Introduction
Introducing the latest skilling content in the Garden! Get ready to put your farming and thieving skills to the test, while also harnessing the power of anima in runecrafting.
In the world of farming, adventurers can now utilize Plant Power, a revolutionary upgrade that allows for planting multiple seeds in the same patch. Herblore enthusiasts will rejoice as this means more herbs than ever before! And for those tired of seeds cluttering up their bank space, fear not, as you'll be able to cut through them in no time.
Meanwhile, the Garden of Kharid presents new thieving targets, the Crux Eqal Druid and the Crux Eqal Warrior. With thieving levels of 42 and 83 respectively, you can pick their pockets and score some cool new items. Plus, it's the only way to obtain the coveted Catalytic and Elemental Anima Stones, which increase the number of runes obtained from each Rune Essence by 2.
So get ready to explore the Garden, plant herbs, pick pockets, and harness the power of anima. The druids will reward your hard work with special currency that can be used to purchase a variety of goodies at Polletix's Reward Shop. Don't miss out on this exciting new content!
NEW SKILLING CONTENT
There’s plenty of work to be done in the Garden, and you’ll need to utilise three key skills to benefit from everything it has to offer.
FARMING
Polletix and Sydekix want intrepid adventurers to travel the world, planting herbs and checking their progress. They’ll reward your hard work with a new sort of currency that can be used to buy stuff in Polletix’s Reward Shop, but hold on – couldn’t you do this sort of thing faster?
Introducing Plant Power, a Farming upgrade that will allow you to plant multiple seeds in the same patch – with diminishing returns of course. This is revolutionary news for any Herblore afficionados out there, because you’ll be able to get your hands on more herbs than ever before! It’s good news for the rest of you, too – you’ll cut through the seeds clogging up your Bank space in no time.
THIEVING
These druids hold untold knowledge, but unfortunately, they’re not particularly streetwise. That makes them the perfect target for any enterprising thieves looking to score some cool new items!
Around the Garden of Kharid you’ll find two new Thieving targets, the Crux Eqal Druid and the Crux Eqal Warrior. To pick their pockets you’ll need Thieving levels 42 and 83, respectively, but it’s well worth putting the effort in. Apart from the competitive XP rates on offer, this is the only way to obtain Catalytic and Elemental Anima Stones. What on Gielinor are those? Glad you asked…
RUNECRAFTING
The Crux Eqal have harnessed the power of anima, and now so can you! Elemental and Catalytic Anima Stones are new consumable items which, when carried, will increase the number of Runes you can obtain from each Rune Essence by 2.
The Elemental Anima Stone increases the rune multiplier for Air, Water, Fire and Earth Runes. The Catalytic Anima Stone does the same for Mind, Body, Chaos, Death, Blood, Nature, Cosmic, Law, Soul, Astral and Armadyl Runes.
Right now, pickpocketing Crux Eqal members in the Garden of Kharid is the only way to obtain these useful items – but don’t worry, we plan to add them to other loot tables in future.
REWARDS
The druids will grant you special currency for planting herbs across Gielinor. When harvesting a herb patch, you’ll receive currency in line with the number of seeds planted and the required level to plant them – the higher the level, and the more seeds you plant, the more currency you’ll get!
Speak to Polletix, and she’ll let you know the ‘herb of the day’, which will net you even more currency when successfully harvested.
