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Anno 1800 – 13 Patch Notes | Revamp Your City with Vibrant Cities Pack!

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Anno 1800 – 13 Patch Notes | Revamp Your City with Vibrant Cities Pack!
Adding support for Cosmetic DLC 6, the “Vibrant Cities Pack”  Adding support for the “Plant a Tree” Cosmetic DLC  Adding the “Eden Burning” scenario free for all players  Adding a “skin painting tool” to more easily switch between building skins 
  • Raised Skyline Tower attractiveness to 275
  • Adjusted exchange ratios for new Orchards goods from the “The High Life” DLC in the Docklands
  • Rebalanced effect of lack of Artisan workforce on Department Store for the “The High Life” DLC
  • The Christmas Market skin is now available via the user interface in the markets object menu
  • Added an option to disable the production infolayer in the settings
  • When selecting a residence while holding shift, all selected residences can now be also downgraded at once with the button in the object menu.
  • The player now receives a refund when downgrading residences
  • Cypress Trees are now added to the Tree Painting feature in Cape Trelawney
  • The seed is now displayed on the save games screen
  • More notifications and messages from NPCs were added to the “opinion” filter
  • When building a Lumberjack, the number of trees planted in its area is now shown to visualize the planting process

General

  • A potential crash with new Intel 12th Generation CPUs was fixed
  • Fixed a crash that could occur when confirming the ship deletion pop-up after already having returned to the main menu
  • Fixed an issue with the Orchard being locked for some players not owning the “Tourist Season” DLC
  • Upgrading a road during an active fire in range of the firestation now correctly triggers firefighters
  • Fixed an issue with the Pyrphorian Battle Cruiser being destroyed after reloading the game if it has more than 15600 hit points
  • Fixed an exploit for the newspaper effect freezing if there were not enough influence points for auto-publishing
  • Fixed an issue for the subtitle settings not being saved for the next game start
  • Fixed a broken camera jump-to after finishing a research project
  • Fixed an issue with ships getting occasionally stuck after transferring from one region to another
  • Fixed an exploit that allowed building of multiple unique buildings through fast clicking
  • Fixed an exploit that could auto complete escort quests when loading a save game
  • Fixed an exploit that allowed to build multiple local departments when multi-copied from multiple islands
  • Fixed an issue with the Trading Post being still functional without a road connection if an Oil Harbour was present on the island
  • The supply cart route to Warehouses is now displayed for the Heater in the Arctic region
  • The harbour area is now displayed when copying multiple harbour buildings
  • Fixed a crash that appeared when Latin characters were used as a save file name while the company name was using Cyrillic letters
  • Fixed an issue that caused trade prices from Eli Bleakworth to change after some minutes in-game.
  • Fixed scrolling in the Additional Content window in the Multiplayer Lobby
  • Fixed a wrongly displayed unlock condition for the Pyrphorian and Obrera portrait during game creation
  • Fixed an issue that could lead to airships sent between Cape Trelawney and New World moving sideways on arrival
  • Fixed an issue for stationary ships occasionally not picking up flotsam located right next to them
  • Islands in the Old World and Cape Trelawney can no longer have duplicate names
  • The Cannon Tower will no longer shoot before initiating training cooldown after being renovated from ruins

User Interface

  • Fixed the moving of the entry/exit points for ships on the Trade Map in the Trade Route Menu
  • Fixed statistics for Skyscrapers, Restaurants and Shopping Arcades in Finance Tab if all islands are selected
  • Fixed the Panorama Effect infotip that was overlapping the needs in the residence object menus
  • Fixed icon bonding with the cursor for drag and drop in the expedition menu
  • Some missing happiness modifiers have been added to the residence infotips
  • Removed additional separator in Twitch Drop infotips for German language
  • Fixed “Need heat” icon for blueprints in the Arctic that appeared after reloading
  • Fixed an issue with the same bonus from a policy being shown multiple times for residences in the Population Statistics Menu
  • Fixed an issue where the object will not be applied to Right Click circle menu, if this menu was opened over buildings after dragging the object
  • Infotips of objects from the construction bar are no longer visible while the menu screen of the crypt on Bright Sands island is open
  • Fixed an issue for right click actions that could be performed through any UI element and meta menu by pressing left mouse button while holding right mouse button
  • Fixed the bright icon to display the current region in the Trade Route Map

