==== Major Content====
• Added Tool: Dedicated Server Tool
○ We’ve been working hard to support the growing community we have for Risk of Rain 2. We’ve seen many players play together with rulesets they enjoy the most - this tool allows community servers to be hosted and connected to, similar to other games. Please note that this Tool is still in Alpha!
• Added Survivor: Acrid
○ Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
• Added 2 Stage Variants
○ ‘Stage Variants’ is a new system for CU3 that allows stages to have multiple layouts. We chose the first stages as a test ground for Stage Variants since they are the maps you see most often - our hope is that this system can help keep the game fresh, even when entering the same maps!
○ Titanic Plains Variant
○ Distant Roost Variant
• Added 2 Hidden Realms
○ New Hidden Realm: Void Fields
○ New Hidden Realm: Secret Hidden Realm
• Added 3 Skill Variants
○ New Skill Variant: REX Utility
○ New Skill Variant: Loader Utility
○ New Skill Variant: Acrid Utility
• Added New Skin: Acrid Skin
• Added New Monster: Void Reaver
• Added New Boss: Scavenger
• Added New Boss: Secret Boss
• Added 9 Items and 1 Equipment to the game
○ New Item: Razorwire
○ New Item: Fresh Meat
○ New Item: Ghor’s Tome
○ New Item: Resonance Disc
○ New Equipment: Jade Elephant
○ New Lunar Item: Visions of Heresy
○ New Lunar Item: Beads of Fealty
○ New Boss Item: Genesis Loop
○ New Boss Item: Pearl
○ New Boss Item: Irradiant Pearl
• Added Chest: Adaptive Chest
• Added Chest: Overgrown 3D Printer
• Added Shrine: Cleansing Pool
• Added Drone: Emergency Drone
• Added 3 Challenges to the game
○ New Challenge: ...To Be Left Alone
○ New Class Challenge: REX: Dunked
○ New Class Challenge: Loader: Earthshatter
• Added 2 Environment Logs to the game
○ New Environment Log: Void Fields
○ New Environment Log: Secret Stage
• Added 6 Lore Entries to the game
○ New Item Lore Entry: Sticky Bomb
○ New Item Lore Entry: Visions of Heresy
○ New Item Lore Entry: Strides of Heresy
○ New Item Lore Entry: Gasoline
○ New Item Lore Entry: Personal Shield Generator
○ New Item Lore Entry: Brainstalks
==== Gameplay Changes ====
• General
○ Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
○ The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.
○ Reduce Boss Encounter (Aurelionite, Alloy Worship Unit, etc) health scaling by ~20%
○ Reduce Boss Encounter (Aurelionite, Alloy Worship Unit, etc) damage scaling by ~75%
○ Change ‘One Shot Protection’ calculation to include barrier
○ Our intent in changing OSP in this manner is to make sure that it is a hidden mechanic, not a reliable one to build a strategy around. We know there’s still edge cases that are abusable - but as long as it’s not ALWAYS the best strategy, we don’t mind having some end-game builds that are extremely powerful.
○ If you have 100% Health and 100% Barrier and take a billion damage, previously you would remain at 100% Health and 10% Barrier. You will now be at 10% Health, as intended before the inclusion of barrier in Scorched Acres.
• Survivors:
• MUL-T
• Scrap Launcher
○ Cooldown: 3s ⇒ 1.5s.
○ Animation Duration: 0.4s ⇒ 0.3s.
○ Grenade Speed: 50m/s ⇒ 70m/s.
• REX
○ Update “Smoothie” skin to have fall colors and unique textures
• DIRECTIVE: Inject
○ Burst Duration: 0.3s ⇒ 0.2s
○ Animation Duration: 1s ⇒ 0.6s
○ Heal Percentage: 30% ⇒ 60%
• Seed Volley
○ Renamed DIRECTIVE: Drill
○ HP Cost: 30% ⇒ 0%
○ Tweak visuals and icons so its more mechanical and less flowery
• Loader
• Knuckleboom
○ Add small forward lunge
○ Extend size of hurtbox and effect
• Grapple/Spiked Fist
○ Minimum Length: 5m ⇒ 1m
○ This just means that the tether won’t break as easily from being really close to the grapple point
• Items
• Predatory Instincts
○ Remove proc effect growing in size for each stack.