You can spend your currency on a variety of goodies at Polletix’s Reward Shop:
PERMANENT UNLOCKS
Name |
Description |
Cost |
Plant Power (tier 1) |
Allows you to plant 2 herb seeds in 1 patch for increased yield. |
250 |
Plant Power (tier 2) |
Allows you to plant 4 herb seeds in 1 patch for increased yield. |
1,250 |
Plant Power (tier 3) |
Allows you to plant 7 herb seeds in 1 patch for increased yield. |
7,500 |
Plant Power (tier 4) |
Allows you to plant 10 herb seeds in 1 patch for increased yield. |
25,000 |
Speedy Growth |
Skips the first growth state of herb patches |
25,000 |
Bountiful Harvest |
Grants increased harvest from grapevines, bushes, cacti and fruit trees. 50% chance to gain +1 yield from each harvest action. |
15,000 |
Farmer’s Outfit |
Gives you a random un-owned piece of the Farmer’s Outfit. |
10,000 |
Quick-cense |
Reduces the number of ticks per craft for Incense Sticks by 50% per incense. |
35,000 |
Everlasting Incense |
Incense stick effects are no longer removed upon death. |
35,000 |
Honorary Druid title |
An appropriate title for a green-thumbed adventurer. |
50,000 |
Buckets All the Way Down |
Buckets are no longer required to take Compost from a Compost Bin. |
10,000 |
CONSUMABLE REWARDS
Name |
Description |
Cost |
Patch Bombs |
Instantly harvest a Farming patch using the bomb. |
5000 |
Supreme Growth Potion (Sundry) |
Can be used on mushroom, hops, allotment and evil turnip patches to fully grow the plant near-instantly. |
7500 |
Supreme Growth Potion (Leafy) |
Can be used on any herb, flower, cactus, vine and nightshade patches to fully grow the plant near-instantly. |
7500 |
Supreme Growth Potion (Bushy) |
Can be used on any bush patches (including the one at Herblore Habitat) to fully grow the plant near-instantly. |
9000 |
Supreme Growth Potion (Fruity) |
Can be used on any fruit and calquat tree patches to fully grow the plant near-instantly. |
18000 |
Supreme Growth Potion (Woody) |
Can be used on any wood, spirit and elder tree patches to fully grow the plant near-instantly. |
30000 |
Sand Seed |
An item which teleports you to Polletix and Sydekix in the Garden of Kharid. |
1000 |
PLANT POWER
Plant Power lets you plant multiple seeds in one Farming patch, with diminishing returns. You’ll receive more produce for your time, but less produce per seed. Here’s an example:
Herb patch |
1 seed (default) |
2 seeds |
4 seeds |
7 seeds |
10 seeds |
Default |
3 |
5 |
7 |
12 |
15 |
Composted |
4 |
6 |
8 |
13 |
16 |
Super Compost |
5 |
7 |
9 |
14 |
17 |
Ultra Compost |
6 |
8 |
10 |
15 |
18 |
QUALITY OF LIFE CHANGES
PATCH DISEASE
Good news, everyone! Diseased Farming patches will no longer die!
Previously, you needed a pretty well-thought-out strategy to do a proper Farming run, and this wasn’t necessarily clear to new players. Would-be farmers had to either accept that a sizeable portion of their crops would die, pay to protect their patches, or manually monitor them every few minutes. This system punished players for logging out and put Plant Cures into this weird space where they were very rarely used. So, we fixed it by removing death from Farming completely.
Changes:
- Diseased Farming patches will now remain in the diseased state until the player cures them.
- The Farmer’s Catalyst Fragment now cures diseased patches when worn, and grants shadow-infused herbs whenever you cure a patch with it.
- The Miraculous Treatment has been reworked and is now a Liquid Patch Bomb, which works the same as regular Patch Bombs but is craftable with the Invention skill.
COMPOST BINS
Previously, Compost Bins were a bit of a pain – you had to manage every bin individually to store a pretty miniscule amount of Compost. On top of that, there was always the chance you could ruin higher-tier Composts, wasting your time.
We’ve made the following changes to fix this:
- Compost Bins now access a single Compost Mound which holds up to 1,000 of each processed Compost type and up to 1,000 of each unprocessed type.
- The Bins process three Compost every five minutes.
- All Compost Bins have been graphically updated.
- The Super Compost Potion now converts 15 Compost (starting with unprocessed Compost) to processed Super Compost.
- The Compost Mound Familiar Scroll now places 15 Compost into your Compost Bin, with a 10% chance to get Super Compost. Cast the special on any Bin to use it.
- The Player Owned Farm Bull perk now offers a 1 in 5, or 1 in 3 chance to prevent half of the compost being processed from being consumed. This chance rounds down.
NIGHTSHADE PATCH
The nightshade patch currently grants only one piece of produce per run, making it a bit pointless. As we’re sure you’ve noticed, it also sometimes uses the term ‘belladonna’, which is inconsistent.
Changes:
- The belladonna patch has been renamed the ‘nightshade patch’.
- Belladonna Seeds are now Cave Nightshade Seeds.
- The patch has been updated to work in a similar manner to herb patches, granting a minimum of three produce, and working with compost and other buffs.