Multiplayer

  • Fixed some issues with the profanity filter for the newspaper title in multiplayer
  • Player can no longer move through the “Deep Blue” questline by interacting with Captain Tobias’ quest ship of another team
  • Fixed player character spinning in first person mode after another player interacts with the model in a multiplayer session
  • Fixed an issue that prevented players from joining Public Multiplayer Lobbies as it was set to private after reloading
  • Fixed an issue in Multiplayer for players hearing the sound effect of failed copy when another team attempts to paste multi-copied objects on the player’s island
  • “Fog Horn” quest item can no longer be picked up by another team in a multi-player game
  • Player’s portraits from previous multiplayer game are no longer displayed in the buildings/ships object menus of other participants

Quests

  • The pick-up NPC message is not triggered after delivering ship to islands with hostages in “Pay No Ransom” campaign quests
  • Fixed an issue with specific NPC messages not triggering for the second time after clicking on a quest ship
  • Fixed an issue with the shark not spawning during the “Deep Blue – And the Abyss Answered” quest
  • Docklands modules are now counted as completion object for the “Shopping Centre” quest
  • Fixed an issue for the “Skyline Tower: Daredevils” quest that asked to find 0/0 volunteers, if there are no workers residences on the island
  • Rarity and value of Bronze / Gold Performance Medal item now match with their effects
  • Fixed disappearing Iron Tower that could preventing “A Trifling Matter: The Eighth Wonder” from completing
  • Fixed the presence of a neutral ship as destroy objective in “Lowly Mercenary” voluntary quest from Vicente Silva
  • The voluntary quest “Culture Volture” now progresses after equipping the item
  • “Emma, the Tourist” quest item now uses the quest marker icon instead of the flotsam marker
  • The quest “Sent by Heaven – Charity” can now be solved by clicking on the palace instead of the lighthouse
  • Fixed an issue for the same message from Old Nate appearing twice during “The Big Blue” quest
  • Food production buildings of a 2nd party cannot be used anymore to solve “Nouvelle Cuisine: Hors d’Oeuvre” quest

Art/Visuals

  • Fixed an issue that caused feedback units/trains to jump over pedestrian bridges introduced with CDLC5
  • The “Annoversary” ship skins have now visual damage on the hull
  • The Empress’ Spies now have walking animation for the quest “Unwanted Espionage”
  • Fixed some feedback units ignoring trees around the Iron Tower
  • The logo on the “Flag Archway” from the “Pedestrian Zone Pack” now matches the player’s logo
  • Fixed boats spawning in the canal ornament
  • The Iron Tower texture will no longer disappear if players zoom into it as much as possible
  • Fixed demolish animation for the “Pedestrian Zone Entrance”
  • Fixed tiger’s textures on close zoom distance
  • Fixed the number of Mounted Guns operators in the New World
  • Improved ground textures for docklands ornaments for some rare cases when built next to a street
  • Hot-Air Balloon can no longer clip into airships
  • Front funnel of Oil Tanker is no longer placed off-center
  • Feedback units on the “Pedestrian Bridge” are now adjusted to the floor level of the bridge
  • The decorated Iron Tower skin’s logo now adjusts to the player’s company logo
  • Fixed the gap between the smoke VFX and the chimney of the Weapon Factory
  • Fixed a floating object at Old Nate’s Island in Cape Trelawney

Audio

  • Steamships no longer lose the engine sound effect after transferring to another region – stealth mode deactivated.
  • Ship destruction sound is no longer played when the Queen’s ship de-spawns at the end of “A Promise Kept” quest

Localization & Text

  • Fixed a hardcoded text in the infotip in the Tower menu for all languages when the progress was blocked by a quest
  • Removed the additional zeros from the base number displayed in the infotips in the Arctic session
  • Added missing fluff text for “The High Life” goods in the expedition screen
  • Fixed the German translation for the skyscraper maintenance game settings
  • Fixed hardcoded text for “Missing Research Points” in the Research Institute
  • The sheep now has the correct name in the quest “My Lord is My Shepherd – Amun”
  • During the quest “Skyline Tower: Post Mortem”, “Kutschen” is now correctly translated into “Dampfwagen” in the German localization
  • “Total attractiveness” line no longer overlaps with the castle icon in the High Score meta menu for the Russian localization
  • The name of the Pedestrian Zone CDLC has been adjusted in the additional content screen for the German localization
  • Manta Ray name is no longer missing its last letter in Simplified Chinese
  • Fixed some spelling errors in the panorama infotip for the English Localization
  • “Pedestrian Zone Pack” is now shown in different languages in The New World
  • The item “François Strindberg” has now a correct description in Polish
  • Clarified Panorama Effect infotip: Engineer and Investor skyscrapers do positively effect each other when having the same height.

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