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World of Warcraft & WOW CLASSIC – February 2023 Patch Notes

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World of Warcraft & WOW CLASSIC – February 2023 Patch Notes

Introduction

In the latest patch notes for February 27, 2023, the gaming world is buzzing with excitement as several classes receive significant updates. Death Knights, Paladins, and Shamans are among the lucky few to see improvements in their abilities. For Death Knights, all damaging abilities have been increased by 3%, while Paladins' Light of Dawn healing has been boosted by 10%. Shamans, specifically Elemental Shamans, can rejoice as Lightning Bolt damage has been increased by 10% and Lava Burst damage by 6%. These changes aim to enhance single target damage and provide a more balanced gameplay experience.

FEBRUARY 27, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Paladin
    • Holy
      • [With weekly restarts] Light of Dawn healing increased by 10%.
    • Protection
      • [With weekly restarts] Greater Judgment's bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
      • [With weekly restarts] Hammer of Wrath damage increased by 30%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 20%.
  • Shaman
    • Elemental
      • [With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
      • [With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
      • [With weekly restarts] Icefury damage increased by 80%.
      • [With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
      • [With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
        • Developers’ notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction’ Stamina provided by the bonus increased by 40%
      • Developers’ note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we've continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator's Distinction to help address this.
  • Classes
    • Hunter
      • [With weekly restarts] Improved Kill Shot now increases Kill Shot's critical strike damage by 15% in PvP Combat (was 25%).
      • Marksmanship
        • [With weekly restarts] Razor Fragments now increases Kill Shot's damage by 40% in PvP Combat (was 50%).
        • [With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
        • [With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
          • Developers’ notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we’re reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
    • Monk
      • Brewmaster
        • [With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
          • Developers’ notes: Incendiary Breath’s radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
      • Windwalker
        • [With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
          • Developers’ notes: Touch of Karma’s redirect damage should be a strong deterrent to targeting a Monk while it’s active, and we feel that it was too weak previously.
    • Rogue
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
          • Developers’ notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
      • Outlaw
        • [With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
          • Developers’ notes: Outlaw has been underperforming, so we’re increasing their finisher damage.
    • Shaman
      • Enhancement
        • [With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
        • [With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
        • [With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
        • [With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
          • Developers’ notes: We’re looking to increase Enhancement’s consistent damage while reducing its high-end burst potential.
    • Warrior
      • Fury
        • [With weekly restarts] Rampage damage increased by 15% in PvP combat.
        • [With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
          • Developers’ notes: Fury Warriors’ offensive pressure has been notably lower than we would like, so we’re increasing Rampage and Execute damage.

Wrath of the Lich King Classic

  • Achievements
    • School of Hard Knocks is no longer required for the Children's Week meta-achievement For the Children.

FEBRUARY 24, 2023

Wrath of the Lich King Classic

  • Players in an instance will no longer receive Exhaustion or Sated debuffs when they are not within range to benefit from Heroism or Bloodlust.

FEBRUARY 23, 2023

Dungeons and Raids

  • Ruby Life Pools
    • Fixed a bug that could cause Kyrakka's Flaming Embers to unintentionally strike players who appear to be outside of its visual.

FEBRUARY 22, 2023

Classes

  • Evoker
    • Fixed an issue where Blessing of the Bronze did not reduce the cooldown of Shamans' Gust of Wind ability. Blessing of the Bronze's tooltip will be updated in a future patch.

FEBRUARY 21, 2023

Wrath of the Lich King Classic

  • Items and Rewards
    • Increased the mana regeneration effect on Meteorite Crystal to 85 (was 68).

FEBRUARY 17, 2023

Items and Rewards

  • Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.

Wrath of the Lich King Classic

  • Classes
    • Paladin
      • Fixed an issue with the Vindication talent's effect stacking inappropriately with other similar effects.
    • Warlock
      • Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.
  • System
    • We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.

FEBRUARY 16, 2023

Wrath of the Lich King Classic

  • Dungeons and Raids
    • Ulduar
      • Fixed an issue causing vehicles in Ulduar to sometimes spin indefinitely.
  • Items and Rewards
    • The following items have received adjustments to their bonuses to be in line with other Ulduar item buffs: Comet's Trail, Dark Matter, Meteorite Crystal, Sigil of the Vengeful Heart.

FEBRUARY 15, 2023

Classes

  • Priest
    • Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.

Dungeons and Raids

  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
        • Eye of the Storm no longer damages player pets.

FEBRUARY 14, 2023

Items and Rewards

  • Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.

Player versus Player

  • Monk
    • Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.