THIEVING CHANGES
- The former Sticky Fingers Relic power is now a baseline feature, allowing players to automatically pickpocket victims with a single click
- The new Sticky Fingers Relic power will speed up the rate at which you automatically pickpocket by 50%.
- The Master Camo Outfit no longer offers auto-pickpocket but retains the increased chance of success and stun avoidance.
- The Desert Phoenix no longer requires you to have completed the Hard Desert Area Achievements to automatically pick feathers.
LOOT TABLE CHANGES
- All bosses dropping grimy herbs will now drop seeds of the same type of herb, in reduced amounts.
- Abyssal lords, vyrelords and Nature’s Grove creatures have had their herb drops reduced.
- You can still get herbs the normal way from Slayer creatures, but at a reduced rate.
ALL ABOUT GAME JAM
Game Jams are a chance for developers to form small teams and conceptualise, design, and build a functioning version of one or more game projects. To allow for total focus, this activity takes place over a restricted period - anything from a few hours to a number of days. At Jagex we run a week-long Game Jam every few months.
WHY WE JAM
Game Jam sessions are an important part of the creative process. They give us time and space to think outside the Umbral Chest - to be proactive not just reactive. We can experiment and come up with new ideas that wouldn't have occurred to us in normal dev time.
We can also focus on projects we're passionate about that don't make the priority list or keep getting pushed back.
We run Game Jams regularly because they give us inspiration, help us to improve the game and allow us to experiment with new working practices we've not tried yet!
How does it work?
Everyone at Jagex can join the Jam, including non-developers. We often see people in other departments joining in the fun, because of course they love games too! Participants organise themselves into small groups, then spend a few days brainstorming, discussing and building.
On the final day all the teams present their prototypes, and everyone joins in to feed back. The best ideas might lead to direct improvements (for example Mod Blkwitch and Mod Alex's graphical update for a large part of the free-to-play area) or they might be considered for future content drops. Game Jams can even lead to something major like a new skill…
Now let's see what our Mods were working on during October's Game Jam!
OCTOBER GAME JAM: THE IDEAS
AURA PAUSING
Concept: Auras (except Greenfingers Aura) are now paused while you are logged out.
Mod: Mod Frosch
Dev comment: “I know that players have been asking for this feature for years! A lot of you aren't able to take full advantage of your Auras at the moment, due to real-life responsibilities that get in the way of long, uninterrupted play sessions. This change would motivate players to make more use of their Auras, even if they don't have a lot of time to play in one sitting.”
ICTHLARIN'S LITTLE HELPER QUEST IMPROVEMENT
Mod: Mod Stu
Concept: Smooth some of this intermediate quest's rougher gameplay edges, considering features that have since been added as well as our contemporary quest design guidelines.
For example:
-
- You would no longer need to supply the quest giver with a Tinderbox (nowadays a Tool Belt item) and a full Waterskin (which a player will likely sip from while talking to her).
- You'd see the edges of the trap doors in Klenter's Pyramid. If you fall into a trap door, it would remain open for a couple minutes, and would be visible to other players.
- The RNG failure mechanics would be toned down, for example the high likelihood (even with 99 Agility) that you fall into a pit near the end of Klenter's Pyramid, meaning you have to repeat the Pyramid's traps and hazards.
- Since items on your Tool Belt are now used and Menaphos exists, you could get sap from nearby Acadia trees, generally find the information you need on the critical path, and your interactions would be more mobile-friendly.

“I picked Icthlarin's Little Helper because it has some appealing rewards (e.g the Sophanem Slayer Dungeon, double Slayer points via Smoking Kills) but also mechanics that are likely to frustrate non-questers or encourage the habit of following a quest guide. The whole experience could be significantly improved with a few quick content fixes, rather than requiring a full rework.”
BONUS GAME JAM STU-FF:
-
- (Released in October 24th's update - see Patch Notes!) Removed the more egregious requirements from my Wandering Ga'al miniquest (no more Runeday/10 Obsidian Shards requirement).
-
- Skill pure accommodations - options for Nastroth to block XP in skills of your choice and to reset XP in a skill you've over-levelled (pending design approval).

- (Released in October 24th's update - see Patch Notes!) Adjusted the position of some quests in the Timeline Sort of the Quest List. This one was requested by the lore community on the RuneScape Discord!
