Introduction
In a thrilling update that aims to enhance the overall gaming experience, the developers have unveiled a patch that is sure to delight fans who have been with them since the Early Access days. Packed with new content and revamped old features, this update is a testament to the dedication and support of the game's loyal community. One of the standout additions is the Morgue + Account Stats system, allowing players to delve into their past runs and explore their account stats, from favorite survivors to progress towards completion. It's a treasure trove of information now conveniently housed in the Logbook.
But that's not all - brace yourselves for the arrival of the new survivor, Bandit, who brings a fresh dynamic to the game. And to make things even more exciting, a brand new survivor skin, aptly named Bandit Skin, has been introduced. As if that wasn't enough, the update also includes a whopping five new items, ranging from the Lunar Item Hooks of Heresy and Essence of Heresy to the Boss Items Empathy Cores, Charged Perforator, and Planula. And let's not forget the cherry on top - five new skill variants, such as MUL-T Special, Mercenary Utility, REX Special, Loader Special, and Captain Utility, that promise to add a whole new layer of strategy and excitement to the gameplay. Get ready to dive into this patch and let the developers know your thoughts - they're eager to hear your feedback!
Our goal with this update is to upgrade and round out the game as a whole, and also be a ‘thanks!’ to all our fans that supported us through Early Access. This patch includes both new content and updated old content. Let us know if you like it!
- Added System: Morgue + Account Stats
- Browse past runs and all of your account stats - like favorite survivors, progress to completion, or your favorite equipment - now in the Logbook!
- Added New Survivor
- Added New Survivor Skin
- New Survivor Skin: Bandit Skin
- Added 5 New Items
- New Lunar Item: Hooks of Heresy
- New Lunar Item: Essence of Heresy
- New Boss Item: Empathy Cores
- New Boss Item: Charged Perforator
- New Boss Item: Planula
- Added 5 New Skill Variants
- New Skill Variant: MUL-T Special
- New Skill Variant: Mercenary Utility
- New Skill Variant: REX Special
- New Skill Variant: Loader Special
- New Skill Variant: Captain Utility
- Added 1 New Monster
- New Monster: Lunar Chimera (Exploder)
- Added 1 New Elite
- Added 1 New Boss
- Added New Interactable
- New Interactable: Lunar Shop Refresher
- Added 9 New Challenges
- New Class Challenge: Bandit: Sadist
- New Class Challenge: Bandit: Classic Man
- New Class Challenge: Bandit: B&E
- New Class Challenge: Bandit: Mastery
- New Class Challenge: MUL-T: Seventh Day
- New Class Challenge: Mercenary: Flash of Blades
- New Class Challenge: REX: Full of Life
- New Class Challenge: Loader: The Thunderdome
- New Class Challenge: Captain: Smushed
- Added 93 New Lore Entries
- New Lore Entry: Monster Tooth
- New Lore Entry: Lens-Maker's Glasses
- New Lore Entry: Paul's Goat Hoof
- New Lore Entry: Bustling Fungus
- New Lore Entry: Crowbar
- New Lore Entry: Tri-Tip Dagger
- New Lore Entry: Warbanner
- New Lore Entry: Cautious Slug
- New Lore Entry: Stun Grenade
- New Lore Entry: Backup Magazine
- New Lore Entry: Armor-Piercing Rounds
- New Lore Entry: Bison Steak
- New Lore Entry: Focus Crystal
- New Lore Entry: Item Scrap, White
- New Lore Entry: AtG Missile Mk. 1
- New Lore Entry: Infusion
- New Lore Entry: Hopoo Feather
- New Lore Entry: Ukulele
- New Lore Entry: Leeching Seed
- New Lore Entry: Red Whip
- New Lore Entry: Harvester's Scythe
- New Lore Entry: Berzerker's Pauldron
- New Lore Entry: Razorwire
- New Lore Entry: Brilliant Behemoth
- New Lore Entry: Frost Relic
- New Lore Entry: Happiest Mask
- New Lore Entry: 57 Leaf Clover
- New Lore Entry: Dio's Best Friend
- New Lore Entry: Wake of Vultures
- New Lore Entry: Resonance Disc
- New Lore Entry: Defensive Microbots
- New Lore Entry: Titanic Knurl
- New Lore Entry: Pearl
- New Lore Entry: Irradiant Pearl
- New Lore Entry: Genesis Loop
- New Lore Entry: Artifact Key
- New Lore Entry: Corpsebloom
- New Lore Entry: Gesture of the Drowned
- New Lore Entry: Beads of Fealty
- New Lore Entry: Defiant Gouge
- New Lore Entry: Mercurial Rachis
- New Lore Entry: Empathy Cores
- New Lore Entry: Essence of Heresy
- New Lore Entry: Effigy of Grief
- New Lore Entry: Spinel Tonic
- New Lore Entry: Disposable Missile Launcher
- New Lore Entry: Foreign Fruit
- New Lore Entry: Primordial Cube
- New Lore Entry: Royal Capacitor
- New Lore Entry: Radar Scanner
- New Lore Entry: Eccentric Vase
- New Lore Entry: Volcanic Egg
- New Lore Item: Hooks of Heresy
- New Lore Item: Essence of Heresy
- New Lore Item: Empathy Cores
- New Lore Item: Charged Perforator
- New Lore Item: Planula
- New Lore Entry: Lesser Wisp
- New Lore Entry: Lemurian
- New Lore Entry: Hermit Crab
- New Lore Entry: Solus Probe
- New Lore Entry: Brass Contraption
- New Lore Entry: Bighorn Bison
- New Lore Entry: Stone Golem
- New Lore Entry: Clay Templar
- New Lore Entry: Greater Wisp
- New Lore Entry: Elder Lemurian
- New Lore Entry: Lunar Chimera (Exploder)
- New Lore Entry: Beetle Queen
- New Lore Entry: Stone Titan
- New Lore Entry: Aurelionite
- New Lore Entry: Wandering Vagrant
- New Lore Entry: Magma Worm
