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Anno 1800 – 18 Patch Notes | Exciting New Mod Browser Added!

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Anno 1800 – 18 Patch Notes | Exciting New Mod Browser Added!

Features & Content

  • Added a mod browser to the game in collaboration with mod.io
    • The mod browser can be accessed from the main menu of the game
    • You will need to accept the Legal Disclaimer to access the mod browser
    • There, you can browse through any of the mods currently uploaded to mod.io and subscribe to them to prompt an automatic download
    • Modders can upload their mods on the mod.io website
    • You will need to login to mod.io in order to download or upload mods
    • More information here

DLC-Support

  • Added support for the “Fiesta” Pack Cosmetic DLC

Mod Support

  • Made modded key bindings functional again
  • Enabled patching data/infotips/export.bin by adding an export.bin.xml patch file to the mod
  • Enabled patching .cfg files, e.g. world_map_01.cfg, by adding an XML file with the same name plus .xml as an extension
  • Enabled patching .fc files, e.g. world_map_01.fc, by adding an XML file with the same name plus .xml as an extension
  • Enabled linking files by adding a text file with the extension .lnk.
  • Enabled using conditions to check if a mod exists in any patch – not only assets.xml patches.
  • Enabled wrapping ModOp content

Bug Fixes

General

  • Fixed a memory leak that occurred when the AI unsuccessfully tried to build roads near rivers
  • Fixed an issue that reset the text language to English when restarting the game
  • Fixed a specific New World island that had a non-buildable area
  • Fixed an exploit that allowed players to construct buildings and modules the player hadn’t unlocked yet by using stamps
  • Fixed an exploit that allowed players to move farm modules via the Relocate Tool out of bounds of their farms
  • Fixed the issue with the Fertilizer Silo was not buildable when the Hacienda farm was blueprinted
  • Fixed an issue that led to the epilepsy warning screen occasionally disappearing after changing the language in Ubisoft Connect
  • Fixed an issue with expedition rewards not being added after finishing a hard Zoo Expedition in Temperate Forest
  • Fixed the issue with too many mods extending the loading time of the game, resulting in the game not being able to connect to the online services
    • Drastically improved mod loading times overall

Multiplayer

  • Fixed an issue with matchmaking joining players with different mod setups, resulting in a desync

Quests

  • Clarified the quest text for the “Robbing the Robber Baron” quest “Pride & Peddlers” scenario
  • The quest needs to be fulfilled on the first island of the player

UI

  • Fixed an issue with the “Fiesta” Pack description text not showing up when hovering over the content card in the “additional content” menu
  • Fixed the missing Engineer workforce icon in the Research Institute menu

Text & Localization

  • Corrected the reward description for the “Local” Event of the Grand Stadium to 25 influence

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