DAEMONHEIM ARCHEOLOGY
Mod: Mod Chaose
Concept: A new Daemonheim Archaeology mini-site and narrative.
Dev comment:
“While working on potential Dungeoneering Ninja fixes I was reminded of how many mysteries and narrative plot threads were left unanswered by the shift in development for the skill.
Given the success of Archaeology at the Senntisten mini-site, plus the fact that the skill has lots of frustrating level gaps (especially around the 70s and 80s) I thought there was a way we could solve this problem using Daemonheim. My goal over the course of the week was to create a full design for a mini-site, decide what questions I wanted to pose and answer, and provide some tension at the end.
The obvious plot points are 'Why the heck is there a Dragonkin settlement here?' and 'What
exactly was Bilrach trying to achieve down in the depths?' There are some other plots woven into the design and I found an opportunity to possibly tease some future content as well.
While the project hasn't had official signoff yet, it was a good opportunity to flex some design muscles. As it stands the design is almost complete, but I still need to do a bulk of the writing and the actual development.”
CROSS-WORLD PRESENCE
Mods: Mod Samy and Mod Asherz
Concept: Player avatars are beamed across the abyss and replicated on separate worlds. What you do on one world can be seen on another!
Dev Comment
“Some locations in RuneScape can get lonely, especially when you play on a quiet world. Cross-world presence helps to address this by connecting a number of worlds together, allowing player avatars to be shared across them in appropriate locations such as the Grand Exchange or the War's Retreat. If World 101 and World 13 were connected for example, that would mean when I play on World 101 I could see players from World 13 - and they could see me too!
Remote player from World 13 as seen from the perspective of a player on World 101.
Because we're not on the same world, interactions such as trade, duelling and request assistance don't work - if players wanted to do these things together they'd need to hop to the same world. Ideally, we'd remove these interactions and perhaps add a new 'join world' right-click option, but we ran out of time!
Player on World 101 attempts to trade with a remote player from World 13.
Crucially, in-game public chat is shared across worlds, allowing you to do as much socialising as you like. To help differentiate remote players from players that are actually on your world, we've added an indicator to the player's username, e.g '(W: 13)' means that this player is on World 13. Given the time we would've also loved to make remote players obvious from appearance alone.
Example public chat with a remote player.
When you leave the bounds of the shared area, your avatar is no longer shared cross-world, and remote players will no longer be able to see you on their world. However, you will still be able to peer into shared areas and see remote players there from a distance - effectively making the entrance to the Grand Exchange an archway into a more populated zone!
Perspective from each linked world when there's a player outside of the shared area. The player on World 13 cannot see the player on World 101 as they've left the shared area.
At this point you may be thinking - 'why not work on bigger servers or technology such as layering or sharding which allow players to connect to different servers seamlessly?' Well, while ideal, that would involve fundamentally re-designing how RuneScape works. From an engine and content perspective, it's just too much work at the moment! That's precisely why this refined approach is more realistic and gets us what we want - more social interaction among players.
Now, let's be clear: this technology isn't ready to release and isn't on the roadmap. Think of it more as a cool technical demonstration of what we could achieve with cross-world presence. If there's an appetite for it, however, I'm sure we can get the ball rolling! That's precisely why we're curious to hear what you think and any ideas you may have to utilise this technology. There have already been some fascinating ideas come up internally, such as allowing free-to-play and subscribed players see each other on their own respective worlds. What do you think?
Oh, and before we forget! In case you were wondering, yes, you can cross-world dance! Three players, three separate worlds, one dance. Cross-world presence - bringing players together.”
CROESUS QOL IMPROVEMENTS
Mod: Mod Desert
Concept: Quality of Life improvements to the Croesus experience.
Dev Comment: “While taking Croesus in my spare time, a few things were annoying me, so I decided to improve them. Here are the things that I looked at changing, with video:
- Preventing auto-collect running under most circumstances.
- The scavenging legendary pets, Seedicide and Charming Imp, no longer try or succeed at taking the boss loot to your Backpack. They will still work to convert things to XP, they just won't fill up your backpack.
- Allowing examine of statues and storages to show more information.
- Allowing players to rot fungus without interrupting current action.