○ Buff Duration: 2s ⇒ 3s
• Happiest Mask
○ Ghost Damage Boost: 300% ⇒ 1500%
○ Ghost Proc Chance: 10% ⇒ 7%
• Eccentric Vase
○ 🌧Thicken zipline visuals
○ 🌧Zipline Acceleration: 20 ⇒ 30
○ Cooldown: 100s ⇒ 45s
• Personal Shield Generator
○ Shield Health: 25(+25 per stack) ⇒ 8% (+8% per stack) maximum health
• Shaped Glass
○ 🌧Add special death message for dying while carrying Shaped Glass
• Brainstalks
○ Buff Duration: 3s (+2s per stack) ⇒ 4s (+4s per stack)
○ 🌧Add slick camera effect when buff is active
• Queen’s Gland
○ Spawns all possible guards at once when stacked, rather than one at a time
• The Backup
○ Increase size of Backup Drones
• Frost Relic
○ 🌧Add area sphere to to clarify that it does damage in a sphere, not a disk
• Red Whip
○ 🌧Getting hurt no longer disables the buff
○ 🌧Update whip model, texture, and icon
○ Move whip movespeed over to a buff so it shows up in the bar
• Brittle Crown
○ Remove flat gold reduction on Brittle Crown
• Warbanner
○ 🌧Remove ‘Damage’ tag so it no longer spawns in Damage Chests
• Rusted Key
○ Increase lockbox size by 50% and make slightly shinier
• Stages
• Abandoned Aqueduct
○ Reduce spawn cost of Clay Templars to match other maps with Clay Templars
○ Fix some collisions
• Scorched Acres
○ Add Alloy Vultures to the spawn list post-loop
○ 🌧Reduce spawn distance of Imp Overlord
• Bazaar Between Time
○ Update shop visuals
• Rallypoint Delta
○ Double frequency of Drones spawning in the map
○ 🌧Reduce spawn distance of Imp Overlord and Magma Worms
• Monsters
• 🌧 Add Grovetender to Wisp Family Event
• Wisp
○ Spawn Cost: 9 ⇒ 10
○ Base Damage: 4 ⇒3.5
• Elites
• Malachite
• 🌧Add visual effect and overlay when affected by Malachite Debuff
• Drones
•🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70%
•🌧 Purchased Gunner Turrets now persist between stages
==== QOL ====
• Update a ton of old particle effects to match new visual quality since release
• 🌧Prevent Golems from ever being chosen as a Teleporter boss
• 🌧Force Teleporter Boss to initially target the player who activated it
• 🌧Add ‘Are you sure you want to quit?’ confirmation dialogs
• 🌧Add selected difficulty to the stat sheet at the end of a run
• 🌧Prevent multishop terminals all having question marks
• 🌧Bypass ping cooldown for single player games
• 🌧Add option to enable/disable exp and money effects in the settings
• 🌧Add "Total Minion Kills’ on end of game report
• 🌧Add execution damage to Total Damage stat
• 🌧Update the visuals for items taken during 3D printing to be a bit clearer
• 🌧Add collider on Loader’s pylon to trigger pressure plates
• 🌧Raise wwise max memory pools from 32 to 64 to accommodate additional sound banks
• 🌧Force loadout button to always be visible even if you have no skills unlocked
• 🌧Update right edge of execution threshold bar not lining up with the actual value
• 🌧Shift Radar Tower/Scanner effect closer to green to make it not confusing with Vagrant Nova
• Fix inconsistent prices across maps for Missile Drones, Clay Templars, Beetle Guards, and Elder Lemurians
• Update Golem to match new visual quality since release
• Update a bunch of item displays that were too big or too small
• Add pickup droplet for Boss items
• Increase highlight threshold to increase outline clarity of items near walls
• Fix some items having incorrect outlines
==== Bug Fixes====
• Fix Teleporters not using the correct decal layer
• Reduce chance of camera clipping into walls
• Reduce particle count on Beetle Queen spit FX
• Fix vulture attacks creating particle systems that wouldn't clean up themselves
• Fix Crowbar sound not playing over the network
• Fix Medkit sound not playing over the network
• Fix Guillotine sound not playing over the network
• Fix Shattering Justice buildup sound not playing over the network
• Fix Predatory Instincts effects not playing over the network
• Fix Merc Blinding Assault sound not playing over the network
• Fix Greater Wisp Death transmitting explosion effect for each client in multiplayer
• Fix a bunch of items not fading when close to the camera
• Update Engineer Turret not destroying itself for clients
• Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher)
• Ensure Nano-Bomb state stops charging animation if interrupted
• Add missing Korean characters that previously defaulted to ‘?’
• Add missing French characters that previously defaulted to ‘?’
• Add "IMMUNE" hitmarker for translation
• Add extra life "REVIVED!" text for translation
• Add scoreboard headers for translation
• Add "Lv:" HUD text for translation
• Add "BLOCKED!" damage hitmarker message for translation
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