FEBRUARY 13, 2023

Classes

  • Evoker
    • Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
    • Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.

Dragonriding

  • Tamed the volume of exertions for Dragonriding mounts. They've settled down since taking flight.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue causing Rageclaw's Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
  • Vault of the Incarnates
    • [With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
    • [With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
    • Raszageth
      • Heroic
        • [With weekly restarts] Health reduced by 5% on Heroic difficulty.
        • [With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
        • [With weekly restarts] Volatile Current damage reduced by 15%.
      • Mythic
        • [With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
        • [With weekly restarts] Flamesworn Herald's Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
        • [With weekly restarts] Frostforged Zealot's Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
        • [With weekly restarts] Stormseeker Acolyte's Ascension now increases by 150% (was 300%) on Mythic difficulty.
        • [With weekly restarts] Tempest Wing periodic damage reduced by 20%.
  • Mythic+
    • Halls of Valor
      • Hyrja
        • Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.

Enemies and NPCs

  • Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.

Wrath of the Lich King Classic

  • Classes
    • Death Knight
      • Adjusted Summon Gargoyle so that it now summons at the Death Knight's own location.
        • Developers' notes: This is intended to prevent various misbehaviors by the Gargoyle, such as it becoming stuck in melee combat against enemies with very large hit boxes.

FEBRUARY 10, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an issue where Essence Burst would not be granted from Living Flames cast by Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would consume Echo.
      • Fixed an issue where Living Flames cast by Leaping Flames would be stored by Stasis.

Dungeons and Raids

  • Other players in your raid group should no longer be notified when you receive an Ancient Vault Artifact.
  • Brackenhide Hollow
    • Treemouth
      • Fixed an issue that could prevent Treemouth from casting Grasping Vines.
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Fixed an issue where immunity effects, such as Anti-Magic Shell, could prevent the application of the visual warning indicator for Broodkeeper Diurna's Wildfire.

Items and Rewards

  • Trophy of Strife can no longer be placed in the reagent bag or reagent bank.
Player versus Player
  • Fixed an issue causing Precognition to not immune cast pushback.

FEBRUARY 9, 2023

Wrath of the Lich King Classic

  • Fixed a bug that could prevent combat pets from attacking when the player attacks.
    • Developers' notes: This bug was commonly seen by Death Knights, who reported their Army of the Dead ghouls standing around when they were expected to be attacking the Death Knight's target. As a result of this fix, all combat pets should now engage enemies as they did in original Wrath of the Lich King. Now, pets in Defensive mode will attack when you do, without requiring that you command them to attack, and pets that don't come with a pet bar will default to Defensive mode.
  • Classes
    • Paladin
      • Fixed an issue causing Paladins' Improved Concentration Aura to reduce the duration of friendly Death Knights' Anti-Magic Shell.

FEBRUARY 8, 2023

Dungeons and Raids

  • Brackenhide Hollow
    • Hackclaw’s War-Band
      • Fixed an issue where Rogues would be knocked out of stealth before combat.

Items and Rewards

  • Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.
Mounts
  • Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.

Wrath of the Lich King Classic

  • Items and Rewards
    • Updated the Platinum Disks of Swiftness trinket's on-use effect to no longer be able to be dispelled, bringing it in parity with the other Platinum Disks trinkets.

FEBRUARY 7, 2023

Classes

  • Druid
    • Guardian
      • Fixed an issue causing Raze to sometimes fail to strike large enemies even while in melee range.
  • Priest
    • Shadow
      • Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
  • Warlock
    • Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
    • Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.

Dungeons and Raids

  • Shrine of the Storm
    • Fixed an issue causing Galecaller Apprentice's Slicing Hurricane to sometimes inflict more damage than intended.
  • Underrot
    • Fixed an issue causing Living Rot's Wave of Decay to sometimes inflict more damage than intended.

Items and Rewards

  • The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.

Quests

  • The Storm Peaks
    • Fixed an issue where players were not able to complete "Changing the Wind's Course" when out-leveling the content.
  • Stormsong Valley
    • Fixed and issue where players were not able to complete "Aww, Rats!"

Wrath of the Lich King Classic

  • Fixed an issue where the Glyph of Righteous Defense was not applying the correct glyph in the Glyph UI. It is now working properly again.

