfits through Boss Rush.
  • Fixed Foresight sometimes not preventing damage.
  • Fixed Barricade's description being inaccurate
  • Fixed Custom Mode's Starting Equipment switching slots once in game.
  • Fixed Dracula being able to throw the player outside the arena.
  • Fixed Foresight not triggering during the Assault Shield's dash.
  • Fixed Master's Keep stairs being in the foreground in Boss Rush.
  • Fixed the map being displayed in the Mutation selection screen.
  • Fixed the Homonculus not using the "hold to jump" option.
  • Fixed Face Flask preventing flawless achievements
  • Fixed the grenade summoned from some affixes being able to stun the player when hitting a Thorny.
  • Reverted backpack to its own key binding, instead of being tied with interact.
  • Fixed Diverse Deck's passive effects resetting when switching its slot.
  • Fixed buggy voice lines when getting Castlevania outfits through the "Random Outfit Every Level" Custom Mode option.
  • Fixed Wish not working on Machete & Pistol in some cases
  • Fixed The Crown background music playing after the Queen revives the player.
  • Fixed Legendary Affixes not applying affix exclusivity.
  • Fixed Kleio looking the wrong way during their intro animation.
  • Fixed level banners sometimes disappearing on the World Map or on the biome select UIs.
  • Fixed Symmetrical Lance's description being inaccurate.
  • Fixed Legendary Hayabusa Gauntlets DPS display being inaccurate.

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