- Allowing Bladed Dive onto skilling nodes!
- Plus, there's a teaser around adding Bladed Dive to Archaeology… oooh…
BOARD GAMES AROUND GIELINOR
Mod: Mod Luma
Concept: Putting board games around the world in multiple locations.
Dev comment
Board games have long been neglected, down in the dingy basement of Burthorpe Castle. It would be nice to be able to play them in other locations throughout the game! This would mean:
- Board games in all sorts of places including taverns, the Grand Exchange, Falador Party Room, Menaphos, and Prifddinas (choose from Draughts, Runelink, Runeversi and Runesquares).
- Five new achievements.
- Four new titles, to show off your board game mastery!”


COMBAT CONSISTENCY
Mod: Mod Sponge
Concept: Removing some of the inconsistencies from combat.
Dev Comment
“Hit Chance buffs can be very hard to truly understand because there's no determined order for them, and values are calculated after each buff. For example, using 50% Hit Chance when equipping a Reaver's Ring (-5%) and summoning a Nihil (+5%) you'd probably expect to still be at 50% Hit Chance, however they'd actually be at around 49.8%. In the prototype I:
- Rewrote buffs so they apply in a consistent order - absolute value increases now always apply before % value increases.
- Made it so buffs are totalled and then that total is applied once (in the Reaver example above, a Reaver would essentially just cancel out a Nihil).
- Removed some outdated exceptions to buffs such as Salve Amulets not working against all undead (Barrows) or Darklight not working against K'ril
- Reduced the complexity of the system so bugs are less likely to occur for new modifiers.
I also began doing the same for the damage calculation part of the combat system, reducing the overall complexity from a developer side, so we can then look at condensing down all the damage modifiers into fewer areas (and therefore making them easier for players to understand).
Additionally, I looked at giving Berserker Auras a small rework, which would involve:
- Extending their duration to an hour.
- Ensuring damage boost is now applied whilst damage-boosting ultimates are active (e.g. Sunshine).
- Removing the stat boost.
- Removing the accuracy boost.
MEMBERSHIP PACKAGES
Get 12-Month Premier package and you'll be all set to experience every new adventure heading to the game throughout the year!
Existing active Memberships will continue to be charged at your current rate. Here are the prices for new Memberships:
Currency |
Premier 12 Month |
Standard 6 Month |
Standard 1 Month |
USD |
79.99 |
59.99 |
12.49 |
GBP |
59.99 |
44.99 |
8.99 |
EUR |
69.99 |
53.99 |
10.99 |
AUD |
119.99 |
80.99 |
16.99 |
CAD |
113.99 |
71.99 |
14.99 |
14-Day Memberships are still available for 1 Bond. You can get a 12-Month Premier Membership for 20 Bonds.
WHAT’S INCLUDED WITH MEMBERSHIP?
RuneScape and Old School Membership gets you loads of new skills, hundreds of new quests, and access to all the best content in the game!
12-month Premier Membership is our best value offer:
Up to a 45% discount off standard monthly subscription for Old School and RuneScape accounts.
Instant rewards and monthly benefits:*

-
- Demon Hunter Armour Set
- Stalker Pet
-
- Vault Access
- Free Boss Instance
- 100 Bank Spaces
- 1 month of Double Keys
- 3 Premier Reward Tokens
- 150,000 Loyalty Points
- Premier Artifact
- Extra Daily Key (not available on Fresh Start Worlds during the Competitive phase)
- VIP World Access
- Premier Pass
- Runemetrics Pro Discount
* Rewards and benefits are for RuneScape only and do not apply to Old School RuneScape.
FAQ
Got questions about Premier Membership? No problem, let’s get them answered!
Q: WILL I BE ABLE TO KEEP THE BANK SPACE FROM PREVIOUS EVENTS?
A: Yes. Please note that the additional Bank Space is a yearly benefit associated with Premier Membership and does not stack: so, if you already have premier Membership from 2022 and you're purchasing Premier Membership 2023, you’ll keep the +100 Bank Spaces that came with Premier Membership but won’t gain another +100. If you have purchased a Steam DLC package with additional Bank Spaces, the Premier Membership Bank Spaces are the same as the +100 from that DLC, so will also not stack.
Q: CAN I STILL GET PREMIER MEMBERSHIP VIA STEAM?
