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Anno 1800 – 15 Patch Notes | New DLC and Scenario!

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Anno 1800 – 15 Patch Notes | New DLC and Scenario!
  • Introduction 

  • DLC 11 - Empire of the Skies, takes center stage with the exciting addition of the "Clash of Couriers" scenario. But that's not all! Players can also look forward to a variety of new items that have been introduced. From the Mad Mary, which requires no DLC, to the Enbesan Animal Nutritionist and the Arctic Science Reporter, which require a combination of DLCs, there's something for everyone. Additionally, a new Needs category has been implemented across all regions and population tiers, offering players the chance to boost their income and population without increasing regular needs consumption. But wait, there's more! The Passage DLC brings with it the exclusive Flamethrower Monitor and the Blue Flamethrower Monitor, both of which can be built via the Steam Shipyard and deal extra damage against wooden ships. And for those looking to up their defense game, the Flamer Tower and Anti-Armour Tower have been unlocked at the Artisan and Engineer levels respectively, providing bonus damage against wooden and armored ships. With these exciting additions, players are in for a thrilling gaming experience like never before.

Patch Notes

  • Added support for DLC 11 – Empire of the Skies – and the “Clash of Couriers” scenario
  • New items
    • In total, 10 new items have been added that are not directly related to DLC 11. Most of them are tied to DLC or a combination of DLC.
      • Mad Mary (no DLC)
      • Animal Nutritionist (DLC 10)
      • Enbesan Animal Nutritionist (DLC 10 + DLC 6)
      • Temperate Pedologist (DLC 10 + DLC 8 or 9)
      • Tropical Pedologist (DLC 10 + DLC 8 or 9)
      • Synthetic Chemist (DLC 10 + DLC 3)
      • Arctic Gas Expert (DLC 11 for DLC 3)
      • Combustion Chemist (DLC 11 for DLC 3)
      • New World Science Reporter (DLC 11 with DLC 6)
      • Arctic Science Reporter (DLC 11 with DLC 6 and 3)
  • Lifestyle Needs
    • A new Needs category has been added to all population tiers in all regions across all DLC. These needs provide additional income and population without increasing the consumption of the regular needs.
    • Some are related to the base game, others are only available when specific DLC are active.
  • Flamethrower Monitor and Blue Flamethrower Monitor (The Passage exclusive) added
    • Two new monitor variants, buildable via the Steam Shipyard, with extra damage against wooden ships. The Blue Flamethrower Monitor is only available when the “The Passage” DLC is active.
  • Flamer Tower
    • Unlocked at Artisan level. A new harbour tower that deals bonus damage against wooden ships.
  • Anti-Armour Tower
    • Unlocked at Engineer level. A new harbour tower that deals bonus damage against armoured ships.
  • Increased the maximum impact radius of the Hacienda to 75
  • Corrected docklands exchange values for Dung, Fertiliser, Hot Sauce and Atole
  • Slightly resized the Arctic Airship (now: Boreas Class) to 90% to better fit to the new airships
    • Also applies if DLC 11 is not used/owned
  • Added a chain of debuffs for certain weapon types
    • Damages by torpedoes, the anti-armour tower and the new flamethrower tower + flamethrower monitor now also trigger a debuff-chain
    • The chain consists of three debuffs, appearing one after another based on a timer, each weaker than the previous one
  • Quick match update:
    • Condensed the selection, now only a 2 player quickmatch option is present
  • Adjusted the UI of both shipyards
    • This change was done to be more consistent with the Airship Hangar
  • Added a marker for already owned items at traders
  • Added a shortcut to jump to the place on the map for the last notification
    • By default, the shortcut is CTRL + SPACE
    • Notifications for “Game saved”, quests and ongoing expeditions are ignored
  • Declining war in alliances
    • Players are no longer drawn into conflicts by default. No matter if the alliance partner is attacking or getting attacked, players can now decline the request. This ends the alliance.
  • Added a function to add one group selection of ships to another group selection of ships
    • When a defined group is selected, player can keep the “shift” button pressed to add another defined group