FEBRUARY 6, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Heart Strike damage increased by 15%.
      • [With weekly restarts] Blood Plague damage increased by 15%.
      • [With weekly restarts] Blood Boil damage increased by 15%.
      • [With weekly restarts] Death and Decay damage increased by 20%.
      • [With weekly restarts] Shattering Bone damage increased by 5%.
      • [With weekly restarts] Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
    • Frost
      • [With weekly restarts] Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
      • [With weekly restarts] Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
      • [With weekly restarts] Frost Fever damage increased by 15%.
      • [With weekly restarts] Glacial Advance damage increased by 20%.
      • [With weekly restarts] Frost Strike damage increased by 10%.
      • [With weekly restarts] Frostwhelp's Aid damage increased by 100%.
      • [With weekly restarts] Frostscythe damage increased by 35%.
  • Druid
    • Fixed an issue that caused Nature's Vigil to transfer damage from Verdancy and Embrace of the Dream.
    • Nature's Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
    • Guardian
      • [With weekly restarts] Armor bonus from Ironfur increased by 20%.
      • [With weekly restarts] Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
      • [With weekly restarts] Ursoc's Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
      • [With weekly restarts] Reinvigoration’s Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
      • [With weekly restarts] Layered Mane's chance to trigger increased to 10/20% (was 5/10%).
      • [With weekly restarts] Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
    • Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
    • Restoration
      • [With weekly restarts] All healing reduced by 3%. This does not apply to PvP combat.
  • Evoker
    • Devastation
      • Living Flame healing will once again have a chance to grant Essence Burst when cast with Leaping Flames.
    • Preservation
      • [With weekly restarts] All healing reduced by 5%.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
    • Marksmanship
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
    • Survival
      • [With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
  • Monk
    • Mistweaver
      • [With weekly restarts] All healing increased by 3%.
      • [With weekly restarts] Vivify healing increased by 5%.
      • [With weekly restarts] Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
      • [With weekly restarts] Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
      • [With weekly restarts] Spinning Crane Kick damage increased by 15%.
      • [With weekly restarts] Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
      • [With weekly restarts] Lesson of Doubt increases healing and damage by up to 40% (was 35%).
  • Paladin
    • Protection
      • [With weekly restarts] Avenger's Shield damage increased by 10%.
      • [With weekly restarts] Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
      • [With weekly restarts] Hammer of Wrath damage increased by 15%.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
  • Shaman
    • [With weekly restarts] Healing Surge healing increased by 10%.
    • [With weekly restarts] Chain Heal healing increased by 10%.
    • Restoration
      • [With weekly restarts] Healing Wave healing increased by 10%.
      • [With weekly restarts] Healing Rain healing increased by 10%.
      • [With weekly restarts] Overflowing Shores healing increased by 10%.
  • Warlock
    • [With weekly restarts] Inquisitor's Gaze Fel Barrage damage increased 35%.
    • [With weekly restarts] Inquisitor's Gaze no longer casts Fel Blast.
    • [With weekly restarts] Summon Soulkeeper damage increased 35%.
    • Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
    • Demonology
      • [With weekly restarts] Wild Imp damage increased 15%.
      • [With weekly restarts] Vilefiend damage increased 30%.
    • Destruction
      • [With weekly restarts] Soul Fire damage increased 20%.
      • [With weekly restarts] Incinerate damage increased 5%.
    • Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.

Dungeons and Raids

  • Vault of the Incarnates
    • Sennarth, the Cold Breath
      • Suffocating Webs now reliably hits the intended number of targets.

Items and Rewards

  • Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
  • [With weekly restarts] Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
  • Vestment of the Raging Tempests and Drakebreaker's Vestment should now be eligible for the Revival Catalyst when fully upgraded.

Player versus Player

  • Items
    • [With weekly restarts] Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
  • Classes
    • Demon Hunter
      • [With weekly restarts] Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
      • Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
    • Druid
      • Guardian
        • [With weekly restarts] Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.”
      • Developers’ note: This is intended to offset Reinvigoration’s buff noted above.
    • Evoker
      • [With weekly restarts] Living Flame healing increased by 30% in PvP Combat.
      • [With weekly restarts] Verdant Embrace healing increased by 20% in PvP Combat.
      • [With weekly restarts] Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
      • Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.
    • Hunter
      • Beast Mastery
        • [With weekly restartsStormwing Harrier's Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
      • Marksmanship
        • [With weekly restarts] Rapid Fire damage increased by 15% in PvP Combat.
        • [With weekly restarts] Aimed Shot damage increased by 15% in PvP Combat.
        • [With weekly restarts] Chimaera Shot damage increased by 30% in PvP Combat.
        • [With weekly restarts] Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
      • Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
    • Monk
      • Mistweaver
        • [With weekly restarts] Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
      • Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
    • Priest
      • Shadow
        • [With weekly restarts] Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
      • Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Rogue
      • Assassination
        • [With weekly restarts] Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
      • Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
        • [With weekly restartsWound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
      • Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Shaman
      • Restoration
        • [With weekly restarts] Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
      • Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
    • Warlock
      • Affliction
        • [With weekly restarts] Unstable Affliction backlash damage increased by 35%.
          • Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
      • Destruction
        • [With weekly restarts] Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
        • [With weekly restarts] Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
        • Developer Note: We're addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we're increasing its damage to compensate for the bug fix.
        • [With weekly restarts] Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
          • Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
    • Warrior
      • Arms
        • [With weekly restarts] Executioner's Precision is now 30% effective in PvP Combat (was 50%).
        • [With weekly restarts] Martial Prowess is now 33% effective in PvP Combat (was 50%).
        • [With weekly restarts] Overpower damage increased by 20% in PvP Combat.
        • [With weekly restarts] Slam damage increased by 40% in PvP Combat.
      • Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.

