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Dawn of Man – 1.1.2 Patch Notes

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Dawn of Man – 1.1.2 Patch Notes

CHANGES

AI Improvements - AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw). - Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one. Fixes - When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers). - When giving a command while carrying a heavy resource, the human will drop it unless the command requires it. - When a command is given to a task that the player is already doing, the entity flashes green. - Fixed issue that caused weapons recovered from raiders to be indestructible. - Fixed issue allowing the player to set automatic production during tutorial when it shouldn't. - Some improvements and additional restrictions on bridge placement. - Fixed glitch when swapping structure variant while placing it on an invalid location. - Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present). - Fixed issue where all Raiders had blonde hair and light skin color.

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