Gameplay

  • Fixed an issue that wrongly stated “steel beams” as requirement for the warehouse in the Season of Silver scenario
  • Fixed an issue with item drag and drop at AI harbor
  • Fixed an issue with the Hacienda policies being blocked in the Seasons of Silver scenario
  • Fixed an issue with the coke production cycle in the Seasons of Silver scenario
  • Fixed an issue with the “Water Pump” building in the construction bar in the Eden Burning scenario
  • Fixed an issue with too high money reward in the Eden Burning scenario
  • Fixed an issue with decision quest effects in the Seasons of Silver scenario
  • Fixed an issue with Ketema´s harbor selling only very limited stock
  • Fixed an issue with a wrong unlock for the “Living it Large” achievement
  • Fixed an issue where the Hacienda Fertiliser Works was not affected by incidents – no calm days for the fire department
  • Fixed an issue with some Trade Union items not affecting the Hacienda modules
  • Fixed an issue with the “restart” button for scenarios being greyed out after deleting the scenario savegames
  • Removed fish from the consumer tab in the warehouse/trading post in the Seasons of Silver scenario
  • Removed pearls from the warehouse/trading post storage in the Seasons of Silver scenario
  • Removed schnapps from the warehouse/trading post storage in the Eden Burning scenario
  • Fixed an issue with shortcuts for building rotation in Japanese language
  • Fixed an issue with changing construction cost of some Hacienda buildings when copied with active recipe
  • Fixed an issue with Chewing gum not appearing in the Warehouse/Trading Post in the Seasons of Silver scenario
  • Fixed an issue with ship items usage impossible to be aborted
  • Fixed an issue with Old World construction materials being required in Enbesa
  • Fixed an issue with a wrongly calculated newspaper happiness effect
  • Fixed an issue where items could be lost by dragging them onto AI’s trading post
  • Fixed an issue where the AI would buy goods despite no passive trade setup
  • Fixed an issue where the statistics would show an incorrect number of island shares
  • Fixed an issue with too high maintenance cost of the Oxidation Pools in the Seasons of Silver scenario
  • Fixed an issue with the “Photosynthesis” buff also applying to Goat Farms on un-irrigated soil in the Seasons of Silver scenario
  • Fixed an issue with scaling option impacting the game resolution
  • Fixed an issue with wrong flyouts when copying certain buildings without permits
  • Fixed an issue with the game not pausing on the “Save and Exit ” screen
  • Fixed an issue with the “construction fence” ornament not being placeable over a road
  • Fixed an issue with the escape function in the scenario selection
  • Fixed an issue with the multicopy tool
  • Fixed an issue that prevented the Botanical Garden from being built in the New World via the copy tool

UI

  • Fixed an issue with ornament packs pinned to the quick access not opening
  • Fixed an issue with several misaligned texts in infotips
  • Fixed an issue with the timer in the Season of Silver scenario. A new season will now start instead of the timer going into negative numbers
  • Fixed an issue with visible buffs for AI military ships
  • Removed attractiveness icon from the Hacienda in the Seasons of Silver scenario
  • Removed remaining attractiveness icons from production buildings in the Seasons of Silver scenario
  • Fixed an issue in the cultural buildings tab of the statistic screen
  • Fixed an issue with broken tutorial speech bubble for bankruptcy
  • Fixed an issue with a scrollbar in the Docklands Main Wharf menu
  • Fixed an issue with wrong labelled needs in the Seasons of Silver scenario
  • Fixed an issue with scenario infotips which are not properly displayed
  • Fixed an issue with the storage tab not showing goods in campaign mode.
  • Fixed an issue with overlapping warning icon in farm fields object menu
  • Fixed an issue with faction info tips get stuck in Multiplayer Lobby
  • Fixed an issue with missing attractiveness infotip in Eden Burning and Seasons of Silver scenarios
  • Fixed an issue with stuck quick-access wheel
  • Added a missing weather icon in the Seasons of Silver scenario
  • Fixed an issue with a wrong reaction trigger in the Seasons of Silver scenario
  • Fixed an issue with the trade route menu icon being slightly off-centre
  • Fixed an issue with the tractor barn animation still playing even if deactivated, while the fertiliser module is still active.
  • Adjusted the monument construction phase menu. When paused, it’s now showing the available goods per requirements, while when active, it’s showing the current status of the requirements.
  • Fixed an issue with an empty quest book entry referring to the Eden Burning scenario
  • Fixed an issue with not fitting fertility icons
  • Fixed an issue with the “Cultural Science” category under certain conditions stating “0 items” have been identified after identifying all of them
  • Fixed am issue with text from input fields getting copied and inserted by clicking
  • Fixed an issue with the item keyword search for “Trade Prices”
  • Removed obsolete “available ships” filter in the ship tab for trade routes and expeditions
  • Fixed an issue with stretched text on a certain resolution in the Seasons of Silver scenario

