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Risk Of Rain 2 – 17 December 2019 Patch Notes | Unleash the Poisonous Powerhouse!

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Risk Of Rain 2 – 17 December 2019 Patch Notes | Unleash the Poisonous Powerhouse!

==== Major Content====

• Added Tool: Dedicated Server Tool ○ We’ve been working hard to support the growing community we have for Risk of Rain 2. We’ve seen many players play together with rulesets they enjoy the most - this tool allows community servers to be hosted and connected to, similar to other games. Please note that this Tool is still in Alpha! • Added Survivor: Acrid ○ Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. • Added 2 Stage Variants ○ ‘Stage Variants’ is a new system for CU3 that allows stages to have multiple layouts. We chose the first stages as a test ground for Stage Variants since they are the maps you see most often - our hope is that this system can help keep the game fresh, even when entering the same maps! ○ Titanic Plains Variant ○ Distant Roost Variant • Added 2 Hidden Realms ○ New Hidden Realm: Void Fields ○ New Hidden Realm: Secret Hidden Realm • Added 3 Skill Variants ○ New Skill Variant: REX Utility ○ New Skill Variant: Loader Utility ○ New Skill Variant: Acrid Utility • Added New Skin: Acrid Skin • Added New Monster: Void Reaver • Added New Boss: Scavenger • Added New Boss: Secret Boss • Added 9 Items and 1 Equipment to the game ○ New Item: Razorwire ○ New Item: Fresh Meat ○ New Item: Ghor’s Tome ○ New Item: Resonance Disc ○ New Equipment: Jade Elephant ○ New Lunar Item: Visions of Heresy ○ New Lunar Item: Beads of Fealty ○ New Boss Item: Genesis Loop ○ New Boss Item: Pearl ○ New Boss Item: Irradiant Pearl • Added Chest: Adaptive Chest • Added Chest: Overgrown 3D Printer • Added Shrine: Cleansing Pool • Added Drone: Emergency Drone • Added 3 Challenges to the game ○ New Challenge: ...To Be Left Alone ○ New Class Challenge: REX: Dunked ○ New Class Challenge: Loader: Earthshatter • Added 2 Environment Logs to the game ○ New Environment Log: Void Fields ○ New Environment Log: Secret Stage • Added 6 Lore Entries to the game ○ New Item Lore Entry: Sticky Bomb ○ New Item Lore Entry: Visions of Heresy ○ New Item Lore Entry: Strides of Heresy ○ New Item Lore Entry: Gasoline ○ New Item Lore Entry: Personal Shield Generator ○ New Item Lore Entry: Brainstalks ==== Gameplay Changes ==== • General ○ Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen ○ The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected. ○ Reduce Boss Encounter (Aurelionite, Alloy Worship Unit, etc) health scaling by ~20% ○ Reduce Boss Encounter (Aurelionite, Alloy Worship Unit, etc) damage scaling by ~75% ○ Change ‘One Shot Protection’ calculation to include barrier ○ Our intent in changing OSP in this manner is to make sure that it is a hidden mechanic, not a reliable one to build a strategy around. We know there’s still edge cases that are abusable - but as long as it’s not ALWAYS the best strategy, we don’t mind having some end-game builds that are extremely powerful. ○ If you have 100% Health and 100% Barrier and take a billion damage, previously you would remain at 100% Health and 10% Barrier. You will now be at 10% Health, as intended before the inclusion of barrier in Scorched Acres. • Survivors: • MUL-T • Scrap Launcher ○ Cooldown: 3s ⇒ 1.5s. ○ Animation Duration: 0.4s ⇒ 0.3s. ○ Grenade Speed: 50m/s ⇒ 70m/s. • REX ○ Update “Smoothie” skin to have fall colors and unique textures • DIRECTIVE: Inject ○ Burst Duration: 0.3s ⇒ 0.2s ○ Animation Duration: 1s ⇒ 0.6s ○ Heal Percentage: 30% ⇒ 60% • Seed Volley ○ Renamed DIRECTIVE: Drill ○ HP Cost: 30% ⇒ 0% ○ Tweak visuals and icons so its more mechanical and less flowery • Loader • Knuckleboom ○ Add small forward lunge ○ Extend size of hurtbox and effect • Grapple/Spiked Fist ○ Minimum Length: 5m ⇒ 1m ○ This just means that the tether won’t break as easily from being really close to the grapple point • Items • Predatory Instincts ○ Remove proc effect growing in size for each stack. ○ Buff Duration: 2s ⇒ 3s • Happiest Mask ○ Ghost Damage Boost: 300% ⇒ 1500% ○ Ghost Proc Chance: 10% ⇒ 7% • Eccentric Vase ○ 🌧Thicken zipline visuals ○ 🌧Zipline Acceleration: 20 ⇒ 30 ○ Cooldown: 100s ⇒ 45s • Personal Shield Generator ○ Shield Health: 25(+25 per stack) ⇒ 8% (+8% per