A: Yes, you can purchase it via Steam.
Q: WHAT'S PLANNED FOR RUNESCAPE NEXT YEAR?
A: We have a lot of exciting updates planned for 2023: updated Death Cost, a new storyline, new skilling method, new quests and a brand new skill!
Q: WILL YOU CONTINUE UPDATING PREMIER MEMBERSHIP WITH NEW BENEFITS EVERY YEAR LIKE YOU DID FOR PREMIER CLUB?
A: Yes! We will continue to refresh Premier Membership on a yearly basis with new rewards, just like how Premier Club used to work.
Q: WHAT ARE THE ARTEFACT BOOSTS?
A: The Premier Artefact provides you with a selection of temporary boosts to choose from, each giving you an increase in your skilling activities.
The available boosts are:
- 10% increased XP from all normal sources.
- One free Aura reset.
- 50% chance to act like a Sign of the Porter.
- 20% increased hit chance against enemies which are low on health (does not work in PvP) and a 10% chance that your Slayer task count will not decrease with each creature killed.
You can use each of these boosts once per day, and they all last for one hour aside from the Aura reset, which has a one-time daily use.
Q: WHAT CAN I REDEEM MY REWARD TOKENS FOR?
A: You can redeem your tokens for any of these goodies:
Cosmetic Outfits
- 2021 Ceremonial Guard Outfit
- 2020 Bright Inquisitor Outfit
- 2019 Valkyrie Outfit
- 2019 Dragonkin Imperial Outfit
- 2018 Stormborn Armour
- 2017 Duskwing Outfit
- 2016 Menaphite Outfit
- 2016 Crystal Peacock Armour
- 2015 Mahjarrat Outfit
- 2014 Lava Hood and Wings
- 2014 Samurai Outfit and Sword
- 2013 Capoeira Outfit
- 2013 Aurora Armour
- 2013 Skypouncer Outfit
- 2012 Paladin Outfit
Pets
- 2021 Ozzie
- 2020 T-Bone Companion Pet
- 2018 Björn Pet
- 2016 Crystal Peacock Pet
- 2015 Postie Pete Pet
- 2014 Lava Hawk Pet
- 2014 Kirin Pet
- 2013 Piggles Pet
- 2013 Porkins Pet
- 2012 Bloodpouncer Pet
Weapons
- 2018 Lightning Weapons
- 2016 Crystal Peacock Weapons
- 2015 Retro Swords
- 2012 Barbed Bow
- 2012 Golden Katana
- 2012 Lightning Pack
- 2011 Ornate Katana
Headgear
- 2013 Sinister Clown Face
- 2013 Xmas Pudding Head
- 2013 Snowman Head
- 2012 Flaming Skull
- 2012 Scarecrow Mask
- 2011 Turkey Hat
- 2011 Ice Mask
Miscellaneous
- 2015 Retro Teleport
- 2015 Retro Emotes (Dance and Joy)
- 2014 Grey Skin
- 2014 Onyx Skin
- 2011 Green Skin
DECEMBER DELIGHTS
It’s almost here, the ever-so-festive final month of the year, and Gielinor is awash with seasonal cheer. Places all over the world are festooned with decorations and presents – even the bosses are celebrating with some jolly hats!
There’s plenty to do across Gielinor this December, including a new quest and Yak Track, the Advent Calendar, Santa’s Grotto and more. Read on to find out about all the fun adventures and festive rewards in store!
NEW QUEST: SUCCESSION
It’s time to dive into the final quest of 2022,
Succession, which closes out the Legacy of Zamorak storyline!

Team up with Adrasteia and help her track down Bilrach before he completes his ritual and becomes unstoppable. It’s a climactic thrill ride with a truly electrifying musical score!
To begin your quest, speak with Adrasteia in Falador on December 5th.