Multiplayer

  • Fixed an issue with twitching chat in Multiplayer
  • Fixed an issue with misleading “Game Paused” text in the ESC menu’s header in multiplayer session
  • Fixed an issue with ship health bars in Multiplayer

Quests & Achievements

  • Fixed an issue with the misleading description for the “Culture Vulture” resident quest
  • Fixed an issue with 6 Seeds of Change achievements getting unlocked in-game, but not in Ubisoft Connect
  • Fixed an issue with parts of the Scepter item remaining in island storage in the story quest line of “Sunken Treasures”
  • Removed the Investor happiness condition from the “Chartered Company” achievement

Art/Visuals

  • Fixed an issue with highlighting of animal farms when building or selecting a fertilizer module
  • Fixed an issue with the Regal Plating Aesthetic (Imperial) ship skin
  • Fixed an issue with the ornament “Loaded Barge” from Docklands DLC. Even if loaded, it should still float.
  • Fixed a visual issue with the Medium Trading Post in the Seasons of Silver scenario
  • Fixed an issue with an invisible Steel Beams drop in the Eden Burning scenario
  • Fixed some minor visual issues with the “Autumnal Red” skin for the Battle Cruiser
  • Fixed an issue with Hacienda pathway texture
  • Fixed an issue with a visual gap at the Ceiba Tree in the Eden Burning scenario
  • Fixed an issue with a visual gap on a river in the Eden Burning scenario
  • Fixed an issue with the cursor size changing
  • Fixed an issue with the background of the credits screen

Audio

  • Fixed an issue with loud sounds if upgrading several blueprints at once
  • Fixed an issue with riot sounds still playing if camera moves away

Localization/Text

  • Fixed an issue with an overlapping icon in the Season of Silver scenario starting screen in Russian localization
  • Updated the name of the “Industrial Zone” Pack in the Construction Menu
  • Fixed an issue with overlapping quest text in Korean language in the “Seasons of Silver” scenario
  • Fixed an issue with misaligned images in the Hacienda Production tutorial for all languages
  • Fixed an issue with overlapping text in the victory conditions of the “Seasons of Silver” and “den Burning” scenario in Korean language
  • Fixed an issue with a blank text field in the “Seasons of Silver” scenario
  • Fixed an issue with not translated text in the “Season of Silver” scenario
  • Fixed an issue with overlapping text occurred on the quest book screen in Korean localization
  • Fixed an issue with a missing word for Russian localization in the “The Ogdoad of Virtues” book
  • Fixed a spelling issue with “Generationen” in the newspaper for German localization
  • Fixed an issue with missing translation in the options menu for all languages
  • Added an effect description to “Drunken Dave’s Distillery Dive Leaflet” item
  • Fixed an issue with the “Seeds of Change” title in Russian localization
  • Fixed an issue with placeholder text in the statistics menu
  • Fixed an issue with missing good fluff description for “Seeds of Change” goods
  • Fixed an issue with switched names for railway ornaments in German localization
  • Fixed an issue with infotip inconsistencies in the statistic menu
  • Fixed an issue with not displayed character name in the victory cut scene of the Seasons of Silver scenario
  • Fixed an issue with an inconsistent translation in Russian localization
  • Fixed an issue with misspelled word in infotip for Russian localization
  • Fixed an issue with not fitting ornament category names in German localization
  • Fixed an issue with missing translation in the options menu in Traditional and Simplified Chinese localization.
  • Fixed an issue with debug texts shown in one of the lighthouses infotip in Enbesa for traditional and simplified Chinese localization
  • Fixed a minor issue with an explosion notification in the “Season of Silver” scenario
  • Fixed an issue with overrun text in the Taborime Habourmaster’s Register for some localizations
  • Fixed an issue with some unusable characters in Polish localization
  • Adjusted a static help page in the “Seasons of Silver” scenario for some languages
  • Removed a misleading loading hint for the “Seasons of Silver” scenario
  • Fixed an issue with a doubled keyword in the item keyword search

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