- New Lore Entry: Grovetender
- New Lore Entry: Imp Overlord
- New Lore Entry: Scavenger
- New Lore Entry: Overloading Worm
- New Lore Entry: Grandparent
- New Lore Entry: Distant Roost
- New Lore Entry: Rallypoint Delta
- New Lore Entry: Scorched Acres
- New Lore Entry: Siren's Call
- New Lore Entry: Hidden Realm: Gilded Coast
- New Lore Entry: Hidden Realm: Void Fields
- New Lore Entry: Hidden Realm: Bazaar Between Time
- New Lore Entry: Hidden Realm: A Moment, Whole
- New Lore Entry: Sundered Grove
- New Lore Entry: Commando
- New Lore Entry: Engineer
- New Lore Entry: Acrid
- New Lore Entry: Loader
- New Lore Entry: Mercenary
- New Lore Entry: Bandit
- General
- Survivor
* **Commando**
* Update VFX of Double Tap, Phase Round, and Suppressive Fire
- Items
- Monster
- Stages
* **Bazaar Between Time**
* Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins
* **Wetland Aspect**
* Altered stage layout to add more identifiable landmark areas
* **Sky Meadows**
* Reduce initial map monster spawns by -24%
- Various optimizations, both small and big! Let us know if the game is running better (or worse...)
- 🌧 Added an option in settings to disable Screen Distortion, like from using Spinel Tonic, since many users reported motion sickness from the effect.
- 🌧 Added an team-colored area indicators for attacks from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Void Reavers. Remove area indicators for attacks from Beetle Guards.
- Graphics Updates
* Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match other assets
- Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to match other assets
- Update visuals for Bustling Fungus, Soldier’s Syringe, Squid Polyps, Cautious Slug, Goat Hoof, Gesture of the Drowned, Rusted Key, and Leeching Seed to match other assets
- Update visuals for all broken drones to be easier to see
- Update visuals for missiles
- Update damage numbers to be more legible
- Update skin visuals for Huntress, MUL-T, Loader, and Artificer
- 🌧 Fire trail hitboxes from Burning elites are no longer spherical and properly match the visuals
- 🌧 Reduced screen shake and post-process brightness on Magma Worm. Clean up projectiles to be less opaque.
- Survivor Logs now require you to beat the game at least once with that survivor
- 🌧 Updated the Beetle Guard visuals when they spawn from a Beetle Gland to stand out more
- 🌧 Improved Sticky Bomb’s logic for sticking to enemies
- Now display ambient level on the HUD
* Ambient level cap raised from 94 to 99
- Allow for scripted combat encounters, like Aurelionite or Alloy Worship Unit, to spawn as elites if Artifact of Honor is enabled
- 🌧 Add invincibility earlier into player spawning to reduce chance of dying instantly on entering a map
- 🌧 Update Captain’s Supply Drop on controllers having non-intuitive reversed controls
- Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
- Fixed large rocks in Titanic Plains clipping into the camera
- Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
- Abandoned Aqueduct now has defensive tar fully circling outside of the play area
- Fixed korean language characters missing in certain cases
- Fixed some animation issues on the Loader
- Fixed physics issues with Commando’s Frag Grenades
- Fixed certain drones not having 360° vision, causing them to attack or heal less
- Fixed Lunar Chimera’s death animations not matching the sound timings
- Fixed more occlusion issues in Sundered Grove and other maps that cause objects to disappear at certain camera angles
- Fixed certain survivors not removing their limbs when picking up Paul’s Goat Hoof or the Royal Capacitor
- Fixed Helfire Tincture’s burning effect being offset
- Fixed Chain Lightning and Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene
- Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene
- Fixed certain effects incorrectly rendering while the player has invisibility
- Fixed enemy Beetle Guards not appearing in Void Fields or with Artifact of Dissonance
- Fixed Vultures having base health regeneration
- Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game
- Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an additional projectile for every client in the game
- Fixed broken drones spawning underground
- Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers
- Engi Grenades now properly play impact sounds
- Fixed Alien Head particles not being affected by invisibility
- Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating
- Fixed Titan’s laser lock-on not respecting invisibility
- Fixed clients not being able to use the exit portal in A Moment, Fractured
- Fixed 3840x1080 resolutions being unable to navigate the Server Browser
- Fixed the final boss’s crystals not being correctly colored
- Enemies who are stunned, frozen, or shocked no longer continue to turn
- Fixed dedicated server sometimes capturing the mouse cursor
- Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players
- Fixed game browser not filtering out lobbies and servers running on a different version of the game
- 🌧 Fixed Solus Control Unit not being selected as a boss due to a misconfigured spawn card
- Bandit’s doppelganger can still be located by its halo while invisible
- dont make me say it again
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