stack) maximum health • Shaped Glass ○ 🌧Add special death message for dying while carrying Shaped Glass  • Brainstalks ○ Buff Duration: 3s (+2s per stack) ⇒ 4s (+4s per stack) ○ 🌧Add slick camera effect when buff is active  • Queen’s Gland ○ Spawns all possible guards at once when stacked, rather than one at a time  • The Backup ○ Increase size of Backup Drones • Frost Relic ○ 🌧Add area sphere to to clarify that it does damage in a sphere, not a disk • Red Whip ○ 🌧Getting hurt no longer disables the buff ○ 🌧Update whip model, texture, and icon ○ Move whip movespeed over to a buff so it shows up in the bar • Brittle Crown ○ Remove flat gold reduction on Brittle Crown • Warbanner ○ 🌧Remove ‘Damage’ tag so it no longer spawns in Damage Chests • Rusted Key ○ Increase lockbox size by 50% and make slightly shinier • Stages  • Abandoned Aqueduct ○ Reduce spawn cost of Clay Templars to match other maps with Clay Templars ○ Fix some collisions • Scorched Acres ○ Add Alloy Vultures to the spawn list post-loop ○ 🌧Reduce spawn distance of Imp Overlord • Bazaar Between Time ○ Update shop visuals • Rallypoint Delta ○ Double frequency of Drones spawning in the map ○ 🌧Reduce spawn distance of Imp Overlord and Magma Worms • Monsters • 🌧 Add Grovetender to Wisp Family Event  • Wisp ○ Spawn Cost: 9 ⇒ 10 ○ Base Damage: 4 ⇒3.5 • Elites • Malachite • 🌧Add visual effect and overlay when affected by Malachite Debuff • Drones •🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70% •🌧 Purchased Gunner Turrets now persist between stages ==== QOL ==== • Update a ton of old particle effects to match new visual quality since release • 🌧Prevent Golems from ever being chosen as a Teleporter boss • 🌧Force Teleporter Boss to initially target the player who activated it • 🌧Add ‘Are you sure you want to quit?’ confirmation dialogs • 🌧Add selected difficulty to the stat sheet at the end of a run • 🌧Prevent multishop terminals all having question marks • 🌧Bypass ping cooldown for single player games • 🌧Add option to enable/disable exp and money effects in the settings • 🌧Add "Total Minion Kills’ on end of game report • 🌧Add execution damage to Total Damage stat • 🌧Update the visuals for items taken during 3D printing to be a bit clearer • 🌧Add collider on Loader’s pylon to trigger pressure plates • 🌧Raise wwise max memory pools from 32 to 64 to accommodate additional sound banks • 🌧Force loadout button to always be visible even if you have no skills unlocked • 🌧Update right edge of execution threshold bar not lining up with the actual value • 🌧Shift Radar Tower/Scanner effect closer to green to make it not confusing with Vagrant Nova • Fix inconsistent prices across maps for Missile Drones, Clay Templars, Beetle Guards, and Elder Lemurians • Update Golem to match new visual quality since release • Update a bunch of item displays that were too big or too small • Add pickup droplet for Boss items • Increase highlight threshold to increase outline clarity of items near walls • Fix some items having incorrect outlines ==== Bug Fixes==== • Fix Teleporters not using the correct decal layer • Reduce chance of camera clipping into walls • Reduce particle count on Beetle Queen spit FX • Fix vulture attacks creating particle systems that wouldn't clean up themselves • Fix Crowbar sound not playing over the network • Fix Medkit sound not playing over the network • Fix Guillotine sound not playing over the network • Fix Shattering Justice buildup sound not playing over the network • Fix Predatory Instincts effects not playing over the network • Fix Merc Blinding Assault sound not playing over the network • Fix Greater Wisp Death transmitting explosion effect for each client in multiplayer • Fix a bunch of items not fading when close to the camera • Update Engineer Turret not destroying itself for clients • Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher) • Ensure Nano-Bomb state stops charging animation if interrupted • Add missing Korean characters that previously defaulted to ‘?’ • Add missing French characters that previously defaulted to ‘?’ • Add "IMMUNE" hitmarker for translation • Add extra life "REVIVED!" text for translation • Add scoreboard headers for translation • Add "Lv:" HUD text for translation • Add "BLOCKED!" damage hitmarker message for translation

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