Professions

  • Alchemy
    • Potion Cauldrons have had their size greatly increased.
  • Enchanting
    • The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.

Quests

  • [With weekly restarts] Gold rewards from world quests have been increased.
  • The Azure Span
    • Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
    • [With weekly restarts] The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
      • Developers' note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.

Wrath of the Lich King Classic

  • Daily quests now reset at 7:00 a.m. realm time, in order to coincide with all other daily resets.
  • Fixed an error when exchanging Emblems with Usuri Brightcoin.
  • Classes
    • Paladin
      • Retribution
        • [With weekly restarts] New glyph recipe added to inscription requiring 390 skill: Glyph of Reckoning. "Your Hand of Reckoning spell no longer taunts the target and can be used on targets immune to taunt effects." This glyph will appear on inscription trainers.
        • Seal of Vengeance and Seal of Corruption now apply stacks of their debuffs (Holy Vengeance and Blood Corruption respectively) when using melee abilities such as Divine Storm and Crusader Strike.
  • Dungeons and Raids
    • Ulduar
      • Fixed an issue where some players randomly received full resources (i.e. mana) unexpectedly in Ulduar.
  • Items and Rewards
    • Fixed an issue where certain gloves would display a texture on a character’s upper arms.

FEBRUARY 3, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Fixed an issue causing Echo of Doragosa’s Arcane Missiles to fail to cast.
  • Mythic+
    • Shadowmoon Burial Grounds
      • Bonemaw
        • Quaking will no longer apply to players during Inhale.

Items and Rewards

  • Rare Vintage Arcwine now correctly consumes upon use.

Professions

  • The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.

Quests

  • Storm’s Fury
    • The map icons for "Storm Warning" will no longer overlap with the event icon, obscuring if the event is active.

Wrath of the Lich King Classic

  • Achievements
    • Alone in the Darkness should now be rewarded correctly to guilds killing Yogg-Saron on 25 player difficulty.
  • Classes
    • Mage
      • Arcane
        • The Arcane Stability talent should now correctly prevent pushback while channeling Arcane Missiles with the Missile Barrage trigger active.

FEBRUARY 2, 2023

Classes

  • Druid
    • Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
    • Guardian
      • Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
  • Evoker
    • Temporal Anomaly can now be cast while moving when releasing it through Stasis.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.

Items and Rewards

  • Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon.

Player versus Player

  • Classes
    • Evoker
      • Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
  • Solo Shuffle
    • Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds.

Professions

  • Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
    • Developers' notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
  • Inscription
    • Fixed an issue with Darkmoon Decks where the Sagescale Sigil's shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.

Wrath of the Lich King Classic

  • Classes
    • Death Knight
      • Fixed an issue where creating your first Death Knight would fail on the first attempt.
    • Druid
      • Nightsong Regalia (Tier 8) 4-set bonus heal now correctly triggers on each Rejuvenation.
        • Developers’ note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.

FEBRUARY 1, 2023

Classes

  • Evoker
    • Fixed an issue where some Echoes could occasionally not be consumed by spell casts.

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated.
    • Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated.
  • Mythic+
    • Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
      • Developers’ note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they're going to fall a bit short of the timer. But at the very high end of the system, we've heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We don't want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.

Items and Rewards

  • Fixed an issue where certain item upgrade previews would display higher item levels than intended.

Player versus Player

  • Druid
    • Feral
      • Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form.
  • Mage
    • Frost
      • Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain.

Quests

  • Fixed an issue where Benthic gear could not be upgraded preventing the completion of “Create Your Own Strength.”

System

  • Fixed an issue that caused performance decreases when using certain addons.

Wrath of the Lich King Classic

  • Items and Rewards
    • Stormjewels are now correctly unique-equippable.
    • The Blood of the Old God trinket now has the correct attack power value trigger in its tooltip.

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