REQUIREMENTS:
- Daughter of Chaos Quest
- Infernal Puzzle Box Tier 5 unlocked (i.e. you’ve completed Civil War miniquests I-III)
- 60 Mining and Smithing
REWARDS
- 50,000 Combat XP Lamp (chosen skill must be level 60 minimum)
- 60,000 Prismatic XP Lamp (chosen skill must be level 60 minimum)
- Infernal Puzzle Box Upgrade to Tier 6
- Task 1: Zamorak boss: 65% Reduced environmental damage within Infernus (T5 = 60%)
- Task 2: Daughter of Chaos: 14% damage reduction and 9% increased damage dealt to monsters while in the Wilderness (T5 = 13% and 8%)
- Ability to add Infernal Puzzle Box to your toolbelt, freeing up your Inventory
- 1 Quest Point
- Access to the Dive ability (requires 30 Agility) when Bladed Dive is unavailable
- Dev Note: The dive ability is a new generic movement ability accessible by all combat styles. It can be thought of as a 'lesser bladed Dive' and can be upgraded to bladed dive through Shattered Worlds. However in situations where you can't use Bladed Dive (such as not wielding melee weapons) the ability will revert back to Dive - allowing you to continue dashing through dungeons at your own obnoxiously-fast pace. Note: (You will keep the Bladed Dive upgrade if you have Bladed Dive already unlocked, but you will need still need to unlock 'Dive' by completing the quest.)
- 2 Treasure Hunter Keys
NEW YAK TRACK: THE WINTER TRIALS
The latest Yak Track is here, and it has a noticeably wintery vibe! Complete tasks across Gielinor to earn a variety of rewards such as combat overrides, frosty pets, Fremennik and Mahjarrat themed cosmetics, and more. It's active from
Dec 5th to Jan 29th.
This time we’re also saying hello to a new token item, the Yak Coin! These coins can be redeemed for all sorts of items, including XP boosts, previous Yak Track cosmetics, and alternate versions of some of the new cosmetics.
A Yak Coin is obtained every five tasks during the core Track, and then with every completion of the repeatable Track. Cha-ching!
Don’t be hoarding them for too long though, as you’ll have
one week after the Track finishes (until February 5th) to spend any remaining Yak Coins and mop up any unclaimed rewards with the Yak Track host.
With that in mind, let’s discuss how to spend them.
The Yak Track has a brand-new shop that sells
EVERY cosmetic override, animation, and pet from the second Yak Track to the 10th! Any existing past Yak Track items in the Oddments Store will also be available, making it a one-stop shop for picking up rewards you may have missed.
THE ADVENT CALENDAR
We’re once again counting down to the big day with rewards each time you log in from December 1st!
You get a free key each time you open the door on the correct day, and if you open the calendar 15 times, you’ll bag the new Portable Snowfall Aura cosmetic override. Sweet!
PRESENTS FROM THE SLEDGE
Postie Pete and Parcel Pete are back on present wrapping duty this year! First, the good news - they corrected their mistake from last year and managed to get their hands on colourful Christmas paper instead of boring old brown.
The bad news is, they've also been working on a new dye, and a completely avoidable accident with said dye has now ruined all their paper! Needless to say, the Head Elf is
not pleased.
Now it’s up to you to get out there and gather replacement wrapping paper in order to save Christmas!
HOW IT WORKS
Wrapping Paper can be earned at regular intervals by simply playing the game. Additional Wrapping Paper can also be obtained by using Treasure Hunter Keys.
You can earn Wrapping Paper from December 12th until 23:59 on January 15th. You can still exchange wrapping paper up until 23:59 on January 29th.
Visit the Grand Exchange to get started!
REWARDS
Play Presents from the Sledge for
new rewards exclusive to this event!
- Aurora Dye
- 'Naughty' title
- 'Nice' title
- 'Aurora' title

For every
200 pieces of paper handed in, the player also gets one of the following
presents:
- Gold (Tier 4)
- Purple (Tier 3)
- Blue (Tier 2)
- White (Tier 1)
FREE DAILY PRESENT
Each day you can get a present from the hosts for free! Just sidle up to ‘em for a chat and bag your swag.
Oh, and don’t get so distracted by all the IRL gifts and food that you forget to log in on Christmas day itself! On December 25th you’ll get
three presents. Merry Christmas, everyone!
TREASURE HUNTER: SANTA'S GROTTO

Santa's Grotto is returning with new prizes! Here’s all the seasonal swag to look out for, starting December 23rd:
- Chinchompa Christmas Jumper
- Guthix Christmas Jumper
- Penguin Christmas Jumper
- Green Santa Top
- Green Santa Bottoms
- Green Santa Gloves
- Green Santa Boots
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